Chandan Yeshwanth

CV
h-index6
5papers
984citations
Novelty41%
AI Score46

5 Papers

49.7CVAug 22, 2023
ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes

Chandan Yeshwanth, Yueh-Cheng Liu, Matthias Nießner et al.

We present ScanNet++, a large-scale dataset that couples together capture of high-quality and commodity-level geometry and color of indoor scenes. Each scene is captured with a high-end laser scanner at sub-millimeter resolution, along with registered 33-megapixel images from a DSLR camera, and RGB-D streams from an iPhone. Scene reconstructions are further annotated with an open vocabulary of semantics, with label-ambiguous scenarios explicitly annotated for comprehensive semantic understanding. ScanNet++ enables a new real-world benchmark for novel view synthesis, both from high-quality RGB capture, and importantly also from commodity-level images, in addition to a new benchmark for 3D semantic scene understanding that comprehensively encapsulates diverse and ambiguous semantic labeling scenarios. Currently, ScanNet++ contains 460 scenes, 280,000 captured DSLR images, and over 3.7M iPhone RGBD frames.

10.1CVMar 25
Lookalike3D: Seeing Double in 3D

Chandan Yeshwanth, Angela Dai

3D object understanding and generation methods produce impressive results, yet they often overlook a pervasive source of information in real-world scenes: repeated objects. We introduce the task of lookalike object detection in indoor scenes, which leverages repeated and complementary cues from identical and near-identical object pairs. Given an input scene, the task is to classify pairs of objects as identical, similar or different using multiview images as input. To address this, we present Lookalike3D, a multiview image transformer that effectively distinguishes such object pairs by harnessing strong semantic priors from large image foundation models. To support this task, we collected the 3DTwins dataset, containing 76k manually annotated identical, similar and different pairs of objects based on ScanNet++, and show an improvement of 104% IoU over baselines. We demonstrate how our method improves downstream tasks such as enabling joint 3D object reconstruction and part co-segmentation, turning repeated and lookalike objects into a powerful cue for consistent, high-quality 3D perception. Our code, dataset and models will be made publicly available.

10.2CVMar 21, 2025Code
ExCap3D: Expressive 3D Scene Understanding via Object Captioning with Varying Detail

Chandan Yeshwanth, David Rozenberszki, Angela Dai

Generating text descriptions of objects in 3D indoor scenes is an important building block of embodied understanding. Existing methods do this by describing objects at a single level of detail, which often does not capture fine-grained details such as varying textures, materials, and shapes of the parts of objects. We propose the task of expressive 3D captioning: given an input 3D scene, describe objects at multiple levels of detail: a high-level object description, and a low-level description of the properties of its parts. To produce such captions, we present ExCap3D, an expressive 3D captioning model which takes as input a 3D scan, and for each detected object in the scan, generates a fine-grained collective description of the parts of the object, along with an object-level description conditioned on the part-level description. We design ExCap3D to encourage semantic consistency between the generated text descriptions, as well as textual similarity in the latent space, to further increase the quality of the generated captions. To enable this task, we generated the ExCap3D Dataset by leveraging a visual-language model (VLM) for multi-view captioning. The ExCap3D Dataset contains captions on the ScanNet++ dataset with varying levels of detail, comprising 190k text descriptions of 34k 3D objects in 947 indoor scenes. Our experiments show that the object- and part-level of detail captions generated by ExCap3D are of higher quality than those produced by state-of-the-art methods, with a Cider score improvement of 17% and 124% for object- and part-level details respectively. Our code, dataset and models will be made publicly available.

15.1LGNov 8, 2021Code
Directional Message Passing on Molecular Graphs via Synthetic Coordinates

Johannes Gasteiger, Chandan Yeshwanth, Stephan Günnemann

Graph neural networks that leverage coordinates via directional message passing have recently set the state of the art on multiple molecular property prediction tasks. However, they rely on atom position information that is often unavailable, and obtaining it is usually prohibitively expensive or even impossible. In this paper we propose synthetic coordinates that enable the use of advanced GNNs without requiring the true molecular configuration. We propose two distances as synthetic coordinates: Distance bounds that specify the rough range of molecular configurations, and graph-based distances using a symmetric variant of personalized PageRank. To leverage both distance and angular information we propose a method of transforming normal graph neural networks into directional MPNNs. We show that with this transformation we can reduce the error of a normal graph neural network by 55% on the ZINC benchmark. We furthermore set the state of the art on ZINC and coordinate-free QM9 by incorporating synthetic coordinates in the SMP and DimeNet++ models. Our implementation is available online.

28.4CVDec 17, 2020Code
SceneFormer: Indoor Scene Generation with Transformers

Xinpeng Wang, Chandan Yeshwanth, Matthias Nießner

We address the task of indoor scene generation by generating a sequence of objects, along with their locations and orientations conditioned on a room layout. Large-scale indoor scene datasets allow us to extract patterns from user-designed indoor scenes, and generate new scenes based on these patterns. Existing methods rely on the 2D or 3D appearance of these scenes in addition to object positions, and make assumptions about the possible relations between objects. In contrast, we do not use any appearance information, and implicitly learn object relations using the self-attention mechanism of transformers. We show that our model design leads to faster scene generation with similar or improved levels of realism compared to previous methods. Our method is also flexible, as it can be conditioned not only on the room layout but also on text descriptions of the room, using only the cross-attention mechanism of transformers. Our user study shows that our generated scenes are preferred to the state-of-the-art FastSynth scenes 53.9% and 56.7% of the time for bedroom and living room scenes, respectively. At the same time, we generate a scene in 1.48 seconds on average, 20% faster than FastSynth.