Shiwali Mohan

AI
h-index50
17papers
173citations
Novelty35%
AI Score27

17 Papers

AIJun 9, 2023
A Domain-Independent Agent Architecture for Adaptive Operation in Evolving Open Worlds

Shiwali Mohan, Wiktor Piotrowski, Roni Stern et al.

Model-based reasoning agents are ill-equipped to act in novel situations in which their model of the environment no longer sufficiently represents the world. We propose HYDRA - a framework for designing model-based agents operating in mixed discrete-continuous worlds, that can autonomously detect when the environment has evolved from its canonical setup, understand how it has evolved, and adapt the agents' models to perform effectively. HYDRA is based upon PDDL+, a rich modeling language for planning in mixed, discrete-continuous environments. It augments the planning module with visual reasoning, task selection, and action execution modules for closed-loop interaction with complex environments. HYDRA implements a novel meta-reasoning process that enables the agent to monitor its own behavior from a variety of aspects. The process employs a diverse set of computational methods to maintain expectations about the agent's own behavior in an environment. Divergences from those expectations are useful in detecting when the environment has evolved and identifying opportunities to adapt the underlying models. HYDRA builds upon ideas from diagnosis and repair and uses a heuristics-guided search over model changes such that they become competent in novel conditions. The HYDRA framework has been used to implement novelty-aware agents for three diverse domains - CartPole++ (a higher dimension variant of a classic control problem), Science Birds (an IJCAI competition problem), and PogoStick (a specific problem domain in Minecraft). We report empirical observations from these domains to demonstrate the efficacy of various components in the novelty meta-reasoning process.

AIMar 24, 2023
Learning to Operate in Open Worlds by Adapting Planning Models

Wiktor Piotrowski, Roni Stern, Yoni Sher et al.

Planning agents are ill-equipped to act in novel situations in which their domain model no longer accurately represents the world. We introduce an approach for such agents operating in open worlds that detects the presence of novelties and effectively adapts their domain models and consequent action selection. It uses observations of action execution and measures their divergence from what is expected, according to the environment model, to infer existence of a novelty. Then, it revises the model through a heuristics-guided search over model changes. We report empirical evaluations on the CartPole problem, a standard Reinforcement Learning (RL) benchmark. The results show that our approach can deal with a class of novelties very quickly and in an interpretable fashion.

AIMar 29, 2023
Heuristic Search For Physics-Based Problems: Angry Birds in PDDL+

Wiktor Piotrowski, Yoni Sher, Sachin Grover et al.

This paper studies how a domain-independent planner and combinatorial search can be employed to play Angry Birds, a well established AI challenge problem. To model the game, we use PDDL+, a planning language for mixed discrete/continuous domains that supports durative processes and exogenous events. The paper describes the model and identifies key design decisions that reduce the problem complexity. In addition, we propose several domain-specific enhancements including heuristics and a search technique similar to preferred operators. Together, they alleviate the complexity of combinatorial search. We evaluate our approach by comparing its performance with dedicated domain-specific solvers on a range of Angry Birds levels. The results show that our performance is on par with these domain-specific approaches in most levels, even without using our domain-specific search enhancements.

AIOct 21, 2022
Analogical Concept Memory for Architectures Implementing the Common Model of Cognition

Shiwali Mohan, Matthew Klenk

Architectures that implement the Common Model of Cognition - Soar, ACT-R, and Sigma - have a prominent place in research on cognitive modeling as well as on designing complex intelligent agents. In this paper, we explore how computational models of analogical processing can be brought into these architectures to enable concept acquisition from examples obtained interactively. We propose a new analogical concept memory for Soar that augments its current system of declarative long-term memories. We frame the problem of concept learning as embedded within the larger context of interactive task learning (ITL) and embodied language processing (ELP). We demonstrate that the analogical learning methods implemented in the proposed memory can quickly learn a diverse types of novel concepts that are useful not only in recognition of a concept in the environment but also in action selection. Our approach has been instantiated in an implemented cognitive system AILEEN and evaluated on a simulated robotic domain.

AIJun 22, 2023
Novelty Accommodating Multi-Agent Planning in High Fidelity Simulated Open World

James Chao, Wiktor Piotrowski, Roni Stern et al.

Autonomous agents operating within real-world environments often rely on automated planners to ascertain optimal actions towards desired goals or the optimization of a specified objective function. Integral to these agents are common architectural components such as schedulers, tasked with determining the timing for executing planned actions, and execution engines, responsible for carrying out these scheduled actions while monitoring their outcomes. We address the significant challenge that arises when unexpected phenomena, termed \textit{novelties}, emerge within the environment, altering its fundamental characteristics, composition, and dynamics. This challenge is inherent in all deployed real-world applications and may manifest suddenly and without prior notice or explanation. The introduction of novelties into the environment can lead to inaccuracies within the planner's internal model, rendering previously generated plans obsolete. Recent research introduced agent design aimed at detecting and adapting to such novelties. However, these designs lack consideration for action scheduling in continuous time-space, coordination of concurrent actions by multiple agents, or memory-based novelty accommodation. Additionally, the application has been primarily demonstrated in lower fidelity environments. In our study, we propose a general purpose AI agent framework designed to detect, characterize, and adapt to novelties in highly noisy, complex, and stochastic environments that support concurrent actions and external scheduling. We showcase the efficacy of our agent through experimentation within a high-fidelity simulator for realistic military scenarios.

AIFeb 28, 2025
Acquiring Grounded Representations of Words with Situated Interactive Instruction

Shiwali Mohan, Aaron H. Mininger, James R. Kirk et al.

We present an approach for acquiring grounded representations of words from mixed-initiative, situated interactions with a human instructor. The work focuses on the acquisition of diverse types of knowledge including perceptual, semantic, and procedural knowledge along with learning grounded meanings. Interactive learning allows the agent to control its learning by requesting instructions about unknown concepts, making learning efficient. Our approach has been instantiated in Soar and has been evaluated on a table-top robotic arm capable of manipulating small objects.

HCJan 31, 2024
Can Generative AI Support Patients' & Caregivers' Informational Needs? Towards Task-Centric Evaluation Of AI Systems

Shreya Rajagopal, Jae Ho Sohn, Hari Subramonyam et al.

Generative AI systems such as ChatGPT and Claude are built upon language models that are typically evaluated for accuracy on curated benchmark datasets. Such evaluation paradigms measure predictive and reasoning capabilities of language models but do not assess if they can provide information that is useful to people. In this paper, we take some initial steps in developing an evaluation paradigm that centers human understanding and decision-making. We study the utility of generative AI systems in supporting people in a concrete task - making sense of clinical reports and imagery in order to make a clinical decision. We conducted a formative need-finding study in which participants discussed chest computed tomography (CT) scans and associated radiology reports of a fictitious close relative with a cardiothoracic radiologist. Using thematic analysis of the conversation between participants and medical experts, we identified commonly occurring themes across interactions, including clarifying medical terminology, locating the problems mentioned in the report in the scanned image, understanding disease prognosis, discussing the next diagnostic steps, and comparing treatment options. Based on these themes, we evaluated two state-of-the-art generative AI systems against the radiologist's responses. Our results reveal variability in the quality of responses generated by the models across various themes. We highlight the importance of patient-facing generative AI systems to accommodate a diverse range of conversational themes, catering to the real-world informational needs of patients.

CLApr 1, 2024
Dialogue with Robots: Proposals for Broadening Participation and Research in the SLIVAR Community

Casey Kennington, Malihe Alikhani, Heather Pon-Barry et al. · cmu

The ability to interact with machines using natural human language is becoming not just commonplace, but expected. The next step is not just text interfaces, but speech interfaces and not just with computers, but with all machines including robots. In this paper, we chronicle the recent history of this growing field of spoken dialogue with robots and offer the community three proposals, the first focused on education, the second on benchmarks, and the third on the modeling of language when it comes to spoken interaction with robots. The three proposals should act as white papers for any researcher to take and build upon.

AIJul 9, 2021
Playing Angry Birds with a Domain-Independent PDDL+ Planner

Wiktor Piotrowski, Roni Stern, Matthew Klenk et al.

This demo paper presents the first system for playing the popular Angry Birds game using a domain-independent planner. Our system models Angry Birds levels using PDDL+, a planning language for mixed discrete/continuous domains. It uses a domain-independent PDDL+ planner to generate plans and executes them. In this demo paper, we present the system's PDDL+ model for this domain, identify key design decisions that reduce the problem complexity, and compare the performance of our system to model-specific methods for this domain. The results show that our system's performance is on par with other domain-specific systems for Angry Birds, suggesting the applicability of domain-independent planning to this benchmark AI challenge.

ROFeb 12, 2021
Unpacking Human Teachers' Intentions For Natural Interactive Task Learning

Preeti Ramaraj, Charles L. Ortiz,, Shiwali Mohan

Interactive Task Learning (ITL) is an emerging research agenda that studies the design of complex intelligent robots that can acquire new knowledge through natural human teacher-robot learner interactions. ITL methods are particularly useful for designing intelligent robots whose behavior can be adapted by humans collaborating with them. Various research communities are contributing methods for ITL and a large subset of this research is \emph{robot-centered} with a focus on developing algorithms that can learn online, quickly. This paper studies the ITL problem from a \emph{human-centered} perspective to provide guidance for robot design so that human teachers can naturally teach ITL robots. In this paper, we present 1) a qualitative bidirectional analysis of an interactive teaching study (N=10) through which we characterize various aspects of actions intended and executed by human teachers when teaching a robot; 2) an in-depth discussion of the teaching approach employed by two participants to understand the need for personal adaptation to individual teaching styles; and 3) requirements for ITL robot design based on our analyses and informed by a computational theory of collaborative interactions, SharedPlans.

AIJun 2, 2020
Characterizing an Analogical Concept Memory for Architectures Implementing the Common Model of Cognition

Shiwali Mohan, Matt Klenk, Matthew Shreve et al.

Architectures that implement the Common Model of Cognition - Soar, ACT-R, and Sigma - have a prominent place in research on cognitive modeling as well as on designing complex intelligent agents. In this paper, we explore how computational models of analogical processing can be brought into these architectures to enable concept acquisition from examples obtained interactively. We propose a new analogical concept memory for Soar that augments its current system of declarative long-term memories. We frame the problem of concept learning as embedded within the larger context of interactive task learning (ITL) and embodied language processing (ELP). We demonstrate that the analogical learning methods implemented in the proposed memory can quickly learn a diverse types of novel concepts that are useful not only in recognition of a concept in the environment but also in action selection. Our approach has been instantiated in an implemented cognitive system \textsc{Aileen} and evaluated on a simulated robotic domain.

CYOct 17, 2019
Exploring the Role of Common Model of Cognition in Designing Adaptive Coaching Interactions for Health Behavior Change

Shiwali Mohan

Our research aims to develop intelligent collaborative agents that are human-aware - they can model, learn, and reason about their human partner's physiological, cognitive, and affective states. In this paper, we study how adaptive coaching interactions can be designed to help people develop sustainable healthy behaviors. We leverage the common model of cognition - CMC [26] - as a framework for unifying several behavior change theories that are known to be useful in human-human coaching. We motivate a set of interactive system desiderata based on the CMC-based view of behavior change. Then, we propose PARCoach - an interactive system that addresses the desiderata. PARCoach helps a trainee pick a relevant health goal, set an implementation intention, and track their behavior. During this process, the trainee identifies a specific goal-directed behavior as well as the situational context in which they will perform it. PARCcoach uses this information to send notifications to the trainee, reminding them of their chosen behavior and the context. We report the results from a 4-week deployment with 60 participants. Our results support the CMC-based view of behavior change and demonstrate that the desiderata for proposed interactive system design is useful in producing behavior change.

HCOct 10, 2019
Designing an AI Health Coach and Studying its Utility in Promoting Regular Aerobic Exercise

Shiwali Mohan, Anusha Venkatakrishnan, Andrea Hartzler

Our research aims to develop interactive, social agents that can coach people to learn new tasks, skills, and habits. In this paper, we focus on coaching sedentary, overweight individuals (i.e., trainees) to exercise regularly. We employ adaptive goal setting in which the intelligent health coach generates, tracks, and revises personalized exercise goals for a trainee. The goals become incrementally more difficult as the trainee progresses through the training program. Our approach is model-based - the coach maintains a parameterized model of the trainee's aerobic capability that drives its expectation of the trainee's performance. The model is continually revised based on trainee-coach interactions. The coach is embodied in a smartphone application, NutriWalking, which serves as a medium for coach-trainee interaction. We adopt a task-centric evaluation approach for studying the utility of the proposed algorithm in promoting regular aerobic exercise. We show that our approach can adapt the trainee program not only to several trainees with different capabilities, but also to how a trainee's capability improves as they begin to exercise more. Experts rate the goals selected by the coach better than other plausible goals, demonstrating that our approach is consistent with clinical recommendations. Further, in a 6-week observational study with sedentary participants, we show that the proposed approach helps increase exercise volume performed each week.

AISep 23, 2019
Acceptable Planning: Influencing Individual Behavior to Reduce Transportation Energy Expenditure of a City

Shiwali Mohan, Hesham Rakha, Matthew Klenk

Our research aims at developing intelligent systems to reduce the transportation-related energy expenditure of a large city by influencing individual behavior. We introduce COPTER - an intelligent travel assistant that evaluates multi-modal travel alternatives to find a plan that is acceptable to a person given their context and preferences. We propose a formulation for acceptable planning that brings together ideas from AI, machine learning, and economics. This formulation has been incorporated in COPTER that produces acceptable plans in real-time. We adopt a novel empirical evaluation framework that combines human decision data with a high fidelity multi-modal transportation simulation to demonstrate a 4\% energy reduction and 20\% delay reduction in a realistic deployment scenario in Los Angeles, California, USA.

AIApr 23, 2016
A Computational Model for Situated Task Learning with Interactive Instruction

Shiwali Mohan, James Kirk, John Laird

Learning novel tasks is a complex cognitive activity requiring the learner to acquire diverse declarative and procedural knowledge. Prior ACT-R models of acquiring task knowledge from instruction focused on learning procedural knowledge from declarative instructions encoded in semantic memory. In this paper, we identify the requirements for designing compu- tational models that learn task knowledge from situated task- oriented interactions with an expert and then describe and evaluate a model of learning from situated interactive instruc- tion that is implemented in the Soar cognitive architecture.

AIApr 9, 2016
Towards an Indexical Model of Situated Language Comprehension for Cognitive Agents in Physical Worlds

Shiwali Mohan, Aaron Mininger, John Laird

We propose a computational model of situated language comprehension based on the Indexical Hypothesis that generates meaning representations by translating amodal linguistic symbols to modal representations of beliefs, knowledge, and experience external to the linguistic system. This Indexical Model incorporates multiple information sources, including perceptions, domain knowledge, and short-term and long-term experiences during comprehension. We show that exploiting diverse information sources can alleviate ambiguities that arise from contextual use of underspecific referring expressions and unexpressed argument alternations of verbs. The model is being used to support linguistic interactions in Rosie, an agent implemented in Soar that learns from instruction.

AIFeb 28, 2012
Relational Reinforcement Learning in Infinite Mario

Shiwali Mohan, John E. Laird

Relational representations in reinforcement learning allow for the use of structural information like the presence of objects and relationships between them in the description of value functions. Through this paper, we show that such representations allow for the inclusion of background knowledge that qualitatively describes a state and can be used to design agents that demonstrate learning behavior in domains with large state and actions spaces such as computer games.