Qiang Fu

LG
h-index3
4papers
44citations
Novelty53%
AI Score50

4 Papers

11.7IRJun 6, 2023Code
On Manipulating Signals of User-Item Graph: A Jacobi Polynomial-based Graph Collaborative Filtering

Jiayan Guo, Lun Du, Xu Chen et al. · pku

Collaborative filtering (CF) is an important research direction in recommender systems that aims to make recommendations given the information on user-item interactions. Graph CF has attracted more and more attention in recent years due to its effectiveness in leveraging high-order information in the user-item bipartite graph for better recommendations. Specifically, recent studies show the success of graph neural networks (GNN) for CF is attributed to its low-pass filtering effects. However, current researches lack a study of how different signal components contributes to recommendations, and how to design strategies to properly use them well. To this end, from the view of spectral transformation, we analyze the important factors that a graph filter should consider to achieve better performance. Based on the discoveries, we design JGCF, an efficient and effective method for CF based on Jacobi polynomial bases and frequency decomposition strategies. Extensive experiments on four widely used public datasets show the effectiveness and efficiency of the proposed methods, which brings at most 27.06% performance gain on Alibaba-iFashion. Besides, the experimental results also show that JGCF is better at handling sparse datasets, which shows potential in making recommendations for cold-start users.

10.9AIDec 22, 2023Code
Not All Tasks Are Equally Difficult: Multi-Task Deep Reinforcement Learning with Dynamic Depth Routing

Jinmin He, Kai Li, Yifan Zang et al.

Multi-task reinforcement learning endeavors to accomplish a set of different tasks with a single policy. To enhance data efficiency by sharing parameters across multiple tasks, a common practice segments the network into distinct modules and trains a routing network to recombine these modules into task-specific policies. However, existing routing approaches employ a fixed number of modules for all tasks, neglecting that tasks with varying difficulties commonly require varying amounts of knowledge. This work presents a Dynamic Depth Routing (D2R) framework, which learns strategic skipping of certain intermediate modules, thereby flexibly choosing different numbers of modules for each task. Under this framework, we further introduce a ResRouting method to address the issue of disparate routing paths between behavior and target policies during off-policy training. In addition, we design an automatic route-balancing mechanism to encourage continued routing exploration for unmastered tasks without disturbing the routing of mastered ones. We conduct extensive experiments on various robotics manipulation tasks in the Meta-World benchmark, where D2R achieves state-of-the-art performance with significantly improved learning efficiency.

9.4LGJul 9, 2025
Goal-Oriented Skill Abstraction for Offline Multi-Task Reinforcement Learning

Jinmin He, Kai Li, Yifan Zang et al.

Offline multi-task reinforcement learning aims to learn a unified policy capable of solving multiple tasks using only pre-collected task-mixed datasets, without requiring any online interaction with the environment. However, it faces significant challenges in effectively sharing knowledge across tasks. Inspired by the efficient knowledge abstraction observed in human learning, we propose Goal-Oriented Skill Abstraction (GO-Skill), a novel approach designed to extract and utilize reusable skills to enhance knowledge transfer and task performance. Our approach uncovers reusable skills through a goal-oriented skill extraction process and leverages vector quantization to construct a discrete skill library. To mitigate class imbalances between broadly applicable and task-specific skills, we introduce a skill enhancement phase to refine the extracted skills. Furthermore, we integrate these skills using hierarchical policy learning, enabling the construction of a high-level policy that dynamically orchestrates discrete skills to accomplish specific tasks. Extensive experiments on diverse robotic manipulation tasks within the MetaWorld benchmark demonstrate the effectiveness and versatility of GO-Skill.

7.1LGFeb 15, 2025Code
Learning Identifiable Structures Helps Avoid Bias in DNN-based Supervised Causal Learning

Jiaru Zhang, Rui Ding, Qiang Fu et al.

Causal discovery is a structured prediction task that aims to predict causal relations among variables based on their data samples. Supervised Causal Learning (SCL) is an emerging paradigm in this field. Existing Deep Neural Network (DNN)-based methods commonly adopt the "Node-Edge approach", in which the model first computes an embedding vector for each variable-node, then uses these variable-wise representations to concurrently and independently predict for each directed causal-edge. In this paper, we first show that this architecture has some systematic bias that cannot be mitigated regardless of model size and data size. We then propose SiCL, a DNN-based SCL method that predicts a skeleton matrix together with a v-tensor (a third-order tensor representing the v-structures). According to the Markov Equivalence Class (MEC) theory, both the skeleton and the v-structures are identifiable causal structures under the canonical MEC setting, so predictions about skeleton and v-structures do not suffer from the identifiability limit in causal discovery, thus SiCL can avoid the systematic bias in Node-Edge architecture, and enable consistent estimators for causal discovery. Moreover, SiCL is also equipped with a specially designed pairwise encoder module with a unidirectional attention layer to model both internal and external relationships of pairs of nodes. Experimental results on both synthetic and real-world benchmarks show that SiCL significantly outperforms other DNN-based SCL approaches.