CrossLoc3D: Aerial-Ground Cross-Source 3D Place RecognitionTianrui Guan, Aswath Muthuselvam, Montana Hoover et al.
We present CrossLoc3D, a novel 3D place recognition method that solves a large-scale point matching problem in a cross-source setting. Cross-source point cloud data corresponds to point sets captured by depth sensors with different accuracies or from different distances and perspectives. We address the challenges in terms of developing 3D place recognition methods that account for the representation gap between points captured by different sources. Our method handles cross-source data by utilizing multi-grained features and selecting convolution kernel sizes that correspond to most prominent features. Inspired by the diffusion models, our method uses a novel iterative refinement process that gradually shifts the embedding spaces from different sources to a single canonical space for better metric learning. In addition, we present CS-Campus3D, the first 3D aerial-ground cross-source dataset consisting of point cloud data from both aerial and ground LiDAR scans. The point clouds in CS-Campus3D have representation gaps and other features like different views, point densities, and noise patterns. We show that our CrossLoc3D algorithm can achieve an improvement of 4.74% - 15.37% in terms of the top 1 average recall on our CS-Campus3D benchmark and achieves performance comparable to state-of-the-art 3D place recognition method on the Oxford RobotCar. The code and CS-CAMPUS3D benchmark will be available at github.com/rayguan97/crossloc3d.
8.1CVAug 31, 2022
Archangel: A Hybrid UAV-based Human Detection Benchmark with Position and Pose MetadataYi-Ting Shen, Yaesop Lee, Heesung Kwon et al.
Learning to detect objects, such as humans, in imagery captured by an unmanned aerial vehicle (UAV) usually suffers from tremendous variations caused by the UAV's position towards the objects. In addition, existing UAV-based benchmark datasets do not provide adequate dataset metadata, which is essential for precise model diagnosis and learning features invariant to those variations. In this paper, we introduce Archangel, the first UAV-based object detection dataset composed of real and synthetic subsets captured with similar imagining conditions and UAV position and object pose metadata. A series of experiments are carefully designed with a state-of-the-art object detector to demonstrate the benefits of leveraging the metadata during model evaluation. Moreover, several crucial insights involving both real and synthetic data during model optimization are presented. In the end, we discuss the advantages, limitations, and future directions regarding Archangel to highlight its distinct value for the broader machine learning community.
Scalable Multi-Robot Informative Path Planning for Target Mapping via Deep Reinforcement LearningApoorva Vashisth, Manav Kulshrestha, Damon Conover et al.
Autonomous robots are widely utilized for mapping and exploration tasks due to their cost-effectiveness. Multi-robot systems offer scalability and efficiency, especially in terms of the number of robots deployed in more complex environments. These tasks belong to the set of Multi-Robot Informative Path Planning (MRIPP) problems. In this paper, we propose a deep reinforcement learning approach for the MRIPP problem. We aim to maximize the number of discovered stationary targets in an unknown 3D environment while operating under resource constraints (such as path length). Here, each robot aims to maximize discovered targets, avoid unknown static obstacles, and prevent inter-robot collisions while operating under communication and resource constraints. We utilize the centralized training and decentralized execution paradigm to train a single policy neural network. A key aspect of our approach is our coordination graph that prioritizes visiting regions not yet explored by other robots. Our learned policy can be copied onto any number of robots for deployment in more complex environments not seen during training. Our approach outperforms state-of-the-art approaches by at least 26.2% in terms of the number of discovered targets while requiring a planning time of less than 2 sec per step. We present results for more complex environments with up to 64 robots and compare success rates against baseline planners. Our code and trained model are available at - https://github.com/AccGen99/marl_ipp
5.5ROApr 19
HAVEN: Hierarchical Adversary-aware Visibility-Enabled Navigation with Cover Utilization using Deep Transformer Q-NetworksMihir Chauhan, Damon Conover, Aniket Bera
Autonomous navigation in partially observable environments requires agents to reason beyond immediate sensor input, exploit occlusion, and ensure safety while progressing toward a goal. These challenges arise in many robotics domains, from urban driving and warehouse automation to defense and surveillance. Classical path planning approaches and memoryless reinforcement learning often fail under limited fields of view (FoVs) and occlusions, committing to unsafe or inefficient maneuvers. We propose a hierarchical navigation framework that integrates a Deep Transformer Q-Network (DTQN) as a high-level subgoal selector with a modular low-level controller for waypoint execution. The DTQN consumes short histories of task-aware features, encoding odometry, goal direction, obstacle proximity, and visibility cues, and outputs Q-values to rank candidate subgoals. Visibility-aware candidate generation introduces masking and exposure penalties, rewarding the use of cover and anticipatory safety. A low-level potential field controller then tracks the selected subgoal, ensuring smooth short-horizon obstacle avoidance. We validate our approach in 2D simulation and extend it directly to a 3D Unity-ROS environment by projecting point-cloud perception into the same feature schema, enabling transfer without architectural changes. Results show consistent improvements over classical planners and RL baselines in success rate, safety margins, and time to goal, with ablations confirming the value of temporal memory and visibility-aware candidate design. These findings highlight a generalizable framework for safe navigation under uncertainty, with broad relevance across robotic platforms.
8.3ROSep 25, 2024
Go-SLAM: Grounded Object Segmentation and Localization with Gaussian Splatting SLAMPhu Pham, Dipam Patel, Damon Conover et al.
We introduce Go-SLAM, a novel framework that utilizes 3D Gaussian Splatting SLAM to reconstruct dynamic environments while embedding object-level information within the scene representations. This framework employs advanced object segmentation techniques, assigning a unique identifier to each Gaussian splat that corresponds to the object it represents. Consequently, our system facilitates open-vocabulary querying, allowing users to locate objects using natural language descriptions. Furthermore, the framework features an optimal path generation module that calculates efficient navigation paths for robots toward queried objects, considering obstacles and environmental uncertainties. Comprehensive evaluations in various scene settings demonstrate the effectiveness of our approach in delivering high-fidelity scene reconstructions, precise object segmentation, flexible object querying, and efficient robot path planning. This work represents an additional step forward in bridging the gap between 3D scene reconstruction, semantic object understanding, and real-time environment interactions.
3.6CVDec 11, 2025
TransLocNet: Cross-Modal Attention for Aerial-Ground Vehicle Localization with Contrastive LearningPhu Pham, Damon Conover, Aniket Bera
Aerial-ground localization is difficult due to large viewpoint and modality gaps between ground-level LiDAR and overhead imagery. We propose TransLocNet, a cross-modal attention framework that fuses LiDAR geometry with aerial semantic context. LiDAR scans are projected into a bird's-eye-view representation and aligned with aerial features through bidirectional attention, followed by a likelihood map decoder that outputs spatial probability distributions over position and orientation. A contrastive learning module enforces a shared embedding space to improve cross-modal alignment. Experiments on CARLA and KITTI show that TransLocNet outperforms state-of-the-art baselines, reducing localization error by up to 63% and achieving sub-meter, sub-degree accuracy. These results demonstrate that TransLocNet provides robust and generalizable aerial-ground localization in both synthetic and real-world settings.
HessianForge: Scalable LiDAR reconstruction with Physics-Informed Neural Representation and Smoothness Energy ConstraintsHrishikesh Viswanath, Md Ashiqur Rahman, Chi Lin et al.
Accurate and efficient 3D mapping of large-scale outdoor environments from LiDAR measurements is a fundamental challenge in robotics, particularly towards ensuring smooth and artifact-free surface reconstructions. Although the state-of-the-art methods focus on memory-efficient neural representations for high-fidelity surface generation, they often fail to produce artifact-free manifolds, with artifacts arising due to noisy and sparse inputs. To address this issue, we frame surface mapping as a physics-informed energy optimization problem, enforcing surface smoothness by optimizing an energy functional that penalizes sharp surface ridges. Specifically, we propose a deep learning based approach that learns the signed distance field (SDF) of the surface manifold from raw LiDAR point clouds using a physics-informed loss function that optimizes the $L_2$-Hessian energy of the surface. Our learning framework includes a hierarchical octree based input feature encoding and a multi-scale neural network to iteratively refine the signed distance field at different scales of resolution. Lastly, we introduce a test-time refinement strategy to correct topological inconsistencies and edge distortions that can arise in the generated mesh. We propose a \texttt{CUDA}-accelerated least-squares optimization that locally adjusts vertex positions to enforce feature-preserving smoothing. We evaluate our approach on large-scale outdoor datasets and demonstrate that our approach outperforms current state-of-the-art methods in terms of improved accuracy and smoothness. Our code is available at \href{https://github.com/HrishikeshVish/HessianForge/}{https://github.com/HrishikeshVish/HessianForge/}
6.5CVDec 1, 2024
FlashSLAM: Accelerated RGB-D SLAM for Real-Time 3D Scene Reconstruction with Gaussian SplattingPhu Pham, Damon Conover, Aniket Bera
We present FlashSLAM, a novel SLAM approach that leverages 3D Gaussian Splatting for efficient and robust 3D scene reconstruction. Existing 3DGS-based SLAM methods often fall short in sparse view settings and during large camera movements due to their reliance on gradient descent-based optimization, which is both slow and inaccurate. FlashSLAM addresses these limitations by combining 3DGS with a fast vision-based camera tracking technique, utilizing a pretrained feature matching model and point cloud registration for precise pose estimation in under 80 ms - a 90% reduction in tracking time compared to SplaTAM - without costly iterative rendering. In sparse settings, our method achieves up to a 92% improvement in average tracking accuracy over previous methods. Additionally, it accounts for noise in depth sensors, enhancing robustness when using unspecialized devices such as smartphones. Extensive experiments show that FlashSLAM performs reliably across both sparse and dense settings, in synthetic and real-world environments. Evaluations on benchmark datasets highlight its superior accuracy and efficiency, establishing FlashSLAM as a versatile and high-performance solution for SLAM, advancing the state-of-the-art in 3D reconstruction across diverse applications.
2.6CVJan 17, 2022
Validation of object detection in UAV-based images using synthetic dataEung-Joo Lee, Damon M. Conover, Shuvra S. Bhattacharyyaa et al.
Object detection is increasingly used onboard Unmanned Aerial Vehicles (UAV) for various applications; however, the machine learning (ML) models for UAV-based detection are often validated using data curated for tasks unrelated to the UAV application. This is a concern because training neural networks on large-scale benchmarks have shown excellent capability in generic object detection tasks, yet conventional training approaches can lead to large inference errors for UAV-based images. Such errors arise due to differences in imaging conditions between images from UAVs and images in training. To overcome this problem, we characterize boundary conditions of ML models, beyond which the models exhibit rapid degradation in detection accuracy. Our work is focused on understanding the impact of different UAV-based imaging conditions on detection performance by using synthetic data generated using a game engine. Properties of the game engine are exploited to populate the synthetic datasets with realistic and annotated images. Specifically, it enables the fine control of various parameters, such as camera position, view angle, illumination conditions, and object pose. Using the synthetic datasets, we analyze detection accuracy in different imaging conditions as a function of the above parameters. We use three well-known neural network models with different model complexity in our work. In our experiment, we observe and quantify the following: 1) how detection accuracy drops as the camera moves toward the nadir-view region; 2) how detection accuracy varies depending on different object poses, and 3) the degree to which the robustness of the models changes as illumination conditions vary.
0.9CVNov 29, 2017
Small Drone Field Experiment: Data Collection & ProcessingDalton Rosario, Christoph Borel, Damon Conover et al.
Following an initiative formalized in April 2016 formally known as ARL West between the U.S. Army Research Laboratory (ARL) and University of Southern California's Institute for Creative Technologies (USC ICT), a field experiment was coordinated and executed in the summer of 2016 by ARL, USC ICT, and Headwall Photonics. The purpose was to image part of the USC main campus in Los Angeles, USA, using two portable COTS (commercial off the shelf) aerial drone solutions for data acquisition, for photogrammetry (3D reconstruction from images), and fusion of hyperspectral data with the recovered set of 3D point clouds representing the target area. The research aims for determining the viability of having a machine capable of segmenting the target area into key material classes (e.g., manmade structures, live vegetation, water) for use in multiple purposes, to include providing the user with a more accurate scene understanding and enabling the unsupervised automatic sampling of meaningful material classes from the target area for adaptive semi-supervised machine learning. In the latter, a target set library may be used for automatic machine training with data of local material classes, as an example, to increase the prediction chances of machines recognizing targets. The field experiment and associated data post processing approach to correct for reflectance, geo-rectify, recover the area's dense point clouds from images, register spectral with elevation properties of scene surfaces from the independently collected datasets, and generate the desired scene segmented maps are discussed. Lessons learned from the experience are also highlighted throughout the paper.