2.0CVSep 13, 2024
CSS: Overcoming Pose and Scene Challenges in Crowd-Sourced 3D Gaussian SplattingRunze Chen, Mingyu Xiao, Haiyong Luo et al.
We introduce Crowd-Sourced Splatting (CSS), a novel 3D Gaussian Splatting (3DGS) pipeline designed to overcome the challenges of pose-free scene reconstruction using crowd-sourced imagery. The dream of reconstructing historically significant but inaccessible scenes from collections of photographs has long captivated researchers. However, traditional 3D techniques struggle with missing camera poses, limited viewpoints, and inconsistent lighting. CSS addresses these challenges through robust geometric priors and advanced illumination modeling, enabling high-quality novel view synthesis under complex, real-world conditions. Our method demonstrates clear improvements over existing approaches, paving the way for more accurate and flexible applications in AR, VR, and large-scale 3D reconstruction.
4.6LGMay 9, 2024
A Minimalist Prompt for Zero-Shot Policy LearningMeng Song, Xuezhi Wang, Tanay Biradar et al.
Transformer-based methods have exhibited significant generalization ability when prompted with target-domain demonstrations or example solutions during inference. Although demonstrations, as a way of task specification, can capture rich information that may be hard to specify by language, it remains unclear what information is extracted from the demonstrations to help generalization. Moreover, assuming access to demonstrations of an unseen task is impractical or unreasonable in many real-world scenarios, especially in robotics applications. These questions motivate us to explore what the minimally sufficient prompt could be to elicit the same level of generalization ability as the demonstrations. We study this problem in the contextural RL setting which allows for quantitative measurement of generalization and is commonly adopted by meta-RL and multi-task RL benchmarks. In this setting, the training and test Markov Decision Processes (MDPs) only differ in certain properties, which we refer to as task parameters. We show that conditioning a decision transformer on these task parameters alone can enable zero-shot generalization on par with or better than its demonstration-conditioned counterpart. This suggests that task parameters are essential for the generalization and DT models are trying to recover it from the demonstration prompt. To extract the remaining generalizable information from the supervision, we introduce an additional learnable prompt which is demonstrated to further boost zero-shot generalization across a range of robotic control, manipulation, and navigation benchmark tasks.
S4G: Amodal Single-view Single-Shot SE(3) Grasp Detection in Cluttered ScenesYuzhe Qin, Rui Chen, Hao Zhu et al.
Grasping is among the most fundamental and long-lasting problems in robotics study. This paper studies the problem of 6-DoF(degree of freedom) grasping by a parallel gripper in a cluttered scene captured using a commodity depth sensor from a single viewpoint. We address the problem in a learning-based framework. At the high level, we rely on a single-shot grasp proposal network, trained with synthetic data and tested in real-world scenarios. Our single-shot neural network architecture can predict amodal grasp proposal efficiently and effectively. Our training data synthesis pipeline can generate scenes of complex object configuration and leverage an innovative gripper contact model to create dense and high-quality grasp annotations. Experiments in synthetic and real environments have demonstrated that the proposed approach can outperform state-of-the-arts by a large margin.