Fei Ma

CV
h-index9
4papers
12citations
Novelty30%
AI Score27

4 Papers

4.6LGJul 4, 2024
Generative Technology for Human Emotion Recognition: A Scope Review

Fei Ma, Yucheng Yuan, Yifan Xie et al.

Affective computing stands at the forefront of artificial intelligence (AI), seeking to imbue machines with the ability to comprehend and respond to human emotions. Central to this field is emotion recognition, which endeavors to identify and interpret human emotional states from different modalities, such as speech, facial images, text, and physiological signals. In recent years, important progress has been made in generative models, including Autoencoder, Generative Adversarial Network, Diffusion Model, and Large Language Model. These models, with their powerful data generation capabilities, emerge as pivotal tools in advancing emotion recognition. However, up to now, there remains a paucity of systematic efforts that review generative technology for emotion recognition. This survey aims to bridge the gaps in the existing literature by conducting a comprehensive analysis of over 320 research papers until June 2024. Specifically, this survey will firstly introduce the mathematical principles of different generative models and the commonly used datasets. Subsequently, through a taxonomy, it will provide an in-depth analysis of how generative techniques address emotion recognition based on different modalities in several aspects, including data augmentation, feature extraction, semi-supervised learning, cross-domain, etc. Finally, the review will outline future research directions, emphasizing the potential of generative models to advance the field of emotion recognition and enhance the emotional intelligence of AI systems.

1.5CVSep 12, 2023
Use neural networks to recognize students' handwritten letters and incorrect symbols

JiaJun Zhu, Zichuan Yang, Binjie Hong et al.

Correcting students' multiple-choice answers is a repetitive and mechanical task that can be considered an image multi-classification task. Assuming possible options are 'abcd' and the correct option is one of the four, some students may write incorrect symbols or options that do not exist. In this paper, five classifications were set up - four for possible correct options and one for other incorrect writing. This approach takes into account the possibility of non-standard writing options.

6.2CVSep 12, 2025
OnlineHOI: Towards Online Human-Object Interaction Generation and Perception

Yihong Ji, Yunze Liu, Yiyao Zhuo et al.

The perception and generation of Human-Object Interaction (HOI) are crucial for fields such as robotics, AR/VR, and human behavior understanding. However, current approaches model this task in an offline setting, where information at each time step can be drawn from the entire interaction sequence. In contrast, in real-world scenarios, the information available at each time step comes only from the current moment and historical data, i.e., an online setting. We find that offline methods perform poorly in an online context. Based on this observation, we propose two new tasks: Online HOI Generation and Perception. To address this task, we introduce the OnlineHOI framework, a network architecture based on the Mamba framework that employs a memory mechanism. By leveraging Mamba's powerful modeling capabilities for streaming data and the Memory mechanism's efficient integration of historical information, we achieve state-of-the-art results on the Core4D and OAKINK2 online generation tasks, as well as the online HOI4D perception task.

2.0CVMay 14, 2024
Decomposed Global Optimization for Robust Point Matching with Low-Dimensional Branching

Wei Lian, Zhesen Cui, Fei Ma et al.

Numerous applications require algorithms that can align partially overlapping point sets while maintaining invariance to geometric transformations (e.g., similarity, affine, rigid). This paper introduces a novel global optimization method for this task by minimizing the objective function of the Robust Point Matching (RPM) algorithm. We first reveal that the original RPM objective is a cubic polynomial. Through a concise variable substitution, we transform this objective into a quadratic function. By leveraging the convex envelope of bilinear monomials, we derive a tight lower bound for this quadratic function. This lower bound problem conveniently and efficiently decomposes into two parts: a standard linear assignment problem (solvable in polynomial time) and a low-dimensional convex quadratic program. Furthermore, we devise a specialized Branch-and-Bound (BnB) algorithm that branches exclusively on the transformation parameters, which significantly accelerates convergence by confining the search space. Experiments on 2D and 3D synthetic and real-world data demonstrate that our method, compared to state-of-the-art approaches, exhibits superior robustness to non-rigid deformations, positional noise, and outliers, particularly in scenarios where outliers are distinct from inliers.