Jiuming Jiang

AI
h-index30
3papers
6citations
Novelty55%
AI Score47

3 Papers

49.7AIMay 27
Do Agents Know What They Can't Do? Evaluating Feasibility Awareness in Tool-Using Agents

Liang Cheng, Mingsheng Cai, Jiuming Jiang et al.

Tool-using agents often incur substantial computational cost due to long reasoning chains and iterative tool usage. In practical scenarios, many tasks become infeasible under constrained tool environments, where the capabilities required for successful task completion are unavailable. Detecting infeasible tasks and stopping execution early can significantly reduce unnecessary execution cost. In this work, we propose FeasiGen, an automatic pipeline for constructing infeasible agent tasks by identifying the critical tools required for successful task completion. Our approach extracts tool-calling traces from successful executions across multiple agent systems, identifies critical tools consistently shared across diverse execution strategies, and masks these tools to automatically transform solvable tasks into infeasible ones. Human verification confirms that the infeasibility annotations for our constructed tasks achieve over 94% accuracy. We further introduce feasibility-aware evaluation metrics for measuring whether agents can recognize infeasible tasks and stop execution appropriately. Extensive evaluations across nine models reveal substantially weak infeasibility detection ability, with false continue rate reaching up to 73.9%. We further observe that multi-agent architectures significantly reduce erroneous execution under infeasible conditions.

35.6CRMay 14
Analyzing Codes of Conduct for Online Safety in Video Games at Scale

Jiuming Jiang, Shidong Pan, Daniel W Woods et al.

Online video games have become major online social spaces where users interact, compete, and create together. These spaces, however, expose users to a wide spectrum of online harms, including harassment, discrimination, inappropriate content, privacy breach, cheating, and more. The shape and severity of such harms vary across game design, mechanics, and community context. To mitigate these harms, game companies issue Codes of Conduct (CoCs) that articulate online safety rules and direct players to safety resources. However, it remains unclear how prevalent CoCs are, what safety, security and privacy violations they govern, and whether they meet growing regulatory and industry expectations. We develop and leverage CONDUCTIFY, a pipeline for identifying and analyzing CoCs at scale. Applied to Steam, the largest PC game marketplace, it located the available CoCs for 350 of the 9,586 multiplayer titles on Steam. We found that CoCs are more available among popular, adult-oriented, and community-driven games, while most multiplayer games operate without CoCs despite regulatory and industry recommendations. Although over 80% of the games with CoCs available consistently address traditional security and safety violations, their governance approaches vary substantially across types of violations. A further asymmetry emerges in specificity. Compared with harms related to gameplay mechanics, the articulations of interpersonal harm and the underage player safety are often less specific, despite their relevance to many game communities. Together, these results inform the improvement of online safety governance and CoC enforcement practices, and building better safety infrastructure for the community of players and developers.

SPFeb 27, 2025
SuPreME: A Supervised Pre-training Framework for Multimodal ECG Representation Learning

Mingsheng Cai, Jiuming Jiang, Wenhao Huang et al.

Cardiovascular diseases are a leading cause of death and disability worldwide. Electrocardiogram (ECG) is critical for diagnosing and monitoring cardiac health, but obtaining large-scale annotated ECG datasets is labor-intensive and time-consuming. Recent ECG Self-Supervised Learning (eSSL) methods mitigate this by learning features without extensive labels but fail to capture fine-grained clinical semantics and require extensive task-specific fine-tuning. To address these challenges, we propose $\textbf{SuPreME}$, a $\textbf{Su}$pervised $\textbf{Pre}$-training framework for $\textbf{M}$ultimodal $\textbf{E}$CG representation learning. SuPreME is pre-trained using structured diagnostic labels derived from ECG report entities through a one-time offline extraction with Large Language Models (LLMs), which help denoise, standardize cardiac concepts, and improve clinical representation learning. By fusing ECG signals with textual cardiac queries instead of fixed labels, SuPreME enables zero-shot classification of unseen conditions without further fine-tuning. We evaluate SuPreME on six downstream datasets covering 106 cardiac conditions, achieving superior zero-shot AUC performance of $77.20\%$, surpassing state-of-the-art eSSLs by $4.98\%$. Results demonstrate SuPreME's effectiveness in leveraging structured, clinically relevant knowledge for high-quality ECG representations.