Andrew Webb

CV
h-index13
3papers
74citations
Novelty53%
AI Score31

3 Papers

5.4NEFeb 13, 2021Code
HAWKS: Evolving Challenging Benchmark Sets for Cluster Analysis

Cameron Shand, Richard Allmendinger, Julia Handl et al.

Comprehensive benchmarking of clustering algorithms is rendered difficult by two key factors: (i)~the elusiveness of a unique mathematical definition of this unsupervised learning approach and (ii)~dependencies between the generating models or clustering criteria adopted by some clustering algorithms and indices for internal cluster validation. Consequently, there is no consensus regarding the best practice for rigorous benchmarking, and whether this is possible at all outside the context of a given application. Here, we argue that synthetic datasets must continue to play an important role in the evaluation of clustering algorithms, but that this necessitates constructing benchmarks that appropriately cover the diverse set of properties that impact clustering algorithm performance. Through our framework, HAWKS, we demonstrate the important role evolutionary algorithms play to support flexible generation of such benchmarks, allowing simple modification and extension. We illustrate two possible uses of our framework: (i)~the evolution of benchmark data consistent with a set of hand-derived properties and (ii)~the generation of datasets that tease out performance differences between a given pair of algorithms. Our work has implications for the design of clustering benchmarks that sufficiently challenge a broad range of algorithms, and for furthering insight into the strengths and weaknesses of specific approaches.

15.1MLFeb 12, 2019Code
To Ensemble or Not Ensemble: When does End-To-End Training Fail?

Andrew M. Webb, Charles Reynolds, Wenlin Chen et al.

End-to-End training (E2E) is becoming more and more popular to train complex Deep Network architectures. An interesting question is whether this trend will continue-are there any clear failure cases for E2E training? We study this question in depth, for the specific case of E2E training an ensemble of networks. Our strategy is to blend the gradient smoothly in between two extremes: from independent training of the networks, up to to full E2E training. We find clear failure cases, where over-parameterized models cannot be trained E2E. A surprising result is that the optimum can sometimes lie in between the two, neither an ensemble or an E2E system. The work also uncovers links to Dropout, and raises questions around the nature of ensemble diversity and multi-branch networks.

1.7CVAug 20, 2018
Navigating the Landscape for Real-time Localisation and Mapping for Robotics and Virtual and Augmented Reality

Sajad Saeedi, Bruno Bodin, Harry Wagstaff et al.

Visual understanding of 3D environments in real-time, at low power, is a huge computational challenge. Often referred to as SLAM (Simultaneous Localisation and Mapping), it is central to applications spanning domestic and industrial robotics, autonomous vehicles, virtual and augmented reality. This paper describes the results of a major research effort to assemble the algorithms, architectures, tools, and systems software needed to enable delivery of SLAM, by supporting applications specialists in selecting and configuring the appropriate algorithm and the appropriate hardware, and compilation pathway, to meet their performance, accuracy, and energy consumption goals. The major contributions we present are (1) tools and methodology for systematic quantitative evaluation of SLAM algorithms, (2) automated, machine-learning-guided exploration of the algorithmic and implementation design space with respect to multiple objectives, (3) end-to-end simulation tools to enable optimisation of heterogeneous, accelerated architectures for the specific algorithmic requirements of the various SLAM algorithmic approaches, and (4) tools for delivering, where appropriate, accelerated, adaptive SLAM solutions in a managed, JIT-compiled, adaptive runtime context.