Yatong An

CV
h-index9
4papers
590citations
Novelty50%
AI Score40

4 Papers

3.9CVJul 16
Rotational Motion-Induced Error Compensation for Phase-Shifting Profilometry-Based Eye Reconstruction

Seong-Jin An, Sanghoon Jeon, Yatong An et al.

With the proliferation of immersive Head-Mounted Displays (HMDs) for Virtual and Augmented Reality (VR/AR), reliable and high-precision eye tracking has become increasingly important. Conventional 2D image-based methods offer low system complexity but remain limited in stability, accuracy, and robustness. Three-dimensional ocular surface reconstruction can provide richer geomet-ric information, and structured light profilometry is particularly attractive because it enables dense and accurate surface measurement. However, Phase-Shifting Profilometry (PSP), which estimates phase from sequentially acquired fringe images, is highly susceptible to motion-induced errors when the eye rotates between frames. This study proposes a rotational motion compensation framework for PSP-based dynamic 3D eye reconstruction. Relative eye rotation is estimated from image-based motion cues using a user-specific 3D eye model in a spherical-coordinate domain. The estimated motion is then used to compensate for camera-pixel mismatch and phase-shift errors caused by inter-frame rotation. A region-wise optimization strategy is further introduced to reduce residual artifacts by inde-pendently refining the compensation strength in different ocular regions. Experiments with a rotating fake eye under non-uniform motion demonstrate that the proposed method substantially suppresses motion-induced deformation and improves reconstruction accuracy. An additional experiment with a non-spherical rigid object indicates that the compensation principle is not restricted to spherical eye geometry. These results establish a practical basis for stable PSP-based dynamic 3D eye reconstruction toward future high-precision eye tracking in immersive environments.

4.6CVMay 9
Establishing Robust Retinal Eye Tracking: A Weakly Supervised Algorithmic Framework

Bo Wen, Dillon Lohr, Yatong An et al.

Retinal image-based eye tracking is widely used in ophthalmic imaging and vision science, and is a promising path to deliver higher gaze accuracy than the pupil- and cornea-based approaches commonly used in modern AR/VR devices. Nevertheless, existing retinal tracking algorithms still primarily rely on classical template-matching registration, which can be insufficiently robust to retinal feature variability and real-world imaging conditions. In this work, we propose a novel weakly-supervised, learning-based framework for robust retinal eye tracking. Initial studies demonstrate high accuracy, achieving the 95th-percentile gaze error < 0.45 deg across a cohort of 6 participants.

6.0CVApr 2
Rapidly deploying on-device eye tracking by distilling visual foundation models

Cheng Jiang, Jogendra Kundu, David Colmenares et al.

Eye tracking (ET) plays a critical role in augmented and virtual reality applications. However, rapidly deploying high-accuracy, on-device gaze estimation for new products remains challenging because hardware configurations (e.g., camera placement, camera pose, and illumination) often change across device generations. Visual foundation models (VFMs) are a promising direction for rapid training and deployment, and they excel on natural-image benchmarks; yet we find that off-the-shelf VFMs still struggle to achieve high accuracy on specialized near-eye infrared imagery. To address this gap, we introduce DistillGaze, a framework that distills a foundation model by leveraging labeled synthetic data and unlabeled real data for rapid and high-performance on-device gaze estimation. DistillGaze proceeds in two stages. First, we adapt a VFM into a domain-specialized teacher using self-supervised learning on labeled synthetic and unlabeled real images. Synthetic data provides scalable, high-quality gaze supervision, while unlabeled real data helps bridge the synthetic-to-real domain gap. Second, we train an on-device student using both teacher guidance and self-training. Evaluated on a large-scale, crowd-sourced dataset spanning over 2,000 participants, DistillGaze reduces median gaze error by 58.62% relative to synthetic-only baselines while maintaining a lightweight 256K-parameter model suitable for real-time on-device deployment. Overall, DistillGaze provides an efficient pathway for training and deploying ET models that adapt to hardware changes, and offers a recipe for combining synthetic supervision with unlabeled real data in on-device regression tasks.

8.4CVMar 20, 2025
Digitally Prototype Your Eye Tracker: Simulating Hardware Performance using 3D Synthetic Data

Esther Y. H. Lin, Yimin Ding, Jogendra Kundu et al.

Eye tracking (ET) is a key enabler for Augmented and Virtual Reality (AR/VR). Prototyping new ET hardware requires assessing the impact of hardware choices on eye tracking performance. This task is compounded by the high cost of obtaining data from sufficiently many variations of real hardware, especially for machine learning, which requires large training datasets. We propose a method for end-to-end evaluation of how hardware changes impact machine learning-based ET performance using only synthetic data. We utilize a dataset of real 3D eyes, reconstructed from light dome data using neural radiance fields (NeRF), to synthesize captured eyes from novel viewpoints and camera parameters. Using this framework, we demonstrate that we can predict the relative performance across various hardware configurations, accounting for variations in sensor noise, illumination brightness, and optical blur. We also compare our simulator with the publicly available eye tracking dataset from the Project Aria glasses, demonstrating a strong correlation with real-world performance. Finally, we present a first-of-its-kind analysis in which we vary ET camera positions, evaluating ET performance ranging from on-axis direct views of the eye to peripheral views on the frame. Such an analysis would have previously required manufacturing physical devices to capture evaluation data. In short, our method enables faster prototyping of ET hardware.