Ye Yuan

CV
h-index28
26papers
3,493citations
Novelty57%
AI Score43

26 Papers

19.0CVOct 20, 2023
PACE: Human and Camera Motion Estimation from in-the-wild Videos

Muhammed Kocabas, Ye Yuan, Pavlo Molchanov et al.

We present a method to estimate human motion in a global scene from moving cameras. This is a highly challenging task due to the coupling of human and camera motions in the video. To address this problem, we propose a joint optimization framework that disentangles human and camera motions using both foreground human motion priors and background scene features. Unlike existing methods that use SLAM as initialization, we propose to tightly integrate SLAM and human motion priors in an optimization that is inspired by bundle adjustment. Specifically, we optimize human and camera motions to match both the observed human pose and scene features. This design combines the strengths of SLAM and motion priors, which leads to significant improvements in human and camera motion estimation. We additionally introduce a motion prior that is suitable for batch optimization, making our approach significantly more efficient than existing approaches. Finally, we propose a novel synthetic dataset that enables evaluating camera motion in addition to human motion from dynamic videos. Experiments on the synthetic and real-world RICH datasets demonstrate that our approach substantially outperforms prior art in recovering both human and camera motions.

31.6CLJun 3, 2021Code
Three Sentences Are All You Need: Local Path Enhanced Document Relation Extraction

Quzhe Huang, Shengqi Zhu, Yansong Feng et al.

Document-level Relation Extraction (RE) is a more challenging task than sentence RE as it often requires reasoning over multiple sentences. Yet, human annotators usually use a small number of sentences to identify the relationship between a given entity pair. In this paper, we present an embarrassingly simple but effective method to heuristically select evidence sentences for document-level RE, which can be easily combined with BiLSTM to achieve good performance on benchmark datasets, even better than fancy graph neural network based methods. We have released our code at https://github.com/AndrewZhe/Three-Sentences-Are-All-You-Need.

9.6CVAug 16, 2020Code
AutoPose: Searching Multi-Scale Branch Aggregation for Pose Estimation

Xinyu Gong, Wuyang Chen, Yifan Jiang et al.

We present AutoPose, a novel neural architecture search(NAS) framework that is capable of automatically discovering multiple parallel branches of cross-scale connections towards accurate and high-resolution 2D human pose estimation. Recently, high-performance hand-crafted convolutional networks for pose estimation show growing demands on multi-scale fusion and high-resolution representations. However, current NAS works exhibit limited flexibility on scale searching, they dominantly adopt simplified search spaces of single-branch architectures. Such simplification limits the fusion of information at different scales and fails to maintain high-resolution representations. The presentedAutoPose framework is able to search for multi-branch scales and network depth, in addition to the cell-level microstructure. Motivated by the search space, a novel bi-level optimization method is presented, where the network-level architecture is searched via reinforcement learning, and the cell-level search is conducted by the gradient-based method. Within 2.5 GPU days, AutoPose is able to find very competitive architectures on the MS COCO dataset, that are also transferable to the MPII dataset. Our code is available at https://github.com/VITA-Group/AutoPose.

40.3AIJun 10, 2025
Your Brain on ChatGPT: Accumulation of Cognitive Debt when Using an AI Assistant for Essay Writing Task

Nataliya Kosmyna, Eugene Hauptmann, Ye Tong Yuan et al.

This study explores the neural and behavioral consequences of LLM-assisted essay writing. Participants were divided into three groups: LLM, Search Engine, and Brain-only (no tools). Each completed three sessions under the same condition. In a fourth session, LLM users were reassigned to Brain-only group (LLM-to-Brain), and Brain-only users were reassigned to LLM condition (Brain-to-LLM). A total of 54 participants took part in Sessions 1-3, with 18 completing session 4. We used electroencephalography (EEG) to assess cognitive load during essay writing, and analyzed essays using NLP, as well as scoring essays with the help from human teachers and an AI judge. Across groups, NERs, n-gram patterns, and topic ontology showed within-group homogeneity. EEG revealed significant differences in brain connectivity: Brain-only participants exhibited the strongest, most distributed networks; Search Engine users showed moderate engagement; and LLM users displayed the weakest connectivity. Cognitive activity scaled down in relation to external tool use. In session 4, LLM-to-Brain participants showed reduced alpha and beta connectivity, indicating under-engagement. Brain-to-LLM users exhibited higher memory recall and activation of occipito-parietal and prefrontal areas, similar to Search Engine users. Self-reported ownership of essays was the lowest in the LLM group and the highest in the Brain-only group. LLM users also struggled to accurately quote their own work. While LLMs offer immediate convenience, our findings highlight potential cognitive costs. Over four months, LLM users consistently underperformed at neural, linguistic, and behavioral levels. These results raise concerns about the long-term educational implications of LLM reliance and underscore the need for deeper inquiry into AI's role in learning.

20.5AINov 30, 2024Code
Unified Parameter-Efficient Unlearning for LLMs

Chenlu Ding, Jiancan Wu, Yancheng Yuan et al.

The advent of Large Language Models (LLMs) has revolutionized natural language processing, enabling advanced understanding and reasoning capabilities across a variety of tasks. Fine-tuning these models for specific domains, particularly through Parameter-Efficient Fine-Tuning (PEFT) strategies like LoRA, has become a prevalent practice due to its efficiency. However, this raises significant privacy and security concerns, as models may inadvertently retain and disseminate sensitive or undesirable information. To address these issues, we introduce a novel instance-wise unlearning framework, LLMEraser, which systematically categorizes unlearning tasks and applies precise parameter adjustments using influence functions. Unlike traditional unlearning techniques that are often limited in scope and require extensive retraining, LLMEraser is designed to handle a broad spectrum of unlearning tasks without compromising model performance. Extensive experiments on benchmark datasets demonstrate that LLMEraser excels in efficiently managing various unlearning scenarios while maintaining the overall integrity and efficacy of the models.

7.6CVDec 11, 2024
BLADE: Single-view Body Mesh Learning through Accurate Depth Estimation

Shengze Wang, Jiefeng Li, Tianye Li et al.

Single-image human mesh recovery is a challenging task due to the ill-posed nature of simultaneous body shape, pose, and camera estimation. Existing estimators work well on images taken from afar, but they break down as the person moves close to the camera. Moreover, current methods fail to achieve both accurate 3D pose and 2D alignment at the same time. Error is mainly introduced by inaccurate perspective projection heuristically derived from orthographic parameters. To resolve this long-standing challenge, we present our method BLADE which accurately recovers perspective parameters from a single image without heuristic assumptions. We start from the inverse relationship between perspective distortion and the person's Z-translation Tz, and we show that Tz can be reliably estimated from the image. We then discuss the important role of Tz for accurate human mesh recovery estimated from close-range images. Finally, we show that, once Tz and the 3D human mesh are estimated, one can accurately recover the focal length and full 3D translation. Extensive experiments on standard benchmarks and real-world close-range images show that our method is the first to accurately recover projection parameters from a single image, and consequently attain state-of-the-art accuracy on 3D pose estimation and 2D alignment for a wide range of images. https://research.nvidia.com/labs/amri/projects/blade/

12.8CVDec 12, 2024
SimAvatar: Simulation-Ready Avatars with Layered Hair and Clothing

Xueting Li, Ye Yuan, Shalini De Mello et al.

We introduce SimAvatar, a framework designed to generate simulation-ready clothed 3D human avatars from a text prompt. Current text-driven human avatar generation methods either model hair, clothing, and the human body using a unified geometry or produce hair and garments that are not easily adaptable for simulation within existing simulation pipelines. The primary challenge lies in representing the hair and garment geometry in a way that allows leveraging established prior knowledge from foundational image diffusion models (e.g., Stable Diffusion) while being simulation-ready using either physics or neural simulators. To address this task, we propose a two-stage framework that combines the flexibility of 3D Gaussians with simulation-ready hair strands and garment meshes. Specifically, we first employ three text-conditioned 3D generative models to generate garment mesh, body shape and hair strands from the given text prompt. To leverage prior knowledge from foundational diffusion models, we attach 3D Gaussians to the body mesh, garment mesh, as well as hair strands and learn the avatar appearance through optimization. To drive the avatar given a pose sequence, we first apply physics simulators onto the garment meshes and hair strands. We then transfer the motion onto 3D Gaussians through carefully designed mechanisms for each body part. As a result, our synthesized avatars have vivid texture and realistic dynamic motion. To the best of our knowledge, our method is the first to produce highly realistic, fully simulation-ready 3D avatars, surpassing the capabilities of current approaches.

7.1LGMay 29, 2025
Accelerating RLHF Training with Reward Variance Increase

Zonglin Yang, Zhexuan Gu, Houduo Qi et al.

Reinforcement learning from human feedback (RLHF) is an essential technique for ensuring that large language models (LLMs) are aligned with human values and preferences during the post-training phase. As an effective RLHF approach, group relative policy optimization (GRPO) has demonstrated success in many LLM-based applications. However, efficient GRPO-based RLHF training remains a challenge. Recent studies reveal that a higher reward variance of the initial policy model leads to faster RLHF training. Inspired by this finding, we propose a practical reward adjustment model to accelerate RLHF training by provably increasing the reward variance and preserving the relative preferences and reward expectation. Our reward adjustment method inherently poses a nonconvex optimization problem, which is NP-hard to solve in general. To overcome the computational challenges, we design a novel $O(n \log n)$ algorithm to find a global solution of the nonconvex reward adjustment model by explicitly characterizing the extreme points of the feasible set. As an important application, we naturally integrate this reward adjustment model into the GRPO algorithm, leading to a more efficient GRPO with reward variance increase (GRPOVI) algorithm for RLHF training. As an interesting byproduct, we provide an indirect explanation for the empirical effectiveness of GRPO with rule-based reward for RLHF training, as demonstrated in DeepSeek-R1. Experiment results demonstrate that the GRPOVI algorithm can significantly improve the RLHF training efficiency compared to the original GRPO algorithm.

27.8CVDec 2, 2021Code
GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras

Ye Yuan, Umar Iqbal, Pavlo Molchanov et al.

We present an approach for 3D global human mesh recovery from monocular videos recorded with dynamic cameras. Our approach is robust to severe and long-term occlusions and tracks human bodies even when they go outside the camera's field of view. To achieve this, we first propose a deep generative motion infiller, which autoregressively infills the body motions of occluded humans based on visible motions. Additionally, in contrast to prior work, our approach reconstructs human meshes in consistent global coordinates even with dynamic cameras. Since the joint reconstruction of human motions and camera poses is underconstrained, we propose a global trajectory predictor that generates global human trajectories based on local body movements. Using the predicted trajectories as anchors, we present a global optimization framework that refines the predicted trajectories and optimizes the camera poses to match the video evidence such as 2D keypoints. Experiments on challenging indoor and in-the-wild datasets with dynamic cameras demonstrate that the proposed approach outperforms prior methods significantly in terms of motion infilling and global mesh recovery.

18.2LGOct 7, 2021Code
Transform2Act: Learning a Transform-and-Control Policy for Efficient Agent Design

Ye Yuan, Yuda Song, Zhengyi Luo et al.

An agent's functionality is largely determined by its design, i.e., skeletal structure and joint attributes (e.g., length, size, strength). However, finding the optimal agent design for a given function is extremely challenging since the problem is inherently combinatorial and the design space is prohibitively large. Additionally, it can be costly to evaluate each candidate design which requires solving for its optimal controller. To tackle these problems, our key idea is to incorporate the design procedure of an agent into its decision-making process. Specifically, we learn a conditional policy that, in an episode, first applies a sequence of transform actions to modify an agent's skeletal structure and joint attributes, and then applies control actions under the new design. To handle a variable number of joints across designs, we use a graph-based policy where each graph node represents a joint and uses message passing with its neighbors to output joint-specific actions. Using policy gradient methods, our approach enables joint optimization of agent design and control as well as experience sharing across different designs, which improves sample efficiency substantially. Experiments show that our approach, Transform2Act, outperforms prior methods significantly in terms of convergence speed and final performance. Notably, Transform2Act can automatically discover plausible designs similar to giraffes, squids, and spiders. Code and videos are available at https://sites.google.com/view/transform2act.

25.3CVJun 10, 2021Code
Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimation

Zhengyi Luo, Ryo Hachiuma, Ye Yuan et al.

We propose a method for object-aware 3D egocentric pose estimation that tightly integrates kinematics modeling, dynamics modeling, and scene object information. Unlike prior kinematics or dynamics-based approaches where the two components are used disjointly, we synergize the two approaches via dynamics-regulated training. At each timestep, a kinematic model is used to provide a target pose using video evidence and simulation state. Then, a prelearned dynamics model attempts to mimic the kinematic pose in a physics simulator. By comparing the pose instructed by the kinematic model against the pose generated by the dynamics model, we can use their misalignment to further improve the kinematic model. By factoring in the 6DoF pose of objects (e.g., chairs, boxes) in the scene, we demonstrate for the first time, the ability to estimate physically-plausible 3D human-object interactions using a single wearable camera. We evaluate our egocentric pose estimation method in both controlled laboratory settings and real-world scenarios.

26.7CVApr 1, 2021
SimPoE: Simulated Character Control for 3D Human Pose Estimation

Ye Yuan, Shih-En Wei, Tomas Simon et al.

Accurate estimation of 3D human motion from monocular video requires modeling both kinematics (body motion without physical forces) and dynamics (motion with physical forces). To demonstrate this, we present SimPoE, a Simulation-based approach for 3D human Pose Estimation, which integrates image-based kinematic inference and physics-based dynamics modeling. SimPoE learns a policy that takes as input the current-frame pose estimate and the next image frame to control a physically-simulated character to output the next-frame pose estimate. The policy contains a learnable kinematic pose refinement unit that uses 2D keypoints to iteratively refine its kinematic pose estimate of the next frame. Based on this refined kinematic pose, the policy learns to compute dynamics-based control (e.g., joint torques) of the character to advance the current-frame pose estimate to the pose estimate of the next frame. This design couples the kinematic pose refinement unit with the dynamics-based control generation unit, which are learned jointly with reinforcement learning to achieve accurate and physically-plausible pose estimation. Furthermore, we propose a meta-control mechanism that dynamically adjusts the character's dynamics parameters based on the character state to attain more accurate pose estimates. Experiments on large-scale motion datasets demonstrate that our approach establishes the new state of the art in pose accuracy while ensuring physical plausibility.

44.6AIMar 25, 2021Code
AgentFormer: Agent-Aware Transformers for Socio-Temporal Multi-Agent Forecasting

Ye Yuan, Xinshuo Weng, Yanglan Ou et al.

Predicting accurate future trajectories of multiple agents is essential for autonomous systems, but is challenging due to the complex agent interaction and the uncertainty in each agent's future behavior. Forecasting multi-agent trajectories requires modeling two key dimensions: (1) time dimension, where we model the influence of past agent states over future states; (2) social dimension, where we model how the state of each agent affects others. Most prior methods model these two dimensions separately, e.g., first using a temporal model to summarize features over time for each agent independently and then modeling the interaction of the summarized features with a social model. This approach is suboptimal since independent feature encoding over either the time or social dimension can result in a loss of information. Instead, we would prefer a method that allows an agent's state at one time to directly affect another agent's state at a future time. To this end, we propose a new Transformer, AgentFormer, that jointly models the time and social dimensions. The model leverages a sequence representation of multi-agent trajectories by flattening trajectory features across time and agents. Since standard attention operations disregard the agent identity of each element in the sequence, AgentFormer uses a novel agent-aware attention mechanism that preserves agent identities by attending to elements of the same agent differently than elements of other agents. Based on AgentFormer, we propose a stochastic multi-agent trajectory prediction model that can attend to features of any agent at any previous timestep when inferring an agent's future position. The latent intent of all agents is also jointly modeled, allowing the stochasticity in one agent's behavior to affect other agents. Our method substantially improves the state of the art on well-established pedestrian and autonomous driving datasets.

5.0CVNov 10, 2020
Kinematics-Guided Reinforcement Learning for Object-Aware 3D Ego-Pose Estimation

Zhengyi Luo, Ryo Hachiuma, Ye Yuan et al.

We propose a method for incorporating object interaction and human body dynamics into the task of 3D ego-pose estimation using a head-mounted camera. We use a kinematics model of the human body to represent the entire range of human motion, and a dynamics model of the body to interact with objects inside a physics simulator. By bringing together object modeling, kinematics modeling, and dynamics modeling in a reinforcement learning (RL) framework, we enable object-aware 3D ego-pose estimation. We devise several representational innovations through the design of the state and action space to incorporate 3D scene context and improve pose estimation quality. We also construct a fine-tuning step to correct the drift and refine the estimated human-object interaction. This is the first work to estimate a physically valid 3D full-body interaction sequence with objects (e.g., chairs, boxes, obstacles) from egocentric videos. Experiments with both controlled and in-the-wild settings show that our method can successfully extract an object-conditioned 3D ego-pose sequence that is consistent with the laws of physics.

3.3CVAug 25, 2020
End-to-End 3D Multi-Object Tracking and Trajectory Forecasting

Xinshuo Weng, Ye Yuan, Kris Kitani

3D multi-object tracking (MOT) and trajectory forecasting are two critical components in modern 3D perception systems. We hypothesize that it is beneficial to unify both tasks under one framework to learn a shared feature representation of agent interaction. To evaluate this hypothesis, we propose a unified solution for 3D MOT and trajectory forecasting which also incorporates two additional novel computational units. First, we employ a feature interaction technique by introducing Graph Neural Networks (GNNs) to capture the way in which multiple agents interact with one another. The GNN is able to model complex hierarchical interactions, improve the discriminative feature learning for MOT association, and provide socially-aware context for trajectory forecasting. Second, we use a diversity sampling function to improve the quality and diversity of our forecasted trajectories. The learned sampling function is trained to efficiently extract a variety of outcomes from a generative trajectory distribution and helps avoid the problem of generating many duplicate trajectory samples. We show that our method achieves state-of-the-art performance on the KITTI dataset. Our project website is at http://www.xinshuoweng.com/projects/GNNTrkForecast.

7.9CVAug 6, 2020
Efficient Non-Line-of-Sight Imaging from Transient Sinograms

Mariko Isogawa, Dorian Chan, Ye Yuan et al.

Non-line-of-sight (NLOS) imaging techniques use light that diffusely reflects off of visible surfaces (e.g., walls) to see around corners. One approach involves using pulsed lasers and ultrafast sensors to measure the travel time of multiply scattered light. Unlike existing NLOS techniques that generally require densely raster scanning points across the entirety of a relay wall, we explore a more efficient form of NLOS scanning that reduces both acquisition times and computational requirements. We propose a circular and confocal non-line-of-sight (C2NLOS) scan that involves illuminating and imaging a common point, and scanning this point in a circular path along a wall. We observe that (1) these C2NLOS measurements consist of a superposition of sinusoids, which we refer to as a transient sinogram, (2) there exists computationally efficient reconstruction procedures that transform these sinusoidal measurements into 3D positions of hidden scatterers or NLOS images of hidden objects, and (3) despite operating on an order of magnitude fewer measurements than previous approaches, these C2NLOS scans provide sufficient information about the hidden scene to solve these different NLOS imaging tasks. We show results from both simulated and real C2NLOS scans.

28.3ROJun 12, 2020Code
Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesis

Ye Yuan, Kris Kitani

Reinforcement learning has shown great promise for synthesizing realistic human behaviors by learning humanoid control policies from motion capture data. However, it is still very challenging to reproduce sophisticated human skills like ballet dance, or to stably imitate long-term human behaviors with complex transitions. The main difficulty lies in the dynamics mismatch between the humanoid model and real humans. That is, motions of real humans may not be physically possible for the humanoid model. To overcome the dynamics mismatch, we propose a novel approach, residual force control (RFC), that augments a humanoid control policy by adding external residual forces into the action space. During training, the RFC-based policy learns to apply residual forces to the humanoid to compensate for the dynamics mismatch and better imitate the reference motion. Experiments on a wide range of dynamic motions demonstrate that our approach outperforms state-of-the-art methods in terms of convergence speed and the quality of learned motions. Notably, we showcase a physics-based virtual character empowered by RFC that can perform highly agile ballet dance moves such as pirouette, arabesque and jeté. Furthermore, we propose a dual-policy control framework, where a kinematic policy and an RFC-based policy work in tandem to synthesize multi-modal infinite-horizon human motions without any task guidance or user input. Our approach is the first humanoid control method that successfully learns from a large-scale human motion dataset (Human3.6M) and generates diverse long-term motions. Code and videos are available at https://www.ye-yuan.com/rfc.

17.1CVMar 31, 2020Code
Optical Non-Line-of-Sight Physics-based 3D Human Pose Estimation

Mariko Isogawa, Ye Yuan, Matthew O'Toole et al.

We describe a method for 3D human pose estimation from transient images (i.e., a 3D spatio-temporal histogram of photons) acquired by an optical non-line-of-sight (NLOS) imaging system. Our method can perceive 3D human pose by `looking around corners' through the use of light indirectly reflected by the environment. We bring together a diverse set of technologies from NLOS imaging, human pose estimation and deep reinforcement learning to construct an end-to-end data processing pipeline that converts a raw stream of photon measurements into a full 3D human pose sequence estimate. Our contributions are the design of data representation process which includes (1) a learnable inverse point spread function (PSF) to convert raw transient images into a deep feature vector; (2) a neural humanoid control policy conditioned on the transient image feature and learned from interactions with a physics simulator; and (3) a data synthesis and augmentation strategy based on depth data that can be transferred to a real-world NLOS imaging system. Our preliminary experiments suggest that our method is able to generalize to real-world NLOS measurement to estimate physically-valid 3D human poses.

31.6CVMar 18, 2020Code
DLow: Diversifying Latent Flows for Diverse Human Motion Prediction

Ye Yuan, Kris Kitani

Deep generative models are often used for human motion prediction as they are able to model multi-modal data distributions and characterize diverse human behavior. While much care has been taken into designing and learning deep generative models, how to efficiently produce diverse samples from a deep generative model after it has been trained is still an under-explored problem. To obtain samples from a pretrained generative model, most existing generative human motion prediction methods draw a set of independent Gaussian latent codes and convert them to motion samples. Clearly, this random sampling strategy is not guaranteed to produce diverse samples for two reasons: (1) The independent sampling cannot force the samples to be diverse; (2) The sampling is based solely on likelihood which may only produce samples that correspond to the major modes of the data distribution. To address these problems, we propose a novel sampling method, Diversifying Latent Flows (DLow), to produce a diverse set of samples from a pretrained deep generative model. Unlike random (independent) sampling, the proposed DLow sampling method samples a single random variable and then maps it with a set of learnable mapping functions to a set of correlated latent codes. The correlated latent codes are then decoded into a set of correlated samples. During training, DLow uses a diversity-promoting prior over samples as an objective to optimize the latent mappings to improve sample diversity. The design of the prior is highly flexible and can be customized to generate diverse motions with common features (e.g., similar leg motion but diverse upper-body motion). Our experiments demonstrate that DLow outperforms state-of-the-art baseline methods in terms of sample diversity and accuracy. Our code is released on the project page: https://www.ye-yuan.com/dlow.

20.8CVMar 17, 2020
PTP: Parallelized Tracking and Prediction with Graph Neural Networks and Diversity Sampling

Xinshuo Weng, Ye Yuan, Kris Kitani

Multi-object tracking (MOT) and trajectory prediction are two critical components in modern 3D perception systems that require accurate modeling of multi-agent interaction. We hypothesize that it is beneficial to unify both tasks under one framework in order to learn a shared feature representation of agent interaction. Furthermore, instead of performing tracking and prediction sequentially which can propagate errors from tracking to prediction, we propose a parallelized framework to mitigate the issue. Also, our parallel track-forecast framework incorporates two additional novel computational units. First, we use a feature interaction technique by introducing Graph Neural Networks (GNNs) to capture the way in which agents interact with one another. The GNN is able to improve discriminative feature learning for MOT association and provide socially-aware contexts for trajectory prediction. Second, we use a diversity sampling function to improve the quality and diversity of our forecasted trajectories. The learned sampling function is trained to efficiently extract a variety of outcomes from a generative trajectory distribution and helps avoid the problem of generating duplicate trajectory samples. We evaluate on KITTI and nuScenes datasets showing that our method with socially-aware feature learning and diversity sampling achieves new state-of-the-art performance on 3D MOT and trajectory prediction. Project website is: https://www.xinshuoweng.com/projects/PTP

25.6CVJul 11, 2019
Diverse Trajectory Forecasting with Determinantal Point Processes

Ye Yuan, Kris Kitani

The ability to forecast a set of likely yet diverse possible future behaviors of an agent (e.g., future trajectories of a pedestrian) is essential for safety-critical perception systems (e.g., autonomous vehicles). In particular, a set of possible future behaviors generated by the system must be diverse to account for all possible outcomes in order to take necessary safety precautions. It is not sufficient to maintain a set of the most likely future outcomes because the set may only contain perturbations of a single outcome. While generative models such as variational autoencoders (VAEs) have been shown to be a powerful tool for learning a distribution over future trajectories, randomly drawn samples from the learned implicit likelihood model may not be diverse -- the likelihood model is derived from the training data distribution and the samples will concentrate around the major mode that has most data. In this work, we propose to learn a diversity sampling function (DSF) that generates a diverse and likely set of future trajectories. The DSF maps forecasting context features to a set of latent codes which can be decoded by a generative model (e.g., VAE) into a set of diverse trajectory samples. Concretely, the process of identifying the diverse set of samples is posed as a parameter estimation of the DSF. To learn the parameters of the DSF, the diversity of the trajectory samples is evaluated by a diversity loss based on a determinantal point process (DPP). Gradient descent is performed over the DSF parameters, which in turn move the latent codes of the sample set to find an optimal diverse and likely set of trajectories. Our method is a novel application of DPPs to optimize a set of items (trajectories) in continuous space. We demonstrate the diversity of the trajectories produced by our approach on both low-dimensional 2D trajectory data and high-dimensional human motion data.

23.0CVJun 7, 2019Code
Ego-Pose Estimation and Forecasting as Real-Time PD Control

Ye Yuan, Kris Kitani

We propose the use of a proportional-derivative (PD) control based policy learned via reinforcement learning (RL) to estimate and forecast 3D human pose from egocentric videos. The method learns directly from unsegmented egocentric videos and motion capture data consisting of various complex human motions (e.g., crouching, hopping, bending, and motion transitions). We propose a video-conditioned recurrent control technique to forecast physically-valid and stable future motions of arbitrary length. We also introduce a value function based fail-safe mechanism which enables our method to run as a single pass algorithm over the video data. Experiments with both controlled and in-the-wild data show that our approach outperforms previous art in both quantitative metrics and visual quality of the motions, and is also robust enough to transfer directly to real-world scenarios. Additionally, our time analysis shows that the combined use of our pose estimation and forecasting can run at 30 FPS, making it suitable for real-time applications.

12.7CVApr 12, 2019
Generative Hybrid Representations for Activity Forecasting with No-Regret Learning

Jiaqi Guan, Ye Yuan, Kris M. Kitani et al.

Automatically reasoning about future human behaviors is a difficult problem but has significant practical applications to assistive systems. Part of this difficulty stems from learning systems' inability to represent all kinds of behaviors. Some behaviors, such as motion, are best described with continuous representations, whereas others, such as picking up a cup, are best described with discrete representations. Furthermore, human behavior is generally not fixed: people can change their habits and routines. This suggests these systems must be able to learn and adapt continuously. In this work, we develop an efficient deep generative model to jointly forecast a person's future discrete actions and continuous motions. On a large-scale egocentric dataset, EPIC-KITCHENS, we observe our method generates high-quality and diverse samples while exhibiting better generalization than related generative models. Finally, we propose a variant to continually learn our model from streaming data, observe its practical effectiveness, and theoretically justify its learning efficiency.

6.6LGMar 26, 2019Code
Optimize TSK Fuzzy Systems for Regression Problems: Mini-Batch Gradient Descent with Regularization, DropRule and AdaBound (MBGD-RDA)

Dongrui Wu, Ye Yuan, Yihua Tan

Takagi-Sugeno-Kang (TSK) fuzzy systems are very useful machine learning models for regression problems. However, to our knowledge, there has not existed an efficient and effective training algorithm that ensures their generalization performance, and also enables them to deal with big data. Inspired by the connections between TSK fuzzy systems and neural networks, we extend three powerful neural network optimization techniques, i.e., mini-batch gradient descent, regularization, and AdaBound, to TSK fuzzy systems, and also propose three novel techniques (DropRule, DropMF, and DropMembership) specifically for training TSK fuzzy systems. Our final algorithm, mini-batch gradient descent with regularization, DropRule and AdaBound (MBGD-RDA), can achieve fast convergence in training TSK fuzzy systems, and also superior generalization performance in testing. It can be used for training TSK fuzzy systems on datasets of any size; however, it is particularly useful for big datasets, on which currently no other efficient training algorithms exist.

7.2ROJan 1, 2018
Interactive Co-Design of Form and Function for Legged Robots using the Adjoint Method

Ruta Desai, Beichen Li, Ye Yuan et al.

Our goal is to make robotics more accessible to casual users by reducing the domain knowledge required in designing and building robots. Towards this goal, we present an interactive computational design system that enables users to design legged robots with desired morphologies and behaviors by specifying higher level descriptions. The core of our method is a design optimization technique that reasons about the structure, and motion of a robot in coupled manner in order to achieve user-specified robot behavior, and performance. We are inspired by the recent works that also aim to jointly optimize robot's form and function. However, through efficient computation of necessary design changes, our approach enables us to keep user-in-the-loop for interactive applications. We evaluate our system in simulation by automatically improving robot designs for multiple scenarios. Starting with initial user designs that are physically infeasible or inadequate to perform the user-desired task, we show optimized designs that achieve user-specifications, all while ensuring an interactive design flow.

25.1LGMay 25, 2016Code
Review Networks for Caption Generation

Zhilin Yang, Ye Yuan, Yuexin Wu et al.

We propose a novel extension of the encoder-decoder framework, called a review network. The review network is generic and can enhance any existing encoder- decoder model: in this paper, we consider RNN decoders with both CNN and RNN encoders. The review network performs a number of review steps with attention mechanism on the encoder hidden states, and outputs a thought vector after each review step; the thought vectors are used as the input of the attention mechanism in the decoder. We show that conventional encoder-decoders are a special case of our framework. Empirically, we show that our framework improves over state-of- the-art encoder-decoder systems on the tasks of image captioning and source code captioning.