CVMar 24, 2023Code
CF-Font: Content Fusion for Few-shot Font GenerationChi Wang, Min Zhou, Tiezheng Ge et al.
Content and style disentanglement is an effective way to achieve few-shot font generation. It allows to transfer the style of the font image in a source domain to the style defined with a few reference images in a target domain. However, the content feature extracted using a representative font might not be optimal. In light of this, we propose a content fusion module (CFM) to project the content feature into a linear space defined by the content features of basis fonts, which can take the variation of content features caused by different fonts into consideration. Our method also allows to optimize the style representation vector of reference images through a lightweight iterative style-vector refinement (ISR) strategy. Moreover, we treat the 1D projection of a character image as a probability distribution and leverage the distance between two distributions as the reconstruction loss (namely projected character loss, PCL). Compared to L2 or L1 reconstruction loss, the distribution distance pays more attention to the global shape of characters. We have evaluated our method on a dataset of 300 fonts with 6.5k characters each. Experimental results verify that our method outperforms existing state-of-the-art few-shot font generation methods by a large margin. The source code can be found at https://github.com/wangchi95/CF-Font.
CVJun 7, 2022Code
Fast and Robust Non-Rigid Registration Using Accelerated Majorization-MinimizationYuxin Yao, Bailin Deng, Weiwei Xu et al.
Non-rigid 3D registration, which deforms a source 3D shape in a non-rigid way to align with a target 3D shape, is a classical problem in computer vision. Such problems can be challenging because of imperfect data (noise, outliers and partial overlap) and high degrees of freedom. Existing methods typically adopt the $\ell_p$ type robust norm to measure the alignment error and regularize the smoothness of deformation, and use a proximal algorithm to solve the resulting non-smooth optimization problem. However, the slow convergence of such algorithms limits their wide applications. In this paper, we propose a formulation for robust non-rigid registration based on a globally smooth robust norm for alignment and regularization, which can effectively handle outliers and partial overlaps. The problem is solved using the majorization-minimization algorithm, which reduces each iteration to a convex quadratic problem with a closed-form solution. We further apply Anderson acceleration to speed up the convergence of the solver, enabling the solver to run efficiently on devices with limited compute capability. Extensive experiments demonstrate the effectiveness of our method for non-rigid alignment between two shapes with outliers and partial overlaps, with quantitative evaluation showing that it outperforms state-of-the-art methods in terms of registration accuracy and computational speed. The source code is available at https://github.com/yaoyx689/AMM_NRR.
CVMar 23, 2022
Hybrid Mesh-neural Representation for 3D Transparent Object ReconstructionJiamin Xu, Zihan Zhu, Hujun Bao et al. · eth-zurich
We propose a novel method to reconstruct the 3D shapes of transparent objects using hand-held captured images under natural light conditions. It combines the advantage of explicit mesh and multi-layer perceptron (MLP) network, a hybrid representation, to simplify the capture setting used in recent contributions. After obtaining an initial shape through the multi-view silhouettes, we introduce surface-based local MLPs to encode the vertex displacement field (VDF) for the reconstruction of surface details. The design of local MLPs allows to represent the VDF in a piece-wise manner using two layer MLP networks, which is beneficial to the optimization algorithm. Defining local MLPs on the surface instead of the volume also reduces the searching space. Such a hybrid representation enables us to relax the ray-pixel correspondences that represent the light path constraint to our designed ray-cell correspondences, which significantly simplifies the implementation of single-image based environment matting algorithm. We evaluate our representation and reconstruction algorithm on several transparent objects with ground truth models. Our experiments show that our method can produce high-quality reconstruction results superior to state-of-the-art methods using a simplified data acquisition setup.
SEAug 5, 2024Code
LiCoEval: Evaluating LLMs on License Compliance in Code GenerationWeiwei Xu, Kai Gao, Hao He et al.
Recent advances in Large Language Models (LLMs) have revolutionized code generation, leading to widespread adoption of AI coding tools by developers. However, LLMs can generate license-protected code without providing the necessary license information, leading to potential intellectual property violations during software production. This paper addresses the critical, yet underexplored, issue of license compliance in LLM-generated code by establishing a benchmark to evaluate the ability of LLMs to provide accurate license information for their generated code. To establish this benchmark, we conduct an empirical study to identify a reasonable standard for "striking similarity" that excludes the possibility of independent creation, indicating a copy relationship between the LLM output and certain open-source code. Based on this standard, we propose LiCoEval, to evaluate the license compliance capabilities of LLMs, i.e., the ability to provide accurate license or copyright information when they generate code with striking similarity to already existing copyrighted code. Using LiCoEval, we evaluate 14 popular LLMs, finding that even top-performing LLMs produce a non-negligible proportion (0.88% to 2.01%) of code strikingly similar to existing open-source implementations. Notably, most LLMs fail to provide accurate license information, particularly for code under copyleft licenses. These findings underscore the urgent need to enhance LLM compliance capabilities in code generation tasks. Our study provides a foundation for future research and development to improve license compliance in AI-assisted software development, contributing to both the protection of open-source software copyrights and the mitigation of legal risks for LLM users.
CVApr 30, 2022
Composition-aware Graphic Layout GAN for Visual-textual Presentation DesignsMin Zhou, Chenchen Xu, Ye Ma et al.
In this paper, we study the graphic layout generation problem of producing high-quality visual-textual presentation designs for given images. We note that image compositions, which contain not only global semantics but also spatial information, would largely affect layout results. Hence, we propose a deep generative model, dubbed as composition-aware graphic layout GAN (CGL-GAN), to synthesize layouts based on the global and spatial visual contents of input images. To obtain training images from images that already contain manually designed graphic layout data, previous work suggests masking design elements (e.g., texts and embellishments) as model inputs, which inevitably leaves hint of the ground truth. We study the misalignment between the training inputs (with hint masks) and test inputs (without masks), and design a novel domain alignment module (DAM) to narrow this gap. For training, we built a large-scale layout dataset which consists of 60,548 advertising posters with annotated layout information. To evaluate the generated layouts, we propose three novel metrics according to aesthetic intuitions. Through both quantitative and qualitative evaluations, we demonstrate that the proposed model can synthesize high-quality graphic layouts according to image compositions.
CVMar 25, 2023
Unsupervised Domain Adaption with Pixel-level Discriminator for Image-aware Layout GenerationChenchen Xu, Min Zhou, Tiezheng Ge et al.
Layout is essential for graphic design and poster generation. Recently, applying deep learning models to generate layouts has attracted increasing attention. This paper focuses on using the GAN-based model conditioned on image contents to generate advertising poster graphic layouts, which requires an advertising poster layout dataset with paired product images and graphic layouts. However, the paired images and layouts in the existing dataset are collected by inpainting and annotating posters, respectively. There exists a domain gap between inpainted posters (source domain data) and clean product images (target domain data). Therefore, this paper combines unsupervised domain adaption techniques to design a GAN with a novel pixel-level discriminator (PD), called PDA-GAN, to generate graphic layouts according to image contents. The PD is connected to the shallow level feature map and computes the GAN loss for each input-image pixel. Both quantitative and qualitative evaluations demonstrate that PDA-GAN can achieve state-of-the-art performances and generate high-quality image-aware graphic layouts for advertising posters.
36.9SEMar 28Code
The First Issue Matters: Linking Task-Level Characteristics to Long-Term Newcomer Retention in OSSYichen Hao, Weiwei Xu, Kai Gao et al.
Sustaining newcomer participation is critical for the long-term health of open-source communities. Although prior research has explored various task recommendation approaches to help newcomers resolve their first-issue, these methods overlook how characteristics of first-issues may influence newcomers' long-term retention, limiting our understanding of whether initial success leads to sustained participation and hindering effective onboarding design. In this paper, we conduct a large-scale empirical study to examine how first-issue characteristics affect newcomer retention. We combine predictive analysis, interpretability techniques, and causal inference to estimate the causal effects of issue characteristics on retention outcomes. The prediction task supports the interpretation and shows that interaction-related characteristics exhibit stronger associations with retention than intrinsic issue attributes. The causal analysis further reveals that issues reported by moderately experienced contributors, accompanied by moderate discussion intensity and participation from project members, and neutral or slightly negative comment sentiment, have higher retention potential. These findings provide actionable insights for OSS maintainers on designing issue management practices that better support long-term newcomer retention.
72.5AIMay 23
A governance horizon for ethical-use constraints in open-weight AI modelsWeiwei Xu, Hengzhi Ye, Haoran Ye et al.
Ethical constraints on open-weight AI models are both a reflection of societal concerns and a foundation for AI governance policy. They are expected to propagate to downstream derivatives while implemented as voluntary metadata disclosures that must be restated at each generation of reuse. We audit 2,142,823 model repositories on Hugging Face Hub to test whether this disclosure-based governance infrastructure can sustain traceability across deep model lineages. Restriction evidence decays with a half-life of 1.31 derivation steps ($R^2$=0.98), and beyond seven downstream generations at least 80% of descendant models lack sufficient public evidence for a governance determination, a depth boundary we formalize as the governance horizon. Platform-level interventions to restore missing licence metadata reveal that policy design (not enforcement alone) is the binding factor: inheritance-only designs require near-complete enforcement to move the horizon, whereas a mandatory-declaration design that explicitly resolves orphan lineage components shifts the horizon already at moderate enforcement. The structural bottleneck is lineages with no inheritable upstream intent: such orphan components remain undecidable under any inheritance-only policy regardless of enforcement rate, and unresolved upstream nodes additionally create direct downstream undecidability bottlenecks that inheritance rules alone cannot recover. Comparison with PyPI, where governance signals are carried by explicit machine-readable declarations, corroborates that the collapse is topology-specific to open-weight derivation rather than inherent to open ecosystems. These results establish that disclosure-based governance has a shallow, structurally determined reach in open-weight AI, and that achieving deep supply-chain accountability requires provenance mechanisms propagating governance signals through derivation itself.
88.2GRMay 15
Distributed Affine Body Dynamics with Adaptive ConsensusJiafeng Liu, Wenhui Zhou, Xinming Pei et al.
Affine Body Dynamics (ABD) within the Incremental Potential Contact (IPC) framework provides accurate simulation of extremely stiff solids exhibiting near-rigid behavior, with strict non-penetration guarantees. However, IPC's globally coupled barrier constraints hinder scalable execution across multiple GPUs and compute nodes. We propose a distributed formulation of ABD using a consensus-based ADMM scheme. Each compute node solves its local ABD subproblem in parallel, followed by a global consensus step that enforces consistency among shared boundary bodies. The proposed method preserves IPC-level robustness and global consistency under distributed execution. Experiments demonstrate stable convergence, non-penetration, and efficient scaling on large-scale scenes across multiple nodes.
60.6LGApr 18
Continuous Limits of Coupled Flows in Representation LearningZilin Li, Weiwei Xu, Xuchun Tong et al.
While modern representation learning relies heavily on global error signals, decentralized algorithms driven by local interactions offer a fundamental distributed alternative. However, the macroscopic convergence properties of these discrete dynamics on continuous data manifolds remain theoretically unresolved, notoriously suffering from parameter explosion. We bridge this gap by formalizing decentralized learning as a coupled slow-fast dynamical system on Riemannian manifolds. First, using measure-theoretic limits, we prove that the discrete spatial transitions converge uniformly to an overdamped Langevin stochastic differential equation. Second, via the Itô-Poisson resolvent and a stochastic extension of LaSalle's Invariance Principle, we establish that the representation weights unconditionally avoid divergence and align strictly with the principal eigenspace of the spatial measure. Finally, we construct a joint Lyapunov functional for the fully coupled spatial-parametric flow. This proves global dissipativity and demonstrates that orthogonally disentangled, linearly separable features emerge spontaneously at the stationary limit. Our framework bridges discrete algorithms with continuous stochastic analysis, providing a formal theoretical baseline for decentralized representation learning.
78.3CVMay 13
HetScene: Heterogeneity-Aware Diffusion for Dense Indoor Scene GenerationZini Chen, Junming Huang, Rong Zhang et al.
Generating controllable and physically plausible indoor scenes is a pivotal prerequisite for constructing high-fidelity simulation environments for embodied AI. However, existing deeplearning-based methods usually treat all objects as homogeneous instances within a unified generation process. While effective for sparse and simplistic layouts, they struggle to model realistic layouts with dense object arrangements and complex spatial dependencies, leadingto limited scalability and degraded physical plausibility. To deal with these challenges, we revisit indoor layout generation from the perspective of structural heterogeneity and decompose the objects into primary objects and secondary objects according to their distinct roles in shaping a scene. Based on this decomposition, we propose HetScene, a heterogeneous two-stage generation framework that decouples indoor layout synthesis into Structural Layout Generation (SLG) and Contextual Layout Generation (CLG). SLG first generates globally coherent structural layouts with only primary objects conditioned on text descriptions, top-down binary room masks, and spatial relation graphs, establishing a stable global macro-skeleton of large core furniture.
50.6SEMay 13
The Readability Spectrum: Patterns, Issues, and Prompt Effects in LLM-Generated CodeHengzhi Ye, Fengyuan Ran, Weiwei Xu et al.
As Large Language Models (LLMs) are transforming software development, the functional quality of generated code has become a central focus, leaving readability, one of critical non-functional attributes, understudied. Given that LLM-generated code still needs human review before adoption, it is important to understand its readability especially compared with human-written code and the role of prompt design in shaping it. We therefore set out to conduct a systematic investigation into the code readability of LLM-generated code. To systematically quantify code readability, We establish a comprehensive readability model that synthesizes textual, structural, program, and visual features of code. Based on the model, we evaluate the readability of code generated by the mainstream LLMs under 5,869 scenarios extracted from large code base including World of Code (WoC) and LeetCode. We find that current LLMs produce code with overall readability comparable to human-written code, but displaying distinct readability issue patterns. We further examine how different prompt dimensions affect the readability of LLM-generated code, and find that function signatures, constraints and style descriptions emerge as the most influential factors, while the overall impact of prompt design remains limited. Our findings indicate that, on one hand, LLM-generated code is at least comparable to human-written code in readability, validating its potential for systematic integration into software workflows from a non-functional perspective; on the other hand, distinct readability issue patterns and limited effectiveness of prompt engineering reveal a latent technical debt, highlighting the need for future research to improve the readability of LLM-generated code and thus ensure long-term maintainability.
CVApr 27, 2024
High-quality Surface Reconstruction using Gaussian SurfelsPinxuan Dai, Jiamin Xu, Wenxiang Xie et al.
We propose a novel point-based representation, Gaussian surfels, to combine the advantages of the flexible optimization procedure in 3D Gaussian points and the surface alignment property of surfels. This is achieved by directly setting the z-scale of 3D Gaussian points to 0, effectively flattening the original 3D ellipsoid into a 2D ellipse. Such a design provides clear guidance to the optimizer. By treating the local z-axis as the normal direction, it greatly improves optimization stability and surface alignment. While the derivatives to the local z-axis computed from the covariance matrix are zero in this setting, we design a self-supervised normal-depth consistency loss to remedy this issue. Monocular normal priors and foreground masks are incorporated to enhance the quality of the reconstruction, mitigating issues related to highlights and background. We propose a volumetric cutting method to aggregate the information of Gaussian surfels so as to remove erroneous points in depth maps generated by alpha blending. Finally, we apply screened Poisson reconstruction method to the fused depth maps to extract the surface mesh. Experimental results show that our method demonstrates superior performance in surface reconstruction compared to state-of-the-art neural volume rendering and point-based rendering methods.
36.1LGApr 8
GAN-based Domain Adaptation for Image-aware Layout Generation in Advertising Poster DesignChenchen Xu, Min Zhou, Tiezheng Ge et al.
Layout plays a crucial role in graphic design and poster generation. Recently, the application of deep learning models for layout generation has gained significant attention. This paper focuses on using a GAN-based model conditioned on images to generate advertising poster graphic layouts, requiring a dataset of paired product images and layouts. To address this task, we introduce the Content-aware Graphic Layout Dataset (CGL-Dataset), consisting of 60,548 paired inpainted posters with annotations and 121,000 clean product images. The inpainting artifacts introduce a domain gap between the inpainted posters and clean images. To bridge this gap, we design two GAN-based models. The first model, CGL-GAN, uses Gaussian blur on the inpainted regions to generate layouts. The second model combines unsupervised domain adaptation by introducing a GAN with a pixel-level discriminator (PD), abbreviated as PDA-GAN, to generate image-aware layouts based on the visual texture of input images. The PD is connected to shallow-level feature maps and computes the GAN loss for each input-image pixel. Additionally, we propose three novel content-aware metrics to assess the model's ability to capture the intricate relationships between graphic elements and image content. Quantitative and qualitative evaluations demonstrate that PDA-GAN achieves state-of-the-art performance and generates high-quality image-aware layouts.
CVMay 24, 2021Code
Attention-guided Temporally Coherent Video Object MattingYunke Zhang, Chi Wang, Miaomiao Cui et al.
This paper proposes a novel deep learning-based video object matting method that can achieve temporally coherent matting results. Its key component is an attention-based temporal aggregation module that maximizes image matting networks' strength for video matting networks. This module computes temporal correlations for pixels adjacent to each other along the time axis in feature space, which is robust against motion noises. We also design a novel loss term to train the attention weights, which drastically boosts the video matting performance. Besides, we show how to effectively solve the trimap generation problem by fine-tuning a state-of-the-art video object segmentation network with a sparse set of user-annotated keyframes. To facilitate video matting and trimap generation networks' training, we construct a large-scale video matting dataset with 80 training and 28 validation foreground video clips with ground-truth alpha mattes. Experimental results show that our method can generate high-quality alpha mattes for various videos featuring appearance change, occlusion, and fast motion. Our code and dataset can be found at: https://github.com/yunkezhang/TCVOM
CVDec 13, 2020Code
Location-aware Single Image Reflection RemovalZheng Dong, Ke Xu, Yin Yang et al.
This paper proposes a novel location-aware deep-learning-based single image reflection removal method. Our network has a reflection detection module to regress a probabilistic reflection confidence map, taking multi-scale Laplacian features as inputs. This probabilistic map tells if a region is reflection-dominated or transmission-dominated, and it is used as a cue for the network to control the feature flow when predicting the reflection and transmission layers. We design our network as a recurrent network to progressively refine reflection removal results at each iteration. The novelty is that we leverage Laplacian kernel parameters to emphasize the boundaries of strong reflections. It is beneficial to strong reflection detection and substantially improves the quality of reflection removal results. Extensive experiments verify the superior performance of the proposed method over state-of-the-art approaches. Our code and the pre-trained model can be found at https://github.com/zdlarr/Location-aware-SIRR.
CVApr 9, 2020Code
Quasi-Newton Solver for Robust Non-Rigid RegistrationYuxin Yao, Bailin Deng, Weiwei Xu et al.
Imperfect data (noise, outliers and partial overlap) and high degrees of freedom make non-rigid registration a classical challenging problem in computer vision. Existing methods typically adopt the $\ell_{p}$ type robust estimator to regularize the fitting and smoothness, and the proximal operator is used to solve the resulting non-smooth problem. However, the slow convergence of these algorithms limits its wide applications. In this paper, we propose a formulation for robust non-rigid registration based on a globally smooth robust estimator for data fitting and regularization, which can handle outliers and partial overlaps. We apply the majorization-minimization algorithm to the problem, which reduces each iteration to solving a simple least-squares problem with L-BFGS. Extensive experiments demonstrate the effectiveness of our method for non-rigid alignment between two shapes with outliers and partial overlap, with quantitative evaluation showing that it outperforms state-of-the-art methods in terms of registration accuracy and computational speed. The source code is available at https://github.com/Juyong/Fast_RNRR.
CVNov 16, 2024
AnimateAnything: Consistent and Controllable Animation for Video GenerationGuojun Lei, Chi Wang, Hong Li et al.
We present a unified controllable video generation approach AnimateAnything that facilitates precise and consistent video manipulation across various conditions, including camera trajectories, text prompts, and user motion annotations. Specifically, we carefully design a multi-scale control feature fusion network to construct a common motion representation for different conditions. It explicitly converts all control information into frame-by-frame optical flows. Then we incorporate the optical flows as motion priors to guide final video generation. In addition, to reduce the flickering issues caused by large-scale motion, we propose a frequency-based stabilization module. It can enhance temporal coherence by ensuring the video's frequency domain consistency. Experiments demonstrate that our method outperforms the state-of-the-art approaches. For more details and videos, please refer to the webpage: https://yu-shaonian.github.io/Animate_Anything/.
76.2CVMar 14
PhyGaP: Physically-Grounded Gaussians with Polarization CuesJiale Wu, Xiaoyang Bai, Zongqi He et al.
Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated great success in modeling reflective 3D objects and their interaction with the environment via deferred rendering (DR). However, existing methods often struggle with correctly reconstructing physical attributes such as albedo and reflectance, and therefore they do not support high-fidelity relighting. Observing that this limitation stems from the lack of shape and material information in RGB images, we present PhyGaP, a physically-grounded 3DGS method that leverages polarization cues to facilitate precise reflection decomposition and visually consistent relighting of reconstructed objects. Specifically, we design a polarimetric deferred rendering (PolarDR) process to model polarization by reflection, and a self-occlusion-aware environment map building technique (GridMap) to resolve indirect lighting of non-convex objects. We validate on multiple synthetic and real-world scenes, including those featuring only partial polarization cues, that PhyGaP not only excels in reconstructing the appearance and surface normal of reflective 3D objects (~2 dB in PSNR and 45.7% in Cosine Distance better than existing RGB-based methods on average), but also achieves state-of-the-art inverse rendering and relighting capability. Our code will be released soon.
CVJan 29
CG-MLLM: Captioning and Generating 3D content via Multi-modal Large Language ModelsJunming Huang, Weiwei Xu
Large Language Models(LLMs) have revolutionized text generation and multimodal perception, but their capabilities in 3D content generation remain underexplored. Existing methods compromise by producing either low-resolution meshes or coarse structural proxies, failing to capture fine-grained geometry natively. In this paper, we propose CG-MLLM, a novel Multi-modal Large Language Model (MLLM) capable of 3D captioning and high-resolution 3D generation in a single framework. Leveraging the Mixture-of-Transformer architecture, CG-MLLM decouples disparate modeling needs, where the Token-level Autoregressive (TokenAR) Transformer handles token-level content, and the Block-level Autoregressive (BlockAR) Transformer handles block-level content. By integrating a pre-trained vision-language backbone with a specialized 3D VAE latent space, CG-MLLM facilitates long-context interactions between standard tokens and spatial blocks within a single integrated architecture. Experimental results show that CG-MLLM significantly outperforms existing MLLMs in generating high-fidelity 3D objects, effectively bringing high-resolution 3D content creation into the mainstream LLM paradigm.
CVDec 23, 2024
Detail-Preserving Latent Diffusion for Stable Shadow RemovalJiamin Xu, Yuxin Zheng, Zelong Li et al.
Achieving high-quality shadow removal with strong generalizability is challenging in scenes with complex global illumination. Due to the limited diversity in shadow removal datasets, current methods are prone to overfitting training data, often leading to reduced performance on unseen cases. To address this, we leverage the rich visual priors of a pre-trained Stable Diffusion (SD) model and propose a two-stage fine-tuning pipeline to adapt the SD model for stable and efficient shadow removal. In the first stage, we fix the VAE and fine-tune the denoiser in latent space, which yields substantial shadow removal but may lose some high-frequency details. To resolve this, we introduce a second stage, called the detail injection stage. This stage selectively extracts features from the VAE encoder to modulate the decoder, injecting fine details into the final results. Experimental results show that our method outperforms state-of-the-art shadow removal techniques. The cross-dataset evaluation further demonstrates that our method generalizes effectively to unseen data, enhancing the applicability of shadow removal methods.
CVMay 17, 2025
SpatialCrafter: Unleashing the Imagination of Video Diffusion Models for Scene Reconstruction from Limited ObservationsSongchun Zhang, Huiyao Xu, Sitong Guo et al.
Novel view synthesis (NVS) boosts immersive experiences in computer vision and graphics. Existing techniques, though progressed, rely on dense multi-view observations, restricting their application. This work takes on the challenge of reconstructing photorealistic 3D scenes from sparse or single-view inputs. We introduce SpatialCrafter, a framework that leverages the rich knowledge in video diffusion models to generate plausible additional observations, thereby alleviating reconstruction ambiguity. Through a trainable camera encoder and an epipolar attention mechanism for explicit geometric constraints, we achieve precise camera control and 3D consistency, further reinforced by a unified scale estimation strategy to handle scale discrepancies across datasets. Furthermore, by integrating monocular depth priors with semantic features in the video latent space, our framework directly regresses 3D Gaussian primitives and efficiently processes long-sequence features using a hybrid network structure. Extensive experiments show our method enhances sparse view reconstruction and restores the realistic appearance of 3D scenes.
CVApr 15, 2024
Text-Driven Diverse Facial Texture Generation via Progressive Latent-Space RefinementChi Wang, Junming Huang, Rong Zhang et al.
Automatic 3D facial texture generation has gained significant interest recently. Existing approaches may not support the traditional physically based rendering pipeline or rely on 3D data captured by Light Stage. Our key contribution is a progressive latent space refinement approach that can bootstrap from 3D Morphable Models (3DMMs)-based texture maps generated from facial images to generate high-quality and diverse PBR textures, including albedo, normal, and roughness. It starts with enhancing Generative Adversarial Networks (GANs) for text-guided and diverse texture generation. To this end, we design a self-supervised paradigm to overcome the reliance on ground truth 3D textures and train the generative model with only entangled texture maps. Besides, we foster mutual enhancement between GANs and Score Distillation Sampling (SDS). SDS boosts GANs with more generative modes, while GANs promote more efficient optimization of SDS. Furthermore, we introduce an edge-aware SDS for multi-view consistent facial structure. Experiments demonstrate that our method outperforms existing 3D texture generation methods regarding photo-realistic quality, diversity, and efficiency.
GRMar 7, 2025
DecoupledGaussian: Object-Scene Decoupling for Physics-Based InteractionMiaowei Wang, Yibo Zhang, Rui Ma et al.
We present DecoupledGaussian, a novel system that decouples static objects from their contacted surfaces captured in-the-wild videos, a key prerequisite for realistic Newtonian-based physical simulations. Unlike prior methods focused on synthetic data or elastic jittering along the contact surface, which prevent objects from fully detaching or moving independently, DecoupledGaussian allows for significant positional changes without being constrained by the initial contacted surface. Recognizing the limitations of current 2D inpainting tools for restoring 3D locations, our approach proposes joint Poisson fields to repair and expand the Gaussians of both objects and contacted scenes after separation. This is complemented by a multi-carve strategy to refine the object's geometry. Our system enables realistic simulations of decoupling motions, collisions, and fractures driven by user-specified impulses, supporting complex interactions within and across multiple scenes. We validate DecoupledGaussian through a comprehensive user study and quantitative benchmarks. This system enhances digital interaction with objects and scenes in real-world environments, benefiting industries such as VR, robotics, and autonomous driving. Our project page is at: https://wangmiaowei.github.io/DecoupledGaussian.github.io/.
54.4GRApr 8
Image-aware Layout Generation with User Constraints for Poster DesignChenchen Xu, Kaixin Han, Weiwei Xu
Graphic layout is essential in poster generation. Professionals often need to design different layouts for a product image, to ensure they meet specific user requirements. This paper focuses on utilizing a deep-learning model to automatically generate image-aware layouts with user-defined constraints, including layout attributes and partial layouts. Layout attribute constraints require generated layouts to include and exclude elements of specified classes, such as text, logos, underlays, and embellishments. Our model represents different attributes by sampling multidimensional Gaussian noise with different means, and we propose an attribute-consistent loss and an attribute-disentangled loss to ensure that the generated layout satisfies the specified attribute. Partial layout constraints provide our model with incomplete layout information to guide the generation of the remaining elements. We design a partial-constraint loss to incorporate the provided partial layout. Furthermore, we introduce a random mask to diversify the partial layout constraints, which can encourage the model to learn more general latent representations of the provided partial layouts. Both quantitative and qualitative evaluations demonstrate that our model can generate different image-aware layouts according to various user constraints while achieving state-of-the-art performance.
GRJul 27, 2025
Neural Shell Texture Splatting: More Details and Fewer PrimitivesXin Zhang, Anpei Chen, Jincheng Xiong et al.
Gaussian splatting techniques have shown promising results in novel view synthesis, achieving high fidelity and efficiency. However, their high reconstruction quality comes at the cost of requiring a large number of primitives. We identify this issue as stemming from the entanglement of geometry and appearance in Gaussian Splatting. To address this, we introduce a neural shell texture, a global representation that encodes texture information around the surface. We use Gaussian primitives as both a geometric representation and texture field samplers, efficiently splatting texture features into image space. Our evaluation demonstrates that this disentanglement enables high parameter efficiency, fine texture detail reconstruction, and easy textured mesh extraction, all while using significantly fewer primitives.
CVNov 18, 2025
FashionMAC: Deformation-Free Fashion Image Generation with Fine-Grained Model Appearance CustomizationRong Zhang, Jinxiao Li, Jingnan Wang et al.
Garment-centric fashion image generation aims to synthesize realistic and controllable human models dressing a given garment, which has attracted growing interest due to its practical applications in e-commerce. The key challenges of the task lie in two aspects: (1) faithfully preserving the garment details, and (2) gaining fine-grained controllability over the model's appearance. Existing methods typically require performing garment deformation in the generation process, which often leads to garment texture distortions. Also, they fail to control the fine-grained attributes of the generated models, due to the lack of specifically designed mechanisms. To address these issues, we propose FashionMAC, a novel diffusion-based deformation-free framework that achieves high-quality and controllable fashion showcase image generation. The core idea of our framework is to eliminate the need for performing garment deformation and directly outpaint the garment segmented from a dressed person, which enables faithful preservation of the intricate garment details. Moreover, we propose a novel region-adaptive decoupled attention (RADA) mechanism along with a chained mask injection strategy to achieve fine-grained appearance controllability over the synthesized human models. Specifically, RADA adaptively predicts the generated regions for each fine-grained text attribute and enforces the text attribute to focus on the predicted regions by a chained mask injection strategy, significantly enhancing the visual fidelity and the controllability. Extensive experiments validate the superior performance of our framework compared to existing state-of-the-art methods.
GRNov 24, 2025
MatMart: Material Reconstruction of 3D Objects via DiffusionXiuchao Wu, Pengfei Zhu, Jiangjing Lyu et al.
Applying diffusion models to physically-based material estimation and generation has recently gained prominence. In this paper, we propose \ttt, a novel material reconstruction framework for 3D objects, offering the following advantages. First, \ttt\ adopts a two-stage reconstruction, starting with accurate material prediction from inputs and followed by prior-guided material generation for unobserved views, yielding high-fidelity results. Second, by utilizing progressive inference alongside the proposed view-material cross-attention (VMCA), \ttt\ enables reconstruction from an arbitrary number of input images, demonstrating strong scalability and flexibility. Finally, \ttt\ achieves both material prediction and generation capabilities through end-to-end optimization of a single diffusion model, without relying on additional pre-trained models, thereby exhibiting enhanced stability across various types of objects. Extensive experiments demonstrate that \ttt\ achieves superior performance in material reconstruction compared to existing methods.
CVOct 11, 2025
VividAnimator: An End-to-End Audio and Pose-driven Half-Body Human Animation FrameworkDonglin Huang, Yongyuan Li, Tianhang Liu et al.
Existing for audio- and pose-driven human animation methods often struggle with stiff head movements and blurry hands, primarily due to the weak correlation between audio and head movements and the structural complexity of hands. To address these issues, we propose VividAnimator, an end-to-end framework for generating high-quality, half-body human animations driven by audio and sparse hand pose conditions. Our framework introduces three key innovations. First, to overcome the instability and high cost of online codebook training, we pre-train a Hand Clarity Codebook (HCC) that encodes rich, high-fidelity hand texture priors, significantly mitigating hand degradation. Second, we design a Dual-Stream Audio-Aware Module (DSAA) to model lip synchronization and natural head pose dynamics separately while enabling interaction. Third, we introduce a Pose Calibration Trick (PCT) that refines and aligns pose conditions by relaxing rigid constraints, ensuring smooth and natural gesture transitions. Extensive experiments demonstrate that Vivid Animator achieves state-of-the-art performance, producing videos with superior hand detail, gesture realism, and identity consistency, validated by both quantitative metrics and qualitative evaluations.
CVSep 25, 2025
MotionFlow:Learning Implicit Motion Flow for Complex Camera Trajectory Control in Video GenerationGuojun Lei, Chi Wang, Yikai Wang et al.
Generating videos guided by camera trajectories poses significant challenges in achieving consistency and generalizability, particularly when both camera and object motions are present. Existing approaches often attempt to learn these motions separately, which may lead to confusion regarding the relative motion between the camera and the objects. To address this challenge, we propose a novel approach that integrates both camera and object motions by converting them into the motion of corresponding pixels. Utilizing a stable diffusion network, we effectively learn reference motion maps in relation to the specified camera trajectory. These maps, along with an extracted semantic object prior, are then fed into an image-to-video network to generate the desired video that can accurately follow the designated camera trajectory while maintaining consistent object motions. Extensive experiments verify that our model outperforms SOTA methods by a large margin.
CVSep 25, 2025
UniTransfer: Video Concept Transfer via Progressive Spatial and Timestep DecompositionGuojun Lei, Rong Zhang, Chi Wang et al.
We propose a novel architecture UniTransfer, which introduces both spatial and diffusion timestep decomposition in a progressive paradigm, achieving precise and controllable video concept transfer. Specifically, in terms of spatial decomposition, we decouple videos into three key components: the foreground subject, the background, and the motion flow. Building upon this decomposed formulation, we further introduce a dual-to-single-stream DiT-based architecture for supporting fine-grained control over different components in the videos. We also introduce a self-supervised pretraining strategy based on random masking to enhance the decomposed representation learning from large-scale unlabeled video data. Inspired by the Chain-of-Thought reasoning paradigm, we further revisit the denoising diffusion process and propose a Chain-of-Prompt (CoP) mechanism to achieve the timestep decomposition. We decompose the denoising process into three stages of different granularity and leverage large language models (LLMs) for stage-specific instructions to guide the generation progressively. We also curate an animal-centric video dataset called OpenAnimal to facilitate the advancement and benchmarking of research in video concept transfer. Extensive experiments demonstrate that our method achieves high-quality and controllable video concept transfer across diverse reference images and scenes, surpassing existing baselines in both visual fidelity and editability. Web Page: https://yu-shaonian.github.io/UniTransfer-Web/
CVSep 15, 2025
NeuroGaze-Distill: Brain-informed Distillation and Depression-Inspired Geometric Priors for Robust Facial Emotion RecognitionZilin Li, Weiwei Xu, Xuanqi Zhao et al.
Facial emotion recognition (FER) models trained only on pixels often fail to generalize across datasets because facial appearance is an indirect and biased proxy for underlying affect. We present NeuroGaze-Distill, a cross-modal distillation framework that transfers brain-informed priors into an image-only FER student via static Valence/Arousal (V/A) prototypes and a depression-inspired geometric prior (D-Geo). A teacher trained on EEG topographic maps from DREAMER (with MAHNOB-HCI as unlabeled support) produces a consolidated 5x5 V/A prototype grid that is frozen and reused; no EEG-face pairing and no non-visual signals at deployment are required. The student (ResNet-18/50) is trained on FERPlus with conventional CE/KD and two lightweight regularizers: (i) Proto-KD (cosine) aligns student features to the static prototypes; (ii) D-Geo softly shapes the embedding geometry in line with affective findings often reported in depression research (e.g., anhedonia-like contraction in high-valence regions). We evaluate both within-domain (FERPlus validation) and cross-dataset protocols (AffectNet-mini; optional CK+), reporting standard 8-way scores alongside present-only Macro-F1 and balanced accuracy to fairly handle label-set mismatch. Ablations attribute consistent gains to prototypes and D-Geo, and favor 5x5 over denser grids for stability. The method is simple, deployable, and improves robustness without architectural complexity.
CVAug 27, 2025
StableIntrinsic: Detail-preserving One-step Diffusion Model for Multi-view Material EstimationXiuchao Wu, Pengfei Zhu, Jiangjing Lyu et al.
Recovering material information from images has been extensively studied in computer graphics and vision. Recent works in material estimation leverage diffusion model showing promising results. However, these diffusion-based methods adopt a multi-step denoising strategy, which is time-consuming for each estimation. Such stochastic inference also conflicts with the deterministic material estimation task, leading to a high variance estimated results. In this paper, we introduce StableIntrinsic, a one-step diffusion model for multi-view material estimation that can produce high-quality material parameters with low variance. To address the overly-smoothing problem in one-step diffusion, StableIntrinsic applies losses in pixel space, with each loss designed based on the properties of the material. Additionally, StableIntrinsic introduces a Detail Injection Network (DIN) to eliminate the detail loss caused by VAE encoding, while further enhancing the sharpness of material prediction results. The experimental results indicate that our method surpasses the current state-of-the-art techniques by achieving a $9.9\%$ improvement in the Peak Signal-to-Noise Ratio (PSNR) of albedo, and by reducing the Mean Square Error (MSE) for metallic and roughness by $44.4\%$ and $60.0\%$, respectively.
CVJul 31, 2025
Enhanced Velocity Field Modeling for Gaussian Video ReconstructionZhenyang Li, Xiaoyang Bai, Tongchen Zhang et al.
High-fidelity 3D video reconstruction is essential for enabling real-time rendering of dynamic scenes with realistic motion in virtual and augmented reality (VR/AR). The deformation field paradigm of 3D Gaussian splatting has achieved near-photorealistic results in video reconstruction due to the great representation capability of deep deformation networks. However, in videos with complex motion and significant scale variations, deformation networks often overfit to irregular Gaussian trajectories, leading to suboptimal visual quality. Moreover, the gradient-based densification strategy designed for static scene reconstruction proves inadequate to address the absence of dynamic content. In light of these challenges, we propose a flow-empowered velocity field modeling scheme tailored for Gaussian video reconstruction, dubbed FlowGaussian-VR. It consists of two core components: a velocity field rendering (VFR) pipeline which enables optical flow-based optimization, and a flow-assisted adaptive densification (FAD) strategy that adjusts the number and size of Gaussians in dynamic regions. We validate our model's effectiveness on multi-view dynamic reconstruction and novel view synthesis with multiple real-world datasets containing challenging motion scenarios, demonstrating not only notable visual improvements (over 2.5 dB gain in PSNR) and less blurry artifacts in dynamic textures, but also regularized and trackable per-Gaussian trajectories.
CVMar 3, 2025
Fine-Grained Controllable Apparel Showcase Image Generation via Garment-Centric OutpaintingRong Zhang, Jingnan Wang, Zhiwen Zuo et al.
In this paper, we propose a novel garment-centric outpainting (GCO) framework based on the latent diffusion model (LDM) for fine-grained controllable apparel showcase image generation. The proposed framework aims at customizing a fashion model wearing a given garment via text prompts and facial images. Different from existing methods, our framework takes a garment image segmented from a dressed mannequin or a person as the input, eliminating the need for learning cloth deformation and ensuring faithful preservation of garment details. The proposed framework consists of two stages. In the first stage, we introduce a garment-adaptive pose prediction model that generates diverse poses given the garment. Then, in the next stage, we generate apparel showcase images, conditioned on the garment and the predicted poses, along with specified text prompts and facial images. Notably, a multi-scale appearance customization module (MS-ACM) is designed to allow both overall and fine-grained text-based control over the generated model's appearance. Moreover, we leverage a lightweight feature fusion operation without introducing any extra encoders or modules to integrate multiple conditions, which is more efficient. Extensive experiments validate the superior performance of our framework compared to state-of-the-art methods.
CVApr 15, 2024
Learning Human Motion from Monocular Videos via Cross-Modal Manifold AlignmentShuaiying Hou, Hongyu Tao, Junheng Fang et al.
Learning 3D human motion from 2D inputs is a fundamental task in the realms of computer vision and computer graphics. Many previous methods grapple with this inherently ambiguous task by introducing motion priors into the learning process. However, these approaches face difficulties in defining the complete configurations of such priors or training a robust model. In this paper, we present the Video-to-Motion Generator (VTM), which leverages motion priors through cross-modal latent feature space alignment between 3D human motion and 2D inputs, namely videos and 2D keypoints. To reduce the complexity of modeling motion priors, we model the motion data separately for the upper and lower body parts. Additionally, we align the motion data with a scale-invariant virtual skeleton to mitigate the interference of human skeleton variations to the motion priors. Evaluated on AIST++, the VTM showcases state-of-the-art performance in reconstructing 3D human motion from monocular videos. Notably, our VTM exhibits the capabilities for generalization to unseen view angles and in-the-wild videos.
CVMar 14, 2024
3D-SceneDreamer: Text-Driven 3D-Consistent Scene GenerationFrank Zhang, Yibo Zhang, Quan Zheng et al.
Text-driven 3D scene generation techniques have made rapid progress in recent years. Their success is mainly attributed to using existing generative models to iteratively perform image warping and inpainting to generate 3D scenes. However, these methods heavily rely on the outputs of existing models, leading to error accumulation in geometry and appearance that prevent the models from being used in various scenarios (e.g., outdoor and unreal scenarios). To address this limitation, we generatively refine the newly generated local views by querying and aggregating global 3D information, and then progressively generate the 3D scene. Specifically, we employ a tri-plane features-based NeRF as a unified representation of the 3D scene to constrain global 3D consistency, and propose a generative refinement network to synthesize new contents with higher quality by exploiting the natural image prior from 2D diffusion model as well as the global 3D information of the current scene. Our extensive experiments demonstrate that, in comparison to previous methods, our approach supports wide variety of scene generation and arbitrary camera trajectories with improved visual quality and 3D consistency.
CVDec 22, 2021
NICE-SLAM: Neural Implicit Scalable Encoding for SLAMZihan Zhu, Songyou Peng, Viktor Larsson et al.
Neural implicit representations have recently shown encouraging results in various domains, including promising progress in simultaneous localization and mapping (SLAM). Nevertheless, existing methods produce over-smoothed scene reconstructions and have difficulty scaling up to large scenes. These limitations are mainly due to their simple fully-connected network architecture that does not incorporate local information in the observations. In this paper, we present NICE-SLAM, a dense SLAM system that incorporates multi-level local information by introducing a hierarchical scene representation. Optimizing this representation with pre-trained geometric priors enables detailed reconstruction on large indoor scenes. Compared to recent neural implicit SLAM systems, our approach is more scalable, efficient, and robust. Experiments on five challenging datasets demonstrate competitive results of NICE-SLAM in both mapping and tracking quality. Project page: https://pengsongyou.github.io/nice-slam
CVDec 15, 2021
LookinGood^π: Real-time Person-independent Neural Re-rendering for High-quality Human Performance CaptureXiqi Yang, Kewei Yang, Kang Chen et al.
We propose LookinGood^π, a novel neural re-rendering approach that is aimed to (1) improve the rendering quality of the low-quality reconstructed results from human performance capture system in real-time; (2) improve the generalization ability of the neural rendering network on unseen people. Our key idea is to utilize the rendered image of reconstructed geometry as the guidance to assist the prediction of person-specific details from few reference images, thus enhancing the re-rendered result. In light of this, we design a two-branch network. A coarse branch is designed to fix some artifacts (i.e. holes, noise) and obtain a coarse version of the rendered input, while a detail branch is designed to predict "correct" details from the warped references. The guidance of the rendered image is realized by blending features from two branches effectively in the training of the detail branch, which improves both the warping accuracy and the details' fidelity. We demonstrate that our method outperforms state-of-the-art methods at producing high-fidelity images on unseen people.
CVDec 3, 2021
Geometry-aware Two-scale PIFu Representation for Human ReconstructionZheng Dong, Ke Xu, Ziheng Duan et al.
Although PIFu-based 3D human reconstruction methods are popular, the quality of recovered details is still unsatisfactory. In a sparse (e.g., 3 RGBD sensors) capture setting, the depth noise is typically amplified in the PIFu representation, resulting in flat facial surfaces and geometry-fallible bodies. In this paper, we propose a novel geometry-aware two-scale PIFu for 3D human reconstruction from sparse, noisy inputs. Our key idea is to exploit the complementary properties of depth denoising and 3D reconstruction, for learning a two-scale PIFu representation to reconstruct high-frequency facial details and consistent bodies separately. To this end, we first formulate depth denoising and 3D reconstruction as a multi-task learning problem. The depth denoising process enriches the local geometry information of the reconstruction features, while the reconstruction process enhances depth denoising with global topology information. We then propose to learn the two-scale PIFu representation using two MLPs based on the denoised depth and geometry-aware features. Extensive experiments demonstrate the effectiveness of our approach in reconstructing facial details and bodies of different poses and its superiority over state-of-the-art methods.
CVFeb 4, 2021
Active Boundary Loss for Semantic SegmentationChi Wang, Yunke Zhang, Miaomiao Cui et al.
This paper proposes a novel active boundary loss for semantic segmentation. It can progressively encourage the alignment between predicted boundaries and ground-truth boundaries during end-to-end training, which is not explicitly enforced in commonly used cross-entropy loss. Based on the predicted boundaries detected from the segmentation results using current network parameters, we formulate the boundary alignment problem as a differentiable direction vector prediction problem to guide the movement of predicted boundaries in each iteration. Our loss is model-agnostic and can be plugged in to the training of segmentation networks to improve the boundary details. Experimental results show that training with the active boundary loss can effectively improve the boundary F-score and mean Intersection-over-Union on challenging image and video object segmentation datasets.
CVNov 28, 2019
AutoRemover: Automatic Object Removal for Autonomous Driving VideosRong Zhang, Wei Li, Peng Wang et al.
Motivated by the need for photo-realistic simulation in autonomous driving, in this paper we present a video inpainting algorithm \emph{AutoRemover}, designed specifically for generating street-view videos without any moving objects. In our setup we have two challenges: the first is the shadow, shadows are usually unlabeled but tightly coupled with the moving objects. The second is the large ego-motion in the videos. To deal with shadows, we build up an autonomous driving shadow dataset and design a deep neural network to detect shadows automatically. To deal with large ego-motion, we take advantage of the multi-source data, in particular the 3D data, in autonomous driving. More specifically, the geometric relationship between frames is incorporated into an inpainting deep neural network to produce high-quality structurally consistent video output. Experiments show that our method outperforms other state-of-the-art (SOTA) object removal algorithms, reducing the RMSE by over $19\%$.
CVJan 23, 2019
AADS: Augmented Autonomous Driving Simulation using Data-driven AlgorithmsWei Li, Chengwei Pan, Rong Zhang et al.
Simulation systems have become an essential component in the development and validation of autonomous driving technologies. The prevailing state-of-the-art approach for simulation is to use game engines or high-fidelity computer graphics (CG) models to create driving scenarios. However, creating CG models and vehicle movements (e.g., the assets for simulation) remains a manual task that can be costly and time-consuming. In addition, the fidelity of CG images still lacks the richness and authenticity of real-world images and using these images for training leads to degraded performance. In this paper we present a novel approach to address these issues: Augmented Autonomous Driving Simulation (AADS). Our formulation augments real-world pictures with a simulated traffic flow to create photo-realistic simulation images and renderings. More specifically, we use LiDAR and cameras to scan street scenes. From the acquired trajectory data, we generate highly plausible traffic flows for cars and pedestrians and compose them into the background. The composite images can be re-synthesized with different viewpoints and sensor models. The resulting images are photo-realistic, fully annotated, and ready for end-to-end training and testing of autonomous driving systems from perception to planning. We explain our system design and validate our algorithms with a number of autonomous driving tasks from detection to segmentation and predictions. Compared to traditional approaches, our method offers unmatched scalability and realism. Scalability is particularly important for AD simulation and we believe the complexity and diversity of the real world cannot be realistically captured in a virtual environment. Our augmented approach combines the flexibility in a virtual environment (e.g., vehicle movements) with the richness of the real world to allow effective simulation of anywhere on earth.
MMMar 6, 2018
ART-UP: A Novel Method for Generating Scanning-robust Aesthetic QR codesMingliang Xu, Qingfeng Li, Jianwei Niu et al.
QR codes are usually scanned in different environments, so they must be robust to variations in illumination, scale, coverage, and camera angles. Aesthetic QR codes improve the visual quality, but subtle changes in their appearance may cause scanning failure. In this paper, a new method to generate scanning-robust aesthetic QR codes is proposed, which is based on a module-based scanning probability estimation model that can effectively balance the tradeoff between visual quality and scanning robustness. Our method locally adjusts the luminance of each module by estimating the probability of successful sampling. The approach adopts the hierarchical, coarse-to-fine strategy to enhance the visual quality of aesthetic QR codes, which sequentially generate the following three codes: a binary aesthetic QR code, a grayscale aesthetic QR code, and the final color aesthetic QR code. Our approach also can be used to create QR codes with different visual styles by adjusting some initialization parameters. User surveys and decoding experiments were adopted for evaluating our method compared with state-of-the-art algorithms, which indicates that the proposed approach has excellent performance in terms of both visual quality and scanning robustness.