Chun-Yi Wu

CV
h-index18
3papers
2citations
Novelty53%
AI Score43

3 Papers

3.3AIOct 22, 2025Code
MSC-Bench: A Rigorous Benchmark for Multi-Server Tool Orchestration

Jia-Kai Dong, I-Wei Huang, Chun-Tin Wu et al.

We introduce MSC-Bench, a large-scale benchmark for evaluating multi-hop, end-to-end tool orchestration by LLM agents in a hierarchical Model-Context Protocol (MCP) ecosystem. Existing benchmarks often evaluate tools in isolation, ignoring challenges such as functional overlap and cross-server orchestration, leading to overly optimistic assessments. MSC-Bench addresses these gaps by constructing ground truth through 'equal function sets', allowing objective metrics such as F1 score and reducing the dependency on LLM-as-a-judge evaluation. Organized as a five-level curriculum, it systematically tests agent capabilities from single-tool orchestration to complex cross-server planning, and robustness to out-of-scope requests. Experiments reveal that rigid hierarchies can hinder performance without co-designed strategies, and even state-of-the-art agents exhibit systemic weaknesses in robustness. MSC-Bench provides a diagnostic framework to expose these limitations and guide the development of more capable and efficient tool-using agents. The benchmark and resources are publicly available at https://github.com/snooow1029/MSC_Bench.

8.4CVMay 27, 2025Code
Plenodium: UnderWater 3D Scene Reconstruction with Plenoptic Medium Representation

Changguanng Wu, Jiangxin Dong, Chengjian Li et al.

We present Plenodium (plenoptic medium), an effective and efficient 3D representation framework capable of jointly modeling both objects and participating media. In contrast to existing medium representations that rely solely on view-dependent modeling, our novel plenoptic medium representation incorporates both directional and positional information through spherical harmonics encoding, enabling highly accurate underwater scene reconstruction. To address the initialization challenge in degraded underwater environments, we propose the pseudo-depth Gaussian complementation to augment COLMAP-derived point clouds with robust depth priors. In addition, a depth ranking regularized loss is developed to optimize the geometry of the scene and improve the ordinal consistency of the depth maps. Extensive experiments on real-world underwater datasets demonstrate that our method achieves significant improvements in 3D reconstruction. Furthermore, we conduct a simulated dataset with ground truth and the controllable scattering medium to demonstrate the restoration capability of our method in underwater scenarios. Our code and dataset are available at https://plenodium.github.io/.

3.6CVNov 1, 2025
4D Neural Voxel Splatting: Dynamic Scene Rendering with Voxelized Guassian Splatting

Chun-Tin Wu, Jun-Cheng Chen

Although 3D Gaussian Splatting (3D-GS) achieves efficient rendering for novel view synthesis, extending it to dynamic scenes still results in substantial memory overhead from replicating Gaussians across frames. To address this challenge, we propose 4D Neural Voxel Splatting (4D-NVS), which combines voxel-based representations with neural Gaussian splatting for efficient dynamic scene modeling. Instead of generating separate Gaussian sets per timestamp, our method employs a compact set of neural voxels with learned deformation fields to model temporal dynamics. The design greatly reduces memory consumption and accelerates training while preserving high image quality. We further introduce a novel view refinement stage that selectively improves challenging viewpoints through targeted optimization, maintaining global efficiency while enhancing rendering quality for difficult viewing angles. Experiments demonstrate that our method outperforms state-of-the-art approaches with significant memory reduction and faster training, enabling real-time rendering with superior visual fidelity.