CVDec 20, 2022
RangeAugment: Efficient Online Augmentation with Range LearningSachin Mehta, Saeid Naderiparizi, Fartash Faghri et al. · utoronto
State-of-the-art automatic augmentation methods (e.g., AutoAugment and RandAugment) for visual recognition tasks diversify training data using a large set of augmentation operations. The range of magnitudes of many augmentation operations (e.g., brightness and contrast) is continuous. Therefore, to make search computationally tractable, these methods use fixed and manually-defined magnitude ranges for each operation, which may lead to sub-optimal policies. To answer the open question on the importance of magnitude ranges for each augmentation operation, we introduce RangeAugment that allows us to efficiently learn the range of magnitudes for individual as well as composite augmentation operations. RangeAugment uses an auxiliary loss based on image similarity as a measure to control the range of magnitudes of augmentation operations. As a result, RangeAugment has a single scalar parameter for search, image similarity, which we simply optimize via linear search. RangeAugment integrates seamlessly with any model and learns model- and task-specific augmentation policies. With extensive experiments on the ImageNet dataset across different networks, we show that RangeAugment achieves competitive performance to state-of-the-art automatic augmentation methods with 4-5 times fewer augmentation operations. Experimental results on semantic segmentation, object detection, foundation models, and knowledge distillation further shows RangeAugment's effectiveness.
CVMay 23, 2022
Flexible Diffusion Modeling of Long VideosWilliam Harvey, Saeid Naderiparizi, Vaden Masrani et al.
We present a framework for video modeling based on denoising diffusion probabilistic models that produces long-duration video completions in a variety of realistic environments. We introduce a generative model that can at test-time sample any arbitrary subset of video frames conditioned on any other subset and present an architecture adapted for this purpose. Doing so allows us to efficiently compare and optimize a variety of schedules for the order in which frames in a long video are sampled and use selective sparse and long-range conditioning on previously sampled frames. We demonstrate improved video modeling over prior work on a number of datasets and sample temporally coherent videos over 25 minutes in length. We additionally release a new video modeling dataset and semantically meaningful metrics based on videos generated in the CARLA autonomous driving simulator.
LGJul 31, 2023
Don't be so negative! Score-based Generative Modeling with Oracle-assisted GuidanceSaeid Naderiparizi, Xiaoxuan Liang, Setareh Cohan et al.
Score-based diffusion models are a powerful class of generative models, widely utilized across diverse domains. Despite significant advancements in large-scale tasks such as text-to-image generation, their application to constrained domains has received considerably less attention. This work addresses model learning in a setting where, in addition to the training dataset, there further exists side-information in the form of an oracle that can label samples as being outside the support of the true data generating distribution. Specifically we develop a new denoising diffusion probabilistic modeling methodology, Gen-neG, that leverages this additional side-information. Gen-neG builds on classifier guidance in diffusion models to guide the generation process towards the positive support region indicated by the oracle. We empirically establish the utility of Gen-neG in applications including collision avoidance in self-driving simulators and safety-guarded human motion generation.
AIMay 7, 2024
TorchDriveEnv: A Reinforcement Learning Benchmark for Autonomous Driving with Reactive, Realistic, and Diverse Non-Playable CharactersJonathan Wilder Lavington, Ke Zhang, Vasileios Lioutas et al.
The training, testing, and deployment, of autonomous vehicles requires realistic and efficient simulators. Moreover, because of the high variability between different problems presented in different autonomous systems, these simulators need to be easy to use, and easy to modify. To address these problems we introduce TorchDriveSim and its benchmark extension TorchDriveEnv. TorchDriveEnv is a lightweight reinforcement learning benchmark programmed entirely in Python, which can be modified to test a number of different factors in learned vehicle behavior, including the effect of varying kinematic models, agent types, and traffic control patterns. Most importantly unlike many replay based simulation approaches, TorchDriveEnv is fully integrated with a state of the art behavioral simulation API. This allows users to train and evaluate driving models alongside data driven Non-Playable Characters (NPC) whose initializations and driving behavior are reactive, realistic, and diverse. We illustrate the efficiency and simplicity of TorchDriveEnv by evaluating common reinforcement learning baselines in both training and validation environments. Our experiments show that TorchDriveEnv is easy to use, but difficult to solve.
LGFeb 27, 2025
Constrained Generative Modeling with Manually Bridged Diffusion ModelsSaeid Naderiparizi, Xiaoxuan Liang, Berend Zwartsenberg et al.
In this paper we describe a novel framework for diffusion-based generative modeling on constrained spaces. In particular, we introduce manual bridges, a framework that expands the kinds of constraints that can be practically used to form so-called diffusion bridges. We develop a mechanism for combining multiple such constraints so that the resulting multiply-constrained model remains a manual bridge that respects all constraints. We also develop a mechanism for training a diffusion model that respects such multiple constraints while also adapting it to match a data distribution. We develop and extend theory demonstrating the mathematical validity of our mechanisms. Additionally, we demonstrate our mechanism in constrained generative modeling tasks, highlighting a particular high-value application in modeling trajectory initializations for path planning and control in autonomous vehicles.
LGFeb 12, 2024
Nearest Neighbour Score Estimators for Diffusion Generative ModelsMatthew Niedoba, Dylan Green, Saeid Naderiparizi et al.
Score function estimation is the cornerstone of both training and sampling from diffusion generative models. Despite this fact, the most commonly used estimators are either biased neural network approximations or high variance Monte Carlo estimators based on the conditional score. We introduce a novel nearest neighbour score function estimator which utilizes multiple samples from the training set to dramatically decrease estimator variance. We leverage our low variance estimator in two compelling applications. Training consistency models with our estimator, we report a significant increase in both convergence speed and sample quality. In diffusion models, we show that our estimator can replace a learned network for probability-flow ODE integration, opening promising new avenues of future research.
CVApr 30, 2024
Semantically Consistent Video Inpainting with Conditional Diffusion ModelsDylan Green, William Harvey, Saeid Naderiparizi et al.
Current state-of-the-art methods for video inpainting typically rely on optical flow or attention-based approaches to inpaint masked regions by propagating visual information across frames. While such approaches have led to significant progress on standard benchmarks, they struggle with tasks that require the synthesis of novel content that is not present in other frames. In this paper, we reframe video inpainting as a conditional generative modeling problem and present a framework for solving such problems with conditional video diffusion models. We introduce inpainting-specific sampling schemes which capture crucial long-range dependencies in the context, and devise a novel method for conditioning on the known pixels in incomplete frames. We highlight the advantages of using a generative approach for this task, showing that our method is capable of generating diverse, high-quality inpaintings and synthesizing new content that is spatially, temporally, and semantically consistent with the provided context.
CVJun 7, 2024
Lifelong Learning of Video Diffusion Models From a Single Video StreamJason Yoo, Yingchen He, Saeid Naderiparizi et al.
This work demonstrates that training autoregressive video diffusion models from a single video stream$\unicode{x2013}$resembling the experience of embodied agents$\unicode{x2013}$is not only possible, but can also be as effective as standard offline training given the same number of gradient steps. Our work further reveals that this main result can be achieved using experience replay methods that only retain a subset of the preceding video stream. To support training and evaluation in this setting, we introduce four new datasets for streaming lifelong generative video modeling: Lifelong Bouncing Balls, Lifelong 3D Maze, Lifelong Drive, and Lifelong PLAICraft, each consisting of one million consecutive frames from environments of increasing complexity.
CVFeb 24, 2021
Conditional Image Generation by Conditioning Variational Auto-EncodersWilliam Harvey, Saeid Naderiparizi, Frank Wood
We present a conditional variational auto-encoder (VAE) which, to avoid the substantial cost of training from scratch, uses an architecture and training objective capable of leveraging a foundation model in the form of a pretrained unconditional VAE. To train the conditional VAE, we only need to train an artifact to perform amortized inference over the unconditional VAE's latent variables given a conditioning input. We demonstrate our approach on tasks including image inpainting, for which it outperforms state-of-the-art GAN-based approaches at faithfully representing the inherent uncertainty. We conclude by describing a possible application of our inpainting model, in which it is used to perform Bayesian experimental design for the purpose of guiding a sensor.
LGOct 8, 2020
Uncertainty in Neural ProcessesSaeid Naderiparizi, Kenny Chiu, Benjamin Bloem-Reddy et al.
We explore the effects of architecture and training objective choice on amortized posterior predictive inference in probabilistic conditional generative models. We aim this work to be a counterpoint to a recent trend in the literature that stresses achieving good samples when the amount of conditioning data is large. We instead focus our attention on the case where the amount of conditioning data is small. We highlight specific architecture and objective choices that we find lead to qualitative and quantitative improvement to posterior inference in this low data regime. Specifically we explore the effects of choices of pooling operator and variational family on posterior quality in neural processes. Superior posterior predictive samples drawn from our novel neural process architectures are demonstrated via image completion/in-painting experiments.
PEMar 30, 2020
Planning as Inference in Epidemiological ModelsFrank Wood, Andrew Warrington, Saeid Naderiparizi et al.
In this work we demonstrate how to automate parts of the infectious disease-control policy-making process via performing inference in existing epidemiological models. The kind of inference tasks undertaken include computing the posterior distribution over controllable, via direct policy-making choices, simulation model parameters that give rise to acceptable disease progression outcomes. Among other things, we illustrate the use of a probabilistic programming language that automates inference in existing simulators. Neither the full capabilities of this tool for automating inference nor its utility for planning is widely disseminated at the current time. Timely gains in understanding about how such simulation-based models and inference automation tools applied in support of policymaking could lead to less economically damaging policy prescriptions, particularly during the current COVID-19 pandemic.
LGMar 28, 2020
Coping With Simulators That Don't Always ReturnAndrew Warrington, Saeid Naderiparizi, Frank Wood
Deterministic models are approximations of reality that are easy to interpret and often easier to build than stochastic alternatives. Unfortunately, as nature is capricious, observational data can never be fully explained by deterministic models in practice. Observation and process noise need to be added to adapt deterministic models to behave stochastically, such that they are capable of explaining and extrapolating from noisy data. We investigate and address computational inefficiencies that arise from adding process noise to deterministic simulators that fail to return for certain inputs; a property we describe as "brittle." We show how to train a conditional normalizing flow to propose perturbations such that the simulator succeeds with high probability, increasing computational efficiency.
LGOct 20, 2019
Amortized Rejection Sampling in Universal Probabilistic ProgrammingSaeid Naderiparizi, Adam Ścibior, Andreas Munk et al.
Naive approaches to amortized inference in probabilistic programs with unbounded loops can produce estimators with infinite variance. This is particularly true of importance sampling inference in programs that explicitly include rejection sampling as part of the user-programmed generative procedure. In this paper we develop a new and efficient amortized importance sampling estimator. We prove finite variance of our estimator and empirically demonstrate our method's correctness and efficiency compared to existing alternatives on generative programs containing rejection sampling loops and discuss how to implement our method in a generic probabilistic programming framework.
LGJul 8, 2019
Etalumis: Bringing Probabilistic Programming to Scientific Simulators at ScaleAtılım Güneş Baydin, Lei Shao, Wahid Bhimji et al.
Probabilistic programming languages (PPLs) are receiving widespread attention for performing Bayesian inference in complex generative models. However, applications to science remain limited because of the impracticability of rewriting complex scientific simulators in a PPL, the computational cost of inference, and the lack of scalable implementations. To address these, we present a novel PPL framework that couples directly to existing scientific simulators through a cross-platform probabilistic execution protocol and provides Markov chain Monte Carlo (MCMC) and deep-learning-based inference compilation (IC) engines for tractable inference. To guide IC inference, we perform distributed training of a dynamic 3DCNN--LSTM architecture with a PyTorch-MPI-based framework on 1,024 32-core CPU nodes of the Cori supercomputer with a global minibatch size of 128k: achieving a performance of 450 Tflop/s through enhancements to PyTorch. We demonstrate a Large Hadron Collider (LHC) use-case with the C++ Sherpa simulator and achieve the largest-scale posterior inference in a Turing-complete PPL.
LGJul 20, 2018
Efficient Probabilistic Inference in the Quest for Physics Beyond the Standard ModelAtılım Güneş Baydin, Lukas Heinrich, Wahid Bhimji et al.
We present a novel probabilistic programming framework that couples directly to existing large-scale simulators through a cross-platform probabilistic execution protocol, which allows general-purpose inference engines to record and control random number draws within simulators in a language-agnostic way. The execution of existing simulators as probabilistic programs enables highly interpretable posterior inference in the structured model defined by the simulator code base. We demonstrate the technique in particle physics, on a scientifically accurate simulation of the tau lepton decay, which is a key ingredient in establishing the properties of the Higgs boson. Inference efficiency is achieved via inference compilation where a deep recurrent neural network is trained to parameterize proposal distributions and control the stochastic simulator in a sequential importance sampling scheme, at a fraction of the computational cost of a Markov chain Monte Carlo baseline.