Sriram Yenamandra

CV
h-index48
8papers
451citations
Novelty46%
AI Score38

8 Papers

ROJun 20, 2023
HomeRobot: Open-Vocabulary Mobile Manipulation

Sriram Yenamandra, Arun Ramachandran, Karmesh Yadav et al. · cmu

HomeRobot (noun): An affordable compliant robot that navigates homes and manipulates a wide range of objects in order to complete everyday tasks. Open-Vocabulary Mobile Manipulation (OVMM) is the problem of picking any object in any unseen environment, and placing it in a commanded location. This is a foundational challenge for robots to be useful assistants in human environments, because it involves tackling sub-problems from across robotics: perception, language understanding, navigation, and manipulation are all essential to OVMM. In addition, integration of the solutions to these sub-problems poses its own substantial challenges. To drive research in this area, we introduce the HomeRobot OVMM benchmark, where an agent navigates household environments to grasp novel objects and place them on target receptacles. HomeRobot has two components: a simulation component, which uses a large and diverse curated object set in new, high-quality multi-room home environments; and a real-world component, providing a software stack for the low-cost Hello Robot Stretch to encourage replication of real-world experiments across labs. We implement both reinforcement learning and heuristic (model-based) baselines and show evidence of sim-to-real transfer. Our baselines achieve a 20% success rate in the real world; our experiments identify ways future research work improve performance. See videos on our website: https://ovmm.github.io/.

CVMay 22, 2022
Housekeep: Tidying Virtual Households using Commonsense Reasoning

Yash Kant, Arun Ramachandran, Sriram Yenamandra et al. · apple-ml, gatech

We introduce Housekeep, a benchmark to evaluate commonsense reasoning in the home for embodied AI. In Housekeep, an embodied agent must tidy a house by rearranging misplaced objects without explicit instructions specifying which objects need to be rearranged. Instead, the agent must learn from and is evaluated against human preferences of which objects belong where in a tidy house. Specifically, we collect a dataset of where humans typically place objects in tidy and untidy houses constituting 1799 objects, 268 object categories, 585 placements, and 105 rooms. Next, we propose a modular baseline approach for Housekeep that integrates planning, exploration, and navigation. It leverages a fine-tuned large language model (LLM) trained on an internet text corpus for effective planning. We show that our baseline agent generalizes to rearranging unseen objects in unknown environments. See our webpage for more details: https://yashkant.github.io/housekeep/

CVSep 29, 2023Code
FACTS: First Amplify Correlations and Then Slice to Discover Bias

Sriram Yenamandra, Pratik Ramesh, Viraj Prabhu et al.

Computer vision datasets frequently contain spurious correlations between task-relevant labels and (easy to learn) latent task-irrelevant attributes (e.g. context). Models trained on such datasets learn "shortcuts" and underperform on bias-conflicting slices of data where the correlation does not hold. In this work, we study the problem of identifying such slices to inform downstream bias mitigation strategies. We propose First Amplify Correlations and Then Slice to Discover Bias (FACTS), wherein we first amplify correlations to fit a simple bias-aligned hypothesis via strongly regularized empirical risk minimization. Next, we perform correlation-aware slicing via mixture modeling in bias-aligned feature space to discover underperforming data slices that capture distinct correlations. Despite its simplicity, our method considerably improves over prior work (by as much as 35% precision@10) in correlation bias identification across a range of diverse evaluation settings. Our code is available at: https://github.com/yvsriram/FACTS.

CVJun 16, 2022Code
Adapting Self-Supervised Vision Transformers by Probing Attention-Conditioned Masking Consistency

Viraj Prabhu, Sriram Yenamandra, Aaditya Singh et al.

Visual domain adaptation (DA) seeks to transfer trained models to unseen, unlabeled domains across distribution shift, but approaches typically focus on adapting convolutional neural network architectures initialized with supervised ImageNet representations. In this work, we shift focus to adapting modern architectures for object recognition -- the increasingly popular Vision Transformer (ViT) -- and modern pretraining based on self-supervised learning (SSL). Inspired by the design of recent SSL approaches based on learning from partial image inputs generated via masking or cropping -- either by learning to predict the missing pixels, or learning representational invariances to such augmentations -- we propose PACMAC, a simple two-stage adaptation algorithm for self-supervised ViTs. PACMAC first performs in-domain SSL on pooled source and target data to learn task-discriminative features, and then probes the model's predictive consistency across a set of partial target inputs generated via a novel attention-conditioned masking strategy, to identify reliable candidates for self-training. Our simple approach leads to consistent performance gains over competing methods that use ViTs and self-supervised initializations on standard object recognition benchmarks. Code available at https://github.com/virajprabhu/PACMAC

ROJul 9, 2024
Towards Open-World Mobile Manipulation in Homes: Lessons from the Neurips 2023 HomeRobot Open Vocabulary Mobile Manipulation Challenge

Sriram Yenamandra, Arun Ramachandran, Mukul Khanna et al. · cmu

In order to develop robots that can effectively serve as versatile and capable home assistants, it is crucial for them to reliably perceive and interact with a wide variety of objects across diverse environments. To this end, we proposed Open Vocabulary Mobile Manipulation as a key benchmark task for robotics: finding any object in a novel environment and placing it on any receptacle surface within that environment. We organized a NeurIPS 2023 competition featuring both simulation and real-world components to evaluate solutions to this task. Our baselines on the most challenging version of this task, using real perception in simulation, achieved only an 0.8% success rate; by the end of the competition, the best participants achieved an 10.8\% success rate, a 13x improvement. We observed that the most successful teams employed a variety of methods, yet two common threads emerged among the best solutions: enhancing error detection and recovery, and improving the integration of perception with decision-making processes. In this paper, we detail the results and methodologies used, both in simulation and real-world settings. We discuss the lessons learned and their implications for future research. Additionally, we compare performance in real and simulated environments, emphasizing the necessity for robust generalization to novel settings.

CVMay 30, 2023Code
LANCE: Stress-testing Visual Models by Generating Language-guided Counterfactual Images

Viraj Prabhu, Sriram Yenamandra, Prithvijit Chattopadhyay et al.

We propose an automated algorithm to stress-test a trained visual model by generating language-guided counterfactual test images (LANCE). Our method leverages recent progress in large language modeling and text-based image editing to augment an IID test set with a suite of diverse, realistic, and challenging test images without altering model weights. We benchmark the performance of a diverse set of pre-trained models on our generated data and observe significant and consistent performance drops. We further analyze model sensitivity across different types of edits, and demonstrate its applicability at surfacing previously unknown class-level model biases in ImageNet. Code is available at https://github.com/virajprabhu/lance.

AIApr 9, 2024
GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation

Mukul Khanna, Ram Ramrakhya, Gunjan Chhablani et al.

The Embodied AI community has made significant strides in visual navigation tasks, exploring targets from 3D coordinates, objects, language descriptions, and images. However, these navigation models often handle only a single input modality as the target. With the progress achieved so far, it is time to move towards universal navigation models capable of handling various goal types, enabling more effective user interaction with robots. To facilitate this goal, we propose GOAT-Bench, a benchmark for the universal navigation task referred to as GO to AnyThing (GOAT). In this task, the agent is directed to navigate to a sequence of targets specified by the category name, language description, or image in an open-vocabulary fashion. We benchmark monolithic RL and modular methods on the GOAT task, analyzing their performance across modalities, the role of explicit and implicit scene memories, their robustness to noise in goal specifications, and the impact of memory in lifelong scenarios.

CVFeb 27, 2025
From Thousands to Billions: 3D Visual Language Grounding via Render-Supervised Distillation from 2D VLMs

Ang Cao, Sergio Arnaud, Oleksandr Maksymets et al.

3D vision-language grounding faces a fundamental data bottleneck: while 2D models train on billions of images, 3D models have access to only thousands of labeled scenes--a six-order-of-magnitude gap that severely limits performance. We introduce $\textbf{LIFT-GS}$, a practical distillation technique that overcomes this limitation by using differentiable rendering to bridge 3D and 2D supervision. LIFT-GS predicts 3D Gaussian representations from point clouds and uses them to render predicted language-conditioned 3D masks into 2D views, enabling supervision from 2D foundation models (SAM, CLIP, LLaMA) without requiring any 3D annotations. This render-supervised formulation enables end-to-end training of complete encoder-decoder architectures and is inherently model-agnostic. LIFT-GS achieves state-of-the-art results with $25.7\%$ mAP on open-vocabulary instance segmentation (vs. $20.2\%$ prior SOTA) and consistent $10-30\%$ improvements on referential grounding tasks. Remarkably, pretraining effectively multiplies fine-tuning datasets by 2X, demonstrating strong scaling properties that suggest 3D VLG currently operates in a severely data-scarce regime. Project page: https://liftgs.github.io