3.9CVAug 30, 2023
Catalog Phrase Grounding (CPG): Grounding of Product Textual Attributes in Product Images for e-commerce Vision-Language ApplicationsWenyi Wu, Karim Bouyarmane, Ismail Tutar
We present Catalog Phrase Grounding (CPG), a model that can associate product textual data (title, brands) into corresponding regions of product images (isolated product region, brand logo region) for e-commerce vision-language applications. We use a state-of-the-art modulated multimodal transformer encoder-decoder architecture unifying object detection and phrase-grounding. We train the model in self-supervised fashion with 2.3 million image-text pairs synthesized from an e-commerce site. The self-supervision data is annotated with high-confidence pseudo-labels generated with a combination of teacher models: a pre-trained general domain phrase grounding model (e.g. MDETR) and a specialized logo detection model. This allows CPG, as a student model, to benefit from transfer knowledge from these base models combining general-domain knowledge and specialized knowledge. Beyond immediate catalog phrase grounding tasks, we can benefit from CPG representations by incorporating them as ML features into downstream catalog applications that require deep semantic understanding of products. Our experiments on product-brand matching, a challenging e-commerce application, show that incorporating CPG representations into the existing production ensemble system leads to on average 5% recall improvement across all countries globally (with the largest lift of 11% in a single country) at fixed 95% precision, outperforming other alternatives including a logo detection teacher model and ResNet50.
13.5CVMar 31
When Rubrics Fail: Error Enumeration as Reward in Reference-Free RL Post-Training for Virtual Try-OnWisdom Ikezogwo, Mehmet Saygin Seyfioglu, Ranjay Krishna et al.
Reinforcement learning with verifiable rewards (RLVR) and Rubrics as Rewards (RaR) have driven strong gains in domains with clear correctness signals and even in subjective domains by synthesizing evaluation criteria from ideal reference answers. But many real-world tasks admit multiple valid outputs and lack the single ideal answer that rubric generation depends on. We identify this reference-free setting as a gap in current post-training methods and propose Implicit Error Counting (IEC) to fill it. Instead of checking what a response gets right against a rubric, IEC enumerates what it gets wrong, applying severity-weighted scores across task-relevant axes and converting them into calibrated per-aspect rewards. We show that naïve explicit enumeration is too noisy for stable optimization, and that two design choices: implicit score emission and group calibration are necessary to make error counting a reliable reward. As a case study, we validate IEC on virtual try-on (VTO), a domain that is simultaneously too constrained for holistic scoring and too permissive for rubric-based evaluation: subtle garment errors are unacceptable, yet many output variations are correct. We introduce Cascaded Error Counting (CEC) as an evaluation metric, which tracks human preferences well (60% top-1 vs. 30% others), and curate Mismatch-DressCode (MDressBench), a benchmark with maximal attribute mismatch to stress-test reward designs. On MDressBench, IEC outperforms RaR across all metrics (CEC: 5.31 vs. 5.60 on flat references; 5.20 vs. 5.53 on non-flat). On VITON-HD and DressCode, IEC matches or surpasses six baselines on 6 of 8 perceptual metrics. These results suggest that when ideal answers are unavailable, counting errors provide a stronger signal than constructing rubrics.
11.8CVSep 24, 2025
InstructVTON: Optimal Auto-Masking and Natural-Language-Guided Interactive Style Control for Inpainting-Based Virtual Try-OnJulien Han, Shuwen Qiu, Qi Li et al.
We present InstructVTON, an instruction-following interactive virtual try-on system that allows fine-grained and complex styling control of the resulting generation, guided by natural language, on single or multiple garments. A computationally efficient and scalable formulation of virtual try-on formulates the problem as an image-guided or image-conditioned inpainting task. These inpainting-based virtual try-on models commonly use a binary mask to control the generation layout. Producing a mask that yields desirable result is difficult, requires background knowledge, might be model dependent, and in some cases impossible with the masking-based approach (e.g. trying on a long-sleeve shirt with "sleeves rolled up" styling on a person wearing long-sleeve shirt with sleeves down, where the mask will necessarily cover the entire sleeve). InstructVTON leverages Vision Language Models (VLMs) and image segmentation models for automated binary mask generation. These masks are generated based on user-provided images and free-text style instructions. InstructVTON simplifies the end-user experience by removing the necessity of a precisely drawn mask, and by automating execution of multiple rounds of image generation for try-on scenarios that cannot be achieved with masking-based virtual try-on models alone. We show that InstructVTON is interoperable with existing virtual try-on models to achieve state-of-the-art results with styling control.
5.9SENov 28, 2024
Structured Object Language Modeling (SoLM): Native Structured Objects Generation Conforming to Complex Schemas with Self-Supervised DenoisingAmir Tavanaei, Kee Kiat Koo, Hayreddin Ceker et al.
In this paper, we study the problem of generating structured objects that conform to a complex schema, with intricate dependencies between the different components (facets) of the object. The facets of the object (attributes, fields, columns, properties) can be a mix of short, structured, type-constrained facts, or long natural-language descriptions. The object has to be self-consistent between the different facets in the redundant information it carries (relative consistency), while being grounded with respect to world knowledge (absolute consistency). We frame the problem as a Language Modeling problem (Structured Object Language Modeling) and train an LLM to perform the task natively, without requiring instructions or prompt-engineering. We propose a self-supervised denoising method to train the model from an existing dataset of such objects. The input query can be the existing object itself, in which case the model acts as a regenerator, completing, correcting, normalizing the input, or any unstructured blurb to be structured. We show that the self-supervised denoising training provides a strong baseline, and that additional supervised fine-tuning with small amount of human demonstrations leads to further improvement. Experimental results show that the proposed method matches or outperforms prompt-engineered general-purpose state-of-the-art LLMs (Claude 3, Mixtral-8x7B), while being order-of-magnitude more cost-efficient.
1.2GRFeb 4
Style-Instructed Mask-Free Virtual Try OnMengqi Zhang, Qi Li, Mehmet Saygin Seyfioglu et al.
Virtual Try-On is a promising research area with broad applications in e-commerce and everyday life, enabling users to visualize garments on themselves or others before purchase. Most existing methods depend on predefined or user-specified masks to guide garment placement, but their performance is highly sensitive to mask quality, often causing misalignment or artifacts, and introduces redundant steps for users. To overcome these limitations, we propose a mask-free virtual try-on framework that requires only minimal modifications to the underlying architecture while remaining compatible with common diffusion-based pipelines. To address the increased ambiguity in the absence of masks, we integrate an attention-based guidance mechanism that explicitly directs the model to focus on the target garment region and improves correspondence between the garment and the person. Additionally, we incorporate instruction prompts, allowing users to flexibly control garment categories and wearing styles, addressing the underutilization of prompts in prior work and improving interaction flexibility. Both qualitative and quantitative evaluations across multiple datasets demonstrate that our approach consistently outperforms existing methods, producing more accurate, robust, and user-friendly try-on results.
9.4LGFeb 22, 2025
C2-DPO: Constrained Controlled Direct Preference OptimizationKavosh Asadi, Julien Han, Idan Pipano et al.
Direct preference optimization (\texttt{DPO}) has emerged as a promising approach for solving the alignment problem in AI. In this paper, we make two counter-intuitive observations about \texttt{DPO}. First, we show that \texttt{DPO} loss could be derived by starting from an alternative optimization problem that only defines the KL guardrail on in-sample responses, unlike the original RLHF problem where guardrails are defined on the entire distribution. Second, we prove a surprising property of this alternative optimization problem, namely that under its optimal policy, both preferred and rejected responses tend to decrease in probability, a phenomenon typically displayed by DPO in practice. To control this behavior, we propose a set of constraints designed to limit the displacement of probability mass between the preferred and rejected responses in the reference and target policies. The resulting algorithm, which we call Constrained Controlled DPO (\texttt{C2-DPO}), has a meaningful RLHF interpretation. By hedging against the displacement, \texttt{C2-DPO} provides practical improvements over vanilla \texttt{DPO} when aligning several language models using standard preference datasets.
4.1LGJan 1, 2025
Adjoint sharding for very long context training of state space modelsXingzi Xu, Amir Tavanaei, Kavosh Asadi et al.
Despite very fast progress, efficiently training large language models (LLMs) in very long contexts remains challenging. Existing methods fall back to training LLMs with short contexts (a maximum of a few thousands tokens in training) and use inference time techniques when evaluating on long contexts (above 1M tokens context window at inference). As opposed to long-context-inference, training on very long context input prompts is quickly limited by GPU memory availability and by the prohibitively long training times it requires on state-of-the-art hardware. Meanwhile, many real-life applications require not only inference but also training/fine-tuning with long context on specific tasks. Such applications include, for example, augmenting the context with various sources of raw reference information for fact extraction, fact summarization, or fact reconciliation tasks. We propose adjoint sharding, a novel technique that comprises sharding gradient calculation during training to reduce memory requirements by orders of magnitude, making training on very long context computationally tractable. Adjoint sharding is based on the adjoint method and computes equivalent gradients to backpropagation. We also propose truncated adjoint sharding to speed up the algorithm while maintaining performance. We provide a distributed version, and a paralleled version of adjoint sharding to further speed up training. Empirical results show the proposed adjoint sharding algorithm reduces memory usage by up to 3X with a 1.27B parameter large language model on 1M context length training. This allows to increase the maximum context length during training or fine-tuning of a 1.27B parameter model from 35K tokens to above 100K tokens on a training infrastructure composed of five AWS P4 instances.
7.6CVJun 5, 2024
Enhancing Multimodal Large Language Models with Multi-instance Visual Prompt Generator for Visual Representation EnrichmentWenliang Zhong, Wenyi Wu, Qi Li et al.
Multimodal Large Language Models (MLLMs) have achieved SOTA performance in various visual language tasks by fusing the visual representations with LLMs leveraging some visual adapters. In this paper, we first establish that adapters using query-based Transformers such as Q-former is a simplified Multi-instance Learning method without considering instance heterogeneity/correlation. We then propose a general component termed Multi-instance Visual Prompt Generator (MIVPG) to incorporate enriched visual representations into LLMs by taking advantage of instance correlation between images or patches for the same sample. Quantatitive evaluation on three public vision-language (VL) datasets from different scenarios shows that the proposed MIVPG improves Q-former in main VL tasks.
12.8CVJan 24, 2024
Diffuse to Choose: Enriching Image Conditioned Inpainting in Latent Diffusion Models for Virtual Try-AllMehmet Saygin Seyfioglu, Karim Bouyarmane, Suren Kumar et al.
As online shopping is growing, the ability for buyers to virtually visualize products in their settings-a phenomenon we define as "Virtual Try-All"-has become crucial. Recent diffusion models inherently contain a world model, rendering them suitable for this task within an inpainting context. However, traditional image-conditioned diffusion models often fail to capture the fine-grained details of products. In contrast, personalization-driven models such as DreamPaint are good at preserving the item's details but they are not optimized for real-time applications. We present "Diffuse to Choose," a novel diffusion-based image-conditioned inpainting model that efficiently balances fast inference with the retention of high-fidelity details in a given reference item while ensuring accurate semantic manipulations in the given scene content. Our approach is based on incorporating fine-grained features from the reference image directly into the latent feature maps of the main diffusion model, alongside with a perceptual loss to further preserve the reference item's details. We conduct extensive testing on both in-house and publicly available datasets, and show that Diffuse to Choose is superior to existing zero-shot diffusion inpainting methods as well as few-shot diffusion personalization algorithms like DreamPaint.
7.6CVMay 2, 2023
DreamPaint: Few-Shot Inpainting of E-Commerce Items for Virtual Try-On without 3D ModelingMehmet Saygin Seyfioglu, Karim Bouyarmane, Suren Kumar et al.
We introduce DreamPaint, a framework to intelligently inpaint any e-commerce product on any user-provided context image. The context image can be, for example, the user's own image for virtual try-on of clothes from the e-commerce catalog on themselves, the user's room image for virtual try-on of a piece of furniture from the e-commerce catalog in their room, etc. As opposed to previous augmented-reality (AR)-based virtual try-on methods, DreamPaint does not use, nor does it require, 3D modeling of neither the e-commerce product nor the user context. Instead, it directly uses 2D images of the product as available in product catalog database, and a 2D picture of the context, for example taken from the user's phone camera. The method relies on few-shot fine tuning a pre-trained diffusion model with the masked latents (e.g., Masked DreamBooth) of the catalog images per item, whose weights are then loaded on a pre-trained inpainting module that is capable of preserving the characteristics of the context image. DreamPaint allows to preserve both the product image and the context (environment/user) image without requiring text guidance to describe the missing part (product/context). DreamPaint also allows to intelligently infer the best 3D angle of the product to place at the desired location on the user context, even if that angle was previously unseen in the product's reference 2D images. We compare our results against both text-guided and image-guided inpainting modules and show that DreamPaint yields superior performance in both subjective human study and quantitative metrics.