Antoine Aspeel

LG
h-index4
3papers
5citations
Novelty55%
AI Score46

3 Papers

5.5OCMay 11
Exploiting Over-Approximation Errors as Preview Information for Nonlinear Control

Antoine Aspeel, Antoine Girard, Thiago Alves Lima

We study the control of nonlinear constrained systems via over-approximations. Our key observation is that the over-approximation error, rather than being an unknown disturbance, can be exploited as input-dependent preview information. This leads to the notion of informed policies, which depend on both the state and the error. We formulate the concretization problem -- recovering a valid input for the true system from a preview-based policy -- as a fixed-point equation. Existence of solutions follows from the Brouwer fixed-point theorem, while efficient computation is enabled through closed-form, linear, or convex programs for input-affine systems, and through an iterative method based on the Banach fixed-point theorem for nonlinear systems.

11.4LGFeb 6, 2025
Learning Reward Machines from Partially Observed Policies

Mohamad Louai Shehab, Antoine Aspeel, Necmiye Ozay

Inverse reinforcement learning is the problem of inferring a reward function from an optimal policy or demonstrations by an expert. In this work, it is assumed that the reward is expressed as a reward machine whose transitions depend on atomic propositions associated with the state of a Markov Decision Process (MDP). Our goal is to identify the true reward machine using finite information. To this end, we first introduce the notion of a prefix tree policy which associates a distribution of actions to each state of the MDP and each attainable finite sequence of atomic propositions. Then, we characterize an equivalence class of reward machines that can be identified given the prefix tree policy. Finally, we propose a SAT-based algorithm that uses information extracted from the prefix tree policy to solve for a reward machine. It is proved that if the prefix tree policy is known up to a sufficient (but finite) depth, our algorithm recovers the exact reward machine up to the equivalence class. This sufficient depth is derived as a function of the number of MDP states and (an upper bound on) the number of states of the reward machine. These results are further extended to the case where we only have access to demonstrations from an optimal policy. Several examples, including discrete grid and block worlds, a continuous state-space robotic arm, and real data from experiments with mice, are used to demonstrate the effectiveness and generality of the approach.

2.0LGNov 20, 2017Code
Positive semi-definite embedding for dimensionality reduction and out-of-sample extensions

Michaël Fanuel, Antoine Aspeel, Jean-Charles Delvenne et al.

In machine learning or statistics, it is often desirable to reduce the dimensionality of a sample of data points in a high dimensional space $\mathbb{R}^d$. This paper introduces a dimensionality reduction method where the embedding coordinates are the eigenvectors of a positive semi-definite kernel obtained as the solution of an infinite dimensional analogue of a semi-definite program. This embedding is adaptive and non-linear. We discuss this problem both with weak and strong smoothness assumptions about the learned kernel. A main feature of our approach is the existence of an out-of-sample extension formula of the embedding coordinates in both cases. This extrapolation formula yields an extension of the kernel matrix to a data-dependent Mercer kernel function. Our empirical results indicate that this embedding method is more robust with respect to the influence of outliers, compared with a spectral embedding method.