Florian Henkel

LG
h-index6
8papers
85citations
Novelty51%
AI Score43

8 Papers

10.9SDJan 17, 2024
On the Effect of Data-Augmentation on Local Embedding Properties in the Contrastive Learning of Music Audio Representations

Matthew C. McCallum, Matthew E. P. Davies, Florian Henkel et al.

Audio embeddings are crucial tools in understanding large catalogs of music. Typically embeddings are evaluated on the basis of the performance they provide in a wide range of downstream tasks, however few studies have investigated the local properties of the embedding spaces themselves which are important in nearest neighbor algorithms, commonly used in music search and recommendation. In this work we show that when learning audio representations on music datasets via contrastive learning, musical properties that are typically homogeneous within a track (e.g., key and tempo) are reflected in the locality of neighborhoods in the resulting embedding space. By applying appropriate data augmentation strategies, localisation of such properties can not only be reduced but the localisation of other attributes is increased. For example, locality of features such as pitch and tempo that are less relevant to non-expert listeners, may be mitigated while improving the locality of more salient features such as genre and mood, achieving state-of-the-art performance in nearest neighbor retrieval accuracy. Similarly, we show that the optimal selection of data augmentation strategies for contrastive learning of music audio embeddings is dependent on the downstream task, highlighting this as an important embedding design decision.

8.3SDJan 17, 2024
Similar but Faster: Manipulation of Tempo in Music Audio Embeddings for Tempo Prediction and Search

Matthew C. McCallum, Florian Henkel, Jaehun Kim et al.

Audio embeddings enable large scale comparisons of the similarity of audio files for applications such as search and recommendation. Due to the subjectivity of audio similarity, it can be desirable to design systems that answer not only whether audio is similar, but similar in what way (e.g., wrt. tempo, mood or genre). Previous works have proposed disentangled embedding spaces where subspaces representing specific, yet possibly correlated, attributes can be weighted to emphasize those attributes in downstream tasks. However, no research has been conducted into the independence of these subspaces, nor their manipulation, in order to retrieve tracks that are similar but different in a specific way. Here, we explore the manipulation of tempo in embedding spaces as a case-study towards this goal. We propose tempo translation functions that allow for efficient manipulation of tempo within a pre-existing embedding space whilst maintaining other properties such as genre. As this translation is specific to tempo it enables retrieval of tracks that are similar but have specifically different tempi. We show that such a function can be used as an efficient data augmentation strategy for both training of downstream tempo predictors, and improved nearest neighbor retrieval of properties largely independent of tempo.

11.8IRJul 24, 2025
Semantic IDs for Music Recommendation

M. Jeffrey Mei, Florian Henkel, Samuel E. Sandberg et al.

Training recommender systems for next-item recommendation often requires unique embeddings to be learned for each item, which may take up most of the trainable parameters for a model. Shared embeddings, such as using content information, can reduce the number of distinct embeddings to be stored in memory. This allows for a more lightweight model; correspondingly, model complexity can be increased due to having fewer embeddings to store in memory. We show the benefit of using shared content-based features ('semantic IDs') in improving recommendation accuracy and diversity, while reducing model size, for two music recommendation datasets, including an online A/B test on a music streaming service.

2.3SDNov 12, 2021Code
Fully Automatic Page Turning on Real Scores

Florian Henkel, Stephanie Schwaiger, Gerhard Widmer

We present a prototype of an automatic page turning system that works directly on real scores, i.e., sheet images, without any symbolic representation. Our system is based on a multi-modal neural network architecture that observes a complete sheet image page as input, listens to an incoming musical performance, and predicts the corresponding position in the image. Using the position estimation of our system, we use a simple heuristic to trigger a page turning event once a certain location within the sheet image is reached. As a proof of concept we further combine our system with an actual machine that will physically turn the page on command.

7.2LGNov 5, 2020Code
Low-Complexity Models for Acoustic Scene Classification Based on Receptive Field Regularization and Frequency Damping

Khaled Koutini, Florian Henkel, Hamid Eghbal-zadeh et al.

Deep Neural Networks are known to be very demanding in terms of computing and memory requirements. Due to the ever increasing use of embedded systems and mobile devices with a limited resource budget, designing low-complexity models without sacrificing too much of their predictive performance gained great importance. In this work, we investigate and compare several well-known methods to reduce the number of parameters in neural networks. We further put these into the context of a recent study on the effect of the Receptive Field (RF) on a model's performance, and empirically show that we can achieve high-performing low-complexity models by applying specific restrictions on the RFs, in combination with parameter reduction methods. Additionally, we propose a filter-damping technique for regularizing the RF of models, without altering their architecture and changing their parameter counts. We will show that incorporating this technique improves the performance in various low-complexity settings such as pruning and decomposed convolution. Using our proposed filter damping, we achieved the 1st rank at the DCASE-2020 Challenge in the task of Low-Complexity Acoustic Scene Classification.

4.2LGJul 21, 2020Code
Learning to Read and Follow Music in Complete Score Sheet Images

Florian Henkel, Rainer Kelz, Gerhard Widmer

This paper addresses the task of score following in sheet music given as unprocessed images. While existing work either relies on OMR software to obtain a computer-readable score representation, or crucially relies on prepared sheet image excerpts, we propose the first system that directly performs score following in full-page, completely unprocessed sheet images. Based on incoming audio and a given image of the score, our system directly predicts the most likely position within the page that matches the audio, outperforming current state-of-the-art image-based score followers in terms of alignment precision. We also compare our method to an OMR-based approach and empirically show that it can be a viable alternative to such a system.

3.4LGOct 16, 2019Code
Audio-Conditioned U-Net for Position Estimation in Full Sheet Images

Florian Henkel, Rainer Kelz, Gerhard Widmer

The goal of score following is to track a musical performance, usually in the form of audio, in a corresponding score representation. Established methods mainly rely on computer-readable scores in the form of MIDI or MusicXML and achieve robust and reliable tracking results. Recently, multimodal deep learning methods have been used to follow along musical performances in raw sheet images. Among the current limits of these systems is that they require a non trivial amount of preprocessing steps that unravel the raw sheet image into a single long system of staves. The current work is an attempt at removing this particular limitation. We propose an architecture capable of estimating matching score positions directly within entire unprocessed sheet images. We argue that this is a necessary first step towards a fully integrated score following system that does not rely on any preprocessing steps such as optical music recognition.

14.8AIJul 17, 2018Code
Learning to Listen, Read, and Follow: Score Following as a Reinforcement Learning Game

Matthias Dorfer, Florian Henkel, Gerhard Widmer

Score following is the process of tracking a musical performance (audio) with respect to a known symbolic representation (a score). We start this paper by formulating score following as a multimodal Markov Decision Process, the mathematical foundation for sequential decision making. Given this formal definition, we address the score following task with state-of-the-art deep reinforcement learning (RL) algorithms such as synchronous advantage actor critic (A2C). In particular, we design multimodal RL agents that simultaneously learn to listen to music, read the scores from images of sheet music, and follow the audio along in the sheet, in an end-to-end fashion. All this behavior is learned entirely from scratch, based on a weak and potentially delayed reward signal that indicates to the agent how close it is to the correct position in the score. Besides discussing the theoretical advantages of this learning paradigm, we show in experiments that it is in fact superior compared to previously proposed methods for score following in raw sheet music images.