10.3MAOct 13, 2022
Towards Multi-Agent Reinforcement Learning driven Over-The-Counter Market SimulationsNelson Vadori, Leo Ardon, Sumitra Ganesh et al.
We study a game between liquidity provider and liquidity taker agents interacting in an over-the-counter market, for which the typical example is foreign exchange. We show how a suitable design of parameterized families of reward functions coupled with shared policy learning constitutes an efficient solution to this problem. By playing against each other, our deep-reinforcement-learning-driven agents learn emergent behaviors relative to a wide spectrum of objectives encompassing profit-and-loss, optimal execution and market share. In particular, we find that liquidity providers naturally learn to balance hedging and skewing, where skewing refers to setting their buy and sell prices asymmetrically as a function of their inventory. We further introduce a novel RL-based calibration algorithm which we found performed well at imposing constraints on the game equilibrium. On the theoretical side, we are able to show convergence rates for our multi-agent policy gradient algorithm under a transitivity assumption, closely related to generalized ordinal potential games.
0.6CLFeb 23Code
No One Size Fits All: QueryBandits for Hallucination MitigationNicole Cho, William Watson, Alec Koppel et al.
Advanced reasoning capabilities in Large Language Models (LLMs) have led to more frequent hallucinations; yet most mitigation work focuses on open-source models for post-hoc detection and parameter editing. The dearth of studies focusing on hallucinations in closed-source models is especially concerning, as they constitute the vast majority of models in institutional deployments. We introduce QueryBandits, a model-agnostic contextual bandit framework that adaptively learns online to select the optimal query-rewrite strategy by leveraging an empirically validated and calibrated reward function. Across 16 QA scenarios, our top QueryBandit (Thompson Sampling) achieves an 87.5% win rate over a No-Rewrite baseline and outperforms zero-shot static policies (e.g., Paraphrase or Expand) by 42.6% and 60.3%, respectively. Moreover, all contextual bandits outperform vanilla bandits across all datasets, with higher feature variance coinciding with greater variance in arm selection. This substantiates our finding that there is no single rewrite policy optimal for all queries. We also discover that certain static policies incur higher cumulative regret than No-Rewrite, indicating that an inflexible query-rewriting policy can worsen hallucinations. Thus, learning an online policy over semantic features with QueryBandits can shift model behavior purely through forward-pass mechanisms, enabling its use with closed-source models and bypassing the need for retraining or gradient-based adaptation.
5.3LGJan 10, 2023
Sequential Fair Resource Allocation under a Markov Decision Process FrameworkParisa Hassanzadeh, Eleonora Kreacic, Sihan Zeng et al.
We study the sequential decision-making problem of allocating a limited resource to agents that reveal their stochastic demands on arrival over a finite horizon. Our goal is to design fair allocation algorithms that exhaust the available resource budget. This is challenging in sequential settings where information on future demands is not available at the time of decision-making. We formulate the problem as a discrete time Markov decision process (MDP). We propose a new algorithm, SAFFE, that makes fair allocations with respect to the entire demands revealed over the horizon by accounting for expected future demands at each arrival time. The algorithm introduces regularization which enables the prioritization of current revealed demands over future potential demands depending on the uncertainty in agents' future demands. Using the MDP formulation, we show that SAFFE optimizes allocations based on an upper bound on the Nash Social Welfare fairness objective, and we bound its gap to optimality with the use of concentration bounds on total future demands. Using synthetic and real data, we compare the performance of SAFFE against existing approaches and a reinforcement learning policy trained on the MDP. We show that SAFFE leads to more fair and efficient allocations and achieves close-to-optimal performance in settings with dense arrivals.
19.9CLMar 27, 2025Code
Collab: Controlled Decoding using Mixture of Agents for LLM AlignmentSouradip Chakraborty, Sujay Bhatt, Udari Madhushani Sehwag et al.
Alignment of Large Language models (LLMs) is crucial for safe and trustworthy deployment in applications. Reinforcement learning from human feedback (RLHF) has emerged as an effective technique to align LLMs to human preferences and broader utilities, but it requires updating billions of model parameters, which is computationally expensive. Controlled Decoding, by contrast, provides a mechanism for aligning a model at inference time without retraining. However, single-agent decoding approaches often struggle to adapt to diverse tasks due to the complexity and variability inherent in these tasks. To strengthen the test-time performance w.r.t the target task, we propose a mixture of agent-based decoding strategies leveraging the existing off-the-shelf aligned LLM policies. Treating each prior policy as an agent in the spirit of mixture of agent collaboration, we develop a decoding method that allows for inference-time alignment through a token-level selection strategy among multiple agents. For each token, the most suitable LLM is dynamically chosen from a pool of models based on a long-term utility metric. This policy-switching mechanism ensures optimal model selection at each step, enabling efficient collaboration and alignment among LLMs during decoding. Theoretical analysis of our proposed algorithm establishes optimal performance with respect to the target task represented via a target reward for the given off-the-shelf models. We conduct comprehensive empirical evaluations with open-source aligned models on diverse tasks and preferences, which demonstrates the merits of this approach over single-agent decoding baselines. Notably, Collab surpasses the current SoTA decoding strategy, achieving an improvement of up to 1.56x in average reward and 71.89% in GPT-4 based win-tie rate.
4.3GTNov 18, 2023
Learning Payment-Free Resource Allocation MechanismsSihan Zeng, Sujay Bhatt, Eleonora Kreacic et al.
We consider the design of mechanisms that allocate limited resources among self-interested agents using neural networks. Unlike the recent works that leverage machine learning for revenue maximization in auctions, we consider welfare maximization as the key objective in the payment-free setting. Without payment exchange, it is unclear how we can align agents' incentives to achieve the desired objectives of truthfulness and social welfare simultaneously, without resorting to approximations. Our work makes novel contributions by designing an approximate mechanism that desirably trade-off social welfare with truthfulness. Specifically, (i) we contribute a new end-to-end neural network architecture, ExS-Net, that accommodates the idea of "money-burning" for mechanism design without payments; (ii)~we provide a generalization bound that guarantees the mechanism performance when trained under finite samples; and (iii) we provide an experimental demonstration of the merits of the proposed mechanism.
Approximate Equivariance in Reinforcement LearningJung Yeon Park, Sujay Bhatt, Sihan Zeng et al.
Equivariant neural networks have shown great success in reinforcement learning, improving sample efficiency and generalization when there is symmetry in the task. However, in many problems, only approximate symmetry is present, which makes imposing exact symmetry inappropriate. Recently, approximately equivariant networks have been proposed for supervised classification and modeling physical systems. In this work, we develop approximately equivariant algorithms in reinforcement learning (RL). We define approximately equivariant MDPs and theoretically characterize the effect of approximate equivariance on the optimal $Q$ function. We propose novel RL architectures using relaxed group and steerable convolutions and experiment on several continuous control domains and stock trading with real financial data. Our results demonstrate that the approximately equivariant network performs on par with exactly equivariant networks when exact symmetries are present, and outperforms them when the domains exhibit approximate symmetry. As an added byproduct of these techniques, we observe increased robustness to noise at test time. Our code is available at https://github.com/jypark0/approx_equiv_rl.
10.4LGSep 17, 2024
Partially Observable Contextual Bandits with Linear PayoffsSihan Zeng, Sujay Bhatt, Alec Koppel et al.
The standard contextual bandit framework assumes fully observable and actionable contexts. In this work, we consider a new bandit setting with partially observable, correlated contexts and linear payoffs, motivated by the applications in finance where decision making is based on market information that typically displays temporal correlation and is not fully observed. We make the following contributions marrying ideas from statistical signal processing with bandits: (i) We propose an algorithmic pipeline named EMKF-Bandit, which integrates system identification, filtering, and classic contextual bandit algorithms into an iterative method alternating between latent parameter estimation and decision making. (ii) We analyze EMKF-Bandit when we select Thompson sampling as the bandit algorithm and show that it incurs a sub-linear regret under conditions on filtering. (iii) We conduct numerical simulations that demonstrate the benefits and practical applicability of the proposed pipeline.
0.6CLFeb 23
What Makes a Good Query? Measuring the Impact of Human-Confusing Linguistic Features on LLM PerformanceWilliam Watson, Nicole Cho, Sumitra Ganesh et al.
Large Language Model (LLM) hallucinations are usually treated as defects of the model or its decoding strategy. Drawing on classical linguistics, we argue that a query's form can also shape a listener's (and model's) response. We operationalize this insight by constructing a 22-dimension query feature vector covering clause complexity, lexical rarity, and anaphora, negation, answerability, and intention grounding, all known to affect human comprehension. Using 369,837 real-world queries, we ask: Are there certain types of queries that make hallucination more likely? A large-scale analysis reveals a consistent "risk landscape": certain features such as deep clause nesting and underspecification align with higher hallucination propensity. In contrast, clear intention grounding and answerability align with lower hallucination rates. Others, including domain specificity, show mixed, dataset- and model-dependent effects. Thus, these findings establish an empirically observable query-feature representation correlated with hallucination risk, paving the way for guided query rewriting and future intervention studies.
1.4LGJan 23
A Regularized Actor-Critic Algorithm for Bi-Level Reinforcement LearningSihan Zeng, Sujay Bhatt, Sumitra Ganesh et al.
We study a structured bi-level optimization problem where the upper-level objective is a smooth function and the lower-level problem is policy optimization in a Markov decision process (MDP). The upper-level decision variable parameterizes the reward of the lower-level MDP, and the upper-level objective depends on the optimal induced policy. Existing methods for bi-level optimization and RL often require second-order information, impose strong regularization at the lower level, or inefficiently use samples through nested-loop procedures. In this work, we propose a single-loop, first-order actor-critic algorithm that optimizes the bi-level objective via a penalty-based reformulation. We introduce into the lower-level RL objective an attenuating entropy regularization, which enables asymptotically unbiased upper-level hyper-gradient estimation without solving the unregularized RL problem exactly. We establish the finite-time and finite-sample convergence of the proposed algorithm to a stationary point of the original, unregularized bi-level optimization problem through a novel lower-level residual analysis under a special type of Polyak-Lojasiewicz condition. We validate the performance of our method through experiments on a GridWorld goal position problem and on happy tweet generation through reinforcement learning from human feedback (RLHF).
5.9GTFeb 20, 2025
Efficient Inverse Multiagent LearningDenizalp Goktas, Amy Greenwald, Sadie Zhao et al.
In this paper, we study inverse game theory (resp. inverse multiagent learning) in which the goal is to find parameters of a game's payoff functions for which the expected (resp. sampled) behavior is an equilibrium. We formulate these problems as generative-adversarial (i.e., min-max) optimization problems, for which we develop polynomial-time algorithms to solve, the former of which relies on an exact first-order oracle, and the latter, a stochastic one. We extend our approach to solve inverse multiagent simulacral learning in polynomial time and number of samples. In these problems, we seek a simulacrum, meaning parameters and an associated equilibrium that replicate the given observations in expectation. We find that our approach outperforms the widely-used ARIMA method in predicting prices in Spanish electricity markets based on time-series data.
12.6SEMar 28, 2025
Generating Structured Plan Representation of Procedures with LLMsDeepeka Garg, Sihan Zeng, Sumitra Ganesh et al.
In this paper, we address the challenges of managing Standard Operating Procedures (SOPs), which often suffer from inconsistencies in language, format, and execution, leading to operational inefficiencies. Traditional process modeling demands significant manual effort, domain expertise, and familiarity with complex languages like Business Process Modeling Notation (BPMN), creating barriers for non-techincal users. We introduce SOP Structuring (SOPStruct), a novel approach that leverages Large Language Models (LLMs) to transform SOPs into decision-tree-based structured representations. SOPStruct produces a standardized representation of SOPs across different domains, reduces cognitive load, and improves user comprehension by effectively capturing task dependencies and ensuring sequential integrity. Our approach enables leveraging the structured information to automate workflows as well as empower the human users. By organizing procedures into logical graphs, SOPStruct facilitates backtracking and error correction, offering a scalable solution for process optimization. We employ a novel evaluation framework, combining deterministic methods with the Planning Domain Definition Language (PDDL) to verify graph soundness, and non-deterministic assessment by an LLM to ensure completeness. We empirically validate the robustness of our LLM-based structured SOP representation methodology across SOPs from different domains and varying levels of complexity. Despite the current lack of automation readiness in many organizations, our research highlights the transformative potential of LLMs to streamline process modeling, paving the way for future advancements in automated procedure optimization.
1.0CLDec 11, 2024
In-Context Learning with Topological Information for Knowledge Graph CompletionUdari Madhushani Sehwag, Kassiani Papasotiriou, Jared Vann et al.
Knowledge graphs (KGs) are crucial for representing and reasoning over structured information, supporting a wide range of applications such as information retrieval, question answering, and decision-making. However, their effectiveness is often hindered by incompleteness, limiting their potential for real-world impact. While knowledge graph completion (KGC) has been extensively studied in the literature, recent advances in generative AI models, particularly large language models (LLMs), have introduced new opportunities for innovation. In-context learning has recently emerged as a promising approach for leveraging pretrained knowledge of LLMs across a range of natural language processing tasks and has been widely adopted in both academia and industry. However, how to utilize in-context learning for effective KGC remains relatively underexplored. We develop a novel method that incorporates topological information through in-context learning to enhance KGC performance. By integrating ontological knowledge and graph structure into the context of LLMs, our approach achieves strong performance in the transductive setting i.e., nodes in the test graph dataset are present in the training graph dataset. Furthermore, we apply our approach to KGC in the more challenging inductive setting, i.e., nodes in the training graph dataset and test graph dataset are disjoint, leveraging the ontology to infer useful information about missing nodes which serve as contextual cues for the LLM during inference. Our method demonstrates superior performance compared to baselines on the ILPC-small and ILPC-large datasets.
7.1LGSep 18, 2025
Learning in Stackelberg Mean Field Games: A Non-Asymptotic AnalysisSihan Zeng, Benjamin Patrick Evans, Sujay Bhatt et al.
We study policy optimization in Stackelberg mean field games (MFGs), a hierarchical framework for modeling the strategic interaction between a single leader and an infinitely large population of homogeneous followers. The objective can be formulated as a structured bi-level optimization problem, in which the leader needs to learn a policy maximizing its reward, anticipating the response of the followers. Existing methods for solving these (and related) problems often rely on restrictive independence assumptions between the leader's and followers' objectives, use samples inefficiently due to nested-loop algorithm structure, and lack finite-time convergence guarantees. To address these limitations, we propose AC-SMFG, a single-loop actor-critic algorithm that operates on continuously generated Markovian samples. The algorithm alternates between (semi-)gradient updates for the leader, a representative follower, and the mean field, and is simple to implement in practice. We establish the finite-time and finite-sample convergence of the algorithm to a stationary point of the Stackelberg objective. To our knowledge, this is the first Stackelberg MFG algorithm with non-asymptotic convergence guarantees. Our key assumption is a "gradient alignment" condition, which requires that the full policy gradient of the leader can be approximated by a partial component of it, relaxing the existing leader-follower independence assumption. Simulation results in a range of well-established economics environments demonstrate that AC-SMFG outperforms existing multi-agent and MFG learning baselines in policy quality and convergence speed.
1.2GTJan 2, 2025
Regularized Proportional Fairness Mechanism for Resource Allocation Without MoneySihan Zeng, Sujay Bhatt, Alec Koppel et al.
Mechanism design in resource allocation studies dividing limited resources among self-interested agents whose satisfaction with the allocation depends on privately held utilities. We consider the problem in a payment-free setting, with the aim of maximizing social welfare while enforcing incentive compatibility (IC), i.e., agents cannot inflate allocations by misreporting their utilities. The well-known proportional fairness (PF) mechanism achieves the maximum possible social welfare but incurs an undesirably high exploitability (the maximum unilateral inflation in utility from misreport and a measure of deviation from IC). In fact, it is known that no mechanism can achieve the maximum social welfare and exact incentive compatibility (IC) simultaneously without the use of monetary incentives (Cole et al., 2013). Motivated by this fact, we propose learning an approximate mechanism that desirably trades off the competing objectives. Our main contribution is to design an innovative neural network architecture tailored to the resource allocation problem, which we name Regularized Proportional Fairness Network (RPF-Net). RPF-Net regularizes the output of the PF mechanism by a learned function approximator of the most exploitable allocation, with the aim of reducing the incentive for any agent to misreport. We derive generalization bounds that guarantee the mechanism performance when trained under finite and out-of-distribution samples and experimentally demonstrate the merits of the proposed mechanism compared to the state-of-the-art.
10.3MAOct 13, 2021
Towards a fully RL-based Market SimulatorLeo Ardon, Nelson Vadori, Thomas Spooner et al.
We present a new financial framework where two families of RL-based agents representing the Liquidity Providers and Liquidity Takers learn simultaneously to satisfy their objective. Thanks to a parametrized reward formulation and the use of Deep RL, each group learns a shared policy able to generalize and interpolate over a wide range of behaviors. This is a step towards a fully RL-based market simulator replicating complex market conditions particularly suited to study the dynamics of the financial market under various scenarios.
3.3GTJun 4, 2021
Consensus Multiplicative Weights Update: Learning to Learn using Projector-based Game SignaturesNelson Vadori, Rahul Savani, Thomas Spooner et al.
Cheung and Piliouras (2020) recently showed that two variants of the Multiplicative Weights Update method - OMWU and MWU - display opposite convergence properties depending on whether the game is zero-sum or cooperative. Inspired by this work and the recent literature on learning to optimize for single functions, we introduce a new framework for learning last-iterate convergence to Nash Equilibria in games, where the update rule's coefficients (learning rates) along a trajectory are learnt by a reinforcement learning policy that is conditioned on the nature of the game: \textit{the game signature}. We construct the latter using a new decomposition of two-player games into eight components corresponding to commutative projection operators, generalizing and unifying recent game concepts studied in the literature. We compare the performance of various update rules when their coefficients are learnt, and show that the RL policy is able to exploit the game signature across a wide range of game types. In doing so, we introduce CMWU, a new algorithm that extends consensus optimization to the constrained case, has local convergence guarantees for zero-sum bimatrix games, and show that it enjoys competitive performance on both zero-sum games with constant coefficients and across a spectrum of games when its coefficients are learnt.
7.5LGFeb 20, 2021
Factored Policy Gradients: Leveraging Structure for Efficient Learning in MOMDPsThomas Spooner, Nelson Vadori, Sumitra Ganesh
Policy gradient methods can solve complex tasks but often fail when the dimensionality of the action-space or objective multiplicity grow very large. This occurs, in part, because the variance on score-based gradient estimators scales quadratically. In this paper, we address this problem through a factor baseline which exploits independence structure encoded in a novel action-target influence network. Factored policy gradients (FPGs), which follow, provide a common framework for analysing key state-of-the-art algorithms, are shown to generalise traditional policy gradients, and yield a principled way of incorporating prior knowledge of a problem domain's generative processes. We provide an analysis of the proposed estimator and identify the conditions under which variance is reduced. The algorithmic aspects of FPGs are discussed, including optimal policy factorisation, as characterised by minimum biclique coverings, and the implications for the bias-variance trade-off of incorrectly specifying the network. Finally, we demonstrate the performance advantages of our algorithm on large-scale bandit and traffic intersection problems, providing a novel contribution to the latter in the form of a spatial approximation.
9.2MAJun 23, 2020
Calibration of Shared Equilibria in General Sum Partially Observable Markov GamesNelson Vadori, Sumitra Ganesh, Prashant Reddy et al.
Training multi-agent systems (MAS) to achieve realistic equilibria gives us a useful tool to understand and model real-world systems. We consider a general sum partially observable Markov game where agents of different types share a single policy network, conditioned on agent-specific information. This paper aims at i) formally understanding equilibria reached by such agents, and ii) matching emergent phenomena of such equilibria to real-world targets. Parameter sharing with decentralized execution has been introduced as an efficient way to train multiple agents using a single policy network. However, the nature of resulting equilibria reached by such agents has not been yet studied: we introduce the novel concept of Shared equilibrium as a symmetric pure Nash equilibrium of a certain Functional Form Game (FFG) and prove convergence to the latter for a certain class of games using self-play. In addition, it is important that such equilibria satisfy certain constraints so that MAS are calibrated to real world data for practical use: we solve this problem by introducing a novel dual-Reinforcement Learning based approach that fits emergent behaviors of agents in a Shared equilibrium to externally-specified targets, and apply our methods to a n-player market example. We do so by calibrating parameters governing distributions of agent types rather than individual agents, which allows both behavior differentiation among agents and coherent scaling of the shared policy network to multiple agents.