Jianbo Shi

CV
h-index68
33papers
4,059citations
Novelty54%
AI Score44

33 Papers

43.8CVNov 30, 2023Code
Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives

Kristen Grauman, Andrew Westbury, Lorenzo Torresani et al. · cmu, gatech

We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). 740 participants from 13 cities worldwide performed these activities in 123 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,286 hours of video combined. The multimodal nature of the dataset is unprecedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions -- including a novel "expert commentary" done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources are open sourced to fuel new research in the community. Project page: http://ego-exo4d-data.org/

26.3CVAug 7, 2022Code
Fine-Grained Egocentric Hand-Object Segmentation: Dataset, Model, and Applications

Lingzhi Zhang, Shenghao Zhou, Simon Stent et al.

Egocentric videos offer fine-grained information for high-fidelity modeling of human behaviors. Hands and interacting objects are one crucial aspect of understanding a viewer's behaviors and intentions. We provide a labeled dataset consisting of 11,243 egocentric images with per-pixel segmentation labels of hands and objects being interacted with during a diverse array of daily activities. Our dataset is the first to label detailed hand-object contact boundaries. We introduce a context-aware compositional data augmentation technique to adapt to out-of-distribution YouTube egocentric video. We show that our robust hand-object segmentation model and dataset can serve as a foundational tool to boost or enable several downstream vision applications, including hand state classification, video activity recognition, 3D mesh reconstruction of hand-object interactions, and video inpainting of hand-object foregrounds in egocentric videos. Dataset and code are available at: https://github.com/owenzlz/EgoHOS

18.5CVDec 7, 2022Code
iQuery: Instruments as Queries for Audio-Visual Sound Separation

Jiaben Chen, Renrui Zhang, Dongze Lian et al. · tsinghua

Current audio-visual separation methods share a standard architecture design where an audio encoder-decoder network is fused with visual encoding features at the encoder bottleneck. This design confounds the learning of multi-modal feature encoding with robust sound decoding for audio separation. To generalize to a new instrument: one must finetune the entire visual and audio network for all musical instruments. We re-formulate visual-sound separation task and propose Instrument as Query (iQuery) with a flexible query expansion mechanism. Our approach ensures cross-modal consistency and cross-instrument disentanglement. We utilize "visually named" queries to initiate the learning of audio queries and use cross-modal attention to remove potential sound source interference at the estimated waveforms. To generalize to a new instrument or event class, drawing inspiration from the text-prompt design, we insert an additional query as an audio prompt while freezing the attention mechanism. Experimental results on three benchmarks demonstrate that our iQuery improves audio-visual sound source separation performance.

1.4CVAug 6, 2022
Inpainting at Modern Camera Resolution by Guided PatchMatch with Auto-Curation

Lingzhi Zhang, Connelly Barnes, Kevin Wampler et al.

Recently, deep models have established SOTA performance for low-resolution image inpainting, but they lack fidelity at resolutions associated with modern cameras such as 4K or more, and for large holes. We contribute an inpainting benchmark dataset of photos at 4K and above representative of modern sensors. We demonstrate a novel framework that combines deep learning and traditional methods. We use an existing deep inpainting model LaMa to fill the hole plausibly, establish three guide images consisting of structure, segmentation, depth, and apply a multiply-guided PatchMatch to produce eight candidate upsampled inpainted images. Next, we feed all candidate inpaintings through a novel curation module that chooses a good inpainting by column summation on an 8x8 antisymmetric pairwise preference matrix. Our framework's results are overwhelmingly preferred by users over 8 strong baselines, with improvements of quantitative metrics up to 7.4 over the best baseline LaMa, and our technique when paired with 4 different SOTA inpainting backbones improves each such that ours is overwhelmingly preferred by users over a strong super-res baseline.

21.1CVOct 9, 2023Code
Perceptual Artifacts Localization for Image Synthesis Tasks

Lingzhi Zhang, Zhengjie Xu, Connelly Barnes et al.

Recent advancements in deep generative models have facilitated the creation of photo-realistic images across various tasks. However, these generated images often exhibit perceptual artifacts in specific regions, necessitating manual correction. In this study, we present a comprehensive empirical examination of Perceptual Artifacts Localization (PAL) spanning diverse image synthesis endeavors. We introduce a novel dataset comprising 10,168 generated images, each annotated with per-pixel perceptual artifact labels across ten synthesis tasks. A segmentation model, trained on our proposed dataset, effectively localizes artifacts across a range of tasks. Additionally, we illustrate its proficiency in adapting to previously unseen models using minimal training samples. We further propose an innovative zoom-in inpainting pipeline that seamlessly rectifies perceptual artifacts in the generated images. Through our experimental analyses, we elucidate several practical downstream applications, such as automated artifact rectification, non-referential image quality evaluation, and abnormal region detection in images. The dataset and code are released.

1.4CVNov 29, 2022
HashEncoding: Autoencoding with Multiscale Coordinate Hashing

Lukas Zhornyak, Zhengjie Xu, Haoran Tang et al.

We present HashEncoding, a novel autoencoding architecture that leverages a non-parametric multiscale coordinate hash function to facilitate a per-pixel decoder without convolutions. By leveraging the space-folding behaviour of hashing functions, HashEncoding allows for an inherently multiscale embedding space that remains much smaller than the original image. As a result, the decoder requires very few parameters compared with decoders in traditional autoencoders, approaching a non-parametric reconstruction of the original image and allowing for greater generalizability. Finally, by allowing backpropagation directly to the coordinate space, we show that HashEncoding can be exploited for geometric tasks such as optical flow.

21.5CVDec 24, 2023
Amodal Completion via Progressive Mixed Context Diffusion

Katherine Xu, Lingzhi Zhang, Jianbo Shi

Our brain can effortlessly recognize objects even when partially hidden from view. Seeing the visible of the hidden is called amodal completion; however, this task remains a challenge for generative AI despite rapid progress. We propose to sidestep many of the difficulties of existing approaches, which typically involve a two-step process of predicting amodal masks and then generating pixels. Our method involves thinking outside the box, literally! We go outside the object bounding box to use its context to guide a pre-trained diffusion inpainting model, and then progressively grow the occluded object and trim the extra background. We overcome two technical challenges: 1) how to be free of unwanted co-occurrence bias, which tends to regenerate similar occluders, and 2) how to judge if an amodal completion has succeeded. Our amodal completion method exhibits improved photorealistic completion results compared to existing approaches in numerous successful completion cases. And the best part? It doesn't require any special training or fine-tuning of models.

24.3CVMay 23, 2024
Good Seed Makes a Good Crop: Discovering Secret Seeds in Text-to-Image Diffusion Models

Katherine Xu, Lingzhi Zhang, Jianbo Shi

Recent advances in text-to-image (T2I) diffusion models have facilitated creative and photorealistic image synthesis. By varying the random seeds, we can generate many images for a fixed text prompt. Technically, the seed controls the initial noise and, in multi-step diffusion inference, the noise used for reparameterization at intermediate timesteps in the reverse diffusion process. However, the specific impact of the random seed on the generated images remains relatively unexplored. In this work, we conduct a large-scale scientific study into the impact of random seeds during diffusion inference. Remarkably, we reveal that the best 'golden' seed achieved an impressive FID of 21.60, compared to the worst 'inferior' seed's FID of 31.97. Additionally, a classifier can predict the seed number used to generate an image with over 99.9% accuracy in just a few epochs, establishing that seeds are highly distinguishable based on generated images. Encouraged by these findings, we examined the influence of seeds on interpretable visual dimensions. We find that certain seeds consistently produce grayscale images, prominent sky regions, or image borders. Seeds also affect image composition, including object location, size, and depth. Moreover, by leveraging these 'golden' seeds, we demonstrate improved image generation such as high-fidelity inference and diversified sampling. Our investigation extends to inpainting tasks, where we uncover some seeds that tend to insert unwanted text artifacts. Overall, our extensive analyses highlight the importance of selecting good seeds and offer practical utility for image generation.

8.7CVMar 28, 2024Code
Detecting Origin Attribution for Text-to-Image Diffusion Models

Katherine Xu, Lingzhi Zhang, Jianbo Shi

Modern text-to-image (T2I) diffusion models can generate images with remarkable realism and creativity. These advancements have sparked research in fake image detection and attribution, yet prior studies have not fully explored the practical and scientific dimensions of this task. In addition to attributing images to 12 state-of-the-art T2I generators, we provide extensive analyses on what inference stage hyperparameters and image modifications are discernible. Our experiments reveal that initialization seeds are highly detectable, along with other subtle variations in the image generation process to some extent. We further investigate what visual traces are leveraged in image attribution by perturbing high-frequency details and employing mid-level representations of image style and structure. Notably, altering high-frequency information causes only slight reductions in accuracy, and training an attributor on style representations outperforms training on RGB images. Our analyses underscore that fake images are detectable and attributable at various levels of visual granularity.

17.4CVJul 21, 2025
Artifacts and Attention Sinks: Structured Approximations for Efficient Vision Transformers

Andrew Lu, Wentinn Liao, Liuhui Wang et al.

Vision transformers have emerged as a powerful tool across a wide range of applications, yet their inner workings remain only partially understood. In this work, we examine the phenomenon of massive tokens - tokens with exceptionally high activation norms that act as attention sinks - and artifact tokens that emerge as a byproduct during inference. Our analysis reveals that these tokens mutually suppress one another through the attention mechanism, playing a critical role in regulating information flow within the network. Leveraging these insights, we introduce Fast Nyström Attention (FNA), a training-free method that approximates self-attention in linear time and space by exploiting the structured patterns formed by massive and artifact tokens. Additionally, we propose a masking strategy to mitigate noise from these tokens, yielding modest performance gains at virtually no cost. We evaluate our approach on popular pretrained vision backbones and demonstrate competitive performance on retrieval, classification, segmentation, and visual question answering (VQA), all while reducing computational overhead.

6.5CVJun 26, 2024
AlignedCut: Visual Concepts Discovery on Brain-Guided Universal Feature Space

Huzheng Yang, James Gee, Jianbo Shi

We study the intriguing connection between visual data, deep networks, and the brain. Our method creates a universal channel alignment by using brain voxel fMRI response prediction as the training objective. We discover that deep networks, trained with different objectives, share common feature channels across various models. These channels can be clustered into recurring sets, corresponding to distinct brain regions, indicating the formation of visual concepts. Tracing the clusters of channel responses onto the images, we see semantically meaningful object segments emerge, even without any supervised decoder. Furthermore, the universal feature alignment and the clustering of channels produce a picture and quantification of how visual information is processed through the different network layers, which produces precise comparisons between the networks.

4.8CVAug 5, 2022Code
Perceptual Artifacts Localization for Inpainting

Lingzhi Zhang, Yuqian Zhou, Connelly Barnes et al.

Image inpainting is an essential task for multiple practical applications like object removal and image editing. Deep GAN-based models greatly improve the inpainting performance in structures and textures within the hole, but might also generate unexpected artifacts like broken structures or color blobs. Users perceive these artifacts to judge the effectiveness of inpainting models, and retouch these imperfect areas to inpaint again in a typical retouching workflow. Inspired by this workflow, we propose a new learning task of automatic segmentation of inpainting perceptual artifacts, and apply the model for inpainting model evaluation and iterative refinement. Specifically, we first construct a new inpainting artifacts dataset by manually annotating perceptual artifacts in the results of state-of-the-art inpainting models. Then we train advanced segmentation networks on this dataset to reliably localize inpainting artifacts within inpainted images. Second, we propose a new interpretable evaluation metric called Perceptual Artifact Ratio (PAR), which is the ratio of objectionable inpainted regions to the entire inpainted area. PAR demonstrates a strong correlation with real user preference. Finally, we further apply the generated masks for iterative image inpainting by combining our approach with multiple recent inpainting methods. Extensive experiments demonstrate the consistent decrease of artifact regions and inpainting quality improvement across the different methods.

54.7CVOct 13, 2021Code
Ego4D: Around the World in 3,000 Hours of Egocentric Video

Kristen Grauman, Andrew Westbury, Eugene Byrne et al.

We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception. Project page: https://ego4d-data.org/

3.7CVAug 30, 2021
Efficient Visual Recognition with Deep Neural Networks: A Survey on Recent Advances and New Directions

Yang Wu, Dingheng Wang, Xiaotong Lu et al.

Visual recognition is currently one of the most important and active research areas in computer vision, pattern recognition, and even the general field of artificial intelligence. It has great fundamental importance and strong industrial needs. Deep neural networks (DNNs) have largely boosted their performances on many concrete tasks, with the help of large amounts of training data and new powerful computation resources. Though recognition accuracy is usually the first concern for new progresses, efficiency is actually rather important and sometimes critical for both academic research and industrial applications. Moreover, insightful views on the opportunities and challenges of efficiency are also highly required for the entire community. While general surveys on the efficiency issue of DNNs have been done from various perspectives, as far as we are aware, scarcely any of them focused on visual recognition systematically, and thus it is unclear which progresses are applicable to it and what else should be concerned. In this paper, we present the review of the recent advances with our suggestions on the new possible directions towards improving the efficiency of DNN-related visual recognition approaches. We investigate not only from the model but also the data point of view (which is not the case in existing surveys), and focus on three most studied data types (images, videos and points). This paper attempts to provide a systematic summary via a comprehensive survey which can serve as a valuable reference and inspire both researchers and practitioners who work on visual recognition problems.

23.7CVOct 15, 2019
SegSort: Segmentation by Discriminative Sorting of Segments

Jyh-Jing Hwang, Stella X. Yu, Jianbo Shi et al.

Almost all existing deep learning approaches for semantic segmentation tackle this task as a pixel-wise classification problem. Yet humans understand a scene not in terms of pixels, but by decomposing it into perceptual groups and structures that are the basic building blocks of recognition. This motivates us to propose an end-to-end pixel-wise metric learning approach that mimics this process. In our approach, the optimal visual representation determines the right segmentation within individual images and associates segments with the same semantic classes across images. The core visual learning problem is therefore to maximize the similarity within segments and minimize the similarity between segments. Given a model trained this way, inference is performed consistently by extracting pixel-wise embeddings and clustering, with the semantic label determined by the majority vote of its nearest neighbors from an annotated set. As a result, we present the SegSort, as a first attempt using deep learning for unsupervised semantic segmentation, achieving $76\%$ performance of its supervised counterpart. When supervision is available, SegSort shows consistent improvements over conventional approaches based on pixel-wise softmax training. Additionally, our approach produces more precise boundaries and consistent region predictions. The proposed SegSort further produces an interpretable result, as each choice of label can be easily understood from the retrieved nearest segments.

1.8CVAug 8, 2019
Image-based marker tracking and registration for intraoperative 3D image-guided interventions using augmented reality

Andong Cao, Ali Dhanaliwala, Jianbo Shi et al.

Augmented reality has the potential to improve operating room workflow by allowing physicians to "see" inside a patient through the projection of imaging directly onto the surgical field. For this to be useful the acquired imaging must be quickly and accurately registered with patient and the registration must be maintained. Here we describe a method for projecting a CT scan with Microsoft Hololens and then aligning that projection to a set of fiduciary markers. Radio-opaque stickers with unique QR-codes are placed on an object prior to acquiring a CT scan. The location of the markers in the CT scan are extracted and the CT scan is converted into a 3D surface object. The 3D object is then projected using the Hololens onto a table on which the same markers are placed. We designed an algorithm that aligns the markers on the 3D object with the markers on the table. To extract the markers and convert the CT into a 3D object took less than 5 seconds. To align three markers, it took $0.9 \pm 0.2$ seconds to achieve an accuracy of $5 \pm 2$ mm. These findings show that it is feasible to use a combined radio-opaque optical marker, placed on a patient prior to a CT scan, to subsequently align the acquired CT scan with the patient.

17.6IVJul 10, 2019
Enhanced generative adversarial network for 3D brain MRI super-resolution

Jiancong Wang, Yuhua Chen, Yifan Wu et al.

Single image super-resolution (SISR) reconstruction for magnetic resonance imaging (MRI) has generated significant interest because of its potential to not only speed up imaging but to improve quantitative processing and analysis of available image data. Generative Adversarial Networks (GAN) have proven to perform well in recovering image texture detail, and many variants have therefore been proposed for SISR. In this work, we develop an enhancement to tackle GAN-based 3D SISR by introducing a new residual-in-residual dense block (RRDG) generator that is both memory efficient and achieves state-of-the-art performance in terms of PSNR (Peak Signal to Noise Ratio), SSIM (Structural Similarity) and NRMSE (Normalized Root Mean Squared Error) metrics. We also introduce a patch GAN discriminator with improved convergence behavior to better model brain image texture. We proposed a novel the anatomical fidelity evaluation of the results using a pre-trained brain parcellation network. Finally, these developments are combined through a simple and efficient method to balance etween image and texture quality in the final output.

1.2MMMay 28, 2019Code
EncryptGAN: Image Steganography with Domain Transform

Ziqiang Zheng, Hongzhi Liu, Zhibin Yu et al.

We propose an image steganographic algorithm called EncryptGAN, which disguises private image communication in an open communication channel. The insight is that content transform between two very different domains (e.g., face to flower) allows one to hide image messages in one domain (face) and communicate using its counterpart in another domain (flower). The key ingredient in our method, unlike related approaches, is a specially trained network to extract transformed images from both domains and use them as the public and private keys. We ensure the image communication remain secret except for the intended recipient even when the content transformation networks are exposed. To communicate, one directly pastes the `message' image onto a larger public key image (face). Depending on the location and content of the message image, the `disguise' image (flower) alters its appearance and shape while maintaining its overall objectiveness (flower). The recipient decodes the alternated image to uncover the original image message using its message image key. We implement the entire procedure as a constrained Cycle-GAN, where the public and the private key generating network is used as an additional constraint to the cycle consistency. Comprehensive experimental results show our EncryptGAN outperforms the state-of-arts in terms of both encryption and security measures.

9.4CVApr 7, 2019
Normalized Diversification

Shaohui Liu, Xiao Zhang, Jianqiao Wangni et al.

Generating diverse yet specific data is the goal of the generative adversarial network (GAN), but it suffers from the problem of mode collapse. We introduce the concept of normalized diversity which force the model to preserve the normalized pairwise distance between the sparse samples from a latent parametric distribution and their corresponding high-dimensional outputs. The normalized diversification aims to unfold the manifold of unknown topology and non-uniform distribution, which leads to safe interpolation between valid latent variables. By alternating the maximization over the pairwise distance and updating the total distance (normalizer), we encourage the model to actively explore in the high-dimensional output space. We demonstrate that by combining the normalized diversity loss and the adversarial loss, we generate diverse data without suffering from mode collapsing. Experimental results show that our method achieves consistent improvement on unsupervised image generation, conditional image generation and hand pose estimation over strong baselines.

4.8LGJan 24, 2019
Trajectory Normalized Gradients for Distributed Optimization

Jianqiao Wangni, Ke Li, Jianbo Shi et al.

Recently, researchers proposed various low-precision gradient compression, for efficient communication in large-scale distributed optimization. Based on these work, we try to reduce the communication complexity from a new direction. We pursue an ideal bijective mapping between two spaces of gradient distribution, so that the mapped gradient carries greater information entropy after the compression. In our setting, all servers should share a reference gradient in advance, and they communicate via the normalized gradients, which are the subtraction or quotient, between current gradients and the reference. To obtain a reference vector that yields a stronger signal-to-noise ratio, dynamically in each iteration, we extract and fuse information from the past trajectory in hindsight, and search for an optimal reference for compression. We name this to be the trajectory-based normalized gradients (TNG). It bridges the research from different societies, like coding, optimization, systems, and learning. It is easy to implement and can universally combine with existing algorithms. Our experiments on benchmarking hard non-convex functions, convex problems like logistic regression demonstrate that TNG is more compression-efficient for communication of distributed optimization of general functions.

10.3CVDec 11, 2018
Learning Discriminative Motion Features Through Detection

Gedas Bertasius, Christoph Feichtenhofer, Du Tran et al.

Despite huge success in the image domain, modern detection models such as Faster R-CNN have not been used nearly as much for video analysis. This is arguably due to the fact that detection models are designed to operate on single frames and as a result do not have a mechanism for learning motion representations directly from video. We propose a learning procedure that allows detection models such as Faster R-CNN to learn motion features directly from the RGB video data while being optimized with respect to a pose estimation task. Given a pair of video frames---Frame A and Frame B---we force our model to predict human pose in Frame A using the features from Frame B. We do so by leveraging deformable convolutions across space and time. Our network learns to spatially sample features from Frame B in order to maximize pose detection accuracy in Frame A. This naturally encourages our network to learn motion offsets encoding the spatial correspondences between the two frames. We refer to these motion offsets as DiMoFs (Discriminative Motion Features). In our experiments we show that our training scheme helps learn effective motion cues, which can be used to estimate and localize salient human motion. Furthermore, we demonstrate that as a byproduct, our model also learns features that lead to improved pose detection in still-images, and better keypoint tracking. Finally, we show how to leverage our learned model for the tasks of spatiotemporal action localization and fine-grained action recognition.

9.6CVDec 4, 2018
Zoom-In-to-Check: Boosting Video Interpolation via Instance-level Discrimination

Liangzhe Yuan, Yibo Chen, Hantian Liu et al.

We propose a light-weight video frame interpolation algorithm. Our key innovation is an instance-level supervision that allows information to be learned from the high-resolution version of similar objects. Our experiment shows that the proposed method can generate state-of-the-art results across different datasets, with fractional computation resources (time and memory) of competing methods. Given two image frames, a cascade network creates an intermediate frame with 1) a flow-warping module that computes coarse bi-directional optical flow and creates an interpolated image via flow-based warping, followed by 2) an image synthesis module to make fine-scale corrections. In the learning stage, object detection proposals are generated on the interpolated image.Lower resolution objects are zoomed into, and the learning algorithms using an adversarial loss trained on high-resolution objects to guide the system towards the instance-level refinement corrects details of object shape and boundaries.

8.7CVMay 18, 2018Code
Adversarial Structure Matching for Structured Prediction Tasks

Jyh-Jing Hwang, Tsung-Wei Ke, Jianbo Shi et al.

Pixel-wise losses, e.g., cross-entropy or L2, have been widely used in structured prediction tasks as a spatial extension of generic image classification or regression. However, its i.i.d. assumption neglects the structural regularity present in natural images. Various attempts have been made to incorporate structural reasoning mostly through structure priors in a cooperative way where co-occurring patterns are encouraged. We, on the other hand, approach this problem from an opposing angle and propose a new framework, Adversarial Structure Matching (ASM), for training such structured prediction networks via an adversarial process, in which we train a structure analyzer that provides the supervisory signals, the ASM loss. The structure analyzer is trained to maximize the ASM loss, or to emphasize recurring multi-scale hard negative structural mistakes among co-occurring patterns. On the contrary, the structured prediction network is trained to reduce those mistakes and is thus enabled to distinguish fine-grained structures. As a result, training structured prediction networks using ASM reduces contextual confusion among objects and improves boundary localization. We demonstrate that our ASM outperforms pixel-wise IID loss or structural prior GAN loss on three different structured prediction tasks: semantic segmentation, monocular depth estimation, and surface normal prediction.

26.5CVMar 15, 2018
Object Detection in Video with Spatiotemporal Sampling Networks

Gedas Bertasius, Lorenzo Torresani, Jianbo Shi

We propose a Spatiotemporal Sampling Network (STSN) that uses deformable convolutions across time for object detection in videos. Our STSN performs object detection in a video frame by learning to spatially sample features from the adjacent frames. This naturally renders the approach robust to occlusion or motion blur in individual frames. Our framework does not require additional supervision, as it optimizes sampling locations directly with respect to object detection performance. Our STSN outperforms the state-of-the-art on the ImageNet VID dataset and compared to prior video object detection methods it uses a simpler design, and does not require optical flow data for training.

8.7CVMar 4, 2018
Egocentric Basketball Motion Planning from a Single First-Person Image

Gedas Bertasius, Aaron Chan, Jianbo Shi

We present a model that uses a single first-person image to generate an egocentric basketball motion sequence in the form of a 12D camera configuration trajectory, which encodes a player's 3D location and 3D head orientation throughout the sequence. To do this, we first introduce a future convolutional neural network (CNN) that predicts an initial sequence of 12D camera configurations, aiming to capture how real players move during a one-on-one basketball game. We also introduce a goal verifier network, which is trained to verify that a given camera configuration is consistent with the final goals of real one-on-one basketball players. Next, we propose an inverse synthesis procedure to synthesize a refined sequence of 12D camera configurations that (1) sufficiently matches the initial configurations predicted by the future CNN, while (2) maximizing the output of the goal verifier network. Finally, by following the trajectory resulting from the refined camera configuration sequence, we obtain the complete 12D motion sequence. Our model generates realistic basketball motion sequences that capture the goals of real players, outperforming standard deep learning approaches such as recurrent neural networks (RNNs), long short-term memory networks (LSTMs), and generative adversarial networks (GANs).

0.9CVApr 1, 2017
Customizing First Person Image Through Desired Actions

Shan Su, Jianbo Shi, Hyun Soo Park

This paper studies a problem of inverse visual path planning: creating a visual scene from a first person action. Our conjecture is that the spatial arrangement of a first person visual scene is deployed to afford an action, and therefore, the action can be inversely used to synthesize a new scene such that the action is feasible. As a proof-of-concept, we focus on linking visual experiences induced by walking. A key innovation of this paper is a concept of ActionTunnel---a 3D virtual tunnel along the future trajectory encoding what the wearer will visually experience as moving into the scene. This connects two distinctive first person images through similar walking paths. Our method takes a first person image with a user defined future trajectory and outputs a new image that can afford the future motion. The image is created by combining present and future ActionTunnels in 3D where the missing pixels in adjoining area are computed by a generative adversarial network. Our work can provide a travel across different first person experiences in diverse real world scenes.

3.8CVNov 29, 2016
Social Behavior Prediction from First Person Videos

Shan Su, Jung Pyo Hong, Jianbo Shi et al.

This paper presents a method to predict the future movements (location and gaze direction) of basketball players as a whole from their first person videos. The predicted behaviors reflect an individual physical space that affords to take the next actions while conforming to social behaviors by engaging to joint attention. Our key innovation is to use the 3D reconstruction of multiple first person cameras to automatically annotate each other's the visual semantics of social configurations. We leverage two learning signals uniquely embedded in first person videos. Individually, a first person video records the visual semantics of a spatial and social layout around a person that allows associating with past similar situations. Collectively, first person videos follow joint attention that can link the individuals to a group. We learn the egocentric visual semantics of group movements using a Siamese neural network to retrieve future trajectories. We consolidate the retrieved trajectories from all players by maximizing a measure of social compatibility---the gaze alignment towards joint attention predicted by their social formation, where the dynamics of joint attention is learned by a long-term recurrent convolutional network. This allows us to characterize which social configuration is more plausible and predict future group trajectories.

16.2CVNov 16, 2016
Am I a Baller? Basketball Performance Assessment from First-Person Videos

Gedas Bertasius, Hyun Soo Park, Stella X. Yu et al.

This paper presents a method to assess a basketball player's performance from his/her first-person video. A key challenge lies in the fact that the evaluation metric is highly subjective and specific to a particular evaluator. We leverage the first-person camera to address this challenge. The spatiotemporal visual semantics provided by a first-person view allows us to reason about the camera wearer's actions while he/she is participating in an unscripted basketball game. Our method takes a player's first-person video and provides a player's performance measure that is specific to an evaluator's preference. To achieve this goal, we first use a convolutional LSTM network to detect atomic basketball events from first-person videos. Our network's ability to zoom-in to the salient regions addresses the issue of a severe camera wearer's head movement in first-person videos. The detected atomic events are then passed through the Gaussian mixtures to construct a highly non-linear visual spatiotemporal basketball assessment feature. Finally, we use this feature to learn a basketball assessment model from pairs of labeled first-person basketball videos, for which a basketball expert indicates, which of the two players is better. We demonstrate that despite not knowing the basketball evaluator's criterion, our model learns to accurately assess the players in real-world games. Furthermore, our model can also discover basketball events that contribute positively and negatively to a player's performance.

13.1CVMar 15, 2016
First Person Action-Object Detection with EgoNet

Gedas Bertasius, Hyun Soo Park, Stella X. Yu et al.

Unlike traditional third-person cameras mounted on robots, a first-person camera, captures a person's visual sensorimotor object interactions from up close. In this paper, we study the tight interplay between our momentary visual attention and motor action with objects from a first-person camera. We propose a concept of action-objects---the objects that capture person's conscious visual (watching a TV) or tactile (taking a cup) interactions. Action-objects may be task-dependent but since many tasks share common person-object spatial configurations, action-objects exhibit a characteristic 3D spatial distance and orientation with respect to the person. We design a predictive model that detects action-objects using EgoNet, a joint two-stream network that holistically integrates visual appearance (RGB) and 3D spatial layout (depth and height) cues to predict per-pixel likelihood of action-objects. Our network also incorporates a first-person coordinate embedding, which is designed to learn a spatial distribution of the action-objects in the first-person data. We demonstrate EgoNet's predictive power, by showing that it consistently outperforms previous baseline approaches. Furthermore, EgoNet also exhibits a strong generalization ability, i.e., it predicts semantically meaningful objects in novel first-person datasets. Our method's ability to effectively detect action-objects could be used to improve robots' understanding of human-object interactions.

2.5CVNov 9, 2015
Exploiting Egocentric Object Prior for 3D Saliency Detection

Gedas Bertasius, Hyun Soo Park, Jianbo Shi

On a minute-to-minute basis people undergo numerous fluid interactions with objects that barely register on a conscious level. Recent neuroscientific research demonstrates that humans have a fixed size prior for salient objects. This suggests that a salient object in 3D undergoes a consistent transformation such that people's visual system perceives it with an approximately fixed size. This finding indicates that there exists a consistent egocentric object prior that can be characterized by shape, size, depth, and location in the first person view. In this paper, we develop an EgoObject Representation, which encodes these characteristics by incorporating shape, location, size and depth features from an egocentric RGBD image. We empirically show that this representation can accurately characterize the egocentric object prior by testing it on an egocentric RGBD dataset for three tasks: the 3D saliency detection, future saliency prediction, and interaction classification. This representation is evaluated on our new Egocentric RGBD Saliency dataset that includes various activities such as cooking, dining, and shopping. By using our EgoObject representation, we outperform previously proposed models for saliency detection (relative 30% improvement for 3D saliency detection task) on our dataset. Additionally, we demonstrate that this representation allows us to predict future salient objects based on the gaze cue and classify people's interactions with objects.

2.5CVSep 7, 2015
Future Localization from an Egocentric Depth Image

Hyun Soo Park, Yedong Niu, Jianbo Shi

This paper presents a method for future localization: to predict a set of plausible trajectories of ego-motion given a depth image. We predict paths avoiding obstacles, between objects, even paths turning around a corner into space behind objects. As a byproduct of the predicted trajectories of ego-motion, we discover in the image the empty space occluded by foreground objects. We use no image based features such as semantic labeling/segmentation or object detection/recognition for this algorithm. Inspired by proxemics, we represent the space around a person using an EgoSpace map, akin to an illustrated tourist map, that measures a likelihood of occlusion at the egocentric coordinate system. A future trajectory of ego-motion is modeled by a linear combination of compact trajectory bases allowing us to constrain the predicted trajectory. We learn the relationship between the EgoSpace map and trajectory from the EgoMotion dataset providing in-situ measurements of the future trajectory. A cost function that takes into account partial occlusion due to foreground objects is minimized to predict a trajectory. This cost function generates a trajectory that passes through the occluded space, which allows us to discover the empty space behind the foreground objects. We quantitatively evaluate our method to show predictive validity and apply to various real world scenes including walking, shopping, and social interactions.

19.0CVApr 23, 2015
High-for-Low and Low-for-High: Efficient Boundary Detection from Deep Object Features and its Applications to High-Level Vision

Gedas Bertasius, Jianbo Shi, Lorenzo Torresani

Most of the current boundary detection systems rely exclusively on low-level features, such as color and texture. However, perception studies suggest that humans employ object-level reasoning when judging if a particular pixel is a boundary. Inspired by this observation, in this work we show how to predict boundaries by exploiting object-level features from a pretrained object-classification network. Our method can be viewed as a "High-for-Low" approach where high-level object features inform the low-level boundary detection process. Our model achieves state-of-the-art performance on an established boundary detection benchmark and it is efficient to run. Additionally, we show that due to the semantic nature of our boundaries we can use them to aid a number of high-level vision tasks. We demonstrate that using our boundaries we improve the performance of state-of-the-art methods on the problems of semantic boundary labeling, semantic segmentation and object proposal generation. We can view this process as a "Low-for-High" scheme, where low-level boundaries aid high-level vision tasks. Thus, our contributions include a boundary detection system that is accurate, efficient, generalizes well to multiple datasets, and is also shown to improve existing state-of-the-art high-level vision methods on three distinct tasks.

29.2CVDec 2, 2014
DeepEdge: A Multi-Scale Bifurcated Deep Network for Top-Down Contour Detection

Gedas Bertasius, Jianbo Shi, Lorenzo Torresani

Contour detection has been a fundamental component in many image segmentation and object detection systems. Most previous work utilizes low-level features such as texture or saliency to detect contours and then use them as cues for a higher-level task such as object detection. However, we claim that recognizing objects and predicting contours are two mutually related tasks. Contrary to traditional approaches, we show that we can invert the commonly established pipeline: instead of detecting contours with low-level cues for a higher-level recognition task, we exploit object-related features as high-level cues for contour detection. We achieve this goal by means of a multi-scale deep network that consists of five convolutional layers and a bifurcated fully-connected sub-network. The section from the input layer to the fifth convolutional layer is fixed and directly lifted from a pre-trained network optimized over a large-scale object classification task. This section of the network is applied to four different scales of the image input. These four parallel and identical streams are then attached to a bifurcated sub-network consisting of two independently-trained branches. One branch learns to predict the contour likelihood (with a classification objective) whereas the other branch is trained to learn the fraction of human labelers agreeing about the contour presence at a given point (with a regression criterion). We show that without any feature engineering our multi-scale deep learning approach achieves state-of-the-art results in contour detection.