CLJul 23, 2024
TLCR: Token-Level Continuous Reward for Fine-grained Reinforcement Learning from Human FeedbackEunseop Yoon, Hee Suk Yoon, SooHwan Eom et al.
Reinforcement Learning from Human Feedback (RLHF) leverages human preference data to train language models to align more closely with human essence. These human preference data, however, are labeled at the sequence level, creating a mismatch between sequence-level preference labels and tokens, which are autoregressively generated from the language model. Although several recent approaches have tried to provide token-level (i.e., dense) rewards for each individual token, these typically rely on predefined discrete reward values (e.g., positive: +1, negative: -1, neutral: 0), failing to account for varying degrees of preference inherent to each token. To address this limitation, we introduce TLCR (Token-Level Continuous Reward) for RLHF, which incorporates a discriminator trained to distinguish positive and negative tokens, and the confidence of the discriminator is used to assign continuous rewards to each token considering the context. Extensive experiments show that our proposed TLCR leads to consistent performance improvements over previous sequence-level or token-level discrete rewards on open-ended generation benchmarks.
LGOct 11, 2022
LECO: Learnable Episodic Count for Task-Specific Intrinsic RewardDaejin Jo, Sungwoong Kim, Daniel Wontae Nam et al.
Episodic count has been widely used to design a simple yet effective intrinsic motivation for reinforcement learning with a sparse reward. However, the use of episodic count in a high-dimensional state space as well as over a long episode time requires a thorough state compression and fast hashing, which hinders rigorous exploitation of it in such hard and complex exploration environments. Moreover, the interference from task-irrelevant observations in the episodic count may cause its intrinsic motivation to overlook task-related important changes of states, and the novelty in an episodic manner can lead to repeatedly revisit the familiar states across episodes. In order to resolve these issues, in this paper, we propose a learnable hash-based episodic count, which we name LECO, that efficiently performs as a task-specific intrinsic reward in hard exploration problems. In particular, the proposed intrinsic reward consists of the episodic novelty and the task-specific modulation where the former employs a vector quantized variational autoencoder to automatically obtain the discrete state codes for fast counting while the latter regulates the episodic novelty by learning a modulator to optimize the task-specific extrinsic reward. The proposed LECO specifically enables the automatic transition from exploration to exploitation during reinforcement learning. We experimentally show that in contrast to the previous exploration methods LECO successfully solves hard exploration problems and also scales to large state spaces through the most difficult tasks in MiniGrid and DMLab environments.
CLOct 10, 2023
Hexa: Self-Improving for Knowledge-Grounded Dialogue SystemDaejin Jo, Daniel Wontae Nam, Gunsoo Han et al.
A common practice in knowledge-grounded dialogue generation is to explicitly utilize intermediate steps (e.g., web-search, memory retrieval) with modular approaches. However, data for such steps are often inaccessible compared to those of dialogue responses as they are unobservable in an ordinary dialogue. To fill in the absence of these data, we develop a self-improving method to improve the generative performances of intermediate steps without the ground truth data. In particular, we propose a novel bootstrapping scheme with a guided prompt and a modified loss function to enhance the diversity of appropriate self-generated responses. Through experiments on various benchmark datasets, we empirically demonstrate that our method successfully leverages a self-improving mechanism in generating intermediate and final responses and improves the performances on the task of knowledge-grounded dialogue generation.
LGApr 6, 2024
Binary Classifier Optimization for Large Language Model AlignmentSeungjae Jung, Gunsoo Han, Daniel Wontae Nam et al.
In real-world services such as ChatGPT, aligning models based on user feedback is crucial for improving model performance. However, due to the simplicity and convenience of providing feedback, users typically offer only basic binary signals, such as 'thumbs-up' or 'thumbs-down'. Most existing alignment research, on the other hand, relies on preference-based approaches that require both positive and negative responses as a pair. We propose Binary Classifier Optimization (BCO), a technique that effectively aligns LLMs using only binary feedback. BCO trains a binary classifier, where the logit serves as an implicit reward, effectively minimizing the Direct Preference Optimization (DPO) loss. We demonstrate that the binary cross-entropy loss employed in classifier training acts as an upper bound for the DPO loss. Additionally, a novel reward shift technique further minimizes the gap between the losses. We validate our methodology in two settings: first, on a paired preference dataset, where our method performs on par with DPO; and second, on a Likert-5 scale annotation dataset which stems from real users' queries. Our model consistently demonstrates effective and robust alignment across four base LLMs and three different datasets, showcasing the strength of our approach to learning from binary signals.
CLFeb 26, 2025
Kanana: Compute-efficient Bilingual Language ModelsKanana LLM Team, Yunju Bak, Hojin Lee et al.
We introduce Kanana, a series of bilingual language models that demonstrate exceeding performance in Korean and competitive performance in English. The computational cost of Kanana is significantly lower than that of state-of-the-art models of similar size. The report details the techniques employed during pre-training to achieve compute-efficient yet competitive models, including high quality data filtering, staged pre-training, depth up-scaling, and pruning and distillation. Furthermore, the report outlines the methodologies utilized during the post-training of the Kanana models, encompassing supervised fine-tuning and preference optimization, aimed at enhancing their capability for seamless interaction with users. Lastly, the report elaborates on plausible approaches used for language model adaptation to specific scenarios, such as embedding, retrieval augmented generation, and function calling. The Kanana model series spans from 2.1B to 32.5B parameters with 2.1B models (base, instruct, embedding) publicly released to promote research on Korean language models.
CLMay 23, 2023
Effortless Integration of Memory Management into Open-Domain Conversation SystemsEunbi Choi, Kyoung-Woon On, Gunsoo Han et al.
Open-domain conversation systems integrate multiple conversation skills into a single system through a modular approach. One of the limitations of the system, however, is the absence of management capability for external memory. In this paper, we propose a simple method to improve BlenderBot3 by integrating memory management ability into it. Since no training data exists for this purpose, we propose an automating dataset creation for memory management. Our method 1) requires little cost for data construction, 2) does not affect performance in other tasks, and 3) reduces external memory. We show that our proposed model BlenderBot3-M^3, which is multi-task trained with memory management, outperforms BlenderBot3 with a relative 4% performance gain in terms of F1 score.
LGMay 24, 2021
GMAC: A Distributional Perspective on Actor-Critic FrameworkDaniel Wontae Nam, Younghoon Kim, Chan Y. Park
In this paper, we devise a distributional framework on actor-critic as a solution to distributional instability, action type restriction, and conflation between samples and statistics. We propose a new method that minimizes the Cramér distance with the multi-step Bellman target distribution generated from a novel Sample-Replacement algorithm denoted SR($λ$), which learns the correct value distribution under multiple Bellman operations. Parameterizing a value distribution with Gaussian Mixture Model further improves the efficiency and the performance of the method, which we name GMAC. We empirically show that GMAC captures the correct representation of value distributions and improves the performance of a conventional actor-critic method with low computational cost, in both discrete and continuous action spaces using Arcade Learning Environment (ALE) and PyBullet environment.