1.2GTFeb 5, 2016
Distributed Fictitious Play for Optimal Behavior of Multi-Agent Systems with Incomplete InformationCeyhun Eksin, Alejandro Ribeiro
A multi-agent system operates in an uncertain environment about which agents have different and time varying beliefs that, as time progresses, converge to a common belief. A global utility function that depends on the realized state of the environment and actions of all the agents determines the system's optimal behavior. We define the asymptotically optimal action profile as an equilibrium of the potential game defined by considering the expected utility with respect to the asymptotic belief. At finite time, however, agents have not entirely congruous beliefs about the state of the environment and may select conflicting actions. This paper proposes a variation of the fictitious play algorithm which is proven to converge to equilibrium actions if the state beliefs converge to a common distribution at a rate that is at least linear. In conventional fictitious play, agents build beliefs on others' future behavior by computing histograms of past actions and best respond to their expected payoffs integrated with respect to these histograms. In the variations developed here histograms are built using knowledge of actions taken by nearby nodes and best responses are further integrated with respect to the local beliefs on the state of the environment. We exemplify the use of the algorithm in coordination and target covering games.
1.2SYDec 12, 2018
Control of learning in anti-coordination network gamesCeyhun Eksin, Keith Paarporn
We consider control of heterogeneous players repeatedly playing an anti-coordination network game. In an anti-coordination game, each player has an incentive to differentiate its action from its neighbors. At each round of play, players take actions according to a learning algorithm that mimics the iterated elimination of strictly dominated strategies. We show that the learning dynamics may fail to reach anti-coordination in certain scenarios. We formulate an optimization problem with the objective to reach maximum anti-coordination while minimizing the number of players to control. We consider both static and dynamic control policy formulations. Relating the problem to a minimum vertex cover problem on bipartite networks, we develop a feasible dynamic policy that is efficient to compute. Solving for optimal policies on benchmark networks show that the vertex cover based policy can be a loose upper bound when there is a potential to make use of cascades caused by the learning dynamics of uncontrolled players. We propose an algorithm that finds feasible, though possibly suboptimal, policies by sequentially adding players to control considering their cascade potential. Numerical experiments on random networks show the cascade-based algorithm can lower the control effort significantly compared to simpler control schemes.
2.3AIOct 19, 2024
Simulation-Based Optimistic Policy Iteration For Multi-Agent MDPs with Kullback-Leibler Control CostKhaled Nakhleh, Ceyhun Eksin, Sabit Ekin
This paper proposes an agent-based optimistic policy iteration (OPI) scheme for learning stationary optimal stochastic policies in multi-agent Markov Decision Processes (MDPs), in which agents incur a Kullback-Leibler (KL) divergence cost for their control efforts and an additional cost for the joint state. The proposed scheme consists of a greedy policy improvement step followed by an m-step temporal difference (TD) policy evaluation step. We use the separable structure of the instantaneous cost to show that the policy improvement step follows a Boltzmann distribution that depends on the current value function estimate and the uncontrolled transition probabilities. This allows agents to compute the improved joint policy independently. We show that both the synchronous (entire state space evaluation) and asynchronous (a uniformly sampled set of substates) versions of the OPI scheme with finite policy evaluation rollout converge to the optimal value function and an optimal joint policy asymptotically. Simulation results on a multi-agent MDP with KL control cost variant of the Stag-Hare game validates our scheme's performance in terms of minimizing the cost return.
1.8LGOct 28, 2019
Distributed Networked Learning with Correlated DataLingzhou Hong, Alfredo Garcia, Ceyhun Eksin
We consider a distributed estimation method in a setting with heterogeneous streams of correlated data distributed across nodes in a network. In the considered approach, linear models are estimated locally (i.e., with only local data) subject to a network regularization term that penalizes a local model that differs from neighboring models. We analyze computation dynamics (associated with stochastic gradient updates) and information exchange (associated with exchanging current models with neighboring nodes). We provide a finite-time characterization of convergence of the weighted ensemble average estimate and compare this result to federated learning, an alternative approach to estimation wherein a single model is updated by locally generated gradient updates. This comparison highlights the trade-off between speed vs precision: while model updates take place at a faster rate in federated learning, the proposed networked approach to estimation enables the identification of models with higher precision. We illustrate the method's general applicability in two examples: estimating a Markov random field using wireless sensor networks and modeling prey escape behavior of flocking birds based on a publicly available dataset.