Instance-level Few-shot Learning with Class Hierarchy MiningAnh-Khoa Nguyen Vu, Thanh-Toan Do, Nhat-Duy Nguyen et al.
Few-shot learning is proposed to tackle the problem of scarce training data in novel classes. However, prior works in instance-level few-shot learning have paid less attention to effectively utilizing the relationship between categories. In this paper, we exploit the hierarchical information to leverage discriminative and relevant features of base classes to effectively classify novel objects. These features are extracted from abundant data of base classes, which could be utilized to reasonably describe classes with scarce data. Specifically, we propose a novel superclass approach that automatically creates a hierarchy considering base and novel classes as fine-grained classes for few-shot instance segmentation (FSIS). Based on the hierarchical information, we design a novel framework called Soft Multiple Superclass (SMS) to extract relevant features or characteristics of classes in the same superclass. A new class assigned to the superclass is easier to classify by leveraging these relevant features. Besides, in order to effectively train the hierarchy-based-detector in FSIS, we apply the label refinement to further describe the associations between fine-grained classes. The extensive experiments demonstrate the effectiveness of our method on FSIS benchmarks. Code is available online.
The Art of Camouflage: Few-Shot Learning for Animal Detection and SegmentationThanh-Danh Nguyen, Anh-Khoa Nguyen Vu, Nhat-Duy Nguyen et al.
Camouflaged object detection and segmentation is a new and challenging research topic in computer vision. There is a serious issue of lacking data on concealed objects such as camouflaged animals in natural scenes. In this paper, we address the problem of few-shot learning for camouflaged object detection and segmentation. To this end, we first collect a new dataset, CAMO-FS, for the benchmark. As camouflaged instances are challenging to recognize due to their similarity compared to the surroundings, we guide our models to obtain camouflaged features that highly distinguish the instances from the background. In this work, we propose FS-CDIS, a framework to efficiently detect and segment camouflaged instances via two loss functions contributing to the training process. Firstly, the instance triplet loss with the characteristic of differentiating the anchor, which is the mean of all camouflaged foreground points, and the background points are employed to work at the instance level. Secondly, to consolidate the generalization at the class level, we present instance memory storage with the scope of storing camouflaged features of the same category, allowing the model to capture further class-level information during the learning process. The extensive experiments demonstrated that our proposed method achieves state-of-the-art performance on the newly collected dataset. Code is available at https://github.com/danhntd/FS-CDIS.
5.6CVJun 2
Mixed-Modality Dual Face-Hair RetrievalQuoc-Anh Bui-Huynh, Mai-Tuyen Lam, Dai-Anh-Tuan Nguyen et al.
We introduce Dual Face-Hair Retrieval (DFHR), a new mixed-modality dual-reference task in image retrieval where a query consists of a face image specifying identity and a hairstyle reference expressed as either an image or text. Unlike prior retrieval settings, DFHR requires cross-component reasoning between two semantically independent attributes -- identity and hairstyle -- originating from heterogeneous modalities. This formulation demands localized feature disentanglement, cross-modal semantic alignment, and mixed-modality composition within a unified embedding space. We construct DFHR-Bench, the first benchmark for mixed-modality face-hair retrieval, comprising over 180K annotated triplets across dual-image and image-text settings, built via a multi-stage annotation protocol ensuring semantic and identity integrity. We further propose MFHC (Multimodal Face-Hair Combiner), a unified framework that fuses disentangled identity and hairstyle embeddings through token injection and multi-view supervision. DFHR and DFHR-Bench together establish a new paradigm for identity-aware, attribute-controllable visual retrieval across modalities.
Multi-Perspective Data Augmentation for Few-shot Object DetectionAnh-Khoa Nguyen Vu, Quoc-Truong Truong, Vinh-Tiep Nguyen et al.
Recent few-shot object detection (FSOD) methods have focused on augmenting synthetic samples for novel classes, show promising results to the rise of diffusion models. However, the diversity of such datasets is often limited in representativeness because they lack awareness of typical and hard samples, especially in the context of foreground and background relationships. To tackle this issue, we propose a Multi-Perspective Data Augmentation (MPAD) framework. In terms of foreground-foreground relationships, we propose in-context learning for object synthesis (ICOS) with bounding box adjustments to enhance the detail and spatial information of synthetic samples. Inspired by the large margin principle, support samples play a vital role in defining class boundaries. Therefore, we design a Harmonic Prompt Aggregation Scheduler (HPAS) to mix prompt embeddings at each time step of the generation process in diffusion models, producing hard novel samples. For foreground-background relationships, we introduce a Background Proposal method (BAP) to sample typical and hard backgrounds. Extensive experiments on multiple FSOD benchmarks demonstrate the effectiveness of our approach. Our framework significantly outperforms traditional methods, achieving an average increase of $17.5\%$ in nAP50 over the baseline on PASCAL VOC. Code is available at https://github.com/nvakhoa/MPAD.
2.7CLJul 4, 2025
Can LLMs Play Ô Ăn Quan Game? A Study of Multi-Step Planning and Decision MakingSang Quang Nguyen, Kiet Van Nguyen, Vinh-Tiep Nguyen et al.
In this paper, we explore the ability of large language models (LLMs) to plan and make decisions through the lens of the traditional Vietnamese board game, Ô Ăn Quan. This game, which involves a series of strategic token movements and captures, offers a unique environment for evaluating the decision-making and strategic capabilities of LLMs. Specifically, we develop various agent personas, ranging from aggressive to defensive, and employ the Ô Ăn Quan game as a testbed for assessing LLM performance across different strategies. Through experimentation with models like Llama-3.2-3B-Instruct, Llama-3.1-8B-Instruct, and Llama-3.3-70B-Instruct, we aim to understand how these models execute strategic decision-making, plan moves, and manage dynamic game states. The results will offer insights into the strengths and weaknesses of LLMs in terms of reasoning and strategy, contributing to a deeper understanding of their general capabilities.
4.1HCMay 15, 2025
SOS: A Shuffle Order Strategy for Data Augmentation in Industrial Human Activity RecognitionAnh Tuan Ha, Hoang Khang Phan, Thai Minh Tien Ngo et al.
In the realm of Human Activity Recognition (HAR), obtaining high quality and variance data is still a persistent challenge due to high costs and the inherent variability of real-world activities. This study introduces a generation dataset by deep learning approaches (Attention Autoencoder and conditional Generative Adversarial Networks). Another problem that data heterogeneity is a critical challenge, one of the solutions is to shuffle the data to homogenize the distribution. Experimental results demonstrate that the random sequence strategy significantly improves classification performance, achieving an accuracy of up to 0.70 $\pm$ 0.03 and a macro F1 score of 0.64 $\pm$ 0.01. For that, disrupting temporal dependencies through random sequence reordering compels the model to focus on instantaneous recognition, thereby improving robustness against activity transitions. This approach not only broadens the effective training dataset but also offers promising avenues for enhancing HAR systems in complex, real-world scenarios.
Stratified Domain Adaptation: A Progressive Self-Training Approach for Scene Text RecognitionKha Nhat Le, Hoang-Tuan Nguyen, Hung Tien Tran et al.
Unsupervised domain adaptation (UDA) has become increasingly prevalent in scene text recognition (STR), especially where training and testing data reside in different domains. The efficacy of existing UDA approaches tends to degrade when there is a large gap between the source and target domains. To deal with this problem, gradually shifting or progressively learning to shift from domain to domain is the key issue. In this paper, we introduce the Stratified Domain Adaptation (StrDA) approach, which examines the gradual escalation of the domain gap for the learning process. The objective is to partition the training data into subsets so that the progressively self-trained model can adapt to gradual changes. We stratify the training data by evaluating the proximity of each data sample to both the source and target domains. We propose a novel method for employing domain discriminators to estimate the out-of-distribution and domain discriminative levels of data samples. Extensive experiments on benchmark scene-text datasets show that our approach significantly improves the performance of baseline (source-trained) STR models.