SDNov 10, 2022
Vis2Mus: Exploring Multimodal Representation Mapping for Controllable Music GenerationRunbang Zhang, Yixiao Zhang, Kai Shao et al. · bytedance
In this study, we explore the representation mapping from the domain of visual arts to the domain of music, with which we can use visual arts as an effective handle to control music generation. Unlike most studies in multimodal representation learning that are purely data-driven, we adopt an analysis-by-synthesis approach that combines deep music representation learning with user studies. Such an approach enables us to discover \textit{interpretable} representation mapping without a huge amount of paired data. In particular, we discover that visual-to-music mapping has a nice property similar to equivariant. In other words, we can use various image transformations, say, changing brightness, changing contrast, style transfer, to control the corresponding transformations in the music domain. In addition, we released the Vis2Mus system as a controllable interface for symbolic music generation.
GTSep 25, 2024
Reinforcement Learning for Finite Space Mean-Field Type GamesKai Shao, Jiacheng Shen, Mathieu Laurière
Mean field type games (MFTGs) describe Nash equilibria between large coalitions: each coalition consists of a continuum of cooperative agents who maximize the average reward of their coalition while interacting non-cooperatively with a finite number of other coalitions. Although the theory has been extensively developed, we are still lacking efficient and scalable computational methods. Here, we develop reinforcement learning methods for such games in a finite space setting with general dynamics and reward functions. We start by proving that the MFTG solution yields approximate Nash equilibria in finite-size coalition games. We then propose two algorithms. The first is based on the quantization of mean-field spaces and Nash Q-learning. We provide convergence and stability analysis. We then propose a deep reinforcement learning algorithm, which can scale to larger spaces. Numerical experiments in 4 environments with mean-field distributions of dimension up to $200$ show the scalability and efficiency of the proposed method.
LGOct 25, 2025
Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary DynamicsLorenzo Magnino, Kai Shao, Zida Wu et al.
Mean field games (MFGs) have emerged as a powerful framework for modeling interactions in large-scale multi-agent systems. Despite recent advancements in reinforcement learning (RL) for MFGs, existing methods are typically limited to finite spaces or stationary models, hindering their applicability to real-world problems. This paper introduces a novel deep reinforcement learning (DRL) algorithm specifically designed for non-stationary continuous MFGs. The proposed approach builds upon a Fictitious Play (FP) methodology, leveraging DRL for best-response computation and supervised learning for average policy representation. Furthermore, it learns a representation of the time-dependent population distribution using a Conditional Normalizing Flow. To validate the effectiveness of our method, we evaluate it on three different examples of increasing complexity. By addressing critical limitations in scalability and density approximation, this work represents a significant advancement in applying DRL techniques to complex MFG problems, bringing the field closer to real-world multi-agent systems.
LGJun 22, 2024
Multimodal Physiological Signals Representation Learning via Multiscale Contrasting for Depression RecognitionKai Shao, Rui Wang, Yixue Hao et al.
Depression recognition based on physiological signals such as functional near-infrared spectroscopy (fNIRS) and electroencephalogram (EEG) has made considerable progress. However, most existing studies ignore the complementarity and semantic consistency of multimodal physiological signals under the same stimulation task in complex spatio-temporal patterns. In this paper, we introduce a multimodal physiological signals representation learning framework using Siamese architecture via multiscale contrasting for depression recognition (MRLMC). First, fNIRS and EEG are transformed into different but correlated data based on a time-domain data augmentation strategy. Then, we design a spatio-temporal contrasting module to learn the representation of fNIRS and EEG through weight-sharing multiscale spatio-temporal convolution. Furthermore, to enhance the learning of semantic representation associated with stimulation tasks, a semantic consistency contrast module is proposed, aiming to maximize the semantic similarity of fNIRS and EEG. Extensive experiments on publicly available and self-collected multimodal physiological signals datasets indicate that MRLMC outperforms the state-of-the-art models. Moreover, our proposed framework is capable of transferring to multimodal time series downstream tasks.
LGFeb 10, 2020
On the Convergence of the Monte Carlo Exploring Starts Algorithm for Reinforcement LearningChe Wang, Shuhan Yuan, Kai Shao et al.
A simple and natural algorithm for reinforcement learning (RL) is Monte Carlo Exploring Starts (MCES), where the Q-function is estimated by averaging the Monte Carlo returns, and the policy is improved by choosing actions that maximize the current estimate of the Q-function. Exploration is performed by "exploring starts", that is, each episode begins with a randomly chosen state and action, and then follows the current policy to the terminal state. In the classic book on RL by Sutton & Barto (2018), it is stated that establishing convergence for the MCES algorithm is one of the most important remaining open theoretical problems in RL. However, the convergence question for MCES turns out to be quite nuanced. Bertsekas & Tsitsiklis (1996) provide a counter-example showing that the MCES algorithm does not necessarily converge. Tsitsiklis (2002) further shows that if the original MCES algorithm is modified so that the Q-function estimates are updated at the same rate for all state-action pairs, and the discount factor is strictly less than one, then the MCES algorithm converges. In this paper we make headway with the original and more efficient MCES algorithm given in Sutton & Barto (1998), establishing almost sure convergence for Optimal Policy Feed-Forward MDPs, which are MDPs whose states are not revisited within any episode when using an optimal policy. Such MDPs include a large class of environments such as all deterministic environments and all episodic environments with a timestep or any monotonically changing values as part of the state. Different from the previous proofs using stochastic approximations, we introduce a novel inductive approach, which is very simple and only makes use of the strong law of large numbers.