Uncertainty-Induced Transferability Representation for Source-Free Unsupervised Domain AdaptationJiangbo Pei, Zhuqing Jiang, Aidong Men et al.
Source-free unsupervised domain adaptation (SFUDA) aims to learn a target domain model using unlabeled target data and the knowledge of a well-trained source domain model. Most previous SFUDA works focus on inferring semantics of target data based on the source knowledge. Without measuring the transferability of the source knowledge, these methods insufficiently exploit the source knowledge, and fail to identify the reliability of the inferred target semantics. However, existing transferability measurements require either source data or target labels, which are infeasible in SFUDA. To this end, firstly, we propose a novel Uncertainty-induced Transferability Representation (UTR), which leverages uncertainty as the tool to analyse the channel-wise transferability of the source encoder in the absence of the source data and target labels. The domain-level UTR unravels how transferable the encoder channels are to the target domain and the instance-level UTR characterizes the reliability of the inferred target semantics. Secondly, based on the UTR, we propose a novel Calibrated Adaption Framework (CAF) for SFUDA, including i)the source knowledge calibration module that guides the target model to learn the transferable source knowledge and discard the non-transferable one, and ii)the target semantics calibration module that calibrates the unreliable semantics. With the help of the calibrated source knowledge and the target semantics, the model adapts to the target domain safely and ultimately better. We verified the effectiveness of our method using experimental results and demonstrated that the proposed method achieves state-of-the-art performances on the three SFUDA benchmarks. Code is available at https://github.com/SPIresearch/UTR.
25.7CVApr 10
Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon MemoryZile Wang, Zexiang Liu, Jaixing Li et al.
With the advancement of interactive video generation, diffusion models have increasingly demonstrated their potential as world models. However, existing approaches still struggle to simultaneously achieve memory-enabled long-term temporal consistency and high-resolution real-time generation, limiting their applicability in real-world scenarios. To address this, we present Matrix-Game 3.0, a memory-augmented interactive world model designed for 720p real-time longform video generation. Building upon Matrix-Game 2.0, we introduce systematic improvements across data, model, and inference. First, we develop an upgraded industrial-scale infinite data engine that integrates Unreal Engine-based synthetic data, large-scale automated collection from AAA games, and real-world video augmentation to produce high-quality Video-Pose-Action-Prompt quadruplet data at scale. Second, we propose a training framework for long-horizon consistency: by modeling prediction residuals and re-injecting imperfect generated frames during training, the base model learns self-correction; meanwhile, camera-aware memory retrieval and injection enable the base model to achieve long horizon spatiotemporal consistency. Third, we design a multi-segment autoregressive distillation strategy based on Distribution Matching Distillation (DMD), combined with model quantization and VAE decoder pruning, to achieve efficient real-time inference. Experimental results show that Matrix-Game 3.0 achieves up to 40 FPS real-time generation at 720p resolution with a 5B model, while maintaining stable memory consistency over minute-long sequences. Scaling up to a 2x14B model further improves generation quality, dynamics, and generalization. Our approach provides a practical pathway toward industrial-scale deployable world models.
6.4LGMar 3, 2024
Selection, Ensemble, and Adaptation: Advancing Multi-Source-Free Domain Adaptation via Architecture ZooJiangbo Pei, Ruizhe Li, Aidong Men et al.
Conventional Multi-Source Free Domain Adaptation (MSFDA) assumes that each source domain provides a single source model, and all source models adopt a uniform architecture. This paper introduces Zoo-MSFDA, a more general setting that allows each source domain to offer a zoo of multiple source models with different architectures. While it enriches the source knowledge, Zoo-MSFDA risks being dominated by suboptimal/harmful models. To address this issue, we theoretically analyze the model selection problem in Zoo-MSFDA, and introduce two principles: transferability principle and diversity principle. Recognizing the challenge of measuring transferability, we subsequently propose a novel Source-Free Unsupervised Transferability Estimation (SUTE). It enables assessing and comparing transferability across multiple source models with different architectures under domain shift, without requiring target labels and source data. Based on above, we introduce a Selection, Ensemble, and Adaptation (SEA) framework to address Zoo-MSFDA, which consists of: 1) source models selection based on the proposed principles and SUTE; 2) ensemble construction based on SUTE-estimated transferability; 3) target-domain adaptation of the ensemble model. Evaluations demonstrate that our SEA framework, with the introduced Zoo-MSFDA setting, significantly improves adaptation performance (e.g., 13.5% on DomainNet). Additionally, our SUTE achieves state-of-the-art performance in transferability estimation.
2.0CVJun 21, 2024
Camera-Invariant Meta-Learning Network for Single-Camera-Training Person Re-identificationJiangbo Pei, Zhuqing Jiang, Aidong Men et al.
Single-camera-training person re-identification (SCT re-ID) aims to train a re-ID model using SCT datasets where each person appears in only one camera. The main challenge of SCT re-ID is to learn camera-invariant feature representations without cross-camera same-person (CCSP) data as supervision. Previous methods address it by assuming that the most similar person should be found in another camera. However, this assumption is not guaranteed to be correct. In this paper, we propose a Camera-Invariant Meta-Learning Network (CIMN) for SCT re-ID. CIMN assumes that the camera-invariant feature representations should be robust to camera changes. To this end, we split the training data into meta-train set and meta-test set based on camera IDs and perform a cross-camera simulation via meta-learning strategy, aiming to enforce the representations learned from the meta-train set to be robust to the meta-test set. With the cross-camera simulation, CIMN can learn camera-invariant and identity-discriminative representations even there are no CCSP data. However, this simulation also causes the separation of the meta-train set and the meta-test set, which ignores some beneficial relations between them. Thus, we introduce three losses: meta triplet loss, meta classification loss, and meta camera alignment loss, to leverage the ignored relations. The experiment results demonstrate that our method achieves comparable performance with and without CCSP data, and outperforms the state-of-the-art methods on SCT re-ID benchmarks. In addition, it is also effective in improving the domain generalization ability of the model.