Niklas Höpner

AI
h-index28
6papers
108citations
Novelty52%
AI Score34

6 Papers

MAOct 11, 2022
A General Learning Framework for Open Ad Hoc Teamwork Using Graph-based Policy Learning

Arrasy Rahman, Ignacio Carlucho, Niklas Höpner et al.

Open ad hoc teamwork is the problem of training a single agent to efficiently collaborate with an unknown group of teammates whose composition may change over time. A variable team composition creates challenges for the agent, such as the requirement to adapt to new team dynamics and dealing with changing state vector sizes. These challenges are aggravated in real-world applications in which the controlled agent only has a partial view of the environment. In this work, we develop a class of solutions for open ad hoc teamwork under full and partial observability. We start by developing a solution for the fully observable case that leverages graph neural network architectures to obtain an optimal policy based on reinforcement learning. We then extend this solution to partially observable scenarios by proposing different methodologies that maintain belief estimates over the latent environment states and team composition. These belief estimates are combined with our solution for the fully observable case to compute an agent's optimal policy under partial observability in open ad hoc teamwork. Empirical results demonstrate that our solution can learn efficient policies in open ad hoc teamwork in fully and partially observable cases. Further analysis demonstrates that our methods' success is a result of effectively learning the effects of teammates' actions while also inferring the inherent state of the environment under partial observability.

AIJan 28, 2022Code
Leveraging class abstraction for commonsense reinforcement learning via residual policy gradient methods

Niklas Höpner, Ilaria Tiddi, Herke van Hoof

Enabling reinforcement learning (RL) agents to leverage a knowledge base while learning from experience promises to advance RL in knowledge intensive domains. However, it has proven difficult to leverage knowledge that is not manually tailored to the environment. We propose to use the subclass relationships present in open-source knowledge graphs to abstract away from specific objects. We develop a residual policy gradient method that is able to integrate knowledge across different abstraction levels in the class hierarchy. Our method results in improved sample efficiency and generalisation to unseen objects in commonsense games, but we also investigate failure modes, such as excessive noise in the extracted class knowledge or environments with little class structure.

CYFeb 14, 2025
Automatic Evaluation Metrics for Artificially Generated Scientific Research

Niklas Höpner, Leon Eshuijs, Dimitrios Alivanistos et al.

Foundation models are increasingly used in scientific research, but evaluating AI-generated scientific work remains challenging. While expert reviews are costly, large language models (LLMs) as proxy reviewers have proven to be unreliable. To address this, we investigate two automatic evaluation metrics, specifically citation count prediction and review score prediction. We parse all papers of OpenReview and augment each submission with its citation count, reference, and research hypothesis. Our findings reveal that citation count prediction is more viable than review score prediction, and predicting scores is more difficult purely from the research hypothesis than from the full paper. Furthermore, we show that a simple prediction model based solely on title and abstract outperforms LLM-based reviewers, though it still falls short of human-level consistency.

LGFeb 25, 2025
Data Augmentation for Instruction Following Policies via Trajectory Segmentation

Niklas Höpner, Ilaria Tiddi, Herke van Hoof

The scalability of instructable agents in robotics or gaming is often hindered by limited data that pairs instructions with agent trajectories. However, large datasets of unannotated trajectories containing sequences of various agent behaviour (play trajectories) are often available. In a semi-supervised setup, we explore methods to extract labelled segments from play trajectories. The goal is to augment a small annotated dataset of instruction-trajectory pairs to improve the performance of an instruction-following policy trained downstream via imitation learning. Assuming little variation in segment length, recent video segmentation methods can effectively extract labelled segments. To address the constraint of segment length, we propose Play Segmentation (PS), a probabilistic model that finds maximum likely segmentations of extended subsegments, while only being trained on individual instruction segments. Our results in a game environment and a simulated robotic gripper setting underscore the importance of segmentation; randomly sampled segments diminish performance, while incorporating labelled segments from PS improves policy performance to the level of a policy trained on twice the amount of labelled data.

AIFeb 20, 2025
Making Universal Policies Universal

Niklas Höpner, David Kuric, Herke van Hoof

The development of a generalist agent capable of solving a wide range of sequential decision-making tasks remains a significant challenge. We address this problem in a cross-agent setup where agents share the same observation space but differ in their action spaces. Our approach builds on the universal policy framework, which decouples policy learning into two stages: a diffusion-based planner that generates observation sequences and an inverse dynamics model that assigns actions to these plans. We propose a method for training the planner on a joint dataset composed of trajectories from all agents. This method offers the benefit of positive transfer by pooling data from different agents, while the primary challenge lies in adapting shared plans to each agent's unique constraints. We evaluate our approach on the BabyAI environment, covering tasks of varying complexity, and demonstrate positive transfer across agents. Additionally, we examine the planner's generalisation ability to unseen agents and compare our method to traditional imitation learning approaches. By training on a pooled dataset from multiple agents, our universal policy achieves an improvement of up to $42.20\%$ in task completion accuracy compared to a policy trained on a dataset from a single agent.

LGJun 18, 2020
Towards Open Ad Hoc Teamwork Using Graph-based Policy Learning

Arrasy Rahman, Niklas Höpner, Filippos Christianos et al.

Ad hoc teamwork is the challenging problem of designing an autonomous agent which can adapt quickly to collaborate with teammates without prior coordination mechanisms, including joint training. Prior work in this area has focused on closed teams in which the number of agents is fixed. In this work, we consider open teams by allowing agents with different fixed policies to enter and leave the environment without prior notification. Our solution builds on graph neural networks to learn agent models and joint-action value models under varying team compositions. We contribute a novel action-value computation that integrates the agent model and joint-action value model to produce action-value estimates. We empirically demonstrate that our approach successfully models the effects other agents have on the learner, leading to policies that robustly adapt to dynamic team compositions and significantly outperform several alternative methods.