Tianhao Wu

CV
h-index13
6papers
384citations
Novelty59%
AI Score36

6 Papers

21.5CVJul 6, 2023
PanoDiffusion: 360-degree Panorama Outpainting via Diffusion

Tianhao Wu, Chuanxia Zheng, Tat-Jen Cham

Generating complete 360-degree panoramas from narrow field of view images is ongoing research as omnidirectional RGB data is not readily available. Existing GAN-based approaches face some barriers to achieving higher quality output, and have poor generalization performance over different mask types. In this paper, we present our 360-degree indoor RGB-D panorama outpainting model using latent diffusion models (LDM), called PanoDiffusion. We introduce a new bi-modal latent diffusion structure that utilizes both RGB and depth panoramic data during training, which works surprisingly well to outpaint depth-free RGB images during inference. We further propose a novel technique of introducing progressive camera rotations during each diffusion denoising step, which leads to substantial improvement in achieving panorama wraparound consistency. Results show that our PanoDiffusion not only significantly outperforms state-of-the-art methods on RGB-D panorama outpainting by producing diverse well-structured results for different types of masks, but can also synthesize high-quality depth panoramas to provide realistic 3D indoor models.

14.4ROSep 12, 2023
GraspGF: Learning Score-based Grasping Primitive for Human-assisting Dexterous Grasping

Tianhao Wu, Mingdong Wu, Jiyao Zhang et al.

The use of anthropomorphic robotic hands for assisting individuals in situations where human hands may be unavailable or unsuitable has gained significant importance. In this paper, we propose a novel task called human-assisting dexterous grasping that aims to train a policy for controlling a robotic hand's fingers to assist users in grasping objects. Unlike conventional dexterous grasping, this task presents a more complex challenge as the policy needs to adapt to diverse user intentions, in addition to the object's geometry. We address this challenge by proposing an approach consisting of two sub-modules: a hand-object-conditional grasping primitive called Grasping Gradient Field~(GraspGF), and a history-conditional residual policy. GraspGF learns `how' to grasp by estimating the gradient from a success grasping example set, while the residual policy determines `when' and at what speed the grasping action should be executed based on the trajectory history. Experimental results demonstrate the superiority of our proposed method compared to baselines, highlighting the user-awareness and practicality in real-world applications. The codes and demonstrations can be viewed at "https://sites.google.com/view/graspgf".

24.6LGSep 22, 2020Code
Sanity-Checking Pruning Methods: Random Tickets can Win the Jackpot

Jingtong Su, Yihang Chen, Tianle Cai et al.

Network pruning is a method for reducing test-time computational resource requirements with minimal performance degradation. Conventional wisdom of pruning algorithms suggests that: (1) Pruning methods exploit information from training data to find good subnetworks; (2) The architecture of the pruned network is crucial for good performance. In this paper, we conduct sanity checks for the above beliefs on several recent unstructured pruning methods and surprisingly find that: (1) A set of methods which aims to find good subnetworks of the randomly-initialized network (which we call "initial tickets"), hardly exploits any information from the training data; (2) For the pruned networks obtained by these methods, randomly changing the preserved weights in each layer, while keeping the total number of preserved weights unchanged per layer, does not affect the final performance. These findings inspire us to choose a series of simple \emph{data-independent} prune ratios for each layer, and randomly prune each layer accordingly to get a subnetwork (which we call "random tickets"). Experimental results show that our zero-shot random tickets outperform or attain a similar performance compared to existing "initial tickets". In addition, we identify one existing pruning method that passes our sanity checks. We hybridize the ratios in our random ticket with this method and propose a new method called "hybrid tickets", which achieves further improvement. (Our code is publicly available at https://github.com/JingtongSu/sanity-checking-pruning)

7.6CVDec 10, 2019Code
DeOccNet: Learning to See Through Foreground Occlusions in Light Fields

Yingqian Wang, Tianhao Wu, Jungang Yang et al.

Background objects occluded in some views of a light field (LF) camera can be seen by other views. Consequently, occluded surfaces are possible to be reconstructed from LF images. In this paper, we handle the LF de-occlusion (LF-DeOcc) problem using a deep encoder-decoder network (namely, DeOccNet). In our method, sub-aperture images (SAIs) are first given to the encoder to incorporate both spatial and angular information. The encoded representations are then used by the decoder to render an occlusionfree center-view SAI. To the best of our knowledge, DeOccNet is the first deep learning-based LF-DeOcc method. To handle the insufficiency of training data, we propose an LF synthesis approach to embed selected occlusion masks into existing LF images. Besides, several synthetic and realworld LFs are developed for performance evaluation. Experimental results show that, after training on the generated data, our DeOccNet can effectively remove foreground occlusions and achieves superior performance as compared to other state-of-the-art methods. Source codes are available at: https://github.com/YingqianWang/DeOccNet.

7.6CVMar 21, 2024
ClusteringSDF: Self-Organized Neural Implicit Surfaces for 3D Decomposition

Tianhao Wu, Chuanxia Zheng, Tat-Jen Cham et al.

3D decomposition/segmentation still remains a challenge as large-scale 3D annotated data is not readily available. Contemporary approaches typically leverage 2D machine-generated segments, integrating them for 3D consistency. While the majority of these methods are based on NeRFs, they face a potential weakness that the instance/semantic embedding features derive from independent MLPs, thus preventing the segmentation network from learning the geometric details of the objects directly through radiance and density. In this paper, we propose ClusteringSDF, a novel approach to achieve both segmentation and reconstruction in 3D via the neural implicit surface representation, specifically Signal Distance Function (SDF), where the segmentation rendering is directly integrated with the volume rendering of neural implicit surfaces. Although based on ObjectSDF++, ClusteringSDF no longer requires the ground-truth segments for supervision while maintaining the capability of reconstructing individual object surfaces, but purely with the noisy and inconsistent labels from pre-trained models.As the core of ClusteringSDF, we introduce a high-efficient clustering mechanism for lifting the 2D labels to 3D and the experimental results on the challenging scenes from ScanNet and Replica datasets show that ClusteringSDF can achieve competitive performance compared against the state-of-the-art with significantly reduced training time.

24.3CVJun 28, 2021
VAT-Mart: Learning Visual Action Trajectory Proposals for Manipulating 3D ARTiculated Objects

Ruihai Wu, Yan Zhao, Kaichun Mo et al.

Perceiving and manipulating 3D articulated objects (e.g., cabinets, doors) in human environments is an important yet challenging task for future home-assistant robots. The space of 3D articulated objects is exceptionally rich in their myriad semantic categories, diverse shape geometry, and complicated part functionality. Previous works mostly abstract kinematic structure with estimated joint parameters and part poses as the visual representations for manipulating 3D articulated objects. In this paper, we propose object-centric actionable visual priors as a novel perception-interaction handshaking point that the perception system outputs more actionable guidance than kinematic structure estimation, by predicting dense geometry-aware, interaction-aware, and task-aware visual action affordance and trajectory proposals. We design an interaction-for-perception framework VAT-Mart to learn such actionable visual representations by simultaneously training a curiosity-driven reinforcement learning policy exploring diverse interaction trajectories and a perception module summarizing and generalizing the explored knowledge for pointwise predictions among diverse shapes. Experiments prove the effectiveness of the proposed approach using the large-scale PartNet-Mobility dataset in SAPIEN environment and show promising generalization capabilities to novel test shapes, unseen object categories, and real-world data. Project page: https://hyperplane-lab.github.io/vat-mart