Zhongyuan Lai

CV
h-index7
3papers
13citations
Novelty63%
AI Score50

3 Papers

8.4CVDec 4, 2025Code
4DLangVGGT: 4D Language-Visual Geometry Grounded Transformer

Xianfeng Wu, Yajing Bai, Minghan Li et al.

Constructing 4D language fields is crucial for embodied AI, augmented/virtual reality, and 4D scene understanding, as they provide enriched semantic representations of dynamic environments and enable open-vocabulary querying in complex scenarios. However, existing approaches to 4D semantic field construction primarily rely on scene-specific Gaussian splatting, which requires per-scene optimization, exhibits limited generalization, and is difficult to scale to real-world applications. To address these limitations, we propose 4DLangVGGT, the first Transformer-based feed-forward unified framework for 4D language grounding, that jointly integrates geometric perception and language alignment within a single architecture. 4DLangVGGT has two key components: the 4D Visual Geometry Transformer, StreamVGGT, which captures spatio-temporal geometric representations of dynamic scenes; and the Semantic Bridging Decoder (SBD), which projects geometry-aware features into a language-aligned semantic space, thereby enhancing semantic interpretability while preserving structural fidelity. Unlike prior methods that depend on costly per-scene optimization, 4DLangVGGT can be jointly trained across multiple dynamic scenes and directly applied during inference, achieving both deployment efficiency and strong generalization. This design significantly improves the practicality of large-scale deployment and establishes a new paradigm for open-vocabulary 4D scene understanding. Experiments on HyperNeRF and Neu3D datasets demonstrate that our approach not only generalizes effectively but also achieves state-of-the-art performance, achieving up to 2% gains under per-scene training and 1% improvements under multi-scene training. Our code released in https://github.com/hustvl/4DLangVGGT

1.4CVNov 23, 2022
Completing point cloud from few points by Wasserstein GAN and Transformers

Xianfeng Wu, Jinhui Qian, Qing Wei et al.

In many vision and robotics applications, it is common that the captured objects are represented by very few points. Most of the existing completion methods are designed for partial point clouds with many points, and they perform poorly or even fail completely in the case of few points. However, due to the lack of detail information, completing objects from few points faces a huge challenge. Inspired by the successful applications of GAN and Transformers in the image-based vision task, we introduce GAN and Transformer techniques to address the above problem. Firstly, the end-to-end encoder-decoder network with Transformers and the Wasserstein GAN with Transformer are pre-trained, and then the overall network is fine-tuned. Experimental results on the ShapeNet dataset show that our method can not only improve the completion performance for many input points, but also keep stable for few input points. Our source code is available at https://github.com/WxfQjh/Stability-point-recovery.git.

8.7CVMar 12, 2024Code
FSC: Few-point Shape Completion

Xianzu Wu, Xianfeng Wu, Tianyu Luan et al.

While previous studies have demonstrated successful 3D object shape completion with a sufficient number of points, they often fail in scenarios when a few points, e.g. tens of points, are observed. Surprisingly, via entropy analysis, we find that even a few points, e.g. 64 points, could retain substantial information to help recover the 3D shape of the object. To address the challenge of shape completion with very sparse point clouds, we then propose Few-point Shape Completion (FSC) model, which contains a novel dual-branch feature extractor for handling extremely sparse inputs, coupled with an extensive branch for maximal point utilization with a saliency branch for dynamic importance assignment. This model is further bolstered by a two-stage revision network that refines both the extracted features and the decoder output, enhancing the detail and authenticity of the completed point cloud. Our experiments demonstrate the feasibility of recovering 3D shapes from a few points. The proposed Few-point Shape Completion (FSC) model outperforms previous methods on both few-point inputs and many-point inputs, and shows good generalizability to different object categories.