Tae-Gwan Ha

h-index2
2papers
22citations

2 Papers

12.5AIJul 4, 2023
RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games

Hyeon-Chang Jeon, In-Chang Baek, Cheong-mok Bae et al.

The balance of game content significantly impacts the gaming experience. Unbalanced game content diminishes engagement or increases frustration because of repetitive failure. Although game designers intend to adjust the difficulty of game content, this is a repetitive, labor-intensive, and challenging process, especially for commercial-level games with extensive content. To address this issue, the game research community has explored automated game balancing using artificial intelligence (AI) techniques. However, previous studies have focused on limited game content and did not consider the importance of the generalization ability of playtesting agents when encountering content changes. In this study, we propose RaidEnv, a new game simulator that includes diverse and customizable content for the boss raid scenario in MMORPG games. Additionally, we design two benchmarks for the boss raid scenario that can aid in the practical application of game AI. These benchmarks address two open problems in automatic content balancing, and we introduce two evaluation metrics to provide guidance for AI in automatic content balancing. This novel game research platform expands the frontiers of automatic game balancing problems and offers a framework within a realistic game production pipeline.

3.3AIMar 10, 2025Code
Automatic Curriculum Design for Zero-Shot Human-AI Coordination

Won-Sang You, Tae-Gwan Ha, Seo-Young Lee et al.

Zero-shot human-AI coordination is the training of an ego-agent to coordinate with humans without human data. Most studies on zero-shot human-AI coordination have focused on enhancing the ego-agent's coordination ability in a given environment without considering the issue of generalization to unseen environments. Real-world applications of zero-shot human-AI coordination should consider unpredictable environmental changes and the varying coordination ability of co-players depending on the environment. Previously, the multi-agent UED (Unsupervised Environment Design) approach has investigated these challenges by jointly considering environmental changes and co-player policy in competitive two-player AI-AI scenarios. In this paper, our study extends a multi-agent UED approach to zero-shot human-AI coordination. We propose a utility function and co-player sampling for a zero-shot human-AI coordination setting that helps train the ego-agent to coordinate with humans more effectively than a previous multi-agent UED approach. The zero-shot human-AI coordination performance was evaluated in the Overcooked-AI environment, using human proxy agents and real humans. Our method outperforms other baseline models and achieves high performance in human-AI coordination tasks in unseen environments. The source code is available at https://github.com/Uwonsang/ACD_Human-AI