LGFeb 5Code
OpenMAG: A Comprehensive Benchmark for Multimodal-Attributed GraphChenxi Wan, Xunkai Li, Yilong Zuo et al.
Multimodal-Attributed Graph (MAG) learning has achieved remarkable success in modeling complex real-world systems by integrating graph topology with rich attributes from multiple modalities. With the rapid proliferation of novel MAG models capable of handling intricate cross-modal semantics and structural dependencies, establishing a rigorous and unified evaluation standard has become imperative. Although existing benchmarks have facilitated initial progress, they exhibit critical limitations in domain coverage, encoder flexibility, model diversity, and task scope, presenting significant challenges to fair evaluation. To bridge this gap, we present OpenMAG, a comprehensive benchmark that integrates 19 datasets across 6 domains and incorporates 16 encoders to support both static and trainable feature encoding. OpenMAG further implements a standardized library of 24 state-of-the-art models and supports 8 downstream tasks, enabling fair comparisons within a unified framework. Through systematic assessment of necessity, data quality, effectiveness, robustness, and efficiency, we derive 14 fundamental insights into MAG learning to guide future advancements. Our code is available at https://github.com/YUKI-N810/OpenMAG.
CVDec 13, 2025
TCLeaf-Net: a transformer-convolution framework with global-local attention for robust in-field lesion-level plant leaf disease detectionZishen Song, Yongjian Zhu, Dong Wang et al.
Timely and accurate detection of foliar diseases is vital for safeguarding crop growth and reducing yield losses. Yet, in real-field conditions, cluttered backgrounds, domain shifts, and limited lesion-level datasets hinder robust modeling. To address these challenges, we release Daylily-Leaf, a paired lesion-level dataset comprising 1,746 RGB images and 7,839 lesions captured under both ideal and in-field conditions, and propose TCLeaf-Net, a transformer-convolution hybrid detector optimized for real-field use. TCLeaf-Net is designed to tackle three major challenges. To mitigate interference from complex backgrounds, the transformer-convolution module (TCM) couples global context with locality-preserving convolution to suppress non-leaf regions. To reduce information loss during downsampling, the raw-scale feature recalling and sampling (RSFRS) block combines bilinear resampling and convolution to preserve fine spatial detail. To handle variations in lesion scale and feature shifts, the deformable alignment block with FPN (DFPN) employs offset-based alignment and multi-receptive-field perception to strengthen multi-scale fusion. Experimental results show that on the in-field split of the Daylily-Leaf dataset, TCLeaf-Net improves mAP@50 by 5.4 percentage points over the baseline model, reaching 78.2\%, while reducing computation by 7.5 GFLOPs and GPU memory usage by 8.7\%. Moreover, the model outperforms recent YOLO and RT-DETR series in both precision and recall, and demonstrates strong performance on the PlantDoc, Tomato-Leaf, and Rice-Leaf datasets, validating its robustness and generalizability to other plant disease detection scenarios.
HCFeb 23, 2025
Tool and Tutor? Experimental evidence from AI deployment in cancer diagnosisVivianna Fang He, Sihan Li, Phanish Puranam et al.
Numerous countries globally face shortages of medical experts, deepening inequalities in access to healthcare. Artificial Intelligence (AI)-based diagnostic tools hold considerable promise to tackle this challenge by enabling even novices to deliver expert-level medical services. However, reliance on AI for task completion may hinder the learning required for novices to develop expertise. We thus explore whether AI-based diagnostic tools can be used to enhance not only performance but also learning in the context of lung cancer diagnosis. We examine the distinct effects of AI input during training (i.e., learning how to diagnose) versus in practice (i.e., completing diagnostic tasks) on novice medical professionals' performance. In two field experiments, 576 medical students were randomly assigned across conditions, manipulating the access to AI input during their training, during a test of their diagnostic capabilities, or both. During practice, participants diagnosed potential lung cancer cases using chest CT scans, and their diagnoses were evaluated against the ground truth obtained through histopathological examinations. Study 1 (N = 336) revealed that AI input in training alone improved human diagnostic accuracy by 3.2 percentage points over the control, while AI input during practice alone increased human accuracy by 7.9 percentage points. Combined deployment in both training and practice yielded an improvement of 13.7 percentage points--significantly exceeding either approach alone. Study 2 (N = 240) showed that AI input in practice alone improved accuracy in subsequent practice, unaided by AI, by 9.9 percentage points over the control. Even minimally informative AI input in training improved diagnostic accuracy by 5.3 percentage points over the control. These results reveal AI's dual role: As a tool, it could rapidly improve novices' performance.
CVMar 10, 2021
Novel tile segmentation scheme for omnidirectional videoJisheng Li, Ziyu Wen, Sihan Li et al.
Regular omnidirectional video encoding technics use map projection to flatten a scene from a spherical shape into one or several 2D shapes. Common projection methods including equirectangular and cubic projection have varying levels of interpolation that create a large number of non-information-carrying pixels that lead to wasted bitrate. In this paper, we propose a tile based omnidirectional video segmentation scheme which can save up to 28% of pixel area and 20% of BD-rate averagely compared to the traditional equirectangular projection based approach.
NENov 3, 2016
Demystifying ResNetSihan Li, Jiantao Jiao, Yanjun Han et al.
The Residual Network (ResNet), proposed in He et al. (2015), utilized shortcut connections to significantly reduce the difficulty of training, which resulted in great performance boosts in terms of both training and generalization error. It was empirically observed in He et al. (2015) that stacking more layers of residual blocks with shortcut 2 results in smaller training error, while it is not true for shortcut of length 1 or 3. We provide a theoretical explanation for the uniqueness of shortcut 2. We show that with or without nonlinearities, by adding shortcuts that have depth two, the condition number of the Hessian of the loss function at the zero initial point is depth-invariant, which makes training very deep models no more difficult than shallow ones. Shortcuts of higher depth result in an extremely flat (high-order) stationary point initially, from which the optimization algorithm is hard to escape. The shortcut 1, however, is essentially equivalent to no shortcuts, which has a condition number exploding to infinity as the number of layers grows. We further argue that as the number of layers tends to infinity, it suffices to only look at the loss function at the zero initial point. Extensive experiments are provided accompanying our theoretical results. We show that initializing the network to small weights with shortcut 2 achieves significantly better results than random Gaussian (Xavier) initialization, orthogonal initialization, and shortcuts of deeper depth, from various perspectives ranging from final loss, learning dynamics and stability, to the behavior of the Hessian along the learning process.
SEOct 11, 2013
A Preliminary Field Study of Game Programming on Mobile DevicesEric Anderson, Sihan Li, Tao Xie
TouchDevelop is a new programming environment that allows users to create applications on mobile devices. Applications created with TouchDevelop have continued to grow in popularity since TouchDevelop was first released to public in 2011. This paper presents a field study of 31,699 applications, focusing on different characteristics between 539 game scripts and all other non-game applications, as well as what make some game applications more popular than others to users. The study provides a list of findings on characteristics of game scripts and also implications for improving end-user programming of game applications.