HCAug 7, 2023
Storyfier: Exploring Vocabulary Learning Support with Text Generation ModelsZhenhui Peng, Xingbo Wang, Qiushi Han et al.
Vocabulary learning support tools have widely exploited existing materials, e.g., stories or video clips, as contexts to help users memorize each target word. However, these tools could not provide a coherent context for any target words of learners' interests, and they seldom help practice word usage. In this paper, we work with teachers and students to iteratively develop Storyfier, which leverages text generation models to enable learners to read a generated story that covers any target words, conduct a story cloze test, and use these words to write a new story with adaptive AI assistance. Our within-subjects study (N=28) shows that learners generally favor the generated stories for connecting target words and writing assistance for easing their learning workload. However, in the read-cloze-write learning sessions, participants using Storyfier perform worse in recalling and using target words than learning with a baseline tool without our AI features. We discuss insights into supporting learning tasks with generative models.
HCApr 7
Designing AI-Infused Interactive Systems for Online Communities: A Systematic Literature ReviewYuanhao Zhang, Xiaoyu Wang, Jiaxiong Hu et al.
AI-infused systems have demonstrated remarkable capabilities in addressing diverse human needs within online communities. Their widespread adoption has shaped user experiences and community dynamics at scale. However, designing such systems requires a clear understanding of user needs, careful design decisions, and robust evaluation. While research on AI-infused systems for online communities has flourished in recent years, a comprehensive synthesis of this space remains absent. In this work, we present a systematic review of 77 studies, analyzing the systems they propose through three lenses: the challenges they aim to address, their design functionalities, and the evaluation strategies employed. The first two dimensions are organized around four core aspects of community participation: contribution, consumption, mediation, and moderation. Our analysis identifies common design and evaluation patterns, distills key design considerations, and highlights opportunities for future research on AI-infused systems in online communities.
HCMar 20
ConSearcher: Supporting Conversational Information Seeking in Online Communities with Member PersonasShiwei Wu, Xinyue Chen, Yuheng Liu et al.
Many people browse online communities to learn from others' experiences and opinions, e.g., for constructing travel plans. Conversational search powered by large language models (LLMs) could ease this information-seeking task, but it remains under-investigated within the online community. In this paper, we first conducted an exploratory study (N=10) that indicated the helpfulness of a classic conversational search tool and identified room for improvement. Then, we proposed ConSearcher, an LLM-powered tool with dynamically generated member personas based on user queries to facilitate conversational search in the community. In ConSearcher, users can clarify their interests by checking what a simulated member similar to them may ask and get responses from diverse members' perspectives. A within-subjects study (N=27) showed that compared to two conversational search baselines, ConSearcher led to significantly higher information-seeking outcome and user engagement but raised concerns about over-personalization. We discuss implications for supporting conversational information seeking in online communities.
HCMar 25, 2024
Towards Human-AI Deliberation: Design and Evaluation of LLM-Empowered Deliberative AI for AI-Assisted Decision-MakingShuai Ma, Qiaoyi Chen, Xinru Wang et al.
In AI-assisted decision-making, humans often passively review AI's suggestion and decide whether to accept or reject it as a whole. In such a paradigm, humans are found to rarely trigger analytical thinking and face difficulties in communicating the nuances of conflicting opinions to the AI when disagreements occur. To tackle this challenge, we propose Human-AI Deliberation, a novel framework to promote human reflection and discussion on conflicting human-AI opinions in decision-making. Based on theories in human deliberation, this framework engages humans and AI in dimension-level opinion elicitation, deliberative discussion, and decision updates. To empower AI with deliberative capabilities, we designed Deliberative AI, which leverages large language models (LLMs) as a bridge between humans and domain-specific models to enable flexible conversational interactions and faithful information provision. An exploratory evaluation on a graduate admissions task shows that Deliberative AI outperforms conventional explainable AI (XAI) assistants in improving humans' appropriate reliance and task performance. Based on a mixed-methods analysis of participant behavior, perception, user experience, and open-ended feedback, we draw implications for future AI-assisted decision tool design.
HCApr 30
CoNewsReader: Supporting Comprehensive Understanding and Raising Critical Thoughts on Social Media News Through CommentsKangyu Yuan, Guanzheng Chen, Sizhe Liang et al.
Critical news reading (CNR), which requires grasping the holistic ideas of and raising critical thoughts on the news, is beneficial yet challenging for general people who usually get information on daily social media. Comments under the news can aid CNR by providing complementary information and other readers' diverse and critical thoughts. However, it is under-investigated how to leverage these comments to support users in CNR. In this paper, we first derive user requirements for a comment-based CNR tool from literature and a formative study (N=12). Then, we develop CoNewsReader, a comment-based interactive CNR tool powered by a large language model. CoNewsReader supports users in grasping the news idea with complementary information from comments, filtering useful comments for CNR, and getting questions generated based on the comments to conduct critical thinking. Our within-subjects study with 24 university students indicates that compared to a baseline news reading interface in social media, participants with CoNewsReader have a more engaging CNR experience and perform better on comprehending the news and raising critical thoughts. We discuss design considerations for supporting reading tasks with user- and machine-generated content.
HCFeb 22, 2025
LitLinker: Supporting the Ideation of Interdisciplinary Contexts with Large Language Models for Teaching Literature in Elementary SchoolsHaoxiang Fan, Changshuang Zhou, Hao Yu et al.
Teaching literature under interdisciplinary contexts (e.g., science, art) that connect reading materials has become popular in elementary schools. However, constructing such contexts is challenging as it requires teachers to explore substantial amounts of interdisciplinary content and link it to the reading materials. In this paper, we develop LitLinker via an iterative design process involving 13 teachers to facilitate the ideation of interdisciplinary contexts for teaching literature. Powered by a large language model (LLM), LitLinker can recommend interdisciplinary topics and contextualize them with the literary elements (e.g., paragraphs, viewpoints) in the reading materials. A within-subjects study (N=16) shows that compared to an LLM chatbot, LitLinker can improve the integration depth of different subjects and reduce workload in this ideation task. Expert interviews (N=9) also demonstrate LitLinker's usefulness for supporting the ideation of interdisciplinary contexts for teaching literature. We conclude with concerns and design considerations for supporting interdisciplinary teaching with LLMs.
HCJan 26, 2024
Charting the Future of AI in Project-Based Learning: A Co-Design Exploration with StudentsChengbo Zheng, Kangyu Yuan, Bingcan Guo et al.
The increasing use of Artificial Intelligence (AI) by students in learning presents new challenges for assessing their learning outcomes in project-based learning (PBL). This paper introduces a co-design study to explore the potential of students' AI usage data as a novel material for PBL assessment. We conducted workshops with 18 college students, encouraging them to speculate an alternative world where they could freely employ AI in PBL while needing to report this process to assess their skills and contributions. Our workshops yielded various scenarios of students' use of AI in PBL and ways of analyzing these uses grounded by students' vision of education goal transformation. We also found students with different attitudes toward AI exhibited distinct preferences in how to analyze and understand the use of AI. Based on these findings, we discuss future research opportunities on student-AI interactions and understanding AI-enhanced learning.
HCOct 17, 2021
Understanding Players' Interaction Patterns with Mobile Game App UI via VisualizationsQuan Li, Haipeng Zeng, Zhenhui Peng et al.
Understanding how players interact with the mobile game app on smartphone devices is important for game experts to develop and refine their app products. Conventionally, the game experts achieve their purposes through intensive user studies with target players or iterative UI design processes, which can not capture interaction patterns of large-scale individual players. Visualizing the recorded logs of users' UI operations is a promising way for quantitatively understanding the interaction patterns. However, few visualization tools have been developed for mobile game app interaction, which is challenging with multi-touch dynamic operations and complex UI. In this work, we fill the gap by presenting a visualization approach that aims to understand players' interaction patterns in a multi-touch gaming app with more complex interactions supported by joysticks and a series of skill buttons. Particularly, we identify players' dynamic gesture patterns, inspect the similarities and differences of gesture behaviors, and explore the potential gaps between the current mobile game app UI design and the real-world practice of players. Three case studies indicate that our approach is promising and can be potentially complementary to theoretical UI designs for further research.
HCJan 4, 2021
CASS: Towards Building a Social-Support Chatbot for Online Health CommunityLiuping Wang, Dakuo Wang, Feng Tian et al.
Chatbots systems, despite their popularity in today's HCI and CSCW research, fall short for one of the two reasons: 1) many of the systems use a rule-based dialog flow, thus they can only respond to a limited number of pre-defined inputs with pre-scripted responses; or 2) they are designed with a focus on single-user scenarios, thus it is unclear how these systems may affect other users or the community. In this paper, we develop a generalizable chatbot architecture (CASS) to provide social support for community members in an online health community. The CASS architecture is based on advanced neural network algorithms, thus it can handle new inputs from users and generate a variety of responses to them. CASS is also generalizable as it can be easily migrate to other online communities. With a follow-up field experiment, CASS is proven useful in supporting individual members who seek emotional support. Our work also contributes to fill the research gap on how a chatbot may influence the whole community's engagement.
SISep 5, 2020
Friend Network as Gatekeeper: A Study of WeChat Users' Consumption of Friend-Curated ContentsQuan Li, Zhenhui Peng, Haipeng Zeng et al.
Social media enables users to publish, disseminate, and access information easily. The downside is that it has fewer gatekeepers of what content is allowed to enter public circulation than the traditional media. In this paper, we present preliminary empirical findings from WeChat, a popular messaging app of the Chinese, indicating that social media users leverage their friend networks collectively as latent, dynamic gatekeepers for content consumption. Taking a mixed-methods approach, we analyze over seven million users' information consumption behaviors on WeChat and conduct an online survey of $216$ users. Both quantitative and qualitative evidence suggests that friend network indeed acts as a gatekeeper in social media. Shifting from what should be produced that gatekeepers used to decide, friend network helps separate the worthy from the unworthy for individual information consumption, and its structure and dynamics that play an important role in gatekeeping may inspire the future design of socio-technical systems.
HCMay 3, 2020
Investigating the Effects of Robot Engagement Communication on Learning from DemonstrationMingfei Sun, Zhenhui Peng, Meng Xia et al.
Robot Learning from Demonstration (RLfD) is a technique for robots to derive policies from instructors' examples. Although the reciprocal effects of student engagement on teacher behavior are widely recognized in the educational community, it is unclear whether the same phenomenon holds true for RLfD. To fill this gap, we first design three types of robot engagement behavior (attention, imitation, and a hybrid of the two) based on the learning literature. We then conduct, in a simulation environment, a within-subject user study to investigate the impact of different robot engagement cues on humans compared to a "without-engagement" condition. Results suggest that engagement communication significantly changes the human's estimation of the robots' capability and significantly raises their expectation towards the learning outcomes, even though we do not run actual learning algorithms in the experiments. Moreover, imitation behavior affects humans more than attention does in all metrics, while their combination has the most profound influences on humans. We also find that communicating engagement via imitation or the combined behavior significantly improve humans' perception towards the quality of demonstrations, even if all demonstrations are of the same quality.