CVJul 19, 2023
Adversarial Latent Autoencoder with Self-Attention for Structural Image SynthesisJiajie Fan, Laure Vuaille, Hao Wang et al.
Generative Engineering Design approaches driven by Deep Generative Models (DGM) have been proposed to facilitate industrial engineering processes. In such processes, designs often come in the form of images, such as blueprints, engineering drawings, and CAD models depending on the level of detail. DGMs have been successfully employed for synthesis of natural images, e.g., displaying animals, human faces and landscapes. However, industrial design images are fundamentally different from natural scenes in that they contain rich structural patterns and long-range dependencies, which are challenging for convolution-based DGMs to generate. Moreover, DGM-driven generation process is typically triggered based on random noisy inputs, which outputs unpredictable samples and thus cannot perform an efficient industrial design exploration. We tackle these challenges by proposing a novel model Self-Attention Adversarial Latent Autoencoder (SA-ALAE), which allows generating feasible design images of complex engineering parts. With SA-ALAE, users can not only explore novel variants of an existing design, but also control the generation process by operating in latent space. The potential of SA-ALAE is shown by generating engineering blueprints in a real automotive design task.
CVNov 19, 2023
On the Noise Scheduling for Generating Plausible Designs with Diffusion ModelsJiajie Fan, Laure Vuaille, Thomas Bäck et al.
Deep Generative Models (DGMs) are widely used to create innovative designs across multiple industries, ranging from fashion to the automotive sector. In addition to generating images of high visual quality, the task of structural design generation imposes more stringent constrains on the semantic expression, e.g., no floating material or missing part, which we refer to as plausibility in this work. We delve into the impact of noise schedules of diffusion models on the plausibility of the outcome: there exists a range of noise levels at which the model's performance decides the result plausibility. Also, we propose two techniques to determine such a range for a given image set and devise a novel parametric noise schedule for better plausibility. We apply this noise schedule to the training and sampling of the well-known diffusion model EDM and compare it to its default noise schedule. Compared to EDM, our schedule significantly improves the rate of plausible designs from 83.4% to 93.5% and Fréchet Inception Distance (FID) from 7.84 to 4.87. Further applications of advanced image editing tools demonstrate the model's solid understanding of structure.
CVMar 8, 2024Code
Fréchet Denoised Distance: Enhancing Plausibility Evaluation for Generated Designs with Denoising AutoencoderJiajie Fan, Amal Trigui, Thomas Bäck et al.
A great interest has arisen in using Deep Generative Models (DGM) for generative design. When assessing the quality of the generated designs, human designers focus more on structural plausibility, e.g., no missing component, rather than visual artifacts, e.g., noises or blurriness. Meanwhile, commonly used metrics such as Fréchet Inception Distance (FID) may not evaluate accurately because they are sensitive to visual artifacts and tolerant to semantic errors. As such, FID might not be suitable to assess the performance of DGMs for a generative design task. In this work, we propose to encode the to-be-evaluated images with a Denoising Autoencoder (DAE) and measure the distribution distance in the resulting latent space. Hereby, we design a novel metric Fréchet Denoised Distance (FDD). We experimentally test our FDD, FID and other state-of-the-art metrics on multiple datasets, e.g., BIKED, Seeing3DChairs, FFHQ and ImageNet. Our FDD can effectively detect implausible structures and is more consistent with structural inspections by human experts. Our source code is publicly available at https://github.com/jiajie96/FDD_pytorch.
CVNov 16, 2024
NeuroNURBS: Learning Efficient Surface Representations for 3D SolidsJiajie Fan, Babak Gholami, Thomas Bäck et al.
Boundary Representation (B-Rep) is the de facto representation of 3D solids in Computer-Aided Design (CAD). B-Rep solids are defined with a set of NURBS (Non-Uniform Rational B-Splines) surfaces forming a closed volume. To represent a surface, current works often employ the UV-grid approximation, i.e., sample points uniformly on the surface. However, the UV-grid method is not efficient in surface representation and sometimes lacks precision and regularity. In this work, we propose NeuroNURBS, a representation learning method to directly encode the parameters of NURBS surfaces. Our evaluation in solid generation and segmentation tasks indicates that the NeuroNURBS performs comparably and, in some cases, superior to UV-grids, but with a significantly improved efficiency: for training the surface autoencoder, GPU consumption is reduced by 86.7%; memory requirement drops by 79.9% for storing 3D solids. Moreover, adapting BrepGen for solid generation with our NeuroNURBS improves the FID from 30.04 to 27.24, and resolves the undulating issue in generated surfaces.
CVOct 25, 2025
GeoDiffusion: A Training-Free Framework for Accurate 3D Geometric Conditioning in Image GenerationPhillip Mueller, Talip Uenlue, Sebastian Schmidt et al.
Precise geometric control in image generation is essential for engineering \& product design and creative industries to control 3D object features accurately in image space. Traditional 3D editing approaches are time-consuming and demand specialized skills, while current image-based generative methods lack accuracy in geometric conditioning. To address these challenges, we propose GeoDiffusion, a training-free framework for accurate and efficient geometric conditioning of 3D features in image generation. GeoDiffusion employs a class-specific 3D object as a geometric prior to define keypoints and parametric correlations in 3D space. We ensure viewpoint consistency through a rendered image of a reference 3D object, followed by style transfer to meet user-defined appearance specifications. At the core of our framework is GeoDrag, improving accuracy and speed of drag-based image editing on geometry guidance tasks and general instructions on DragBench. Our results demonstrate that GeoDiffusion enables precise geometric modifications across various iterative design workflows.
CVMar 9, 2025
A Mesh Is Worth 512 Numbers: Spectral-domain Diffusion Modeling for High-dimension Shape GenerationJiajie Fan, Amal Trigui, Andrea Bonfanti et al.
Recent advancements in learning latent codes derived from high-dimensional shapes have demonstrated impressive outcomes in 3D generative modeling. Traditionally, these approaches employ a trained autoencoder to acquire a continuous implicit representation of source shapes, which can be computationally expensive. This paper introduces a novel framework, spectral-domain diffusion for high-quality shape generation SpoDify, that utilizes singular value decomposition (SVD) for shape encoding. The resulting eigenvectors can be stored for subsequent decoding, while generative modeling is performed on the eigenfeatures. This approach efficiently encodes complex meshes into continuous implicit representations, such as encoding a 15k-vertex mesh to a 512-dimensional latent code without learning. Our method exhibits significant advantages in scenarios with limited samples or GPU resources. In mesh generation tasks, our approach produces high-quality shapes that are comparable to state-of-the-art methods.