Weiguang Zhao

CV
h-index2
3papers
4citations
Novelty50%
AI Score28

3 Papers

4.1RONov 27, 2024Code
3D-CDRGP: Towards Cross-Device Robotic Grasping Policy in 3D Open World

Weiguang Zhao, Chenru Jiang, Chengrui Zhang et al.

Given the diversity of devices and the product upgrades, cross-device research has become an urgent issue that needs to be tackled. To this end, we pioneer in probing the cross-device (cameras & robotics) grasping policy in the 3D open world. Specifically, we construct two real-world grasping setups, employing robotic arms and cameras from completely different manufacturers. To minimize domain differences in point clouds from diverse cameras, we adopt clustering methods to generate 3D object proposals. However, existing clustering methods are limited to closed-set scenarios, which confines the robotic graspable object categories and ossifies the deployment scenarios. To extend these methods to open-world settings, we introduce the SSGC-Seg module that enables category-agnostic 3D object detection. The proposed module transforms the original multi-class semantic information into binary semantic cues-foreground and background by analyzing the SoftMax value of each point, and then clusters the foreground points based on geometric information to form initial object proposals. Furthermore, ScoreNet‡ is designed to score each detection result, and the robotic arm prioritizes grasping the object with the highest confidence score. Experiments on two different types of setups highlight the effectiveness and robustness of our policy for cross-device robotics grasping research. Our code is provided in the supplementary and will be released upon acceptance.

6.2CVJan 29, 2025
Towards Training-Free Open-World Classification with 3D Generative Models

Xinzhe Xia, Weiguang Zhao, Yuyao Yan et al.

3D open-world classification is a challenging yet essential task in dynamic and unstructured real-world scenarios, requiring both open-category and open-pose recognition. To address these challenges, recent wisdom often takes sophisticated 2D pre-trained models to provide enriched and stable representations. However, these methods largely rely on how 3D objects can be projected into 2D space, which is unfortunately not well solved, and thus significantly limits their performance. Unlike these present efforts, in this paper we make a pioneering exploration of 3D generative models for 3D open-world classification. Drawing on abundant prior knowledge from 3D generative models, we additionally craft a rotation-invariant feature extractor. This innovative synergy endows our pipeline with the advantages of being training-free, open-category, and pose-invariant, thus well suited to 3D open-world classification. Extensive experiments on benchmark datasets demonstrate the potential of generative models in 3D open-world classification, achieving state-of-the-art performance on ModelNet10 and McGill with 32.0% and 8.7% overall accuracy improvement, respectively.

6.2CVJan 29, 2025
HOMER: Homography-Based Efficient Multi-view 3D Object Removal

Jingcheng Ni, Weiguang Zhao, Daniel Wang et al.

3D object removal is an important sub-task in 3D scene editing, with broad applications in scene understanding, augmented reality, and robotics. However, existing methods struggle to achieve a desirable balance among consistency, usability, and computational efficiency in multi-view settings. These limitations are primarily due to unintuitive user interaction in the source view, inefficient multi-view object mask generation, computationally expensive inpainting procedures, and a lack of applicability across different radiance field representations. To address these challenges, we propose a novel pipeline that improves the quality and efficiency of multi-view object mask generation and inpainting. Our method introduces an intuitive region-based interaction mechanism in the source view and eliminates the need for camera poses or extra model training. Our lightweight HoMM module is employed to achieve high-quality multi-view mask propagation with enhanced efficiency. In the inpainting stage, we further reduce computational costs by performing inpainting only on selected key views and propagating the results to other views via homography-based mapping. Our pipeline is compatible with a variety of radiance field frameworks, including NeRF and 3D Gaussian Splatting, demonstrating improved generalizability and practicality in real-world scenarios. Additionally, we present a new 3D multi-object removal dataset with greater object diversity and viewpoint variation than existing datasets. Experiments on public benchmarks and our proposed dataset show that our method achieves state-of-the-art performance while reducing runtime to one-fifth of that required by leading baselines.