6.3ROMar 31
Learning Semantic Priorities for Autonomous Target SearchMax Lodel, Nils Wilde, Robert Babuška et al.
The use of semantic features can improve the efficiency of target search in unknown environments for robotic search and rescue missions. Current target search methods rely on training with large datasets of similar domains, which limits the adaptability to diverse environments. However, human experts possess high-level knowledge about semantic relationships necessary to effectively guide a robot during target search missions in diverse and previously unseen environments. In this paper, we propose a target search method that leverages expert input to train a model of semantic priorities. By employing the learned priorities in a frontier exploration planner using combinatorial optimization, our approach achieves efficient target search driven by semantic features while ensuring robustness and complete coverage. The proposed semantic priority model is trained with several synthetic datasets of simulated expert guidance for target search. Simulation tests in previously unseen environments show that our method consistently achieves faster target recovery than a coverage-driven exploration planner.
2.2OCMar 30, 2022
An Improved Greedy Algorithm for Subset Selection in Linear EstimationShamak Dutta, Nils Wilde, Stephen L. Smith
In this paper, we consider a subset selection problem in a spatial field where we seek to find a set of k locations whose observations provide the best estimate of the field value at a finite set of prediction locations. The measurements can be taken at any location in the continuous field, and the covariance between the field values at different points is given by the widely used squared exponential covariance function. One approach for observation selection is to perform a grid discretization of the space and obtain an approximate solution using the greedy algorithm. The solution quality improves with a finer grid resolution but at the cost of increased computation. We propose a method to reduce the computational complexity, or conversely to increase solution quality, of the greedy algorithm by considering a search space consisting only of prediction locations and centroids of cliques formed by the prediction locations. We demonstrate the effectiveness of our proposed approach in simulation, both in terms of solution quality and runtime.
7.3RODec 15, 2021
Learning Submodular Objectives for Team Environmental MonitoringNils Wilde, Armin Sadeghi, Stephen L. Smith
In this paper, we study the well-known team orienteering problem where a fleet of robots collects rewards by visiting locations. Usually, the rewards are assumed to be known to the robots; however, in applications such as environmental monitoring or scene reconstruction, the rewards are often subjective and specifying them is challenging. We propose a framework to learn the unknown preferences of the user by presenting alternative solutions to them, and the user provides a ranking on the proposed alternative solutions. We consider the two cases for the user: 1) a deterministic user which provides the optimal ranking for the alternative solutions, and 2) a noisy user which provides the optimal ranking according to an unknown probability distribution. For the deterministic user we propose a framework to minimize a bound on the maximum deviation from the optimal solution, namely regret. We adapt the approach to capture the noisy user and minimize the expected regret. Finally, we demonstrate the importance of learning user preferences and the performance of the proposed methods in an extensive set of experimental results using real world datasets for environmental monitoring problems.
Learning Reward Functions from Scale FeedbackNils Wilde, Erdem Bıyık, Dorsa Sadigh et al.
Today's robots are increasingly interacting with people and need to efficiently learn inexperienced user's preferences. A common framework is to iteratively query the user about which of two presented robot trajectories they prefer. While this minimizes the users effort, a strict choice does not yield any information on how much one trajectory is preferred. We propose scale feedback, where the user utilizes a slider to give more nuanced information. We introduce a probabilistic model on how users would provide feedback and derive a learning framework for the robot. We demonstrate the performance benefit of slider feedback in simulations, and validate our approach in two user studies suggesting that scale feedback enables more effective learning in practice.
21.2ROMay 8, 2020
Active Preference Learning using Maximum RegretNils Wilde, Dana Kulic, Stephen L. Smith
We study active preference learning as a framework for intuitively specifying the behaviour of autonomous robots. In active preference learning, a user chooses the preferred behaviour from a set of alternatives, from which the robot learns the user's preferences, modeled as a parameterized cost function. Previous approaches present users with alternatives that minimize the uncertainty over the parameters of the cost function. However, different parameters might lead to the same optimal behaviour; as a consequence the solution space is more structured than the parameter space. We exploit this by proposing a query selection that greedily reduces the maximum error ratio over the solution space. In simulations we demonstrate that the proposed approach outperforms other state of the art techniques in both learning efficiency and ease of queries for the user. Finally, we show that evaluating the learning based on the similarities of solutions instead of the similarities of weights allows for better predictions for different scenarios.