Yudong Guo

CV
h-index11
12papers
933citations
Novelty55%
AI Score36

12 Papers

30.3GROct 12, 2022Code
Reconstructing Personalized Semantic Facial NeRF Models From Monocular Video

Xuan Gao, Chenglai Zhong, Jun Xiang et al.

We present a novel semantic model for human head defined with neural radiance field. The 3D-consistent head model consist of a set of disentangled and interpretable bases, and can be driven by low-dimensional expression coefficients. Thanks to the powerful representation ability of neural radiance field, the constructed model can represent complex facial attributes including hair, wearings, which can not be represented by traditional mesh blendshape. To construct the personalized semantic facial model, we propose to define the bases as several multi-level voxel fields. With a short monocular RGB video as input, our method can construct the subject's semantic facial NeRF model with only ten to twenty minutes, and can render a photo-realistic human head image in tens of miliseconds with a given expression coefficient and view direction. With this novel representation, we apply it to many tasks like facial retargeting and expression editing. Experimental results demonstrate its strong representation ability and training/inference speed. Demo videos and released code are provided in our project page: https://ustc3dv.github.io/NeRFBlendShape/

9.6CVJul 7, 2024
PICA: Physics-Integrated Clothed Avatar

Bo Peng, Yunfan Tao, Haoyu Zhan et al.

We introduce PICA, a novel representation for high-fidelity animatable clothed human avatars with physics-accurate dynamics, even for loose clothing. Previous neural rendering-based representations of animatable clothed humans typically employ a single model to represent both the clothing and the underlying body. While efficient, these approaches often fail to accurately represent complex garment dynamics, leading to incorrect deformations and noticeable rendering artifacts, especially for sliding or loose garments. Furthermore, previous works represent garment dynamics as pose-dependent deformations and facilitate novel pose animations in a data-driven manner. This often results in outcomes that do not faithfully represent the mechanics of motion and are prone to generating artifacts in out-of-distribution poses. To address these issues, we adopt two individual 3D Gaussian Splatting (3DGS) models with different deformation characteristics, modeling the human body and clothing separately. This distinction allows for better handling of their respective motion characteristics. With this representation, we integrate a graph neural network (GNN)-based clothed body physics simulation module to ensure an accurate representation of clothing dynamics. Our method, through its carefully designed features, achieves high-fidelity rendering of clothed human bodies in complex and novel driving poses, significantly outperforming previous methods under the same settings.

38.9CVMar 20, 2021Code
AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis

Yudong Guo, Keyu Chen, Sen Liang et al.

Generating high-fidelity talking head video by fitting with the input audio sequence is a challenging problem that receives considerable attentions recently. In this paper, we address this problem with the aid of neural scene representation networks. Our method is completely different from existing methods that rely on intermediate representations like 2D landmarks or 3D face models to bridge the gap between audio input and video output. Specifically, the feature of input audio signal is directly fed into a conditional implicit function to generate a dynamic neural radiance field, from which a high-fidelity talking-head video corresponding to the audio signal is synthesized using volume rendering. Another advantage of our framework is that not only the head (with hair) region is synthesized as previous methods did, but also the upper body is generated via two individual neural radiance fields. Experimental results demonstrate that our novel framework can (1) produce high-fidelity and natural results, and (2) support free adjustment of audio signals, viewing directions, and background images. Code is available at https://github.com/YudongGuo/AD-NeRF.

9.6CVApr 20, 2020Code
Landmark Detection and 3D Face Reconstruction for Caricature using a Nonlinear Parametric Model

Hongrui Cai, Yudong Guo, Zhuang Peng et al.

Caricature is an artistic abstraction of the human face by distorting or exaggerating certain facial features, while still retains a likeness with the given face. Due to the large diversity of geometric and texture variations, automatic landmark detection and 3D face reconstruction for caricature is a challenging problem and has rarely been studied before. In this paper, we propose the first automatic method for this task by a novel 3D approach. To this end, we first build a dataset with various styles of 2D caricatures and their corresponding 3D shapes, and then build a parametric model on vertex based deformation space for 3D caricature face. Based on the constructed dataset and the nonlinear parametric model, we propose a neural network based method to regress the 3D face shape and orientation from the input 2D caricature image. Ablation studies and comparison with state-of-the-art methods demonstrate the effectiveness of our algorithm design. Extensive experimental results demonstrate that our method works well for various caricatures. Our constructed dataset, source code and trained model are available at https://github.com/Juyong/CaricatureFace.

10.6CVMar 27, 2020Code
Lightweight Photometric Stereo for Facial Details Recovery

Xueying Wang, Yudong Guo, Bailin Deng et al.

Recently, 3D face reconstruction from a single image has achieved great success with the help of deep learning and shape prior knowledge, but they often fail to produce accurate geometry details. On the other hand, photometric stereo methods can recover reliable geometry details, but require dense inputs and need to solve a complex optimization problem. In this paper, we present a lightweight strategy that only requires sparse inputs or even a single image to recover high-fidelity face shapes with images captured under near-field lights. To this end, we construct a dataset containing 84 different subjects with 29 expressions under 3 different lights. Data augmentation is applied to enrich the data in terms of diversity in identity, lighting, expression, etc. With this constructed dataset, we propose a novel neural network specially designed for photometric stereo based 3D face reconstruction. Extensive experiments and comparisons demonstrate that our method can generate high-quality reconstruction results with one to three facial images captured under near-field lights. Our full framework is available at https://github.com/Juyong/FacePSNet.

9.4CVJul 9, 2021
Prior-Guided Multi-View 3D Head Reconstruction

Xueying Wang, Yudong Guo, Zhongqi Yang et al.

Recovery of a 3D head model including the complete face and hair regions is still a challenging problem in computer vision and graphics. In this paper, we consider this problem using only a few multi-view portrait images as input. Previous multi-view stereo methods that have been based, either on optimization strategies or deep learning techniques, suffer from low-frequency geometric structures such as unclear head structures and inaccurate reconstruction in hair regions. To tackle this problem, we propose a prior-guided implicit neural rendering network. Specifically, we model the head geometry with a learnable signed distance field (SDF) and optimize it via an implicit differentiable renderer with the guidance of some human head priors, including the facial prior knowledge, head semantic segmentation information and 2D hair orientation maps. The utilization of these priors can improve the reconstruction accuracy and robustness, leading to a high-quality integrated 3D head model. Extensive ablation studies and comparisons with state-of-the-art methods demonstrate that our method can generate high-fidelity 3D head geometries with the guidance of these priors.

18.9CVApr 12, 2021Code
StereoPIFu: Depth Aware Clothed Human Digitization via Stereo Vision

Yang Hong, Juyong Zhang, Boyi Jiang et al.

In this paper, we propose StereoPIFu, which integrates the geometric constraints of stereo vision with implicit function representation of PIFu, to recover the 3D shape of the clothed human from a pair of low-cost rectified images. First, we introduce the effective voxel-aligned features from a stereo vision-based network to enable depth-aware reconstruction. Moreover, the novel relative z-offset is employed to associate predicted high-fidelity human depth and occupancy inference, which helps restore fine-level surface details. Second, a network structure that fully utilizes the geometry information from the stereo images is designed to improve the human body reconstruction quality. Consequently, our StereoPIFu can naturally infer the human body's spatial location in camera space and maintain the correct relative position of different parts of the human body, which enables our method to capture human performance. Compared with previous works, our StereoPIFu significantly improves the robustness, completeness, and accuracy of the clothed human reconstruction, which is demonstrated by extensive experimental results.

2.3GRJun 3, 2019
3D Magic Mirror: Automatic Video to 3D Caricature Translation

Yudong Guo, Luo Jiang, Lin Cai et al.

Caricature is an abstraction of a real person which distorts or exaggerates certain features, but still retains a likeness. While most existing works focus on 3D caricature reconstruction from 2D caricatures or translating 2D photos to 2D caricatures, this paper presents a real-time and automatic algorithm for creating expressive 3D caricatures with caricature style texture map from 2D photos or videos. To solve this challenging ill-posed reconstruction problem and cross-domain translation problem, we first reconstruct the 3D face shape for each frame, and then translate 3D face shape from normal style to caricature style by a novel identity and expression preserving VAE-CycleGAN. Based on a labeling formulation, the caricature texture map is constructed from a set of multi-view caricature images generated by CariGANs. The effectiveness and efficiency of our method are demonstrated by comparison with baseline implementations. The perceptual study shows that the 3D caricatures generated by our method meet people's expectations of 3D caricature style.

8.7CVAug 16, 2018
3D Face From X: Learning Face Shape from Diverse Sources

Yudong Guo, Lin Cai, Juyong Zhang

We present a novel method to jointly learn a 3D face parametric model and 3D face reconstruction from diverse sources. Previous methods usually learn 3D face modeling from one kind of source, such as scanned data or in-the-wild images. Although 3D scanned data contain accurate geometric information of face shapes, the capture system is expensive and such datasets usually contain a small number of subjects. On the other hand, in-the-wild face images are easily obtained and there are a large number of facial images. However, facial images do not contain explicit geometric information. In this paper, we propose a method to learn a unified face model from diverse sources. Besides scanned face data and face images, we also utilize a large number of RGB-D images captured with an iPhone X to bridge the gap between the two sources. Experimental results demonstrate that with training data from more sources, we can learn a more powerful face model.

1.7CVAug 9, 2017
Deep Face Feature for Face Alignment

Boyi Jiang, Juyong Zhang, Bailin Deng et al.

In this paper, we present a deep learning based image feature extraction method designed specifically for face images. To train the feature extraction model, we construct a large scale photo-realistic face image dataset with ground-truth correspondence between multi-view face images, which are synthesized from real photographs via an inverse rendering procedure. The deep face feature (DFF) is trained using correspondence between face images rendered from different views. Using the trained DFF model, we can extract a feature vector for each pixel of a face image, which distinguishes different facial regions and is shown to be more effective than general-purpose feature descriptors for face-related tasks such as matching and alignment. Based on the DFF, we develop a robust face alignment method, which iteratively updates landmarks, pose and 3D shape. Extensive experiments demonstrate that our method can achieve state-of-the-art results for face alignment under highly unconstrained face images.

22.5CVAug 3, 2017
CNN-based Real-time Dense Face Reconstruction with Inverse-rendered Photo-realistic Face Images

Yudong Guo, Juyong Zhang, Jianfei Cai et al.

With the powerfulness of convolution neural networks (CNN), CNN based face reconstruction has recently shown promising performance in reconstructing detailed face shape from 2D face images. The success of CNN-based methods relies on a large number of labeled data. The state-of-the-art synthesizes such data using a coarse morphable face model, which however has difficulty to generate detailed photo-realistic images of faces (with wrinkles). This paper presents a novel face data generation method. Specifically, we render a large number of photo-realistic face images with different attributes based on inverse rendering. Furthermore, we construct a fine-detailed face image dataset by transferring different scales of details from one image to another. We also construct a large number of video-type adjacent frame pairs by simulating the distribution of real video data. With these nicely constructed datasets, we propose a coarse-to-fine learning framework consisting of three convolutional networks. The networks are trained for real-time detailed 3D face reconstruction from monocular video as well as from a single image. Extensive experimental results demonstrate that our framework can produce high-quality reconstruction but with much less computation time compared to the state-of-the-art. Moreover, our method is robust to pose, expression and lighting due to the diversity of data.

1.1CVOct 16, 2016
Digital Makeup from Internet Images

Asad Khan, Muhammad Ahmad, Yudong Guo et al.

We present a novel approach of color transfer between images by exploring their high-level semantic information. First, we set up a database which consists of the collection of downloaded images from the internet, which are segmented automatically by using matting techniques. We then, extract image foregrounds from both source and multiple target images. Then by using image matting algorithms, the system extracts the semantic information such as faces, lips, teeth, eyes, eyebrows, etc., from the extracted foregrounds of the source image. And, then the color is transferred between corresponding parts with the same semantic information. Next we get the color transferred result by seamlessly compositing different parts together using alpha blending. In the final step, we present an efficient method of color consistency to optimize the color of a collection of images showing the common scene. The main advantage of our method over existing techniques is that it does not need face matching, as one could use more than one target images. It is not restricted to head shot images as we can also change the color style in the wild. Moreover, our algorithm does not require to choose the same color style, same pose and image size between source and target images. Our algorithm is not restricted to one-to-one image color transfer and can make use of more than one target images to transfer the color in different parts in the source image. Comparing with other approaches, our algorithm is much better in color blending in the input data.