13.0LGMar 13, 2023
Best-of-three-worlds Analysis for Linear Bandits with Follow-the-regularized-leader AlgorithmFang Kong, Canzhe Zhao, Shuai Li
The linear bandit problem has been studied for many years in both stochastic and adversarial settings. Designing an algorithm that can optimize the environment without knowing the loss type attracts lots of interest. \citet{LeeLWZ021} propose an algorithm that actively detects the loss type and then switches between different algorithms specially designed for specific settings. However, such an approach requires meticulous designs to perform well in all environments. Follow-the-regularized-leader (FTRL) is another type of popular algorithm that can adapt to different environments. This algorithm is of simple design and the regret bounds are shown to be optimal in traditional multi-armed bandit problems compared with the detect-switch type. Designing an FTRL-type algorithm for linear bandits is an important question that has been open for a long time. In this paper, we prove that the FTRL algorithm with a negative entropy regularizer can achieve the best-of-three-world results for the linear bandit problem. Our regret bounds achieve the same or nearly the same order as the previous detect-switch type algorithm but with a much simpler algorithmic design.
16.0LGFeb 14, 2023
Improved Regret Bounds for Linear Adversarial MDPs via Linear OptimizationFang Kong, Xiangcheng Zhang, Baoxiang Wang et al.
Learning Markov decision processes (MDP) in an adversarial environment has been a challenging problem. The problem becomes even more challenging with function approximation, since the underlying structure of the loss function and transition kernel are especially hard to estimate in a varying environment. In fact, the state-of-the-art results for linear adversarial MDP achieve a regret of $\tilde{O}(K^{6/7})$ ($K$ denotes the number of episodes), which admits a large room for improvement. In this paper, we investigate the problem with a new view, which reduces linear MDP into linear optimization by subtly setting the feature maps of the bandit arms of linear optimization. This new technique, under an exploratory assumption, yields an improved bound of $\tilde{O}(K^{4/5})$ for linear adversarial MDP without access to a transition simulator. The new view could be of independent interest for solving other MDP problems that possess a linear structure.
7.1LGDec 26, 2025
Hybrid Combinatorial Multi-armed Bandits with Probabilistically Triggered ArmsKongchang Zhou, Tingyu Zhang, Wei Chen et al.
The problem of combinatorial multi-armed bandits with probabilistically triggered arms (CMAB-T) has been extensively studied. Prior work primarily focuses on either the online setting where an agent learns about the unknown environment through iterative interactions, or the offline setting where a policy is learned solely from logged data. However, each of these paradigms has inherent limitations: online algorithms suffer from high interaction costs and slow adaptation, while offline methods are constrained by dataset quality and lack of exploration capabilities. To address these complementary weaknesses, we propose hybrid CMAB-T, a new framework that integrates offline data with online interaction in a principled manner. Our proposed hybrid CUCB algorithm leverages offline data to guide exploration and accelerate convergence, while strategically incorporating online interactions to mitigate the insufficient coverage or distributional bias of the offline dataset. We provide theoretical guarantees on the algorithm's regret, demonstrating that hybrid CUCB significantly outperforms purely online approaches when high-quality offline data is available, and effectively corrects the bias inherent in offline-only methods when the data is limited or misaligned. Empirical results further demonstrate the consistent advantage of our algorithm.