COSMOS: A Hybrid Adaptive Optimizer for Memory-Efficient Training of LLMsLiming Liu, Zhenghao Xu, Zixuan Zhang et al. · gatech
Large Language Models (LLMs) have demonstrated remarkable success across various domains, yet their optimization remains a significant challenge due to the complex and high-dimensional loss landscapes they inhabit. While adaptive optimizers such as AdamW are widely used, they suffer from critical limitations, including an inability to capture interdependencies between coordinates and high memory consumption. Subsequent research, exemplified by SOAP, attempts to better capture coordinate interdependence but incurs greater memory overhead, limiting scalability for massive LLMs. An alternative approach aims to reduce memory consumption through low-dimensional projection, but this leads to substantial approximation errors, resulting in less effective optimization (e.g., in terms of per-token efficiency). In this paper, we propose COSMOS, a novel hybrid optimizer that leverages the varying importance of eigensubspaces in the gradient matrix to achieve memory efficiency without compromising optimization performance. The design of COSMOS is motivated by our empirical insights and practical considerations. Specifically, COSMOS applies SOAP to the leading eigensubspace, which captures the primary optimization dynamics, and MUON to the remaining eigensubspace, which is less critical but computationally expensive to handle with SOAP. This hybrid strategy significantly reduces memory consumption while maintaining robust optimization performance, making it particularly suitable for massive LLMs. Numerical experiments on various datasets and transformer architectures are provided to demonstrate the effectiveness of COSMOS. Our code is available at https://github.com/lliu606/COSMOS.
45.4CVDec 26, 2023
DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D VisionLu Ling, Yichen Sheng, Zhi Tu et al.
We have witnessed significant progress in deep learning-based 3D vision, ranging from neural radiance field (NeRF) based 3D representation learning to applications in novel view synthesis (NVS). However, existing scene-level datasets for deep learning-based 3D vision, limited to either synthetic environments or a narrow selection of real-world scenes, are quite insufficient. This insufficiency not only hinders a comprehensive benchmark of existing methods but also caps what could be explored in deep learning-based 3D analysis. To address this critical gap, we present DL3DV-10K, a large-scale scene dataset, featuring 51.2 million frames from 10,510 videos captured from 65 types of point-of-interest (POI) locations, covering both bounded and unbounded scenes, with different levels of reflection, transparency, and lighting. We conducted a comprehensive benchmark of recent NVS methods on DL3DV-10K, which revealed valuable insights for future research in NVS. In addition, we have obtained encouraging results in a pilot study to learn generalizable NeRF from DL3DV-10K, which manifests the necessity of a large-scale scene-level dataset to forge a path toward a foundation model for learning 3D representation. Our DL3DV-10K dataset, benchmark results, and models will be publicly accessible at https://dl3dv-10k.github.io/DL3DV-10K/.
NTIRE 2025 Challenge on Event-Based Image Deblurring: Methods and ResultsLei Sun, Andrea Alfarano, Peiqi Duan et al.
This paper presents an overview of NTIRE 2025 the First Challenge on Event-Based Image Deblurring, detailing the proposed methodologies and corresponding results. The primary goal of the challenge is to design an event-based method that achieves high-quality image deblurring, with performance quantitatively assessed using Peak Signal-to-Noise Ratio (PSNR). Notably, there are no restrictions on computational complexity or model size. The task focuses on leveraging both events and images as inputs for single-image deblurring. A total of 199 participants registered, among whom 15 teams successfully submitted valid results, offering valuable insights into the current state of event-based image deblurring. We anticipate that this challenge will drive further advancements in event-based vision research.
InfiniteYou: Flexible Photo Recrafting While Preserving Your IdentityLiming Jiang, Qing Yan, Yumin Jia et al.
Achieving flexible and high-fidelity identity-preserved image generation remains formidable, particularly with advanced Diffusion Transformers (DiTs) like FLUX. We introduce InfiniteYou (InfU), one of the earliest robust frameworks leveraging DiTs for this task. InfU addresses significant issues of existing methods, such as insufficient identity similarity, poor text-image alignment, and low generation quality and aesthetics. Central to InfU is InfuseNet, a component that injects identity features into the DiT base model via residual connections, enhancing identity similarity while maintaining generation capabilities. A multi-stage training strategy, including pretraining and supervised fine-tuning (SFT) with synthetic single-person-multiple-sample (SPMS) data, further improves text-image alignment, ameliorates image quality, and alleviates face copy-pasting. Extensive experiments demonstrate that InfU achieves state-of-the-art performance, surpassing existing baselines. In addition, the plug-and-play design of InfU ensures compatibility with various existing methods, offering a valuable contribution to the broader community.
BO-SA-PINNs: Self-adaptive physics-informed neural networks based on Bayesian optimization for automatically designing PDE solversRui Zhang, Liang Li, Stéphane Lanteri et al.
Physics-informed neural networks (PINNs) is becoming a popular alternative method for solving partial differential equations (PDEs). However, they require dedicated manual modifications to the hyperparameters of the network, the sampling methods and loss function weights for different PDEs, which reduces the efficiency of the solvers. In this paper, we pro- pose a general multi-stage framework, i.e. BO-SA-PINNs to alleviate this issue. In the first stage, Bayesian optimization (BO) is used to select hyperparameters for the training process, and based on the results of the pre-training, the network architecture, learning rate, sampling points distribution and loss function weights suitable for the PDEs are automatically determined. The proposed hyperparameters search space based on experimental results can enhance the efficiency of BO in identifying optimal hyperparameters. After selecting the appropriate hyperparameters, we incorporate a global self-adaptive (SA) mechanism the second stage. Using the pre-trained model and loss information in the second-stage training, the exponential moving average (EMA) method is employed to optimize the loss function weights, and residual-based adaptive refinement with distribution (RAR-D) is used to optimize the sampling points distribution. In the third stage, L-BFGS is used for stable training. In addition, we introduce a new activation function that enables BO-SA-PINNs to achieve higher accuracy. In numerical experiments, we conduct comparative and ablation experiments to verify the performance of the model on Helmholtz, Maxwell, Burgers and high-dimensional Poisson equations. The comparative experiment results show that our model can achieve higher accuracy and fewer iterations in test cases, and the ablation experiments demonstrate the positive impact of every improvement.
3.6CVJan 24, 2025
Glissando-Net: Deep sinGLe vIew category level poSe eStimation ANd 3D recOnstructionBo Sun, Hao Kang, Li Guan et al.
We present a deep learning model, dubbed Glissando-Net, to simultaneously estimate the pose and reconstruct the 3D shape of objects at the category level from a single RGB image. Previous works predominantly focused on either estimating poses(often at the instance level), or reconstructing shapes, but not both. Glissando-Net is composed of two auto-encoders that are jointly trained, one for RGB images and the other for point clouds. We embrace two key design choices in Glissando-Net to achieve a more accurate prediction of the 3D shape and pose of the object given a single RGB image as input. First, we augment the feature maps of the point cloud encoder and decoder with transformed feature maps from the image decoder, enabling effective 2D-3D interaction in both training and prediction. Second, we predict both the 3D shape and pose of the object in the decoder stage. This way, we better utilize the information in the 3D point clouds presented only in the training stage to train the network for more accurate prediction. We jointly train the two encoder-decoders for RGB and point cloud data to learn how to pass latent features to the point cloud decoder during inference. In testing, the encoder of the 3D point cloud is discarded. The design of Glissando-Net is inspired by codeSLAM. Unlike codeSLAM, which targets 3D reconstruction of scenes, we focus on pose estimation and shape reconstruction of objects, and directly predict the object pose and a pose invariant 3D reconstruction without the need of the code optimization step. Extensive experiments, involving both ablation studies and comparison with competing methods, demonstrate the efficacy of our proposed method, and compare favorably with the state-of-the-art.
Win Fast or Lose Slow: Balancing Speed and Accuracy in Latency-Sensitive Decisions of LLMsHao Kang, Qingru Zhang, Han Cai et al.
Large language models (LLMs) have shown remarkable performance across diverse reasoning and generation tasks, and are increasingly deployed as agents in dynamic environments such as code generation and recommendation systems. However, many real-world applications, such as high-frequency trading and real-time competitive gaming, require decisions under strict latency constraints, where faster responses directly translate into higher rewards. Despite the importance of this latency quality trade off, it remains underexplored in the context of LLM based agents. In this work, we present the first systematic study of this trade off in real time decision making tasks. To support our investigation, we introduce two new benchmarks: HFTBench, a high frequency trading simulation, and StreetFighter, a competitive gaming platform. Our analysis reveals that optimal latency quality balance varies by task, and that sacrificing quality for lower latency can significantly enhance downstream performance. To address this, we propose FPX, an adaptive framework that dynamically selects model size and quantization level based on real time demands. Our method achieves the best performance on both benchmarks, improving win rate by up to 80% in Street Fighter and boosting daily yield by up to 26.52% in trading, underscoring the need for latency aware evaluation and deployment strategies for LLM based agents. These results demonstrate the critical importance of latency aware evaluation and deployment strategies for real world LLM based agents. Our benchmarks are available at Latency Sensitive Benchmarks.
4.7CVMay 1, 2021
Semi-supervised Long-tailed Recognition using Alternate SamplingBo Liu, Haoxiang Li, Hao Kang et al.
Main challenges in long-tailed recognition come from the imbalanced data distribution and sample scarcity in its tail classes. While techniques have been proposed to achieve a more balanced training loss and to improve tail classes data variations with synthesized samples, we resort to leverage readily available unlabeled data to boost recognition accuracy. The idea leads to a new recognition setting, namely semi-supervised long-tailed recognition. We argue this setting better resembles the real-world data collection and annotation process and hence can help close the gap to real-world scenarios. To address the semi-supervised long-tailed recognition problem, we present an alternate sampling framework combining the intuitions from successful methods in these two research areas. The classifier and feature embedding are learned separately and updated iteratively. The class-balanced sampling strategy has been implemented to train the classifier in a way not affected by the pseudo labels' quality on the unlabeled data. A consistency loss has been introduced to limit the impact from unlabeled data while leveraging them to update the feature embedding. We demonstrate significant accuracy improvements over other competitive methods on two datasets.
15.1CVMay 1, 2021
GistNet: a Geometric Structure Transfer Network for Long-Tailed RecognitionBo Liu, Haoxiang Li, Hao Kang et al.
The problem of long-tailed recognition, where the number of examples per class is highly unbalanced, is considered. It is hypothesized that the well known tendency of standard classifier training to overfit to popular classes can be exploited for effective transfer learning. Rather than eliminating this overfitting, e.g. by adopting popular class-balanced sampling methods, the learning algorithm should instead leverage this overfitting to transfer geometric information from popular to low-shot classes. A new classifier architecture, GistNet, is proposed to support this goal, using constellations of classifier parameters to encode the class geometry. A new learning algorithm is then proposed for GeometrIc Structure Transfer (GIST), with resort to a combination of loss functions that combine class-balanced and random sampling to guarantee that, while overfitting to the popular classes is restricted to geometric parameters, it is leveraged to transfer class geometry from popular to few-shot classes. This enables better generalization for few-shot classes without the need for the manual specification of class weights, or even the explicit grouping of classes into different types. Experiments on two popular long-tailed recognition datasets show that GistNet outperforms existing solutions to this problem.
8.0CVMay 1, 2021
Breadcrumbs: Adversarial Class-Balanced Sampling for Long-tailed RecognitionBo Liu, Haoxiang Li, Hao Kang et al.
The problem of long-tailed recognition, where the number of examples per class is highly unbalanced, is considered. While training with class-balanced sampling has been shown effective for this problem, it is known to over-fit to few-shot classes. It is hypothesized that this is due to the repeated sampling of examples and can be addressed by feature space augmentation. A new feature augmentation strategy, EMANATE, based on back-tracking of features across epochs during training, is proposed. It is shown that, unlike class-balanced sampling, this is an adversarial augmentation strategy. A new sampling procedure, Breadcrumb, is then introduced to implement adversarial class-balanced sampling without extra computation. Experiments on three popular long-tailed recognition datasets show that Breadcrumb training produces classifiers that outperform existing solutions to the problem.
2.6CVMar 24, 2021
Beyond Visual Attractiveness: Physically Plausible Single Image HDR Reconstruction for Spherical PanoramasWei Wei, Li Guan, Yue Liu et al.
HDR reconstruction is an important task in computer vision with many industrial needs. The traditional approaches merge multiple exposure shots to generate HDRs that correspond to the physical quantity of illuminance of the scene. However, the tedious capturing process makes such multi-shot approaches inconvenient in practice. In contrast, recent single-shot methods predict a visually appealing HDR from a single LDR image through deep learning. But it is not clear whether the previously mentioned physical properties would still hold, without training the network to explicitly model them. In this paper, we introduce the physical illuminance constraints to our single-shot HDR reconstruction framework, with a focus on spherical panoramas. By the proposed physical regularization, our method can generate HDRs which are not only visually appealing but also physically plausible. For evaluation, we collect a large dataset of LDR and HDR images with ground truth illuminance measures. Extensive experiments show that our HDR images not only maintain high visual quality but also top all baseline methods in illuminance prediction accuracy.
18.9CVMay 27, 2020
Few-Shot Open-Set Recognition using Meta-LearningBo Liu, Hao Kang, Haoxiang Li et al.
The problem of open-set recognition is considered. While previous approaches only consider this problem in the context of large-scale classifier training, we seek a unified solution for this and the low-shot classification setting. It is argued that the classic softmax classifier is a poor solution for open-set recognition, since it tends to overfit on the training classes. Randomization is then proposed as a solution to this problem. This suggests the use of meta-learning techniques, commonly used for few-shot classification, for the solution of open-set recognition. A new oPen sEt mEta LEaRning (PEELER) algorithm is then introduced. This combines the random selection of a set of novel classes per episode, a loss that maximizes the posterior entropy for examples of those classes, and a new metric learning formulation based on the Mahalanobis distance. Experimental results show that PEELER achieves state of the art open set recognition performance for both few-shot and large-scale recognition. On CIFAR and miniImageNet, it achieves substantial gains in seen/unseen class detection AUROC for a given seen-class classification accuracy.
4.9RONov 28, 2019
LeRoP: A Learning-Based Modular Robot Photography FrameworkHao Kang, Jianming Zhang, Haoxiang Li et al.
We introduce a novel framework for automatic capturing of human portraits. The framework allows the robot to follow a person to the desired location using a Person Re-identification model. When composing is activated, the robot attempts to adjust its position to form the view that can best match the given template image, and finally takes a photograph. A template image can be predicted dynamically using an off-the-shelf photo evaluation model by the framework, or selected manually from a pre-defined set by the user. The template matching-based view adjustment is driven by a deep reinforcement learning network. Our framework lies on top of the Robot Operating System (ROS). The framework is designed to be modular so that all the models can be flexibly replaced based on needs. We show our framework on a variety of examples. In particular, we tested it in three indoor scenes and used it to take 20 photos of each scene: ten for the pre-defined template, ten for the dynamically generated ones. The average number of adjustment was $11.20$ for pre-defined templates and $12.76$ for dynamically generated ones; the average time spent was $22.11$ and $24.10$ seconds respectively.