Édouard Bonnet

h-index13
2papers
621citations

2 Papers

6.3DSApr 22
Answering Related Questions

Édouard Bonnet

We introduce the meta-problem Sidestep$(Π, \mathsf{dist}, d)$ for a problem $Π$, a metric $\mathsf{dist}$ over its inputs, and a map $d: \mathbb N \to \mathbb R_+ \cup \{\infty\}$. A solution to Sidestep$(Π, \mathsf{dist}, d)$ on an input $I$ of $Π$ is a pair $(J, Π(J))$ such that $\mathsf{dist}(I,J) \leqslant d(|I|)$ and $Π(J)$ is a correct answer to $Π$ on input $J$. This formalizes the notion of answering a related question (or sidestepping the question), for which we give some motivations, and compare it to the neighboring concepts of smoothed analysis, certified algorithms, planted problems, edition problems, and approximation algorithms. Informally, we call hardness radius the ``largest'' $d$ such that Sidestep$(Π, \mathsf{dist}, d)$ is NP-hard. This framework calls for establishing the hardness radius of problems $Π$ of interest for the relevant distances $\mathsf{dist}$. We exemplify it with graph problems and two distances $\mathsf{dist}_Δ$ and $\mathsf{dist}_e$ (the edge edit distance) such that $\mathsf{dist}_Δ(G,H)$ (resp. $\mathsf{dist}_e(G,H)$) is the maximum degree (resp. number of edges) of the symmetric difference of $G$ and $H$ if these graphs are on the same vertex set, and $+\infty$ otherwise. We show that the decision problems Independent Set, Clique, Vertex Cover, Coloring, Clique Cover have hardness radius $n^{\frac{1}{2}-o(1)}$ for $\mathsf{dist}_Δ$, and $n^{\frac{4}{3}-o(1)}$ for $\mathsf{dist}_e$, that Hamiltonian Cycle has hardness radius 0 for $\mathsf{dist}_Δ$, and somewhere between $n^{\frac{1}{2}-o(1)}$ and $n/3$ for $\mathsf{dist}_e$, and that Dominating Set has hardness radius $n^{1-o(1)}$ for $\mathsf{dist}_e$. We leave several open questions.

7.3CCMay 16, 2016
On the Complexity of Connection Games

Édouard Bonnet, Florian Jamain, Abdallah Saffidine

In this paper, we study three connection games among the most widely played: Havannah, Twixt, and Slither. We show that determining the outcome of an arbitrary input position is PSPACE-complete in all three cases. Our reductions are based on the popular graph problem Generalized Geography and on Hex itself. We also consider the complexity of generalizations of Hex parameterized by the length of the solution and establish that while Short Generalized Hex is W[1]-hard, Short Hex is FPT. Finally, we prove that the ultra-weak solution to the empty starting position in hex cannot be fully adapted to any of these three games.