31.5CVJul 29, 2024
FreeLong: Training-Free Long Video Generation with SpectralBlend Temporal AttentionYu Lu, Yuanzhi Liang, Linchao Zhu et al.
Video diffusion models have made substantial progress in various video generation applications. However, training models for long video generation tasks require significant computational and data resources, posing a challenge to developing long video diffusion models. This paper investigates a straightforward and training-free approach to extend an existing short video diffusion model (e.g. pre-trained on 16-frame videos) for consistent long video generation (e.g. 128 frames). Our preliminary observation has found that directly applying the short video diffusion model to generate long videos can lead to severe video quality degradation. Further investigation reveals that this degradation is primarily due to the distortion of high-frequency components in long videos, characterized by a decrease in spatial high-frequency components and an increase in temporal high-frequency components. Motivated by this, we propose a novel solution named FreeLong to balance the frequency distribution of long video features during the denoising process. FreeLong blends the low-frequency components of global video features, which encapsulate the entire video sequence, with the high-frequency components of local video features that focus on shorter subsequences of frames. This approach maintains global consistency while incorporating diverse and high-quality spatiotemporal details from local videos, enhancing both the consistency and fidelity of long video generation. We evaluated FreeLong on multiple base video diffusion models and observed significant improvements. Additionally, our method supports coherent multi-prompt generation, ensuring both visual coherence and seamless transitions between scenes.
Tachikuma: Understading Complex Interactions with Multi-Character and Novel Objects by Large Language ModelsYuanzhi Liang, Linchao Zhu, Yi Yang
Recent advancements in natural language and Large Language Models (LLMs) have enabled AI agents to simulate human-like interactions within virtual worlds. However, these interactions still face limitations in complexity and flexibility, particularly in scenarios involving multiple characters and novel objects. Pre-defining all interactable objects in the agent's world model presents challenges, and conveying implicit intentions to multiple characters through complex interactions remains difficult. To address these issues, we propose integrating virtual Game Masters (GMs) into the agent's world model, drawing inspiration from Tabletop Role-Playing Games (TRPGs). GMs play a crucial role in overseeing information, estimating players' intentions, providing environment descriptions, and offering feedback, compensating for current world model deficiencies. To facilitate future explorations for complex interactions, we introduce a benchmark named Tachikuma, comprising a Multiple character and novel Object based interaction Estimation (MOE) task and a supporting dataset. MOE challenges models to understand characters' intentions and accurately determine their actions within intricate contexts involving multi-character and novel object interactions. Besides, the dataset captures log data from real-time communications during gameplay, providing diverse, grounded, and complex interactions for further explorations. Finally, we present a simple prompting baseline and evaluate its performance, demonstrating its effectiveness in enhancing interaction understanding. We hope that our dataset and task will inspire further research in complex interactions with natural language, fostering the development of more advanced AI agents.
3.6CVNov 14, 2025
Free3D: 3D Human Motion Emerges from Single-View 2D SupervisionSheng Liu, Yuanzhi Liang, Sidan Du
Recent 3D human motion generation models demonstrate remarkable reconstruction accuracy yet struggle to generalize beyond training distributions. This limitation arises partly from the use of precise 3D supervision, which encourages models to fit fixed coordinate patterns instead of learning the essential 3D structure and motion semantic cues required for robust generalization.To overcome this limitation, we propose Free3D, a framework that synthesizes realistic 3D motions without any 3D motion annotations. Free3D introduces a Motion-Lifting Residual Quantized VAE (ML-RQ) that maps 2D motion sequences into 3D-consistent latent spaces, and a suite of 3D-free regularization objectives enforcing view consistency, orientation coherence, and physical plausibility. Trained entirely on 2D motion data, Free3D generates diverse, temporally coherent, and semantically aligned 3D motions, achieving performance comparable to or even surpassing fully 3D-supervised counterparts. These results suggest that relaxing explicit 3D supervision encourages stronger structural reasoning and generalization, offering a scalable and data-efficient paradigm for 3D motion generation.
6.2CVNov 17, 2025
Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction ContextsSheng Liu, Yuanzhi Liang, Jiepeng Wang et al.
We present Uni-Inter, a unified framework for human motion generation that supports a wide range of interaction scenarios: including human-human, human-object, and human-scene-within a single, task-agnostic architecture. In contrast to existing methods that rely on task-specific designs and exhibit limited generalization, Uni-Inter introduces the Unified Interactive Volume (UIV), a volumetric representation that encodes heterogeneous interactive entities into a shared spatial field. This enables consistent relational reasoning and compound interaction modeling. Motion generation is formulated as joint-wise probabilistic prediction over the UIV, allowing the model to capture fine-grained spatial dependencies and produce coherent, context-aware behaviors. Experiments across three representative interaction tasks demonstrate that Uni-Inter achieves competitive performance and generalizes well to novel combinations of entities. These results suggest that unified modeling of compound interactions offers a promising direction for scalable motion synthesis in complex environments.
3.6CVNov 6, 2025
SpatialLock: Precise Spatial Control in Text-to-Image SynthesisBiao Liu, Yuanzhi Liang
Text-to-Image (T2I) synthesis has made significant advancements in recent years, driving applications such as generating datasets automatically. However, precise control over object localization in generated images remains a challenge. Existing methods fail to fully utilize positional information, leading to an inadequate understanding of object spatial layouts. To address this issue, we propose SpatialLock, a novel framework that leverages perception signals and grounding information to jointly control the generation of spatial locations. SpatialLock incorporates two components: Position-Engaged Injection (PoI) and Position-Guided Learning (PoG). PoI directly integrates spatial information through an attention layer, encouraging the model to learn the grounding information effectively. PoG employs perception-based supervision to further refine object localization. Together, these components enable the model to generate objects with precise spatial arrangements and improve the visual quality of the generated images. Experiments show that SpatialLock sets a new state-of-the-art for precise object positioning, achieving IOU scores above 0.9 across multiple datasets.
2.7CLJan 12, 2024
AntEval: Evaluation of Social Interaction Competencies in LLM-Driven AgentsYuanzhi Liang, Linchao Zhu, Yi Yang
Large Language Models (LLMs) have demonstrated their ability to replicate human behaviors across a wide range of scenarios. However, their capability in handling complex, multi-character social interactions has yet to be fully explored, primarily due to the absence of robust, quantitative evaluation methods. This gap has slowed the development of agents proficient in more nuanced interactions beyond simple exchanges, for example, small talk. To address this challenge, we introduce the Multi-Agent Interaction Evaluation Framework (AntEval), encompassing a novel interaction framework and evaluation methods. The interaction framework aims to foster an complex interaction environment that bolsters information exchange and intention expression within social interactions. Furthermore, we introduce evaluation methods, including two metrics: Information Exchanging Precision (IEP) and Interaction Expressiveness Gap (IEG), designed for the quantitative and objective assessment of agents' interaction competencies. Our findings highlight the utility of these evaluative methods and show significant potential for improving LLMs' ability to construct agents that interact in a more natural manner with human-like intricacy.
19.5CVFeb 1, 2019
VrR-VG: Refocusing Visually-Relevant RelationshipsYuanzhi Liang, Yalong Bai, Wei Zhang et al.
Relationships encode the interactions among individual instances, and play a critical role in deep visual scene understanding. Suffering from the high predictability with non-visual information, existing methods tend to fit the statistical bias rather than ``learning'' to ``infer'' the relationships from images. To encourage further development in visual relationships, we propose a novel method to automatically mine more valuable relationships by pruning visually-irrelevant ones. We construct a new scene-graph dataset named Visually-Relevant Relationships Dataset (VrR-VG) based on Visual Genome. Compared with existing datasets, the performance gap between learnable and statistical method is more significant in VrR-VG, and frequency-based analysis does not work anymore. Moreover, we propose to learn a relationship-aware representation by jointly considering instances, attributes and relationships. By applying the representation-aware feature learned on VrR-VG, the performances of image captioning and visual question answering are systematically improved with a large margin, which demonstrates the gain of our dataset and the features embedding schema. VrR-VG is available via http://vrr-vg.com/.