Yuan Zhou

CV
h-index28
13papers
212citations
Novelty44%
AI Score38

13 Papers

28.6CVOct 20, 2024Code
Allegro: Open the Black Box of Commercial-Level Video Generation Model

Yuan Zhou, Qiuyue Wang, Yuxuan Cai et al.

Significant advancements have been made in the field of video generation, with the open-source community contributing a wealth of research papers and tools for training high-quality models. However, despite these efforts, the available information and resources remain insufficient for achieving commercial-level performance. In this report, we open the black box and introduce $\textbf{Allegro}$, an advanced video generation model that excels in both quality and temporal consistency. We also highlight the current limitations in the field and present a comprehensive methodology for training high-performance, commercial-level video generation models, addressing key aspects such as data, model architecture, training pipeline, and evaluation. Our user study shows that Allegro surpasses existing open-source models and most commercial models, ranking just behind Hailuo and Kling. Code: https://github.com/rhymes-ai/Allegro , Model: https://huggingface.co/rhymes-ai/Allegro , Gallery: https://rhymes.ai/allegro_gallery .

4.2AIFeb 28, 2024Code
Decictor: Towards Evaluating the Robustness of Decision-Making in Autonomous Driving Systems

Mingfei Cheng, Yuan Zhou, Xiaofei Xie et al.

Autonomous Driving System (ADS) testing is crucial in ADS development, with the current primary focus being on safety. However, the evaluation of non-safety-critical performance, particularly the ADS's ability to make optimal decisions and produce optimal paths for autonomous vehicles (AVs), is also vital to ensure the intelligence and reduce risks of AVs. Currently, there is little work dedicated to assessing the robustness of ADSs' path-planning decisions (PPDs), i.e., whether an ADS can maintain the optimal PPD after an insignificant change in the environment. The key challenges include the lack of clear oracles for assessing PPD optimality and the difficulty in searching for scenarios that lead to non-optimal PPDs. To fill this gap, in this paper, we focus on evaluating the robustness of ADSs' PPDs and propose the first method, Decictor, for generating non-optimal decision scenarios (NoDSs), where the ADS does not plan optimal paths for AVs. Decictor comprises three main components: Non-invasive Mutation, Consistency Check, and Feedback. To overcome the oracle challenge, Non-invasive Mutation is devised to implement conservative modifications, ensuring the preservation of the original optimal path in the mutated scenarios. Subsequently, the Consistency Check is applied to determine the presence of non-optimal PPDs by comparing the driving paths in the original and mutated scenarios. To deal with the challenge of large environment space, we design Feedback metrics that integrate spatial and temporal dimensions of the AV's movement. These metrics are crucial for effectively steering the generation of NoDSs. We evaluate Decictor on Baidu Apollo, an open-source and production-grade ADS. The experimental results validate the effectiveness of Decictor in detecting non-optimal PPDs of ADSs.

3.0IVJul 23, 2023
End-to-end Hyperspectral Image Change Detection Network Based on Band Selection

Qingren Yao, Yuan Zhou, Chang Tang et al.

For hyperspectral image change detection (HSI-CD), one key challenge is to reduce band redundancy, as only a few bands are crucial for change detection while other bands may be adverse to it. However, most existing HSI-CD methods directly extract change feature from full-dimensional HSIs, suffering from a degradation of feature discrimination. To address this issue, we propose an end-to-end hyperspectral image change detection network with band selection (ECDBS), which effectively retains the critical bands to promote change detection. The main ingredients of the network are a deep learning based band selection module and cascading band-specific spatial attention (BSA) blocks. The band selection module can be seamlessly integrated with subsequent CD models for joint optimization and end-to-end reasoning, rather than as a step separate from change detection. The BSA block extracts features from each band using a tailored strategy. Unlike the typically used feature extraction strategy that uniformly processes all bands, the BSA blocks considers the differences in feature distributions among widely spaced bands, thereupon extracting more sufficient change feature. Experimental evaluations conducted on three widely used HSI-CD datasets demonstrate the effectiveness and superiority of our proposed method over other state-of-the-art techniques.

1.8SEDec 17, 2024Code
DriveTester: A Unified Platform for Simulation-Based Autonomous Driving Testing

Mingfei Cheng, Yuan Zhou, Xiaofei Xie

Simulation-based testing plays a critical role in evaluating the safety and reliability of autonomous driving systems (ADSs). However, one of the key challenges in ADS testing is the complexity of preparing and configuring simulation environments, particularly in terms of compatibility and stability between the simulator and the ADS. This complexity often results in researchers dedicating significant effort to customize their own environments, leading to disparities in development platforms and underlying systems. Consequently, reproducing and comparing these methodologies on a unified ADS testing platform becomes difficult. To address these challenges, we introduce DriveTester, a unified simulation-based testing platform built on Apollo, one of the most widely used open-source, industrial-level ADS platforms. DriveTester provides a consistent and reliable environment, integrates a lightweight traffic simulator, and incorporates various state-of-the-art ADS testing techniques. This enables researchers to efficiently develop, test, and compare their methods within a standardized platform, fostering reproducibility and comparison across different ADS testing approaches. The code is available: https://github.com/MingfeiCheng/DriveTester.

8.4CVMay 20, 2025Code
Personalize Your Gaussian: Consistent 3D Scene Personalization from a Single Image

Yuxuan Wang, Xuanyu Yi, Qingshan Xu et al.

Personalizing 3D scenes from a single reference image enables intuitive user-guided editing, which requires achieving both multi-view consistency across perspectives and referential consistency with the input image. However, these goals are particularly challenging due to the viewpoint bias caused by the limited perspective provided in a single image. Lacking the mechanisms to effectively expand reference information beyond the original view, existing methods of image-conditioned 3DGS personalization often suffer from this viewpoint bias and struggle to produce consistent results. Therefore, in this paper, we present Consistent Personalization for 3D Gaussian Splatting (CP-GS), a framework that progressively propagates the single-view reference appearance to novel perspectives. In particular, CP-GS integrates pre-trained image-to-3D generation and iterative LoRA fine-tuning to extract and extend the reference appearance, and finally produces faithful multi-view guidance images and the personalized 3DGS outputs through a view-consistent generation process guided by geometric cues. Extensive experiments on real-world scenes show that our CP-GS effectively mitigates the viewpoint bias, achieving high-quality personalization that significantly outperforms existing methods. The code will be released at https://github.com/Yuxuan-W/CP-GS.

7.2CRMar 22, 2020
Guardauto: A Decentralized Runtime Protection System for Autonomous Driving

Kun Cheng, Yuan Zhou, Bihuan Chen et al.

Due to the broad attack surface and the lack of runtime protection, potential safety and security threats hinder the real-life adoption of autonomous vehicles. Although efforts have been made to mitigate some specific attacks, there are few works on the protection of the self-driving system. This paper presents a decentralized self-protection framework called Guardauto to protect the self-driving system against runtime threats. First, Guardauto proposes an isolation model to decouple the self-driving system and isolate its components with a set of partitions. Second, Guardauto provides self-protection mechanisms for each target component, which combines different methods to monitor the target execution and plan adaption actions accordingly. Third, Guardauto provides cooperation among local self-protection mechanisms to identify the root-cause component in the case of cascading failures affecting multiple components. A prototype has been implemented and evaluated on the open-source autonomous driving system Autoware. Results show that Guardauto could effectively mitigate runtime failures and attacks, and protect the control system with acceptable performance overhead.

10.2CVMay 20, 2025
Hunyuan-Game: Industrial-grade Intelligent Game Creation Model

Ruihuang Li, Caijin Zhou, Shoujian Zheng et al. · tencent-ai

Intelligent game creation represents a transformative advancement in game development, utilizing generative artificial intelligence to dynamically generate and enhance game content. Despite notable progress in generative models, the comprehensive synthesis of high-quality game assets, including both images and videos, remains a challenging frontier. To create high-fidelity game content that simultaneously aligns with player preferences and significantly boosts designer efficiency, we present Hunyuan-Game, an innovative project designed to revolutionize intelligent game production. Hunyuan-Game encompasses two primary branches: image generation and video generation. The image generation component is built upon a vast dataset comprising billions of game images, leading to the development of a group of customized image generation models tailored for game scenarios: (1) General Text-to-Image Generation. (2) Game Visual Effects Generation, involving text-to-effect and reference image-based game visual effect generation. (3) Transparent Image Generation for characters, scenes, and game visual effects. (4) Game Character Generation based on sketches, black-and-white images, and white models. The video generation component is built upon a comprehensive dataset of millions of game and anime videos, leading to the development of five core algorithmic models, each targeting critical pain points in game development and having robust adaptation to diverse game video scenarios: (1) Image-to-Video Generation. (2) 360 A/T Pose Avatar Video Synthesis. (3) Dynamic Illustration Generation. (4) Generative Video Super-Resolution. (5) Interactive Game Video Generation. These image and video generation models not only exhibit high-level aesthetic expression but also deeply integrate domain-specific knowledge, establishing a systematic understanding of diverse game and anime art styles.

7.6CVDec 6, 2024
Pushing Rendering Boundaries: Hard Gaussian Splatting

Qingshan Xu, Jiequan Cui, Xuanyu Yi et al.

3D Gaussian Splatting (3DGS) has demonstrated impressive Novel View Synthesis (NVS) results in a real-time rendering manner. During training, it relies heavily on the average magnitude of view-space positional gradients to grow Gaussians to reduce rendering loss. However, this average operation smooths the positional gradients from different viewpoints and rendering errors from different pixels, hindering the growth and optimization of many defective Gaussians. This leads to strong spurious artifacts in some areas. To address this problem, we propose Hard Gaussian Splatting, dubbed HGS, which considers multi-view significant positional gradients and rendering errors to grow hard Gaussians that fill the gaps of classical Gaussian Splatting on 3D scenes, thus achieving superior NVS results. In detail, we present positional gradient driven HGS, which leverages multi-view significant positional gradients to uncover hard Gaussians. Moreover, we propose rendering error guided HGS, which identifies noticeable pixel rendering errors and potentially over-large Gaussians to jointly mine hard Gaussians. By growing and optimizing these hard Gaussians, our method helps to resolve blurring and needle-like artifacts. Experiments on various datasets demonstrate that our method achieves state-of-the-art rendering quality while maintaining real-time efficiency.

13.1CVJun 9, 2025
DragNeXt: Rethinking Drag-Based Image Editing

Yuan Zhou, Junbao Zhou, Qingshan Xu et al.

Drag-Based Image Editing (DBIE), which allows users to manipulate images by directly dragging objects within them, has recently attracted much attention from the community. However, it faces two key challenges: (\emph{\textcolor{magenta}{i}}) point-based drag is often highly ambiguous and difficult to align with users' intentions; (\emph{\textcolor{magenta}{ii}}) current DBIE methods primarily rely on alternating between motion supervision and point tracking, which is not only cumbersome but also fails to produce high-quality results. These limitations motivate us to explore DBIE from a new perspective -- redefining it as deformation, rotation, and translation of user-specified handle regions. Thereby, by requiring users to explicitly specify both drag areas and types, we can effectively address the ambiguity issue. Furthermore, we propose a simple-yet-effective editing framework, dubbed \textcolor{SkyBlue}{\textbf{DragNeXt}}. It unifies DBIE as a Latent Region Optimization (LRO) problem and solves it through Progressive Backward Self-Intervention (PBSI), simplifying the overall procedure of DBIE while further enhancing quality by fully leveraging region-level structure information and progressive guidance from intermediate drag states. We validate \textcolor{SkyBlue}{\textbf{DragNeXt}} on our NextBench, and extensive experiments demonstrate that our proposed method can significantly outperform existing approaches. Code will be released on github.

13.1CVOct 3, 2025
Streaming Drag-Oriented Interactive Video Manipulation: Drag Anything, Anytime!

Junbao Zhou, Yuan Zhou, Kesen Zhao et al.

Achieving streaming, fine-grained control over the outputs of autoregressive video diffusion models remains challenging, making it difficult to ensure that they consistently align with user expectations. To bridge this gap, we propose \textbf{stReaming drag-oriEnted interactiVe vidEo manipuLation (REVEL)}, a new task that enables users to modify generated videos \emph{anytime} on \emph{anything} via fine-grained, interactive drag. Beyond DragVideo and SG-I2V, REVEL unifies drag-style video manipulation as editing and animating video frames with both supporting user-specified translation, deformation, and rotation effects, making drag operations versatile. In resolving REVEL, we observe: \emph{i}) drag-induced perturbations accumulate in latent space, causing severe latent distribution drift that halts the drag process; \emph{ii}) streaming drag is easily disturbed by context frames, thereby yielding visually unnatural outcomes. We thus propose a training-free approach, \textbf{DragStream}, comprising: \emph{i}) an adaptive distribution self-rectification strategy that leverages neighboring frames' statistics to effectively constrain the drift of latent embeddings; \emph{ii}) a spatial-frequency selective optimization mechanism, allowing the model to fully exploit contextual information while mitigating its interference via selectively propagating visual cues along generation. Our method can be seamlessly integrated into existing autoregressive video diffusion models, and extensive experiments firmly demonstrate the effectiveness of our DragStream.

6.5CVJun 25, 2024
Text-Animator: Controllable Visual Text Video Generation

Lin Liu, Quande Liu, Shengju Qian et al.

Video generation is a challenging yet pivotal task in various industries, such as gaming, e-commerce, and advertising. One significant unresolved aspect within T2V is the effective visualization of text within generated videos. Despite the progress achieved in Text-to-Video~(T2V) generation, current methods still cannot effectively visualize texts in videos directly, as they mainly focus on summarizing semantic scene information, understanding, and depicting actions. While recent advances in image-level visual text generation show promise, transitioning these techniques into the video domain faces problems, notably in preserving textual fidelity and motion coherence. In this paper, we propose an innovative approach termed Text-Animator for visual text video generation. Text-Animator contains a text embedding injection module to precisely depict the structures of visual text in generated videos. Besides, we develop a camera control module and a text refinement module to improve the stability of generated visual text by controlling the camera movement as well as the motion of visualized text. Quantitative and qualitative experimental results demonstrate the superiority of our approach to the accuracy of generated visual text over state-of-the-art video generation methods. The project page can be found at https://laulampaul.github.io/text-animator.html.

21.9SEDec 2, 2021
A Survey on Scenario-Based Testing for Automated Driving Systems in High-Fidelity Simulation

Ziyuan Zhong, Yun Tang, Yuan Zhou et al.

Automated Driving Systems (ADSs) have seen rapid progress in recent years. To ensure the safety and reliability of these systems, extensive testings are being conducted before their future mass deployment. Testing the system on the road is the closest to real-world and desirable approach, but it is incredibly costly. Also, it is infeasible to cover rare corner cases using such real-world testing. Thus, a popular alternative is to evaluate an ADS's performance in some well-designed challenging scenarios, a.k.a. scenario-based testing. High-fidelity simulators have been widely used in this setting to maximize flexibility and convenience in testing what-if scenarios. Although many works have been proposed offering diverse frameworks/methods for testing specific systems, the comparisons and connections among these works are still missing. To bridge this gap, in this work, we provide a generic formulation of scenario-based testing in high-fidelity simulation and conduct a literature review on the existing works. We further compare them and present the open challenges as well as potential future research directions.

2.9CRApr 27, 2020
Multi-IF : An Approach to Anomaly Detection in Self-Driving Systems

Kun Cheng, Yuebin Bai, Yuan Zhou et al.

Autonomous driving vehicles (ADVs) are implemented with rich software functions and equipped with many sensors, which in turn brings broad attack surface. Moreover, the execution environment of ADVs is often open and complex. Hence, ADVs are always at risk of safety and security threats. This paper proposes a fast method called Multi-IF, using multiple invocation features of system calls to detect anomalies in self-driving systems. Since self-driving functions take most of the computation resources and upgrade frequently, Multi-IF is designed to work under such resource constraints and support frequent updates. Given the collected sequences of system calls, the combination of different syntax patterns is used to analyze and construct feature vectors of those sequences. By taking the feature vectors as inputs, one-class support vector machine is adopted to determine whether the current sequence of system calls is abnormal, which is trained with the feature vectors from the normal sequences. The evaluations on both simulated and real data prove that the proposed method is effective in identifying the abnormal behavior after minutes of feature extraction and training. Further comparisons with the existing methods on the ADFA-LD data set also validate that the proposed approach achieves a higher accuracy with less time overhead.