Joshua G. Mangelson

RO
h-index11
5papers
221citations
Novelty50%
AI Score33

5 Papers

13.5CVJul 14, 2024
RecGS: Removing Water Caustic with Recurrent Gaussian Splatting

Tianyi Zhang, Weiming Zhi, Kaining Huang et al.

Water caustics are commonly observed in seafloor imaging data from shallow-water areas. Traditional methods that remove caustic patterns from images often rely on 2D filtering or pre-training on an annotated dataset, hindering the performance when generalizing to real-world seafloor data with 3D structures. In this paper, we present a novel method Recurrent Gaussian Splatting (RecGS), which takes advantage of today's photorealistic 3D reconstruction technology, 3DGS, to separate caustics from seafloor imagery. With a sequence of images taken by an underwater robot, we build 3DGS recurrently and decompose the caustic with low-pass filtering in each iteration. In the experiments, we analyze and compare with different methods, including joint optimization, 2D filtering, and deep learning approaches. The results show that our method can effectively separate the caustic from the seafloor, improving the visual appearance, and can be potentially applied on more problems with inconsistent illumination.

14.8ROJun 18, 2019Code
Characterizing the Uncertainty of Jointly Distributed Poses in the Lie Algebra

Joshua G. Mangelson, Maani Ghaffari, Ram Vasudevan et al.

An accurate characterization of pose uncertainty is essential for safe autonomous navigation. Early pose uncertainty characterization methods proposed by Smith, Self, and Cheeseman (SCC), used coordinate-based first-order methods to propagate uncertainty through non-linear functions such as pose composition (head-to-tail), pose inversion, and relative pose extraction (tail-to-tail). Characterizing uncertainty in the Lie Algebra of the special Euclidean group results in better uncertainty estimates. However, existing approaches assume that individual poses are independent. Since factors in a pose graph induce correlation, this independence assumption is usually not reflected in reality. In addition, prior work has focused primarily on the pose composition operation. This paper develops a framework for modeling the uncertainty of jointly distributed poses and describes how to perform the equivalent of the SSC pose operations while characterizing uncertainty in the Lie Algebra. Evaluation on simulated and open-source datasets shows that the proposed methods result in more accurate uncertainty estimates. An accompanying C++ library implementation is also released. This is a pre-print of a paper submitted to IEEE TRO in 2019.

22.3ROSep 20, 2021Code
ShapeMap 3-D: Efficient shape mapping through dense touch and vision

Sudharshan Suresh, Zilin Si, Joshua G. Mangelson et al.

Knowledge of 3-D object shape is of great importance to robot manipulation tasks, but may not be readily available in unstructured environments. While vision is often occluded during robot-object interaction, high-resolution tactile sensors can give a dense local perspective of the object. However, tactile sensors have limited sensing area and the shape representation must faithfully approximate non-contact areas. In addition, a key challenge is efficiently incorporating these dense tactile measurements into a 3-D mapping framework. In this work, we propose an incremental shape mapping method using a GelSight tactile sensor and a depth camera. Local shape is recovered from tactile images via a learned model trained in simulation. Through efficient inference on a spatial factor graph informed by a Gaussian process, we build an implicit surface representation of the object. We demonstrate visuo-tactile mapping in both simulated and real-world experiments, to incrementally build 3-D reconstructions of household objects.

18.8RONov 13, 2020
Tactile SLAM: Real-time inference of shape and pose from planar pushing

Sudharshan Suresh, Maria Bauza, Kuan-Ting Yu et al.

Tactile perception is central to robot manipulation in unstructured environments. However, it requires contact, and a mature implementation must infer object models while also accounting for the motion induced by the interaction. In this work, we present a method to estimate both object shape and pose in real-time from a stream of tactile measurements. This is applied towards tactile exploration of an unknown object by planar pushing. We consider this as an online SLAM problem with a nonparametric shape representation. Our formulation of tactile inference alternates between Gaussian process implicit surface regression and pose estimation on a factor graph. Through a combination of local Gaussian processes and fixed-lag smoothing, we infer object shape and pose in real-time. We evaluate our system across different objects in both simulated and real-world planar pushing tasks.

12.7ROSep 20, 2018
Guaranteed Globally Optimal Planar Pose Graph and Landmark SLAM via Sparse-Bounded Sums-of-Squares Programming

Joshua G. Mangelson, Jinsun Liu, Ryan M. Eustice et al.

Autonomous navigation requires an accurate model or map of the environment. While dramatic progress in the prior two decades has enabled large-scale SLAM, the majority of existing methods rely on non-linear optimization techniques to find the MLE of the robot trajectory and surrounding environment. These methods are prone to local minima and are thus sensitive to initialization. Several recent papers have developed optimization algorithms for the Pose-Graph SLAM problem that can certify the optimality of a computed solution. Though this does not guarantee a priori that this approach generates an optimal solution, a recent extension has shown that when the noise lies within a critical threshold that the solution to the optimization algorithm is guaranteed to be optimal. To address the limitations of existing approaches, this paper illustrates that the Pose-Graph SLAM and Landmark SLAM can be formulated as polynomial optimization programs that are SOS convex. This paper then describes how the Pose-Graph and Landmark SLAM problems can be solved to a global minimum without initialization regardless of noise level using the Sparse-BSOS hierarchy. This paper also empirically illustrates that convergence happens at the second step in this hierarchy. In addition, this paper illustrates how this Sparse-BSOS hierarchy can be implemented in the complex domain and empirically shows that convergence happens also at the second step of this complex domain hierarchy. Finally, the superior performance of the proposed approach when compared to existing SLAM methods is illustrated on graphs with several hundred nodes.