Odalric-Ambrym Maillard

LG
h-index31
48papers
615citations
Novelty54%
AI Score56

48 Papers

AIJul 7, 2022Code
gym-DSSAT: a crop model turned into a Reinforcement Learning environment

Romain Gautron, Emilio J. Padrón, Philippe Preux et al.

Addressing a real world sequential decision problem with Reinforcement Learning (RL) usually starts with the use of a simulated environment that mimics real conditions. We present a novel open source RL environment for realistic crop management tasks. gym-DSSAT is a gym interface to the Decision Support System for Agrotechnology Transfer (DSSAT), a high fidelity crop simulator. DSSAT has been developped over the last 30 years and is widely recognized by agronomists. gym-DSSAT comes with predefined simulations based on real world maize experiments. The environment is as easy to use as any gym environment. We provide performance baselines using basic RL algorithms. We also briefly outline how the monolithic DSSAT simulator written in Fortran has been turned into a Python RL environment. Our methodology is generic and may be applied to similar simulators. We report on very preliminary experimental results which suggest that RL can help researchers to improve sustainability of fertilization and irrigation practices.

78.2MLApr 24
Pliable rejection sampling

Akram Erraqabi, Michal Valko, Alexandra Carpentier et al.

Rejection sampling is a technique for sampling from difficult distributions. However, its use is limited due to a high rejection rate. Common adaptive rejection sampling methods either work only for very specific distributions or without performance guarantees. In this paper, we present pliable rejection sampling (PRS), a new approach to rejection sampling, where we learn the sampling proposal using a kernel estimator. Since our method builds on rejection sampling, the samples obtained are with high probability i.i.d. and distributed according to f. Moreover, PRS comes with a guarantee on the number of accepted samples.

LGOct 5, 2022
Bilinear Exponential Family of MDPs: Frequentist Regret Bound with Tractable Exploration and Planning

Reda Ouhamma, Debabrota Basu, Odalric-Ambrym Maillard

We study the problem of episodic reinforcement learning in continuous state-action spaces with unknown rewards and transitions. Specifically, we consider the setting where the rewards and transitions are modeled using parametric bilinear exponential families. We propose an algorithm, BEF-RLSVI, that a) uses penalized maximum likelihood estimators to learn the unknown parameters, b) injects a calibrated Gaussian noise in the parameter of rewards to ensure exploration, and c) leverages linearity of the exponential family with respect to an underlying RKHS to perform tractable planning. We further provide a frequentist regret analysis of BEF-RLSVI that yields an upper bound of $\tilde{\mathcal{O}}(\sqrt{d^3H^3K})$, where $d$ is the dimension of the parameters, $H$ is the episode length, and $K$ is the number of episodes. Our analysis improves the existing bounds for the bilinear exponential family of MDPs by $\sqrt{H}$ and removes the handcrafted clipping deployed in existing \RLSVI-type algorithms. Our regret bound is order-optimal with respect to $H$ and $K$.

LGAug 24, 2022
Collaborative Algorithms for Online Personalized Mean Estimation

Mahsa Asadi, Aurélien Bellet, Odalric-Ambrym Maillard et al.

We consider an online estimation problem involving a set of agents. Each agent has access to a (personal) process that generates samples from a real-valued distribution and seeks to estimate its mean. We study the case where some of the distributions have the same mean, and the agents are allowed to actively query information from other agents. The goal is to design an algorithm that enables each agent to improve its mean estimate thanks to communication with other agents. The means as well as the number of distributions with same mean are unknown, which makes the task nontrivial. We introduce a novel collaborative strategy to solve this online personalized mean estimation problem. We analyze its time complexity and introduce variants that enjoy good performance in numerical experiments. We also extend our approach to the setting where clusters of agents with similar means seek to estimate the mean of their cluster.

LGMar 7, 2022
Bandits Corrupted by Nature: Lower Bounds on Regret and Robust Optimistic Algorithm

Debabrota Basu, Odalric-Ambrym Maillard, Timothée Mathieu

We study the corrupted bandit problem, i.e. a stochastic multi-armed bandit problem with $k$ unknown reward distributions, which are heavy-tailed and corrupted by a history-independent adversary or Nature. To be specific, the reward obtained by playing an arm comes from corresponding heavy-tailed reward distribution with probability $1-\varepsilon \in (0.5,1]$ and an arbitrary corruption distribution of unbounded support with probability $\varepsilon \in [0,0.5)$. First, we provide $\textit{a problem-dependent lower bound on the regret}$ of any corrupted bandit algorithm. The lower bounds indicate that the corrupted bandit problem is harder than the classical stochastic bandit problem with sub-Gaussian or heavy-tail rewards. Following that, we propose a novel UCB-type algorithm for corrupted bandits, namely HubUCB, that builds on Huber's estimator for robust mean estimation. Leveraging a novel concentration inequality of Huber's estimator, we prove that HubUCB achieves a near-optimal regret upper bound. Since computing Huber's estimator has quadratic complexity, we further introduce a sequential version of Huber's estimator that exhibits linear complexity. We leverage this sequential estimator to design SeqHubUCB that enjoys similar regret guarantees while reducing the computational burden. Finally, we experimentally illustrate the efficiency of HubUCB and SeqHubUCB in solving corrupted bandits for different reward distributions and different levels of corruptions.

MLSep 28, 2023
CRIMED: Lower and Upper Bounds on Regret for Bandits with Unbounded Stochastic Corruption

Shubhada Agrawal, Timothée Mathieu, Debabrota Basu et al.

We investigate the regret-minimisation problem in a multi-armed bandit setting with arbitrary corruptions. Similar to the classical setup, the agent receives rewards generated independently from the distribution of the arm chosen at each time. However, these rewards are not directly observed. Instead, with a fixed $\varepsilon\in (0,\frac{1}{2})$, the agent observes a sample from the chosen arm's distribution with probability $1-\varepsilon$, or from an arbitrary corruption distribution with probability $\varepsilon$. Importantly, we impose no assumptions on these corruption distributions, which can be unbounded. In this setting, accommodating potentially unbounded corruptions, we establish a problem-dependent lower bound on regret for a given family of arm distributions. We introduce CRIMED, an asymptotically-optimal algorithm that achieves the exact lower bound on regret for bandits with Gaussian distributions with known variance. Additionally, we provide a finite-sample analysis of CRIMED's regret performance. Notably, CRIMED can effectively handle corruptions with $\varepsilon$ values as high as $\frac{1}{2}$. Furthermore, we develop a tight concentration result for medians in the presence of arbitrary corruptions, even with $\varepsilon$ values up to $\frac{1}{2}$, which may be of independent interest. We also discuss an extension of the algorithm for handling misspecification in Gaussian model.

MLSep 15, 2022
Risk-aware linear bandits with convex loss

Patrick Saux, Odalric-Ambrym Maillard

In decision-making problems such as the multi-armed bandit, an agent learns sequentially by optimizing a certain feedback. While the mean reward criterion has been extensively studied, other measures that reflect an aversion to adverse outcomes, such as mean-variance or conditional value-at-risk (CVaR), can be of interest for critical applications (healthcare, agriculture). Algorithms have been proposed for such risk-aware measures under bandit feedback without contextual information. In this work, we study contextual bandits where such risk measures can be elicited as linear functions of the contexts through the minimization of a convex loss. A typical example that fits within this framework is the expectile measure, which is obtained as the solution of an asymmetric least-square problem. Using the method of mixtures for supermartingales, we derive confidence sequences for the estimation of such risk measures. We then propose an optimistic UCB algorithm to learn optimal risk-aware actions, with regret guarantees similar to those of generalized linear bandits. This approach requires solving a convex problem at each round of the algorithm, which we can relax by allowing only approximated solution obtained by online gradient descent, at the cost of slightly higher regret. We conclude by evaluating the resulting algorithms on numerical experiments.

AISep 19, 2023
Monte-Carlo tree search with uncertainty propagation via optimal transport

Tuan Dam, Pascal Stenger, Lukas Schneider et al.

This paper introduces a novel backup strategy for Monte-Carlo Tree Search (MCTS) designed for highly stochastic and partially observable Markov decision processes. We adopt a probabilistic approach, modeling both value and action-value nodes as Gaussian distributions. We introduce a novel backup operator that computes value nodes as the Wasserstein barycenter of their action-value children nodes; thus, propagating the uncertainty of the estimate across the tree to the root node. We study our novel backup operator when using a novel combination of $L^1$-Wasserstein barycenter with $α$-divergence, by drawing a notable connection to the generalized mean backup operator. We complement our probabilistic backup operator with two sampling strategies, based on optimistic selection and Thompson sampling, obtaining our Wasserstein MCTS algorithm. We provide theoretical guarantees of asymptotic convergence to the optimal policy, and an empirical evaluation on several stochastic and partially observable environments, where our approach outperforms well-known related baselines.

LGJun 19, 2023
AdaStop: adaptive statistical testing for sound comparisons of Deep RL agents

Timothée Mathieu, Riccardo Della Vecchia, Alena Shilova et al.

Recently, the scientific community has questioned the statistical reproducibility of many empirical results, especially in the field of machine learning. To contribute to the resolution of this reproducibility crisis, we propose a theoretically sound methodology for comparing the performance of a set of algorithms. We exemplify our methodology in Deep Reinforcement Learning (Deep RL). The performance of one execution of a Deep RL algorithm is a random variable. Therefore, several independent executions are needed to evaluate its performance. When comparing algorithms with random performance, a major question concerns the number of executions to perform to ensure that the result of the comparison is theoretically sound. Researchers in Deep RL often use less than 5 independent executions to compare algorithms: we claim that this is not enough in general. Moreover, when comparing more than 2 algorithms at once, we have to use a multiple tests procedure to preserve low error guarantees. We introduce AdaStop, a new statistical test based on multiple group sequential tests. When used to compare algorithms, AdaStop adapts the number of executions to stop as early as possible while ensuring that enough information has been collected to distinguish algorithms that have different score distributions. We prove theoretically that AdaStop has a low probability of making a (family-wise) error. We illustrate the effectiveness of AdaStop in various use-cases, including toy examples and Deep RL algorithms on challenging Mujoco environments. AdaStop is the first statistical test fitted to this sort of comparisons: it is both a significant contribution to statistics, and an important contribution to computational studies performed in reinforcement learning and in other domains.

MLJul 22, 2024
How to Shrink Confidence Sets for Many Equivalent Discrete Distributions?

Odalric-Ambrym Maillard, Mohammad Sadegh Talebi

We consider the situation when a learner faces a set of unknown discrete distributions $(p_k)_{k\in \mathcal K}$ defined over a common alphabet $\mathcal X$, and can build for each distribution $p_k$ an individual high-probability confidence set thanks to $n_k$ observations sampled from $p_k$. The set $(p_k)_{k\in \mathcal K}$ is structured: each distribution $p_k$ is obtained from the same common, but unknown, distribution q via applying an unknown permutation to $\mathcal X$. We call this \emph{permutation-equivalence}. The goal is to build refined confidence sets \emph{exploiting} this structural property. Like other popular notions of structure (Lipschitz smoothness, Linearity, etc.) permutation-equivalence naturally appears in machine learning problems, and to benefit from its potential gain calls for a specific approach. We present a strategy to effectively exploit permutation-equivalence, and provide a finite-time high-probability bound on the size of the refined confidence sets output by the strategy. Since a refinement is not possible for too few observations in general, under mild technical assumptions, our finite-time analysis establish when the number of observations $(n_k)_{k\in \mathcal K}$ are large enough so that the output confidence sets improve over initial individual sets. We carefully characterize this event and the corresponding improvement. Further, our result implies that the size of confidence sets shrink at asymptotic rates of $O(1/\sqrt{\sum_{k\in \mathcal K} n_k})$ and $O(1/\max_{k\in K} n_{k})$, respectively for elements inside and outside the support of q, when the size of each individual confidence set shrinks at respective rates of $O(1/\sqrt{n_k})$ and $O(1/n_k)$. We illustrate the practical benefit of exploiting permutation equivalence on a reinforcement learning task.

LGJan 22, 2025
The regret lower bound for communicating Markov Decision Processes

Victor Boone, Odalric-Ambrym Maillard

This paper is devoted to the extension of the regret lower bound beyond ergodic Markov decision processes (MDPs) in the problem dependent setting. While the regret lower bound for ergodic MDPs is well-known and reached by tractable algorithms, we prove that the regret lower bound becomes significatively more complex in communicating MDPs. Our lower bound revisits the necessary explorative behavior of consistent learning agents and further explains that all optimal regions of the environment must be overvisited compared to sub-optimal ones, a phenomenon that we refer to as co-exploration. In tandem, we show that these two explorative and co-explorative behaviors are intertwined with navigation constraints obtained by scrutinizing the navigation structure at logarithmic scale. The resulting lower bound is expressed as the solution of an optimization problem that, in many standard classes of MDPs, can be specialized to recover existing results. From a computational perspective, it is provably $Σ_2^\textrm{P}$-hard in general and as a matter of fact, even testing the membership to the feasible region is coNP-hard. We further provide an algorithm to approximate the lower bound in a constructive way.

LGDec 19, 2024
Hierarchical Subspaces of Policies for Continual Offline Reinforcement Learning

Anthony Kobanda, Rémy Portelas, Odalric-Ambrym Maillard et al.

We consider a Continual Reinforcement Learning setup, where a learning agent must continuously adapt to new tasks while retaining previously acquired skill sets, with a focus on the challenge of avoiding forgetting past gathered knowledge and ensuring scalability with the growing number of tasks. Such issues prevail in autonomous robotics and video game simulations, notably for navigation tasks prone to topological or kinematic changes. To address these issues, we introduce HiSPO, a novel hierarchical framework designed specifically for continual learning in navigation settings from offline data. Our method leverages distinct policy subspaces of neural networks to enable flexible and efficient adaptation to new tasks while preserving existing knowledge. We demonstrate, through a careful experimental study, the effectiveness of our method in both classical MuJoCo maze environments and complex video game-like navigation simulations, showcasing competitive performances and satisfying adaptability with respect to classical continual learning metrics, in particular regarding the memory usage and efficiency.

LGOct 22, 2025
The Confusing Instance Principle for Online Linear Quadratic Control

Waris Radji, Odalric-Ambrym Maillard

We revisit the problem of controlling linear systems with quadratic cost under unknown dynamics with model-based reinforcement learning. Traditional methods like Optimism in the Face of Uncertainty and Thompson Sampling, rooted in multi-armed bandits (MABs), face practical limitations. In contrast, we propose an alternative based on the Confusing Instance (CI) principle, which underpins regret lower bounds in MABs and discrete Markov Decision Processes (MDPs) and is central to the Minimum Empirical Divergence (MED) family of algorithms, known for their asymptotic optimality in various settings. By leveraging the structure of LQR policies along with sensitivity and stability analysis, we develop MED-LQ. This novel control strategy extends the principles of CI and MED beyond small-scale settings. Our benchmarks on a comprehensive control suite demonstrate that MED-LQ achieves competitive performance in various scenarios while highlighting its potential for broader applications in large-scale MDPs.

LGJun 3, 2025
A Continual Offline Reinforcement Learning Benchmark for Navigation Tasks

Anthony Kobanda, Odalric-Ambrym Maillard, Rémy Portelas

Autonomous agents operating in domains such as robotics or video game simulations must adapt to changing tasks without forgetting about the previous ones. This process called Continual Reinforcement Learning poses non-trivial difficulties, from preventing catastrophic forgetting to ensuring the scalability of the approaches considered. Building on recent advances, we introduce a benchmark providing a suite of video-game navigation scenarios, thus filling a gap in the literature and capturing key challenges : catastrophic forgetting, task adaptation, and memory efficiency. We define a set of various tasks and datasets, evaluation protocols, and metrics to assess the performance of algorithms, including state-of-the-art baselines. Our benchmark is designed not only to foster reproducible research and to accelerate progress in continual reinforcement learning for gaming, but also to provide a reproducible framework for production pipelines -- helping practitioners to identify and to apply effective approaches.

MLMar 6, 2025
Leveraging priors on distribution functions for multi-arm bandits

Sumit Vashishtha, Odalric-Ambrym Maillard

We introduce Dirichlet Process Posterior Sampling (DPPS), a Bayesian non-parametric algorithm for multi-arm bandits based on Dirichlet Process (DP) priors. Like Thompson-sampling, DPPS is a probability-matching algorithm, i.e., it plays an arm based on its posterior-probability of being optimal. Instead of assuming a parametric class for the reward generating distribution of each arm, and then putting a prior on the parameters, in DPPS the reward generating distribution is directly modeled using DP priors. DPPS provides a principled approach to incorporate prior belief about the bandit environment, and in the noninformative limit of the DP posteriors (i.e. Bayesian Bootstrap), we recover Non Parametric Thompson Sampling (NPTS), a popular non-parametric bandit algorithm, as a special case of DPPS. We employ stick-breaking representation of the DP priors, and show excellent empirical performance of DPPS in challenging synthetic and real world bandit environments. Finally, using an information-theoretic analysis, we show non-asymptotic optimality of DPPS in the Bayesian regret setup.

AIJan 13, 2025
Kriging and Gaussian Process Interpolation for Georeferenced Data Augmentation

Frédérick Fabre Ferber, Dominique Gay, Jean-Christophe Soulié et al.

Data augmentation is a crucial step in the development of robust supervised learning models, especially when dealing with limited datasets. This study explores interpolation techniques for the augmentation of geo-referenced data, with the aim of predicting the presence of Commelina benghalensis L. in sugarcane plots in La R{é}union. Given the spatial nature of the data and the high cost of data collection, we evaluated two interpolation approaches: Gaussian processes (GPs) with different kernels and kriging with various variograms. The objectives of this work are threefold: (i) to identify which interpolation methods offer the best predictive performance for various regression algorithms, (ii) to analyze the evolution of performance as a function of the number of observations added, and (iii) to assess the spatial consistency of augmented datasets. The results show that GP-based methods, in particular with combined kernels (GP-COMB), significantly improve the performance of regression algorithms while requiring less additional data. Although kriging shows slightly lower performance, it is distinguished by a more homogeneous spatial coverage, a potential advantage in certain contexts.

LGOct 24, 2025
How Hard is it to Confuse a World Model?

Waris Radji, Odalric-Ambrym Maillard

In reinforcement learning (RL) theory, the concept of most confusing instances is central to establishing regret lower bounds, that is, the minimal exploration needed to solve a problem. Given a reference model and its optimal policy, a most confusing instance is the statistically closest alternative model that makes a suboptimal policy optimal. While this concept is well-studied in multi-armed bandits and ergodic tabular Markov decision processes, constructing such instances remains an open question in the general case. In this paper, we formalize this problem for neural network world models as a constrained optimization: finding a modified model that is statistically close to the reference one, while producing divergent performance between optimal and suboptimal policies. We propose an adversarial training procedure to solve this problem and conduct an empirical study across world models of varying quality. Our results suggest that the degree of achievable confusion correlates with uncertainty in the approximate model, which may inform theoretically-grounded exploration strategies for deep model-based RL.

LGSep 23, 2025
Asymptotically Optimal Problem-Dependent Bandit Policies for Transfer Learning

Adrien Prevost, Timothee Mathieu, Odalric-Ambrym Maillard

We study the non-contextual multi-armed bandit problem in a transfer learning setting: before any pulls, the learner is given N'_k i.i.d. samples from each source distribution nu'_k, and the true target distributions nu_k lie within a known distance bound d_k(nu_k, nu'_k) <= L_k. In this framework, we first derive a problem-dependent asymptotic lower bound on cumulative regret that extends the classical Lai-Robbins result to incorporate the transfer parameters (d_k, L_k, N'_k). We then propose KL-UCB-Transfer, a simple index policy that matches this new bound in the Gaussian case. Finally, we validate our approach via simulations, showing that KL-UCB-Transfer significantly outperforms the no-prior baseline when source and target distributions are sufficiently close.

LGJun 23, 2025
Offline Goal-Conditioned Reinforcement Learning with Projective Quasimetric Planning

Anthony Kobanda, Waris Radji, Mathieu Petitbois et al.

Offline Goal-Conditioned Reinforcement Learning seeks to train agents to reach specified goals from previously collected trajectories. Scaling that promises to long-horizon tasks remains challenging, notably due to compounding value-estimation errors. Principled geometric offers a potential solution to address these issues. Following this insight, we introduce Projective Quasimetric Planning (ProQ), a compositional framework that learns an asymmetric distance and then repurposes it, firstly as a repulsive energy forcing a sparse set of keypoints to uniformly spread over the learned latent space, and secondly as a structured directional cost guiding towards proximal sub-goals. In particular, ProQ couples this geometry with a Lagrangian out-of-distribution detector to ensure the learned keypoints stay within reachable areas. By unifying metric learning, keypoint coverage, and goal-conditioned control, our approach produces meaningful sub-goals and robustly drives long-horizon goal-reaching on diverse a navigation benchmarks.

QMJan 10, 2025
Interpolation pour l'augmentation de donnees : Application à la gestion des adventices de la canne a sucre a la Reunion

Frederick Fabre Ferber, Dominique Gay, Jean-Christophe Soulie et al.

Data augmentation is a crucial step in the development of robust supervised learning models, especially when dealing with limited datasets. This study explores interpolation techniques for the augmentation of geo-referenced data, with the aim of predicting the presence of Commelina benghalensis L. in sugarcane plots in La Réunion. Given the spatial nature of the data and the high cost of data collection, we evaluated two interpolation approaches: Gaussian processes (GPs) with different kernels and kriging with various variograms. The objectives of this work are threefold: (i) to identify which interpolation methods offer the best predictive performance for various regression algorithms, (ii) to analyze the evolution of performance as a function of the number of observations added, and (iii) to assess the spatial consistency of augmented datasets. The results show that GP-based methods, in particular with combined kernels (GP-COMB), significantly improve the performance of regression algorithms while requiring less additional data. Although kriging shows slightly lower performance, it is distinguished by a more homogeneous spatial coverage, a potential advantage in certain contexts.

LGDec 26, 2024
Provably Efficient Exploration in Reward Machines with Low Regret

Hippolyte Bourel, Anders Jonsson, Odalric-Ambrym Maillard et al.

We study reinforcement learning (RL) for decision processes with non-Markovian reward, in which high-level knowledge of the task in the form of reward machines is available to the learner. We consider probabilistic reward machines with initially unknown dynamics, and investigate RL under the average-reward criterion, where the learning performance is assessed through the notion of regret. Our main algorithmic contribution is a model-based RL algorithm for decision processes involving probabilistic reward machines that is capable of exploiting the structure induced by such machines. We further derive high-probability and non-asymptotic bounds on its regret and demonstrate the gain in terms of regret over existing algorithms that could be applied, but obliviously to the structure. We also present a regret lower bound for the studied setting. To the best of our knowledge, the proposed algorithm constitutes the first attempt to tailor and analyze regret specifically for RL with probabilistic reward machines.

AIJun 4, 2024
Power Mean Estimation in Stochastic Monte-Carlo Tree_Search

Tuan Dam, Odalric-Ambrym Maillard, Emilie Kaufmann

Monte-Carlo Tree Search (MCTS) is a widely-used strategy for online planning that combines Monte-Carlo sampling with forward tree search. Its success relies on the Upper Confidence bound for Trees (UCT) algorithm, an extension of the UCB method for multi-arm bandits. However, the theoretical foundation of UCT is incomplete due to an error in the logarithmic bonus term for action selection, leading to the development of Fixed-Depth-MCTS with a polynomial exploration bonus to balance exploration and exploitation~\citep{shah2022journal}. Both UCT and Fixed-Depth-MCTS suffer from biased value estimation: the weighted sum underestimates the optimal value, while the maximum valuation overestimates it~\citep{coulom2006efficient}. The power mean estimator offers a balanced solution, lying between the average and maximum values. Power-UCT~\citep{dam2019generalized} incorporates this estimator for more accurate value estimates but its theoretical analysis remains incomplete. This paper introduces Stochastic-Power-UCT, an MCTS algorithm using the power mean estimator and tailored for stochastic MDPs. We analyze its polynomial convergence in estimating root node values and show that it shares the same convergence rate of $\mathcal{O}(n^{-1/2})$, with $n$ is the number of visited trajectories, as Fixed-Depth-MCTS, with the latter being a special case of the former. Our theoretical results are validated with empirical tests across various stochastic MDP environments.

LGJan 18, 2022
Bregman Deviations of Generic Exponential Families

Sayak Ray Chowdhury, Patrick Saux, Odalric-Ambrym Maillard et al.

We revisit the method of mixture technique, also known as the Laplace method, to study the concentration phenomenon in generic exponential families. Combining the properties of Bregman divergence associated with log-partition function of the family with the method of mixtures for super-martingales, we establish a generic bound controlling the Bregman divergence between the parameter of the family and a finite sample estimate of the parameter. Our bound is time-uniform and makes appear a quantity extending the classical information gain to exponential families, which we call the Bregman information gain. For the practitioner, we instantiate this novel bound to several classical families, e.g., Gaussian, Bernoulli, Exponential, Weibull, Pareto, Poisson and Chi-square yielding explicit forms of the confidence sets and the Bregman information gain. We further numerically compare the resulting confidence bounds to state-of-the-art alternatives for time-uniform concentration and show that this novel method yields competitive results. Finally, we highlight the benefit of our concentration bounds on some illustrative applications.

AIDec 2, 2021
Indexed Minimum Empirical Divergence for Unimodal Bandits

Hassan Saber, Pierre Ménard, Odalric-Ambrym Maillard

We consider a multi-armed bandit problem specified by a set of one-dimensional family exponential distributions endowed with a unimodal structure. We introduce IMED-UB, a algorithm that optimally exploits the unimodal-structure, by adapting to this setting the Indexed Minimum Empirical Divergence (IMED) algorithm introduced by Honda and Takemura [2015]. Owing to our proof technique, we are able to provide a concise finite-time analysis of IMED-UB algorithm. Numerical experiments show that IMED-UB competes with the state-of-the-art algorithms.

MLNov 18, 2021
From Optimality to Robustness: Dirichlet Sampling Strategies in Stochastic Bandits

Dorian Baudry, Patrick Saux, Odalric-Ambrym Maillard

The stochastic multi-arm bandit problem has been extensively studied under standard assumptions on the arm's distribution (e.g bounded with known support, exponential family, etc). These assumptions are suitable for many real-world problems but sometimes they require knowledge (on tails for instance) that may not be precisely accessible to the practitioner, raising the question of the robustness of bandit algorithms to model misspecification. In this paper we study a generic Dirichlet Sampling (DS) algorithm, based on pairwise comparisons of empirical indices computed with re-sampling of the arms' observations and a data-dependent exploration bonus. We show that different variants of this strategy achieve provably optimal regret guarantees when the distributions are bounded and logarithmic regret for semi-bounded distributions with a mild quantile condition. We also show that a simple tuning achieve robustness with respect to a large class of unbounded distributions, at the cost of slightly worse than logarithmic asymptotic regret. We finally provide numerical experiments showing the merits of DS in a decision-making problem on synthetic agriculture data.

MLOct 27, 2020
Sub-sampling for Efficient Non-Parametric Bandit Exploration

Dorian Baudry, Emilie Kaufmann, Odalric-Ambrym Maillard

In this paper we propose the first multi-armed bandit algorithm based on re-sampling that achieves asymptotically optimal regret simultaneously for different families of arms (namely Bernoulli, Gaussian and Poisson distributions). Unlike Thompson Sampling which requires to specify a different prior to be optimal in each case, our proposal RB-SDA does not need any distribution-dependent tuning. RB-SDA belongs to the family of Sub-sampling Duelling Algorithms (SDA) which combines the sub-sampling idea first used by the BESA [1] and SSMC [2] algorithms with different sub-sampling schemes. In particular, RB-SDA uses Random Block sampling. We perform an experimental study assessing the flexibility and robustness of this promising novel approach for exploration in bandit models.

LGOct 9, 2020
Learning Value Functions in Deep Policy Gradients using Residual Variance

Yannis Flet-Berliac, Reda Ouhamma, Odalric-Ambrym Maillard et al.

Policy gradient algorithms have proven to be successful in diverse decision making and control tasks. However, these methods suffer from high sample complexity and instability issues. In this paper, we address these challenges by providing a different approach for training the critic in the actor-critic framework. Our work builds on recent studies indicating that traditional actor-critic algorithms do not succeed in fitting the true value function, calling for the need to identify a better objective for the critic. In our method, the critic uses a new state-value (resp. state-action-value) function approximation that learns the value of the states (resp. state-action pairs) relative to their mean value rather than the absolute value as in conventional actor-critic. We prove the theoretical consistency of the new gradient estimator and observe dramatic empirical improvement across a variety of continuous control tasks and algorithms. Furthermore, we validate our method in tasks with sparse rewards, where we provide experimental evidence and theoretical insights.

LGSep 9, 2020
Improved Exploration in Factored Average-Reward MDPs

Mohammad Sadegh Talebi, Anders Jonsson, Odalric-Ambrym Maillard

We consider a regret minimization task under the average-reward criterion in an unknown Factored Markov Decision Process (FMDP). More specifically, we consider an FMDP where the state-action space $\mathcal X$ and the state-space $\mathcal S$ admit the respective factored forms of $\mathcal X = \otimes_{i=1}^n \mathcal X_i$ and $\mathcal S=\otimes_{i=1}^m \mathcal S_i$, and the transition and reward functions are factored over $\mathcal X$ and $\mathcal S$. Assuming known factorization structure, we introduce a novel regret minimization strategy inspired by the popular UCRL2 strategy, called DBN-UCRL, which relies on Bernstein-type confidence sets defined for individual elements of the transition function. We show that for a generic factorization structure, DBN-UCRL achieves a regret bound, whose leading term strictly improves over existing regret bounds in terms of the dependencies on the size of $\mathcal S_i$'s and the involved diameter-related terms. We further show that when the factorization structure corresponds to the Cartesian product of some base MDPs, the regret of DBN-UCRL is upper bounded by the sum of regret of the base MDPs. We demonstrate, through numerical experiments on standard environments, that DBN-UCRL enjoys substantially improved regret empirically over existing algorithms that have frequentist regret guarantees.

ITJul 7, 2020
Optimal Strategies for Graph-Structured Bandits

Hassan Saber, Pierre Ménard, Odalric-Ambrym Maillard

We study a structured variant of the multi-armed bandit problem specified by a set of Bernoulli distributions $ ν\!= \!(ν\_{a,b})\_{a \in \mathcal{A}, b \in \mathcal{B}}$ with means $(μ\_{a,b})\_{a \in \mathcal{A}, b \in \mathcal{B}}\!\in\![0,1]^{\mathcal{A}\times\mathcal{B}}$ and by a given weight matrix $ω\!=\! (ω\_{b,b'})\_{b,b' \in \mathcal{B}}$, where $ \mathcal{A}$ is a finite set of arms and $ \mathcal{B} $ is a finite set of users. The weight matrix $ω$ is such that for any two users $b,b'\!\in\!\mathcal{B}, \text{max}\_{a\in\mathcal{A}}|μ\_{a,b} \!-\! μ\_{a,b'}| \!\leq\! ω\_{b,b'} $. This formulation is flexible enough to capture various situations, from highly-structured scenarios ($ω\!\in\!\{0,1\}^{\mathcal{B}\times\mathcal{B}}$) to fully unstructured setups ($ω\!\equiv\! 1$).We consider two scenarios depending on whether the learner chooses only the actions to sample rewards from or both users and actions. We first derive problem-dependent lower bounds on the regret for this generic graph-structure that involves a structure dependent linear programming problem. Second, we adapt to this setting the Indexed Minimum Empirical Divergence (IMED) algorithm introduced by Honda and Takemura (2015), and introduce the IMED-GS$^\star$ algorithm. Interestingly, IMED-GS$^\star$ does not require computing the solution of the linear programming problem more than about $\log(T)$ times after $T$ steps, while being provably asymptotically optimal. Also, unlike existing bandit strategies designed for other popular structures, IMED-GS$^\star$ does not resort to an explicit forced exploration scheme and only makes use of local counts of empirical events. We finally provide numerical illustration of our results that confirm the performance of IMED-GS$^\star$.

LGJun 30, 2020
Forced-exploration free Strategies for Unimodal Bandits

Hassan Saber, Pierre Ménard, Odalric-Ambrym Maillard

We consider a multi-armed bandit problem specified by a set of Gaussian or Bernoulli distributions endowed with a unimodal structure. Although this problem has been addressed in the literature (Combes and Proutiere, 2014), the state-of-the-art algorithms for such structure make appear a forced-exploration mechanism. We introduce IMED-UB, the first forced-exploration free strategy that exploits the unimodal-structure, by adapting to this setting the Indexed Minimum Empirical Divergence (IMED) strategy introduced by Honda and Takemura (2015). This strategy is proven optimal. We then derive KLUCB-UB, a KLUCB version of IMED-UB, which is also proven optimal. Owing to our proof technique, we are further able to provide a concise finite-time analysis of both strategies in an unified way. Numerical experiments show that both IMED-UB and KLUCB-UB perform similarly in practice and outperform the state-of-the-art algorithms.

LGApr 20, 2020
Tightening Exploration in Upper Confidence Reinforcement Learning

Hippolyte Bourel, Odalric-Ambrym Maillard, Mohammad Sadegh Talebi

The upper confidence reinforcement learning (UCRL2) algorithm introduced in (Jaksch et al., 2010) is a popular method to perform regret minimization in unknown discrete Markov Decision Processes under the average-reward criterion. Despite its nice and generic theoretical regret guarantees, this algorithm and its variants have remained until now mostly theoretical as numerical experiments in simple environments exhibit long burn-in phases before the learning takes place. In pursuit of practical efficiency, we present UCRL3, following the lines of UCRL2, but with two key modifications: First, it uses state-of-the-art time-uniform concentration inequalities to compute confidence sets on the reward and (component-wise) transition distributions for each state-action pair. Furthermore, to tighten exploration, it uses an adaptive computation of the support of each transition distribution, which in turn enables us to revisit the extended value iteration procedure of UCRL2 to optimize over distributions with reduced support by disregarding low probability transitions, while still ensuring near-optimism. We demonstrate, through numerical experiments in standard environments, that reducing exploration this way yields a substantial numerical improvement compared to UCRL2 and its variants. On the theoretical side, these key modifications enable us to derive a regret bound for UCRL3 improving on UCRL2, that for the first time makes appear notions of local diameter and local effective support, thanks to variance-aware concentration bounds.

LGFeb 25, 2020
Robust-Adaptive Control of Linear Systems: beyond Quadratic Costs

Edouard Leurent, Denis Efimov, Odalric-Ambrym Maillard

We consider the problem of robust and adaptive model predictive control (MPC) of a linear system, with unknown parameters that are learned along the way (adaptive), in a critical setting where failures must be prevented (robust). This problem has been studied from different perspectives by different communities. However, the existing theory deals only with the case of quadratic costs (the LQ problem), which limits applications to stabilisation and tracking tasks only. In order to handle more general (non-convex) costs that naturally arise in many practical problems, we carefully select and bring together several tools from different communities, namely non-asymptotic linear regression, recent results in interval prediction, and tree-based planning. Combining and adapting the theoretical guarantees at each layer is non trivial, and we provide the first end-to-end suboptimality analysis for this setting. Interestingly, our analysis naturally adapts to handle many models and combines with a data-driven robust model selection strategy, which enables to relax the modelling assumptions. Last, we strive to preserve tractability at any stage of the method, that we illustrate on two challenging simulated environments.

LGOct 9, 2019
Model-Based Reinforcement Learning Exploiting State-Action Equivalence

Mahsa Asadi, Mohammad Sadegh Talebi, Hippolyte Bourel et al.

Leveraging an equivalence property in the state-space of a Markov Decision Process (MDP) has been investigated in several studies. This paper studies equivalence structure in the reinforcement learning (RL) setup, where transition distributions are no longer assumed to be known. We present a notion of similarity between transition probabilities of various state-action pairs of an MDP, which naturally defines an equivalence structure in the state-action space. We present equivalence-aware confidence sets for the case where the learner knows the underlying structure in advance. These sets are provably smaller than their corresponding equivalence-oblivious counterparts. In the more challenging case of an unknown equivalence structure, we present an algorithm called ApproxEquivalence that seeks to find an (approximate) equivalence structure, and define confidence sets using the approximate equivalence. To illustrate the efficacy of the presented confidence sets, we present C-UCRL, as a natural modification of UCRL2 for RL in undiscounted MDPs. In the case of a known equivalence structure, we show that C-UCRL improves over UCRL2 in terms of regret by a factor of $\sqrt{SA/C}$, in any communicating MDP with $S$ states, $A$ actions, and $C$ classes, which corresponds to a massive improvement when $C \ll SA$. To the best of our knowledge, this is the first work providing regret bounds for RL when an equivalence structure in the MDP is efficiently exploited. In the case of an unknown equivalence structure, we show through numerical experiments that C-UCRL combined with ApproxEquivalence outperforms UCRL2 in ergodic MDPs.

LGMay 30, 2019
Distribution-dependent and Time-uniform Bounds for Piecewise i.i.d Bandits

Subhojyoti Mukherjee, Odalric-Ambrym Maillard

We consider the setup of stochastic multi-armed bandits in the case when reward distributions are piecewise i.i.d. and bounded with unknown changepoints. We focus on the case when changes happen simultaneously on all arms, and in stark contrast with the existing literature, we target gap-dependent (as opposed to only gap-independent) regret bounds involving the magnitude of changes $(Δ^{chg}_{i,g})$ and optimality-gaps ($Δ^{opt}_{i,g}$). Diverging from previous works, we assume the more realistic scenario that there can be undetectable changepoint gaps and under a different set of assumptions, we show that as long as the compounded delayed detection for each changepoint is bounded there is no need for forced exploration to actively detect changepoints. We introduce two adaptations of UCB-strategies that employ scan-statistics in order to actively detect the changepoints, without knowing in advance the changepoints and also the mean before and after any change. Our first method \UCBLCPD does not know the number of changepoints $G$ or time horizon $T$ and achieves the first time-uniform concentration bound for this setting using the Laplace method of integration. The second strategy \ImpCPD makes use of the knowledge of $T$ to achieve the order optimal regret bound of $\min\big\lbrace O(\sum\limits_{i=1}^{K} \sum\limits_{g=1}^{G}\frac{\log(T/H_{1,g})}{Δ^{opt}_{i,g}}), O(\sqrt{GT})\big\rbrace$, (where $H_{1,g}$ is the problem complexity) thereby closing an important gap with respect to the lower bound in a specific challenging setting. Our theoretical findings are supported by numerical experiments on synthetic and real-life datasets.

LGMay 27, 2019
Learning Multiple Markov Chains via Adaptive Allocation

Mohammad Sadegh Talebi, Odalric-Ambrym Maillard

We study the problem of learning the transition matrices of a set of Markov chains from a single stream of observations on each chain. We assume that the Markov chains are ergodic but otherwise unknown. The learner can sample Markov chains sequentially to observe their states. The goal of the learner is to sequentially select various chains to learn transition matrices uniformly well with respect to some loss function. We introduce a notion of loss that naturally extends the squared loss for learning distributions to the case of Markov chains, and further characterize the notion of being \emph{uniformly good} in all problem instances. We present a novel learning algorithm that efficiently balances \emph{exploration} and \emph{exploitation} intrinsic to this problem, without any prior knowledge of the chains. We provide finite-sample PAC-type guarantees on the performance of the algorithm. Further, we show that our algorithm asymptotically attains an optimal loss.

LGApr 9, 2019
Practical Open-Loop Optimistic Planning

Edouard Leurent, Odalric-Ambrym Maillard

We consider the problem of online planning in a Markov Decision Process when given only access to a generative model, restricted to open-loop policies - i.e. sequences of actions - and under budget constraint. In this setting, the Open-Loop Optimistic Planning (OLOP) algorithm enjoys good theoretical guarantees but is overly conservative in practice, as we show in numerical experiments. We propose a modified version of the algorithm with tighter upper-confidence bounds, KLOLOP, that leads to better practical performances while retaining the sample complexity bound. Finally, we propose an efficient implementation that significantly improves the time complexity of both algorithms.

LGMar 3, 2019
Budgeted Reinforcement Learning in Continuous State Space

Nicolas Carrara, Edouard Leurent, Romain Laroche et al.

A Budgeted Markov Decision Process (BMDP) is an extension of a Markov Decision Process to critical applications requiring safety constraints. It relies on a notion of risk implemented in the shape of a cost signal constrained to lie below an - adjustable - threshold. So far, BMDPs could only be solved in the case of finite state spaces with known dynamics. This work extends the state-of-the-art to continuous spaces environments and unknown dynamics. We show that the solution to a BMDP is a fixed point of a novel Budgeted Bellman Optimality operator. This observation allows us to introduce natural extensions of Deep Reinforcement Learning algorithms to address large-scale BMDPs. We validate our approach on two simulated applications: spoken dialogue and autonomous driving.

SYMar 1, 2019
Approximate Robust Control of Uncertain Dynamical Systems

Edouard Leurent, Yann Blanco, Denis Efimov et al.

This work studies the design of safe control policies for large-scale non-linear systems operating in uncertain environments. In such a case, the robust control framework is a principled approach to safety that aims to maximize the worst-case performance of a system. However, the resulting optimization problem is generally intractable for non-linear systems with continuous states. To overcome this issue, we introduce two tractable methods that are based either on sampling or on a conservative approximation of the robust objective. The proposed approaches are applied to the problem of autonomous driving.

MLFeb 5, 2019
Efficient Change-Point Detection for Tackling Piecewise-Stationary Bandits

Lilian Besson, Emilie Kaufmann, Odalric-Ambrym Maillard et al.

We introduce GLR-klUCB, a novel algorithm for the piecewise iid non-stationary bandit problem with bounded rewards. This algorithm combines an efficient bandit algorithm, kl-UCB, with an efficient, parameter-free, changepoint detector, the Bernoulli Generalized Likelihood Ratio Test, for which we provide new theoretical guarantees of independent interest. Unlike previous non-stationary bandit algorithms using a change-point detector, GLR-klUCB does not need to be calibrated based on prior knowledge on the arms' means. We prove that this algorithm can attain a $O(\sqrt{TA Υ_T\log(T)})$ regret in $T$ rounds on some "easy" instances, where A is the number of arms and $Υ_T$ the number of change-points, without prior knowledge of $Υ_T$. In contrast with recently proposed algorithms that are agnostic to $Υ_T$, we perform a numerical study showing that GLR-klUCB is also very efficient in practice, beyond easy instances.

MLMar 5, 2018
Variance-Aware Regret Bounds for Undiscounted Reinforcement Learning in MDPs

Mohammad Sadegh Talebi, Odalric-Ambrym Maillard

The problem of reinforcement learning in an unknown and discrete Markov Decision Process (MDP) under the average-reward criterion is considered, when the learner interacts with the system in a single stream of observations, starting from an initial state without any reset. We revisit the minimax lower bound for that problem by making appear the local variance of the bias function in place of the diameter of the MDP. Furthermore, we provide a novel analysis of the KL-UCRL algorithm establishing a high-probability regret bound scaling as $\widetilde {\mathcal O}\Bigl({\textstyle \sqrt{S\sum_{s,a}{\bf V}^\star_{s,a}T}}\Big)$ for this algorithm for ergodic MDPs, where $S$ denotes the number of states and where ${\bf V}^\star_{s,a}$ is the variance of the bias function with respect to the next-state distribution following action $a$ in state $s$. The resulting bound improves upon the best previously known regret bound $\widetilde {\mathcal O}(DS\sqrt{AT})$ for that algorithm, where $A$ and $D$ respectively denote the maximum number of actions (per state) and the diameter of MDP. We finally compare the leading terms of the two bounds in some benchmark MDPs indicating that the derived bound can provide an order of magnitude improvement in some cases. Our analysis leverages novel variations of the transportation lemma combined with Kullback-Leibler concentration inequalities, that we believe to be of independent interest.

MLAug 31, 2017
Efficient tracking of a growing number of experts

Jaouad Mourtada, Odalric-Ambrym Maillard

We consider a variation on the problem of prediction with expert advice, where new forecasters that were unknown until then may appear at each round. As often in prediction with expert advice, designing an algorithm that achieves near-optimal regret guarantees is straightforward, using aggregation of experts. However, when the comparison class is sufficiently rich, for instance when the best expert and the set of experts itself changes over time, such strategies naively require to maintain a prohibitive number of weights (typically exponential with the time horizon). By contrast, designing strategies that both achieve a near-optimal regret and maintain a reasonable number of weights is highly non-trivial. We consider three increasingly challenging objectives (simple regret, shifting regret and sparse shifting regret) that extend existing notions defined for a fixed expert ensemble; in each case, we design strategies that achieve tight regret bounds, adaptive to the parameters of the comparison class, while being computationally inexpensive. Moreover, our algorithms are anytime, agnostic to the number of incoming experts and completely parameter-free. Such remarkable results are made possible thanks to two simple but highly effective recipes: first the "abstention trick" that comes from the specialist framework and enables to handle the least challenging notions of regret, but is limited when addressing more sophisticated objectives. Second, the "muting trick" that we introduce to give more flexibility. We show how to combine these two tricks in order to handle the most challenging class of comparison strategies.

MLAug 2, 2017
Streaming kernel regression with provably adaptive mean, variance, and regularization

Audrey Durand, Odalric-Ambrym Maillard, Joelle Pineau

We consider the problem of streaming kernel regression, when the observations arrive sequentially and the goal is to recover the underlying mean function, assumed to belong to an RKHS. The variance of the noise is not assumed to be known. In this context, we tackle the problem of tuning the regularization parameter adaptively at each time step, while maintaining tight confidence bounds estimates on the value of the mean function at each point. To this end, we first generalize existing results for finite-dimensional linear regression with fixed regularization and known variance to the kernel setup with a regularization parameter allowed to be a measurable function of past observations. Then, using appropriate self-normalized inequalities we build upper and lower bound estimates for the variance, leading to Bersntein-like concentration bounds. The later is used in order to define the adaptive regularization. The bounds resulting from our technique are valid uniformly over all observation points and all time steps, and are compared against the literature with numerical experiments. Finally, the potential of these tools is illustrated by an application to kernelized bandits, where we revisit the Kernel UCB and Kernel Thompson Sampling procedures, and show the benefits of the novel adaptive kernel tuning strategy.

MLMay 24, 2017
Boundary Crossing Probabilities for General Exponential Families

Odalric-Ambrym Maillard

We consider parametric exponential families of dimension $K$ on the real line. We study a variant of \textit{boundary crossing probabilities} coming from the multi-armed bandit literature, in the case when the real-valued distributions form an exponential family of dimension $K$. Formally, our result is a concentration inequality that bounds the probability that $\mathcal{B}^ψ(\hat θ_n,θ^\star)\geq f(t/n)/n$, where $θ^\star$ is the parameter of an unknown target distribution, $\hat θ_n$ is the empirical parameter estimate built from $n$ observations, $ψ$ is the log-partition function of the exponential family and $\mathcal{B}^ψ$ is the corresponding Bregman divergence. From the perspective of stochastic multi-armed bandits, we pay special attention to the case when the boundary function $f$ is logarithmic, as it is enables to analyze the regret of the state-of-the-art \KLUCB\ and \KLUCBp\ strategies, whose analysis was left open in such generality. Indeed, previous results only hold for the case when $K=1$, while we provide results for arbitrary finite dimension $K$, thus considerably extending the existing results. Perhaps surprisingly, we highlight that the proof techniques to achieve these strong results already existed three decades ago in the work of T.L. Lai, and were apparently forgotten in the bandit community. We provide a modern rewriting of these beautiful techniques that we believe are useful beyond the application to stochastic multi-armed bandits.

AISep 7, 2016
Random Shuffling and Resets for the Non-stationary Stochastic Bandit Problem

Robin Allesiardo, Raphaël Féraud, Odalric-Ambrym Maillard

We consider a non-stationary formulation of the stochastic multi-armed bandit where the rewards are no longer assumed to be identically distributed. For the best-arm identification task, we introduce a version of Successive Elimination based on random shuffling of the $K$ arms. We prove that under a novel and mild assumption on the mean gap $Δ$, this simple but powerful modification achieves the same guarantees in term of sample complexity and cumulative regret than its original version, but in a much wider class of problems, as it is not anymore constrained to stationary distributions. We also show that the original {\sc Successive Elimination} fails to have controlled regret in this more general scenario, thus showing the benefit of shuffling. We then remove our mild assumption and adapt the algorithm to the best-arm identification task with switching arms. We adapt the definition of the sample complexity for that case and prove that, against an optimal policy with $N-1$ switches of the optimal arm, this new algorithm achieves an expected sample complexity of $O(Δ^{-2}\sqrt{NKδ^{-1} \log(K δ^{-1})})$, where $δ$ is the probability of failure of the algorithm, and an expected cumulative regret of $O(Δ^{-1}{\sqrt{NTK \log (TK)}})$ after $T$ time steps.

LGSep 6, 2016
Low-rank Bandits with Latent Mixtures

Aditya Gopalan, Odalric-Ambrym Maillard, Mohammadi Zaki

We study the task of maximizing rewards from recommending items (actions) to users sequentially interacting with a recommender system. Users are modeled as latent mixtures of C many representative user classes, where each class specifies a mean reward profile across actions. Both the user features (mixture distribution over classes) and the item features (mean reward vector per class) are unknown a priori. The user identity is the only contextual information available to the learner while interacting. This induces a low-rank structure on the matrix of expected rewards r a,b from recommending item a to user b. The problem reduces to the well-known linear bandit when either user or item-side features are perfectly known. In the setting where each user, with its stochastically sampled taste profile, interacts only for a small number of sessions, we develop a bandit algorithm for the two-sided uncertainty. It combines the Robust Tensor Power Method of Anandkumar et al. (2014b) with the OFUL linear bandit algorithm of Abbasi-Yadkori et al. (2011). We provide the first rigorous regret analysis of this combination, showing that its regret after T user interactions is $\tilde O(C\sqrt{BT})$, with B the number of users. An ingredient towards this result is a novel robustness property of OFUL, of independent interest.

LGMay 12, 2014
Selecting Near-Optimal Approximate State Representations in Reinforcement Learning

Ronald Ortner, Odalric-Ambrym Maillard, Daniil Ryabko

We consider a reinforcement learning setting introduced in (Maillard et al., NIPS 2011) where the learner does not have explicit access to the states of the underlying Markov decision process (MDP). Instead, she has access to several models that map histories of past interactions to states. Here we improve over known regret bounds in this setting, and more importantly generalize to the case where the models given to the learner do not contain a true model resulting in an MDP representation but only approximations of it. We also give improved error bounds for state aggregation.

LGFeb 11, 2013
Optimal Regret Bounds for Selecting the State Representation in Reinforcement Learning

Odalric-Ambrym Maillard, Phuong Nguyen, Ronald Ortner et al.

We consider an agent interacting with an environment in a single stream of actions, observations, and rewards, with no reset. This process is not assumed to be a Markov Decision Process (MDP). Rather, the agent has several representations (mapping histories of past interactions to a discrete state space) of the environment with unknown dynamics, only some of which result in an MDP. The goal is to minimize the average regret criterion against an agent who knows an MDP representation giving the highest optimal reward, and acts optimally in it. Recent regret bounds for this setting are of order $O(T^{2/3})$ with an additive term constant yet exponential in some characteristics of the optimal MDP. We propose an algorithm whose regret after $T$ time steps is $O(\sqrt{T})$, with all constants reasonably small. This is optimal in $T$ since $O(\sqrt{T})$ is the optimal regret in the setting of learning in a (single discrete) MDP.

LGFeb 11, 2013
Selecting the State-Representation in Reinforcement Learning

Odalric-Ambrym Maillard, Rémi Munos, Daniil Ryabko

The problem of selecting the right state-representation in a reinforcement learning problem is considered. Several models (functions mapping past observations to a finite set) of the observations are given, and it is known that for at least one of these models the resulting state dynamics are indeed Markovian. Without knowing neither which of the models is the correct one, nor what are the probabilistic characteristics of the resulting MDP, it is required to obtain as much reward as the optimal policy for the correct model (or for the best of the correct models, if there are several). We propose an algorithm that achieves that, with a regret of order T^{2/3} where T is the horizon time.