CVMar 8, 2022
Neural Face Identification in a 2D Wireframe Projection of a Manifold ObjectKehan Wang, Jia Zheng, Zihan Zhou
In computer-aided design (CAD) systems, 2D line drawings are commonly used to illustrate 3D object designs. To reconstruct the 3D models depicted by a single 2D line drawing, an important key is finding the edge loops in the line drawing which correspond to the actual faces of the 3D object. In this paper, we approach the classical problem of face identification from a novel data-driven point of view. We cast it as a sequence generation problem: starting from an arbitrary edge, we adopt a variant of the popular Transformer model to predict the edges associated with the same face in a natural order. This allows us to avoid searching the space of all possible edge loops with various hand-crafted rules and heuristics as most existing methods do, deal with challenging cases such as curved surfaces and nested edge loops, and leverage additional cues such as face types. We further discuss how possibly imperfect predictions can be used for 3D object reconstruction.
CLSep 8, 2024
READoc: A Unified Benchmark for Realistic Document Structured ExtractionZichao Li, Aizier Abulaiti, Yaojie Lu et al.
Document Structured Extraction (DSE) aims to extract structured content from raw documents. Despite the emergence of numerous DSE systems, their unified evaluation remains inadequate, significantly hindering the field's advancement. This problem is largely attributed to existing benchmark paradigms, which exhibit fragmented and localized characteristics. To address these limitations and offer a thorough evaluation of DSE systems, we introduce a novel benchmark named READoc, which defines DSE as a realistic task of converting unstructured PDFs into semantically rich Markdown. The READoc dataset is derived from 3,576 diverse and real-world documents from arXiv, GitHub, and Zenodo. In addition, we develop a DSE Evaluation S$^3$uite comprising Standardization, Segmentation and Scoring modules, to conduct a unified evaluation of state-of-the-art DSE approaches. By evaluating a range of pipeline tools, expert visual models, and general VLMs, we identify the gap between current work and the unified, realistic DSE objective for the first time. We aspire that READoc will catalyze future research in DSE, fostering more comprehensive and practical solutions.
CVAug 10, 2023
PlankAssembly: Robust 3D Reconstruction from Three Orthographic Views with Learnt Shape ProgramsWentao Hu, Jia Zheng, Zixin Zhang et al.
In this paper, we develop a new method to automatically convert 2D line drawings from three orthographic views into 3D CAD models. Existing methods for this problem reconstruct 3D models by back-projecting the 2D observations into 3D space while maintaining explicit correspondence between the input and output. Such methods are sensitive to errors and noises in the input, thus often fail in practice where the input drawings created by human designers are imperfect. To overcome this difficulty, we leverage the attention mechanism in a Transformer-based sequence generation model to learn flexible mappings between the input and output. Further, we design shape programs which are suitable for generating the objects of interest to boost the reconstruction accuracy and facilitate CAD modeling applications. Experiments on a new benchmark dataset show that our method significantly outperforms existing ones when the inputs are noisy or incomplete.
CVSep 6, 2022
Deep Learning Assisted Optimization for 3D Reconstruction from Single 2D Line DrawingsJia Zheng, Yifan Zhu, Kehan Wang et al.
In this paper, we revisit the long-standing problem of automatic reconstruction of 3D objects from single line drawings. Previous optimization-based methods can generate compact and accurate 3D models, but their success rates depend heavily on the ability to (i) identifying a sufficient set of true geometric constraints, and (ii) choosing a good initial value for the numerical optimization. In view of these challenges, we propose to train deep neural networks to detect pairwise relationships among geometric entities (i.e., edges) in the 3D object, and to predict initial depth value of the vertices. Our experiments on a large dataset of CAD models show that, by leveraging deep learning in a geometric constraint solving pipeline, the success rate of optimization-based 3D reconstruction can be significantly improved.
ROMar 11
DiT4DiT: Jointly Modeling Video Dynamics and Actions for Generalizable Robot ControlTeli Ma, Jia Zheng, Zifan Wang et al.
Vision-Language-Action (VLA) models have emerged as a promising paradigm for robot learning, but their representations are still largely inherited from static image-text pretraining, leaving physical dynamics to be learned from comparatively limited action data. Generative video models, by contrast, encode rich spatiotemporal structure and implicit physics, making them a compelling foundation for robotic manipulation. But their potentials are not fully explored in the literature. To bridge the gap, we introduce DiT4DiT, an end-to-end Video-Action Model that couples a video Diffusion Transformer with an action Diffusion Transformer in a unified cascaded framework. Instead of relying on reconstructed future frames, DiT4DiT extracts intermediate denoising features from the video generation process and uses them as temporally grounded conditions for action prediction. We further propose a dual flow-matching objective with decoupled timesteps and noise scales for video prediction, hidden-state extraction, and action inference, enabling coherent joint training of both modules. Across simulation and real-world benchmarks, DiT4DiT achieves state-of-the-art results, reaching average success rates of 98.6% on LIBERO and 50.8% on RoboCasa GR1 while using substantially less training data. On the Unitree G1 robot, it also delivers superior real-world performance and strong zero-shot generalization. Importantly, DiT4DiT improves sample efficiency by over 10x and speeds up convergence by up to 7x, demonstrating that video generation can serve as an effective scaling proxy for robot policy learning. We release code and models at https://dit4dit.github.io/.
CVJun 9, 2025Code
SpatialLM: Training Large Language Models for Structured Indoor ModelingYongsen Mao, Junhao Zhong, Chuan Fang et al.
SpatialLM is a large language model designed to process 3D point cloud data and generate structured 3D scene understanding outputs. These outputs include architectural elements like walls, doors, windows, and oriented object boxes with their semantic categories. Unlike previous methods which exploit task-specific network designs, our model adheres to the standard multimodal LLM architecture and is fine-tuned directly from open-source LLMs. To train SpatialLM, we collect a large-scale, high-quality synthetic dataset consisting of the point clouds of 12,328 indoor scenes (54,778 rooms) with ground-truth 3D annotations, and conduct a careful study on various modeling and training decisions. On public benchmarks, our model gives state-of-the-art performance in layout estimation and competitive results in 3D object detection. With that, we show a feasible path for enhancing the spatial understanding capabilities of modern LLMs for applications in augmented reality, embodied robotics, and more.
CVApr 1, 2025Code
ShortV: Efficient Multimodal Large Language Models by Freezing Visual Tokens in Ineffective LayersQianhao Yuan, Qingyu Zhang, Yanjiang Liu et al.
Multimodal Large Language Models (MLLMs) suffer from high computational costs due to their massive size and the large number of visual tokens. In this paper, we investigate layer-wise redundancy in MLLMs by introducing a novel metric, Layer Contribution (LC), which quantifies the impact of a layer's transformations on visual and text tokens, respectively. The calculation of LC involves measuring the divergence in model output that results from removing the layer's transformations on the specified tokens. Our pilot experiment reveals that many layers of MLLMs exhibit minimal contribution during the processing of visual tokens. Motivated by this observation, we propose ShortV, a training-free method that leverages LC to identify ineffective layers, and freezes visual token updates in these layers. Experiments show that ShortV can freeze visual token in approximately 60\% of the MLLM layers, thereby dramatically reducing computational costs related to updating visual tokens. For example, it achieves a 50\% reduction in FLOPs on LLaVA-NeXT-13B while maintaining superior performance. The code will be publicly available at https://github.com/icip-cas/ShortV
CVMar 31, 2021Code
Layout-Guided Novel View Synthesis from a Single Indoor PanoramaJiale Xu, Jia Zheng, Yanyu Xu et al.
Existing view synthesis methods mainly focus on the perspective images and have shown promising results. However, due to the limited field-of-view of the pinhole camera, the performance quickly degrades when large camera movements are adopted. In this paper, we make the first attempt to generate novel views from a single indoor panorama and take the large camera translations into consideration. To tackle this challenging problem, we first use Convolutional Neural Networks (CNNs) to extract the deep features and estimate the depth map from the source-view image. Then, we leverage the room layout prior, a strong structural constraint of the indoor scene, to guide the generation of target views. More concretely, we estimate the room layout in the source view and transform it into the target viewpoint as guidance. Meanwhile, we also constrain the room layout of the generated target-view images to enforce geometric consistency. To validate the effectiveness of our method, we further build a large-scale photo-realistic dataset containing both small and large camera translations. The experimental results on our challenging dataset demonstrate that our method achieves state-of-the-art performance. The project page is at https://github.com/bluestyle97/PNVS.
CVMar 18, 2021Code
Learning to Recommend Frame for Interactive Video Object Segmentation in the WildZhaoyuan Yin, Jia Zheng, Weixin Luo et al.
This paper proposes a framework for the interactive video object segmentation (VOS) in the wild where users can choose some frames for annotations iteratively. Then, based on the user annotations, a segmentation algorithm refines the masks. The previous interactive VOS paradigm selects the frame with some worst evaluation metric, and the ground truth is required for calculating the evaluation metric, which is impractical in the testing phase. In contrast, in this paper, we advocate that the frame with the worst evaluation metric may not be exactly the most valuable frame that leads to the most performance improvement across the video. Thus, we formulate the frame selection problem in the interactive VOS as a Markov Decision Process, where an agent is learned to recommend the frame under a deep reinforcement learning framework. The learned agent can automatically determine the most valuable frame, making the interactive setting more practical in the wild. Experimental results on the public datasets show the effectiveness of our learned agent without any changes to the underlying VOS algorithms. Our data, code, and models are available at https://github.com/svip-lab/IVOS-W.
CVMay 9, 2019Code
PPGNet: Learning Point-Pair Graph for Line Segment DetectionZiheng Zhang, Zhengxin Li, Ning Bi et al.
In this paper, we present a novel framework to detect line segments in man-made environments. Specifically, we propose to describe junctions, line segments and relationships between them with a simple graph, which is more structured and informative than end-point representation used in existing line segment detection methods. In order to extract a line segment graph from an image, we further introduce the PPGNet, a convolutional neural network that directly infers a graph from an image. We evaluate our method on published benchmarks including York Urban and Wireframe datasets. The results demonstrate that our method achieves satisfactory performance and generalizes well on all the benchmarks. The source code of our work is available at \url{https://github.com/svip-lab/PPGNet}.
CVFeb 26, 2019Code
Single-Image Piece-wise Planar 3D Reconstruction via Associative EmbeddingZehao Yu, Jia Zheng, Dongze Lian et al.
Single-image piece-wise planar 3D reconstruction aims to simultaneously segment plane instances and recover 3D plane parameters from an image. Most recent approaches leverage convolutional neural networks (CNNs) and achieve promising results. However, these methods are limited to detecting a fixed number of planes with certain learned order. To tackle this problem, we propose a novel two-stage method based on associative embedding, inspired by its recent success in instance segmentation. In the first stage, we train a CNN to map each pixel to an embedding space where pixels from the same plane instance have similar embeddings. Then, the plane instances are obtained by grouping the embedding vectors in planar regions via an efficient mean shift clustering algorithm. In the second stage, we estimate the parameter for each plane instance by considering both pixel-level and instance-level consistencies. With the proposed method, we are able to detect an arbitrary number of planes. Extensive experiments on public datasets validate the effectiveness and efficiency of our method. Furthermore, our method runs at 30 fps at the testing time, thus could facilitate many real-time applications such as visual SLAM and human-robot interaction. Code is available at https://github.com/svip-lab/PlanarReconstruction.
AIJan 7, 2025
PPTAgent: Generating and Evaluating Presentations Beyond Text-to-SlidesHao Zheng, Xinyan Guan, Hao Kong et al.
Automatically generating presentations from documents is a challenging task that requires accommodating content quality, visual appeal, and structural coherence. Existing methods primarily focus on improving and evaluating the content quality in isolation, overlooking visual appeal and structural coherence, which limits their practical applicability. To address these limitations, we propose PPTAgent, which comprehensively improves presentation generation through a two-stage, edit-based approach inspired by human workflows. PPTAgent first analyzes reference presentations to extract slide-level functional types and content schemas, then drafts an outline and iteratively generates editing actions based on selected reference slides to create new slides. To comprehensively evaluate the quality of generated presentations, we further introduce PPTEval, an evaluation framework that assesses presentations across three dimensions: Content, Design, and Coherence. Results demonstrate that PPTAgent significantly outperforms existing automatic presentation generation methods across all three dimensions.
CLApr 10, 2024
Not All Contexts Are Equal: Teaching LLMs Credibility-aware GenerationRuotong Pan, Boxi Cao, Hongyu Lin et al.
The rapid development of large language models has led to the widespread adoption of Retrieval-Augmented Generation (RAG), which integrates external knowledge to alleviate knowledge bottlenecks and mitigate hallucinations. However, the existing RAG paradigm inevitably suffers from the impact of flawed information introduced during the retrieval phrase, thereby diminishing the reliability and correctness of the generated outcomes. In this paper, we propose Credibility-aware Generation (CAG), a universally applicable framework designed to mitigate the impact of flawed information in RAG. At its core, CAG aims to equip models with the ability to discern and process information based on its credibility. To this end, we propose an innovative data transformation framework that generates data based on credibility, thereby effectively endowing models with the capability of CAG. Furthermore, to accurately evaluate the models' capabilities of CAG, we construct a comprehensive benchmark covering three critical real-world scenarios. Experimental results demonstrate that our model can effectively understand and utilize credibility for generation, significantly outperform other models with retrieval augmentation, and exhibit resilience against the disruption caused by noisy documents, thereby maintaining robust performance. Moreover, our model supports customized credibility, offering a wide range of potential applications.
DCJun 15, 2025
Serving Large Language Models on Huawei CloudMatrix384Pengfei Zuo, Huimin Lin, Junbo Deng et al.
The rapid evolution of large language models (LLMs), driven by growing parameter scales, adoption of mixture-of-experts (MoE) architectures, and expanding context lengths, imposes unprecedented demands on AI infrastructure. Traditional AI clusters face limitations in compute intensity, memory bandwidth, inter-chip communication, and latency, compounded by variable workloads and strict service-level objectives. Addressing these issues requires fundamentally redesigned hardware-software integration. This paper introduces Huawei CloudMatrix, a next-generation AI datacenter architecture, realized in the production-grade CloudMatrix384 supernode. It integrates 384 Ascend 910 NPUs and 192 Kunpeng CPUs interconnected via an ultra-high-bandwidth Unified Bus (UB) network, enabling direct all-to-all communication and dynamic pooling of resources. These features optimize performance for communication-intensive operations, such as large-scale MoE expert parallelism and distributed key-value cache access. To fully leverage CloudMatrix384, we propose CloudMatrix-Infer, an advanced LLM serving solution incorporating three core innovations: a peer-to-peer serving architecture that independently scales prefill, decode, and caching; a large-scale expert parallelism strategy supporting EP320 via efficient UB-based token dispatch; and hardware-aware optimizations including specialized operators, microbatch-based pipelining, and INT8 quantization. Evaluation with the DeepSeek-R1 model shows CloudMatrix-Infer achieves state-of-the-art efficiency: prefill throughput of 6,688 tokens/s per NPU and decode throughput of 1,943 tokens/s per NPU (<50 ms TPOT). It effectively balances throughput and latency, sustaining 538 tokens/s per NPU even under stringent 15 ms latency constraints, while INT8 quantization maintains model accuracy across benchmarks.
CVDec 16, 2024
From 2D CAD Drawings to 3D Parametric Models: A Vision-Language ApproachXilin Wang, Jia Zheng, Yuanchao Hu et al.
In this paper, we present CAD2Program, a new method for reconstructing 3D parametric models from 2D CAD drawings. Our proposed method is inspired by recent successes in vision-language models (VLMs), and departs from traditional methods which rely on task-specific data representations and/or algorithms. Specifically, on the input side, we simply treat the 2D CAD drawing as a raster image, regardless of its original format, and encode the image with a standard ViT model. We show that such an encoding scheme achieves competitive performance against existing methods that operate on vector-graphics inputs, while imposing substantially fewer restrictions on the 2D drawings. On the output side, our method auto-regressively predicts a general-purpose language describing 3D parametric models in text form. Compared to other sequence modeling methods for CAD which use domain-specific sequence representations with fixed-size slots, our text-based representation is more flexible, and can be easily extended to arbitrary geometric entities and semantic or functional properties. Experimental results on a large-scale dataset of cabinet models demonstrate the effectiveness of our method.
ROMay 17, 2025
GLOVER++: Unleashing the Potential of Affordance Learning from Human Behaviors for Robotic ManipulationTeli Ma, Jia Zheng, Zifan Wang et al.
Learning manipulation skills from human demonstration videos offers a promising path toward generalizable and interpretable robotic intelligence-particularly through the lens of actionable affordances. However, transferring such knowledge remains challenging due to: 1) a lack of large-scale datasets with precise affordance annotations, and 2) insufficient exploration of affordances in diverse manipulation contexts. To address these gaps, we introduce HOVA-500K, a large-scale, affordance-annotated dataset comprising 500,000 images across 1,726 object categories and 675 actions. We also release a standardized benchmarking suite for multi-modal affordance reasoning. Built upon HOVA-500K, we present GLOVER++, a global-to-local affordance training framework that effectively transfers actionable affordance knowledge from human demonstrations to downstream open-vocabulary reasoning tasks. GLOVER++ achieves state-of-the-art results on the HOVA-500K benchmark and demonstrates strong generalization across diverse downstream robotic manipulation tasks. By explicitly modeling actionable affordances, GLOVER++ facilitates robust transfer across scenes, modalities, and tasks. We hope that HOVA-500K and the GLOVER++ framework will serve as valuable resources for bridging the gap between human demonstrations and robotic manipulation capabilities.
CLMar 10, 2025
Large Language Models Often Say One Thing and Do AnotherRuoxi Xu, Hongyu Lin, Xianpei Han et al.
As large language models (LLMs) increasingly become central to various applications and interact with diverse user populations, ensuring their reliable and consistent performance is becoming more important. This paper explores a critical issue in assessing the reliability of LLMs: the consistency between their words and deeds. To quantitatively explore this consistency, we developed a novel evaluation benchmark called the Words and Deeds Consistency Test (WDCT). The benchmark establishes a strict correspondence between word-based and deed-based questions across different domains, including opinion vs. action, non-ethical value vs. action, ethical value vs. action, and theory vs. application. The evaluation results reveal a widespread inconsistency between words and deeds across different LLMs and domains. Subsequently, we conducted experiments with either word alignment or deed alignment to observe their impact on the other aspect. The experimental results indicate that alignment only on words or deeds poorly and unpredictably influences the other aspect. This supports our hypothesis that the underlying knowledge guiding LLMs' word or deed choices is not contained within a unified space.
CVMar 23, 2025
Expanding the Boundaries of Vision Prior Knowledge in Multi-modal Large Language ModelsQiao Liang, Yanjiang Liu, Weixiang Zhou et al.
Does the prior knowledge of the vision encoder constrain the capability boundary of Multi-modal Large Language Models (MLLMs)? While most existing research treats MLLMs as unified systems optimized through end-to-end training, the impact of vision encoder's prior knowledge is seldom investigated. In this work, we introduce a novel metric, $Rank_e$, to quantify the effect of prior knowledge of the vision encoder on MLLM performance. Our analysis reveals a positive correlation between prior knowledge and MLLM performance. Moreover, we find that domain-specific fine-tuning using solely end-to-end visual question answering (VQA) data is insufficient, particularly for entities with low inherent visual prior knowledge. To address this issue, we propose VisPRE (Vision Prior Remediation), a two-stage training framework that explicitly incorporates prior knowledge at the vision encoder level. Experimental results demonstrate that augmenting vision encoder's prior knowledge substantially boosts the visual understanding capabilities of MLLMs, offering a novel and effective strategy for improving performance, especially in scenarios involving uncommon visual entities.
AIOct 24, 2025
VoiceAgentEval: A Dual-Dimensional Benchmark for Expert-Level Intelligent Voice-Agent Evaluation of Xbench's Professional-Aligned SeriesPengyu Xu, Shijia Li, Ao Sun et al.
We propose OutboundEval, a comprehensive benchmark for evaluating large language models (LLMs) in expert-level intelligent outbound calling scenarios. Unlike existing methods that suffer from three key limitations - insufficient dataset diversity and category coverage, unrealistic user simulation, and inaccurate evaluation metrics - OutboundEval addresses these issues through a structured framework. First, we design a benchmark spanning six major business domains and 30 representative sub-scenarios, each with scenario-specific process decomposition, weighted scoring, and domain-adaptive metrics. Second, we develop a large-model-driven User Simulator that generates diverse, persona-rich virtual users with realistic behaviors, emotional variability, and communication styles, providing a controlled yet authentic testing environment. Third, we introduce a dynamic evaluation method that adapts to task variations, integrating automated and human-in-the-loop assessment to measure task execution accuracy, professional knowledge application, adaptability, and user experience quality. Experiments on 12 state-of-the-art LLMs reveal distinct trade-offs between expert-level task completion and interaction fluency, offering practical insights for building reliable, human-like outbound AI systems. OutboundEval establishes a practical, extensible, and domain-oriented standard for benchmarking LLMs in professional applications.
CVSep 18, 2025
SPATIALGEN: Layout-guided 3D Indoor Scene GenerationChuan Fang, Heng Li, Yixun Liang et al.
Creating high-fidelity 3D models of indoor environments is essential for applications in design, virtual reality, and robotics. However, manual 3D modeling remains time-consuming and labor-intensive. While recent advances in generative AI have enabled automated scene synthesis, existing methods often face challenges in balancing visual quality, diversity, semantic consistency, and user control. A major bottleneck is the lack of a large-scale, high-quality dataset tailored to this task. To address this gap, we introduce a comprehensive synthetic dataset, featuring 12,328 structured annotated scenes with 57,440 rooms, and 4.7M photorealistic 2D renderings. Leveraging this dataset, we present SpatialGen, a novel multi-view multi-modal diffusion model that generates realistic and semantically consistent 3D indoor scenes. Given a 3D layout and a reference image (derived from a text prompt), our model synthesizes appearance (color image), geometry (scene coordinate map), and semantic (semantic segmentation map) from arbitrary viewpoints, while preserving spatial consistency across modalities. SpatialGen consistently generates superior results to previous methods in our experiments. We are open-sourcing our data and models to empower the community and advance the field of indoor scene understanding and generation.
CVJul 13, 2021
MINERVAS: Massive INterior EnviRonments VirtuAl SynthesisHaocheng Ren, Hao Zhang, Jia Zheng et al.
With the rapid development of data-driven techniques, data has played an essential role in various computer vision tasks. Many realistic and synthetic datasets have been proposed to address different problems. However, there are lots of unresolved challenges: (1) the creation of dataset is usually a tedious process with manual annotations, (2) most datasets are only designed for a single specific task, (3) the modification or randomization of the 3D scene is difficult, and (4) the release of commercial 3D data may encounter copyright issue. This paper presents MINERVAS, a Massive INterior EnviRonments VirtuAl Synthesis system, to facilitate the 3D scene modification and the 2D image synthesis for various vision tasks. In particular, we design a programmable pipeline with Domain-Specific Language, allowing users to (1) select scenes from the commercial indoor scene database, (2) synthesize scenes for different tasks with customized rules, and (3) render various imagery data, such as visual color, geometric structures, semantic label. Our system eases the difficulty of customizing massive numbers of scenes for different tasks and relieves users from manipulating fine-grained scene configurations by providing user-controllable randomness using multi-level samplers. Most importantly, it empowers users to access commercial scene databases with millions of indoor scenes and protects the copyright of core data assets, e.g., 3D CAD models. We demonstrate the validity and flexibility of our system by using our synthesized data to improve the performance on different kinds of computer vision tasks.
CVApr 16, 2021
Learning to Reconstruct 3D Non-Cuboid Room Layout from a Single RGB ImageCheng Yang, Jia Zheng, Xili Dai et al.
Single-image room layout reconstruction aims to reconstruct the enclosed 3D structure of a room from a single image. Most previous work relies on the cuboid-shape prior. This paper considers a more general indoor assumption, i.e., the room layout consists of a single ceiling, a single floor, and several vertical walls. To this end, we first employ Convolutional Neural Networks to detect planes and vertical lines between adjacent walls. Meanwhile, estimating the 3D parameters for each plane. Then, a simple yet effective geometric reasoning method is adopted to achieve room layout reconstruction. Furthermore, we optimize the 3D plane parameters to reconstruct a geometrically consistent room layout between planes and lines. The experimental results on public datasets validate the effectiveness and efficiency of our method.
CVAug 1, 2019
Structured3D: A Large Photo-realistic Dataset for Structured 3D ModelingJia Zheng, Junfei Zhang, Jing Li et al.
Recently, there has been growing interest in developing learning-based methods to detect and utilize salient semi-global or global structures, such as junctions, lines, planes, cuboids, smooth surfaces, and all types of symmetries, for 3D scene modeling and understanding. However, the ground truth annotations are often obtained via human labor, which is particularly challenging and inefficient for such tasks due to the large number of 3D structure instances (e.g., line segments) and other factors such as viewpoints and occlusions. In this paper, we present a new synthetic dataset, Structured3D, with the aim of providing large-scale photo-realistic images with rich 3D structure annotations for a wide spectrum of structured 3D modeling tasks. We take advantage of the availability of professional interior designs and automatically extract 3D structures from them. We generate high-quality images with an industry-leading rendering engine. We use our synthetic dataset in combination with real images to train deep networks for room layout estimation and demonstrate improved performance on benchmark datasets.
CRMay 25, 2013
A remark on algebraic immunity of Boolean functionsBaofeng Wu, Jia Zheng
In this correspondence, an equivalent definition of algebraic immunity of Boolean functions is posed, which can clear up the confusion caused by the proof of optimal algebraic immunity of the Carlet-Feng function and some other functions constructed by virtue of Carlet and Feng's idea.
CRMay 16, 2013
New classes of quadratic bent functions in polynomial formsBaofeng Wu, Jia Zheng, Zhuojun Liu
In this paper, we propose a new construction of quadratic bent functions in polynomial forms. Right Euclid algorithm in skew-polynomial rings over finite fields of characteristic 2 is applied in the proof.
CRApr 10, 2013
Constructing $2m$-variable Boolean functions with optimal algebraic immunity based on polar decomposition of $\mathbb{F}_{2^{2m}}^*$Jia Zheng, Baofeng Wu, Yufu Chen et al.
Constructing $2m$-variable Boolean functions with optimal algebraic immunity based on decomposition of additive group of the finite field $\mathbb{F}_{2^{2m}}$ seems to be a promising approach since Tu and Deng's work. In this paper, we consider the same problem in a new way. Based on polar decomposition of the multiplicative group of $\mathbb{F}_{2^{2m}}$, we propose a new construction of Boolean functions with optimal algebraic immunity. By a slight modification of it, we obtain a class of balanced Boolean functions achieving optimal algebraic immunity, which also have optimal algebraic degree and high nonlinearity. Computer investigations imply that this class of functions also behave well against fast algebraic attacks.