Lian Remme

h-index1
2papers

2 Papers

40.2QUANT-PHMay 21Code
Automatic De-Quantization of Quantum Programs Using Constant Propagation

Lian Remme, Alexander Weinert, Andre Waschk et al.

Quantum computing promises to solve problems beyond the reach of classical computers, but today's quantum hardware is error-prone and much slower than classical hardware. Every quantum operation is costly, making it crucial to minimize quantum resource usage in near-term algorithms. Quantum resources should only be used when they are truly essential for quantum advantage, and not wasted on operations that can be efficiently handled by classical computation. In this work, we focus on de-quantizing quantum operations to classical computation whenever possible. The approach we propose for this is hybrid quantum-classical constant propagation, an optimization which reduces quantum operations by trading them for fast, reliable classical instructions. This is done by tracking between quantum and classical states to identify and eliminate unnecessary quantum gates and controls. We formalize a hybrid state model for quantum-classical constant propagation, implement our optimizations in the open-source MQT Core tool, and evaluate them on benchmark circuits. The obtained results show that quantum-classical constant propagation can reduce costly multi-qubit operations, making quantum programs more practical and robust for near-term devices. This opens the door to new hybrid compiler strategies that leverage the best of both quantum and classical worlds.

CLFeb 18, 2025
Playing with Voices: Tabletop Role-Playing Game Recordings as a Diarization Challenge

Lian Remme, Kevin Tang

This paper provides a proof of concept that audio of tabletop role-playing games (TTRPG) could serve as a challenge for diarization systems. TTRPGs are carried out mostly by conversation. Participants often alter their voices to indicate that they are talking as a fictional character. Audio processing systems are susceptible to voice conversion with or without technological assistance. TTRPG present a conversational phenomenon in which voice conversion is an inherent characteristic for an immersive gaming experience. This could make it more challenging for diarizers to pick the real speaker and determine that impersonating is just that. We present the creation of a small TTRPG audio dataset and compare it against the AMI and the ICSI corpus. The performance of two diarizers, pyannote.audio and wespeaker, were evaluated. We observed that TTRPGs' properties result in a higher confusion rate for both diarizers. Additionally, wespeaker strongly underestimates the number of speakers in the TTRPG audio files. We propose TTRPG audio as a promising challenge for diarization systems.