Robert E. Schapire

LG
h-index73
34papers
2,841citations
Novelty62%
AI Score50

34 Papers

3.3LGMay 27, 2022
Provably Sample-Efficient RL with Side Information about Latent Dynamics

Yao Liu, Dipendra Misra, Miro Dudík et al. · stanford

We study reinforcement learning (RL) in settings where observations are high-dimensional, but where an RL agent has access to abstract knowledge about the structure of the state space, as is the case, for example, when a robot is tasked to go to a specific room in a building using observations from its own camera, while having access to the floor plan. We formalize this setting as transfer reinforcement learning from an abstract simulator, which we assume is deterministic (such as a simple model of moving around the floor plan), but which is only required to capture the target domain's latent-state dynamics approximately up to unknown (bounded) perturbations (to account for environment stochasticity). Crucially, we assume no prior knowledge about the structure of observations in the target domain except that they can be used to identify the latent states (but the decoding map is unknown). Under these assumptions, we present an algorithm, called TASID, that learns a robust policy in the target domain, with sample complexity that is polynomial in the horizon, and independent of the number of states, which is not possible without access to some prior knowledge. In synthetic experiments, we verify various properties of our algorithm and show that it empirically outperforms transfer RL algorithms that require access to "full simulators" (i.e., those that also simulate observations).

11.2OCMay 6, 2022
Astral Space: Convex Analysis at Infinity

Miroslav Dudík, Robert E. Schapire, Matus Telgarsky

Not all convex functions on $\mathbb{R}^n$ have finite minimizers; some can only be minimized by a sequence as it heads to infinity. In this work, we aim to develop a theory for understanding such minimizers at infinity. We study astral space, a compact extension of $\mathbb{R}^n$ to which such points at infinity have been added. Astral space is constructed to be as small as possible while still ensuring that all linear functions can be continuously extended to the new space. Although astral space includes all of $\mathbb{R}^n$, it is not a vector space, nor even a metric space. However, it is sufficiently well-structured to allow useful and meaningful extensions of concepts of convexity, conjugacy, and subdifferentials. We develop these concepts and analyze various properties of convex functions on astral space, including the detailed structure of their minimizers, exact characterizations of continuity, and convergence of descent algorithms.

15.8LGMar 18
Learning to Reason with Curriculum I: Provable Benefits of Autocurriculum

Nived Rajaraman, Audrey Huang, Miro Dudik et al.

Chain-of-thought reasoning, where language models expend additional computation by producing thinking tokens prior to final responses, has driven significant advances in model capabilities. However, training these reasoning models is extremely costly in terms of both data and compute, as it involves collecting long traces of reasoning behavior from humans or synthetic generators and further post-training the model via reinforcement learning. Are these costs fundamental, or can they be reduced through better algorithmic design? We show that autocurriculum, where the model uses its own performance to decide which problems to focus training on, provably improves upon standard training recipes for both supervised fine-tuning (SFT) and reinforcement learning (RL). For SFT, we show that autocurriculum requires exponentially fewer reasoning demonstrations than non-adaptive fine-tuning, by focusing teacher supervision on prompts where the current model struggles. For RL fine-tuning, autocurriculum decouples the computational cost from the quality of the reference model, reducing the latter to a burn-in cost that is nearly independent of the target accuracy. These improvements arise purely from adaptive data selection, drawing on classical techniques from boosting and learning from counterexamples, and requiring no assumption on the distribution or difficulty of prompts.

2.0LGJun 9, 2023
A Unified Model and Dimension for Interactive Estimation

Nataly Brukhim, Miroslav Dudik, Aldo Pacchiano et al.

We study an abstract framework for interactive learning called interactive estimation in which the goal is to estimate a target from its "similarity'' to points queried by the learner. We introduce a combinatorial measure called dissimilarity dimension which largely captures learnability in our model. We present a simple, general, and broadly-applicable algorithm, for which we obtain both regret and PAC generalization bounds that are polynomial in the new dimension. We show that our framework subsumes and thereby unifies two classic learning models: statistical-query learning and structured bandits. We also delineate how the dissimilarity dimension is related to well-known parameters for both frameworks, in some cases yielding significantly improved analyses.

4.6LGApr 14, 2024
Provable Interactive Learning with Hindsight Instruction Feedback

Dipendra Misra, Aldo Pacchiano, Robert E. Schapire

We study interactive learning in a setting where the agent has to generate a response (e.g., an action or trajectory) given a context and an instruction. In contrast, to typical approaches that train the system using reward or expert supervision on response, we study learning with hindsight instruction where a teacher provides an instruction that is most suitable for the agent's generated response. This hindsight labeling of instruction is often easier to provide than providing expert supervision of the optimal response which may require expert knowledge or can be impractical to elicit. We initiate the theoretical analysis of interactive learning with hindsight labeling. We first provide a lower bound showing that in general, the regret of any algorithm must scale with the size of the agent's response space. We then study a specialized setting where the underlying instruction-response distribution can be decomposed as a low-rank matrix. We introduce an algorithm called LORIL for this setting and show that its regret scales as $\sqrt{T}$ where $T$ is the number of rounds and depends on the intrinsic rank but does not depend on the size of the agent's response space. We provide experiments in two domains showing that LORIL outperforms baselines even when the low-rank assumption is violated.

9.4LGJun 17, 2025
On the Hardness of Bandit Learning

Nataly Brukhim, Aldo Pacchiano, Miroslav Dudik et al.

We study the task of bandit learning, also known as best-arm identification, under the assumption that the true reward function f belongs to a known, but arbitrary, function class F. We seek a general theory of bandit learnability, akin to the PAC framework for classification. Our investigation is guided by the following two questions: (1) which classes F are learnable, and (2) how they are learnable. For example, in the case of binary PAC classification, learnability is fully determined by a combinatorial dimension - the VC dimension- and can be attained via a simple algorithmic principle, namely, empirical risk minimization (ERM). In contrast to classical learning-theoretic results, our findings reveal limitations of learning in structured bandits, offering insights into the boundaries of bandit learnability. First, for the question of "which", we show that the paradigm of identifying the learnable classes via a dimension-like quantity fails for bandit learning. We give a simple proof demonstrating that no combinatorial dimension can characterize bandit learnability, even in finite classes, following a standard definition of dimension introduced by Ben-David et al. (2019). For the question of "how", we prove a computational hardness result: we construct a reward function class for which at most two queries are needed to find the optimal action, yet no algorithm can do so in polynomial time unless RP=NP. We also prove that this class admits efficient algorithms for standard algorithmic operations often considered in learning theory, such as an ERM. This implies that computational hardness is in this case inherent to the task of bandit learning. Beyond these results, we investigate additional themes such as learning under noise, trade-offs between noise models, and the relationship between query complexity and regret minimization.

21.5LGJul 3, 2021
Bayesian decision-making under misspecified priors with applications to meta-learning

Max Simchowitz, Christopher Tosh, Akshay Krishnamurthy et al.

Thompson sampling and other Bayesian sequential decision-making algorithms are among the most popular approaches to tackle explore/exploit trade-offs in (contextual) bandits. The choice of prior in these algorithms offers flexibility to encode domain knowledge but can also lead to poor performance when misspecified. In this paper, we demonstrate that performance degrades gracefully with misspecification. We prove that the expected reward accrued by Thompson sampling (TS) with a misspecified prior differs by at most $\tilde{\mathcal{O}}(H^2 ε)$ from TS with a well specified prior, where $ε$ is the total-variation distance between priors and $H$ is the learning horizon. Our bound does not require the prior to have any parametric form. For priors with bounded support, our bound is independent of the cardinality or structure of the action space, and we show that it is tight up to universal constants in the worst case. Building on our sensitivity analysis, we establish generic PAC guarantees for algorithms in the recently studied Bayesian meta-learning setting and derive corollaries for various families of priors. Our results generalize along two axes: (1) they apply to a broader family of Bayesian decision-making algorithms, including a Monte-Carlo implementation of the knowledge gradient algorithm (KG), and (2) they apply to Bayesian POMDPs, the most general Bayesian decision-making setting, encompassing contextual bandits as a special case. Through numerical simulations, we illustrate how prior misspecification and the deployment of one-step look-ahead (as in KG) can impact the convergence of meta-learning in multi-armed and contextual bandits with structured and correlated priors.

4.6CLFeb 13, 2021Code
Interactive Learning from Activity Description

Khanh Nguyen, Dipendra Misra, Robert Schapire et al.

We present a novel interactive learning protocol that enables training request-fulfilling agents by verbally describing their activities. Unlike imitation learning (IL), our protocol allows the teaching agent to provide feedback in a language that is most appropriate for them. Compared with reward in reinforcement learning (RL), the description feedback is richer and allows for improved sample complexity. We develop a probabilistic framework and an algorithm that practically implements our protocol. Empirical results in two challenging request-fulfilling problems demonstrate the strengths of our approach: compared with RL baselines, it is more sample-efficient; compared with IL baselines, it achieves competitive success rates without requiring the teaching agent to be able to demonstrate the desired behavior using the learning agent's actions. Apart from empirical evaluation, we also provide theoretical guarantees for our algorithm under certain assumptions about the teacher and the environment.

23.1LGJun 19, 2020
Gradient descent follows the regularization path for general losses

Ziwei Ji, Miroslav Dudík, Robert E. Schapire et al.

Recent work across many machine learning disciplines has highlighted that standard descent methods, even without explicit regularization, do not merely minimize the training error, but also exhibit an implicit bias. This bias is typically towards a certain regularized solution, and relies upon the details of the learning process, for instance the use of the cross-entropy loss. In this work, we show that for empirical risk minimization over linear predictors with arbitrary convex, strictly decreasing losses, if the risk does not attain its infimum, then the gradient-descent path and the algorithm-independent regularization path converge to the same direction (whenever either converges to a direction). Using this result, we provide a justification for the widely-used exponentially-tailed losses (such as the exponential loss or the logistic loss): while this convergence to a direction for exponentially-tailed losses is necessarily to the maximum-margin direction, other losses such as polynomially-tailed losses may induce convergence to a direction with a poor margin.

9.6LGFeb 26, 2020
Contextual Search in the Presence of Adversarial Corruptions

Akshay Krishnamurthy, Thodoris Lykouris, Chara Podimata et al.

We study contextual search, a generalization of binary search in higher dimensions, which captures settings such as feature-based dynamic pricing. Standard formulations of this problem assume that agents act in accordance with a specific homogeneous response model. In practice, however, some responses may be adversarially corrupted. Existing algorithms heavily depend on the assumed response model being (approximately) accurate for all agents and have poor performance in the presence of even a few such arbitrary misspecifications. We initiate the study of contextual search when some of the agents can behave in ways inconsistent with the underlying response model. In particular, we provide two algorithms, one based on multidimensional binary search methods and one based on gradient descent. We show that these algorithms attain near-optimal regret in the absence of adversarial corruptions and their performance degrades gracefully with the number of such agents, providing the first results for contextual search in any adversarial noise model. Our techniques draw inspiration from learning theory, game theory, high-dimensional geometry, and convex analysis.

23.8LGJun 21, 2019Code
Reinforcement Learning with Convex Constraints

Sobhan Miryoosefi, Kianté Brantley, Hal Daumé et al.

In standard reinforcement learning (RL), a learning agent seeks to optimize the overall reward. However, many key aspects of a desired behavior are more naturally expressed as constraints. For instance, the designer may want to limit the use of unsafe actions, increase the diversity of trajectories to enable exploration, or approximate expert trajectories when rewards are sparse. In this paper, we propose an algorithmic scheme that can handle a wide class of constraints in RL tasks: specifically, any constraints that require expected values of some vector measurements (such as the use of an action) to lie in a convex set. This captures previously studied constraints (such as safety and proximity to an expert), but also enables new classes of constraints (such as diversity). Our approach comes with rigorous theoretical guarantees and only relies on the ability to approximately solve standard RL tasks. As a result, it can be easily adapted to work with any model-free or model-based RL. In our experiments, we show that it matches previous algorithms that enforce safety via constraints, but can also enforce new properties that these algorithms do not incorporate, such as diversity.

26.6LGMar 3, 2018
Practical Contextual Bandits with Regression Oracles

Dylan J. Foster, Alekh Agarwal, Miroslav Dudík et al.

A major challenge in contextual bandits is to design general-purpose algorithms that are both practically useful and theoretically well-founded. We present a new technique that has the empirical and computational advantages of realizability-based approaches combined with the flexibility of agnostic methods. Our algorithms leverage the availability of a regression oracle for the value-function class, a more realistic and reasonable oracle than the classification oracles over policies typically assumed by agnostic methods. Our approach generalizes both UCB and LinUCB to far more expressive possible model classes and achieves low regret under certain distributional assumptions. In an extensive empirical evaluation, compared to both realizability-based and agnostic baselines, we find that our approach typically gives comparable or superior results.

26.2LGMar 1, 2018
On Oracle-Efficient PAC RL with Rich Observations

Christoph Dann, Nan Jiang, Akshay Krishnamurthy et al.

We study the computational tractability of PAC reinforcement learning with rich observations. We present new provably sample-efficient algorithms for environments with deterministic hidden state dynamics and stochastic rich observations. These methods operate in an oracle model of computation -- accessing policy and value function classes exclusively through standard optimization primitives -- and therefore represent computationally efficient alternatives to prior algorithms that require enumeration. With stochastic hidden state dynamics, we prove that the only known sample-efficient algorithm, OLIVE, cannot be implemented in the oracle model. We also present several examples that illustrate fundamental challenges of tractable PAC reinforcement learning in such general settings.

23.2LGJun 15, 2017
Learning Deep ResNet Blocks Sequentially using Boosting Theory

Furong Huang, Jordan Ash, John Langford et al.

Deep neural networks are known to be difficult to train due to the instability of back-propagation. A deep \emph{residual network} (ResNet) with identity loops remedies this by stabilizing gradient computations. We prove a boosting theory for the ResNet architecture. We construct $T$ weak module classifiers, each contains two of the $T$ layers, such that the combined strong learner is a ResNet. Therefore, we introduce an alternative Deep ResNet training algorithm, \emph{BoostResNet}, which is particularly suitable in non-differentiable architectures. Our proposed algorithm merely requires a sequential training of $T$ "shallow ResNets" which are inexpensive. We prove that the training error decays exponentially with the depth $T$ if the \emph{weak module classifiers} that we train perform slightly better than some weak baseline. In other words, we propose a weak learning condition and prove a boosting theory for ResNet under the weak learning condition. Our results apply to general multi-class ResNets. A generalization error bound based on margin theory is proved and suggests ResNet's resistant to overfitting under network with $l_1$ norm bounded weights.

28.9LGDec 19, 2016
Corralling a Band of Bandit Algorithms

Alekh Agarwal, Haipeng Luo, Behnam Neyshabur et al.

We study the problem of combining multiple bandit algorithms (that is, online learning algorithms with partial feedback) with the goal of creating a master algorithm that performs almost as well as the best base algorithm if it were to be run on its own. The main challenge is that when run with a master, base algorithms unavoidably receive much less feedback and it is thus critical that the master not starve a base algorithm that might perform uncompetitively initially but would eventually outperform others if given enough feedback. We address this difficulty by devising a version of Online Mirror Descent with a special mirror map together with a sophisticated learning rate scheme. We show that this approach manages to achieve a more delicate balance between exploiting and exploring base algorithms than previous works yielding superior regret bounds. Our results are applicable to many settings, such as multi-armed bandits, contextual bandits, and convex bandits. As examples, we present two main applications. The first is to create an algorithm that enjoys worst-case robustness while at the same time performing much better when the environment is relatively easy. The second is to create an algorithm that works simultaneously under different assumptions of the environment, such as different priors or different loss structures.

17.5LGNov 5, 2016
Oracle-Efficient Online Learning and Auction Design

Miroslav Dudík, Nika Haghtalab, Haipeng Luo et al.

We consider the design of computationally efficient online learning algorithms in an adversarial setting in which the learner has access to an offline optimization oracle. We present an algorithm called Generalized Follow-the-Perturbed-Leader and provide conditions under which it is oracle-efficient while achieving vanishing regret. Our results make significant progress on an open problem raised by Hazan and Koren, who showed that oracle-efficient algorithms do not exist in general and asked whether one can identify properties under which oracle-efficient online learning may be possible. Our auction-design framework considers an auctioneer learning an optimal auction for a sequence of adversarially selected valuations with the goal of achieving revenue that is almost as good as the optimal auction in hindsight, among a class of auctions. We give oracle-efficient learning results for: (1) VCG auctions with bidder-specific reserves in single-parameter settings, (2) envy-free item pricing in multi-item auctions, and (3) s-level auctions of Morgenstern and Roughgarden for single-item settings. The last result leads to an approximation of the overall optimal Myerson auction when bidders' valuations are drawn according to a fast-mixing Markov process, extending prior work that only gave such guarantees for the i.i.d. setting. Finally, we derive various extensions, including: (1) oracle-efficient algorithms for the contextual learning setting in which the learner has access to side information (such as bidder demographics), (2) learning with approximate oracles such as those based on Maximal-in-Range algorithms, and (3) no-regret bidding in simultaneous auctions, resolving an open problem of Daskalakis and Syrgkanis.

35.0LGOct 29, 2016
Contextual Decision Processes with Low Bellman Rank are PAC-Learnable

Nan Jiang, Akshay Krishnamurthy, Alekh Agarwal et al.

This paper studies systematic exploration for reinforcement learning with rich observations and function approximation. We introduce a new model called contextual decision processes, that unifies and generalizes most prior settings. Our first contribution is a complexity measure, the Bellman rank, that we show enables tractable learning of near-optimal behavior in these processes and is naturally small for many well-studied reinforcement learning settings. Our second contribution is a new reinforcement learning algorithm that engages in systematic exploration to learn contextual decision processes with low Bellman rank. Our algorithm provably learns near-optimal behavior with a number of samples that is polynomial in all relevant parameters but independent of the number of unique observations. The approach uses Bellman error minimization with optimistic exploration and provides new insights into efficient exploration for reinforcement learning with function approximation.

14.3LGJun 1, 2016
Improved Regret Bounds for Oracle-Based Adversarial Contextual Bandits

Vasilis Syrgkanis, Haipeng Luo, Akshay Krishnamurthy et al.

We give an oracle-based algorithm for the adversarial contextual bandit problem, where either contexts are drawn i.i.d. or the sequence of contexts is known a priori, but where the losses are picked adversarially. Our algorithm is computationally efficient, assuming access to an offline optimization oracle, and enjoys a regret of order $O((KT)^{\frac{2}{3}}(\log N)^{\frac{1}{3}})$, where $K$ is the number of actions, $T$ is the number of iterations and $N$ is the number of baseline policies. Our result is the first to break the $O(T^{\frac{3}{4}})$ barrier that is achieved by recently introduced algorithms. Breaking this barrier was left as a major open problem. Our analysis is based on the recent relaxation based approach of (Rakhlin and Sridharan, 2016).

22.5AIMar 14, 2016
Exploratory Gradient Boosting for Reinforcement Learning in Complex Domains

David Abel, Alekh Agarwal, Fernando Diaz et al.

High-dimensional observations and complex real-world dynamics present major challenges in reinforcement learning for both function approximation and exploration. We address both of these challenges with two complementary techniques: First, we develop a gradient-boosting style, non-parametric function approximator for learning on $Q$-function residuals. And second, we propose an exploration strategy inspired by the principles of state abstraction and information acquisition under uncertainty. We demonstrate the empirical effectiveness of these techniques, first, as a preliminary check, on two standard tasks (Blackjack and $n$-Chain), and then on two much larger and more realistic tasks with high-dimensional observation spaces. Specifically, we introduce two benchmarks built within the game Minecraft where the observations are pixel arrays of the agent's visual field. A combination of our two algorithmic techniques performs competitively on the standard reinforcement-learning tasks while consistently and substantially outperforming baselines on the two tasks with high-dimensional observation spaces. The new function approximator, exploration strategy, and evaluation benchmarks are each of independent interest in the pursuit of reinforcement-learning methods that scale to real-world domains.

3.5LGFeb 16, 2016
Unsupervised Domain Adaptation Using Approximate Label Matching

Jordan T. Ash, Robert E. Schapire, Barbara E. Engelhardt

Domain adaptation addresses the problem created when training data is generated by a so-called source distribution, but test data is generated by a significantly different target distribution. In this work, we present approximate label matching (ALM), a new unsupervised domain adaptation technique that creates and leverages a rough labeling on the test samples, then uses these noisy labels to learn a transformation that aligns the source and target samples. We show that the transformation estimated by ALM has favorable properties compared to transformations estimated by other methods, which do not use any kind of target labeling. Our model is regularized by requiring that a classifier trained to discriminate source from transformed target samples cannot distinguish between the two. We experiment with ALM on simulated and real data, and show that it outperforms techniques commonly used in the field.

20.8LGFeb 8, 2016
Efficient Algorithms for Adversarial Contextual Learning

Vasilis Syrgkanis, Akshay Krishnamurthy, Robert E. Schapire

We provide the first oracle efficient sublinear regret algorithms for adversarial versions of the contextual bandit problem. In this problem, the learner repeatedly makes an action on the basis of a context and receives reward for the chosen action, with the goal of achieving reward competitive with a large class of policies. We analyze two settings: i) in the transductive setting the learner knows the set of contexts a priori, ii) in the small separator setting, there exists a small set of contexts such that any two policies behave differently in one of the contexts in the set. Our algorithms fall into the follow the perturbed leader family \cite{Kalai2005} and achieve regret $O(T^{3/4}\sqrt{K\log(N)})$ in the transductive setting and $O(T^{2/3} d^{3/4} K\sqrt{\log(N)})$ in the separator setting, where $K$ is the number of actions, $N$ is the number of baseline policies, and $d$ is the size of the separator. We actually solve the more general adversarial contextual semi-bandit linear optimization problem, whilst in the full information setting we address the even more general contextual combinatorial optimization. We provide several extensions and implications of our algorithms, such as switching regret and efficient learning with predictable sequences.

9.3MLOct 9, 2015
Functional Frank-Wolfe Boosting for General Loss Functions

Chu Wang, Yingfei Wang, Weinan E et al.

Boosting is a generic learning method for classification and regression. Yet, as the number of base hypotheses becomes larger, boosting can lead to a deterioration of test performance. Overfitting is an important and ubiquitous phenomenon, especially in regression settings. To avoid overfitting, we consider using $l_1$ regularization. We propose a novel Frank-Wolfe type boosting algorithm (FWBoost) applied to general loss functions. By using exponential loss, the FWBoost algorithm can be rewritten as a variant of AdaBoost for binary classification. FWBoost algorithms have exactly the same form as existing boosting methods, in terms of making calls to a base learning algorithm with different weights update. This direct connection between boosting and Frank-Wolfe yields a new algorithm that is as practical as existing boosting methods but with new guarantees and rates of convergence. Experimental results show that the test performance of FWBoost is not degraded with larger rounds in boosting, which is consistent with the theoretical analysis.

32.9GTJul 2, 2015
Fast Convergence of Regularized Learning in Games

Vasilis Syrgkanis, Alekh Agarwal, Haipeng Luo et al.

We show that natural classes of regularized learning algorithms with a form of recency bias achieve faster convergence rates to approximate efficiency and to coarse correlated equilibria in multiplayer normal form games. When each player in a game uses an algorithm from our class, their individual regret decays at $O(T^{-3/4})$, while the sum of utilities converges to an approximate optimum at $O(T^{-1})$--an improvement upon the worst case $O(T^{-1/2})$ rates. We show a black-box reduction for any algorithm in the class to achieve $\tilde{O}(T^{-1/2})$ rates against an adversary, while maintaining the faster rates against algorithms in the class. Our results extend those of [Rakhlin and Shridharan 2013] and [Daskalakis et al. 2014], who only analyzed two-player zero-sum games for specific algorithms.

16.3LGJun 29, 2015
Efficient and Parsimonious Agnostic Active Learning

Tzu-Kuo Huang, Alekh Agarwal, Daniel J. Hsu et al.

We develop a new active learning algorithm for the streaming setting satisfying three important properties: 1) It provably works for any classifier representation and classification problem including those with severe noise. 2) It is efficiently implementable with an ERM oracle. 3) It is more aggressive than all previous approaches satisfying 1 and 2. To do this we create an algorithm based on a newly defined optimization problem and analyze it. We also conduct the first experimental analysis of all efficient agnostic active learning algorithms, evaluating their strengths and weaknesses in different settings.

4.7LGJun 15, 2015
Convex Risk Minimization and Conditional Probability Estimation

Matus Telgarsky, Miroslav Dudík, Robert Schapire

This paper proves, in very general settings, that convex risk minimization is a procedure to select a unique conditional probability model determined by the classification problem. Unlike most previous work, we give results that are general enough to include cases in which no minimum exists, as occurs typically, for instance, with standard boosting algorithms. Concretely, we first show that any sequence of predictors minimizing convex risk over the source distribution will converge to this unique model when the class of predictors is linear (but potentially of infinite dimension). Secondly, we show the same result holds for \emph{empirical} risk minimization whenever this class of predictors is finite dimensional, where the essential technical contribution is a norm-free generalization bound.

25.7LGFeb 23, 2015
Contextual Dueling Bandits

Miroslav Dudík, Katja Hofmann, Robert E. Schapire et al.

We consider the problem of learning to choose actions using contextual information when provided with limited feedback in the form of relative pairwise comparisons. We study this problem in the dueling-bandits framework of Yue et al. (2009), which we extend to incorporate context. Roughly, the learner's goal is to find the best policy, or way of behaving, in some space of policies, although "best" is not always so clearly defined. Here, we propose a new and natural solution concept, rooted in game theory, called a von Neumann winner, a randomized policy that beats or ties every other policy. We show that this notion overcomes important limitations of existing solutions, particularly the Condorcet winner which has typically been used in the past, but which requires strong and often unrealistic assumptions. We then present three efficient algorithms for online learning in our setting, and for approximating a von Neumann winner from batch-like data. The first of these algorithms achieves particularly low regret, even when data is adversarial, although its time and space requirements are linear in the size of the policy space. The other two algorithms require time and space only logarithmic in the size of the policy space when provided access to an oracle for solving classification problems on the space.

6.7LGFeb 20, 2015
Achieving All with No Parameters: Adaptive NormalHedge

Haipeng Luo, Robert E. Schapire

We study the classic online learning problem of predicting with expert advice, and propose a truly parameter-free and adaptive algorithm that achieves several objectives simultaneously without using any prior information. The main component of this work is an improved version of the NormalHedge.DT algorithm (Luo and Schapire, 2014), called AdaNormalHedge. On one hand, this new algorithm ensures small regret when the competitor has small loss and almost constant regret when the losses are stochastic. On the other hand, the algorithm is able to compete with any convex combination of the experts simultaneously, with a regret in terms of the relative entropy of the prior and the competitor. This resolves an open problem proposed by Chaudhuri et al. (2009) and Chernov and Vovk (2010). Moreover, we extend the results to the sleeping expert setting and provide two applications to illustrate the power of AdaNormalHedge: 1) competing with time-varying unknown competitors and 2) predicting almost as well as the best pruning tree. Our results on these applications significantly improve previous work from different aspects, and a special case of the first application resolves another open problem proposed by Warmuth and Koolen (2014) on whether one can simultaneously achieve optimal shifting regret for both adversarial and stochastic losses.

12.2LGJun 7, 2014
A Drifting-Games Analysis for Online Learning and Applications to Boosting

Haipeng Luo, Robert E. Schapire

We provide a general mechanism to design online learning algorithms based on a minimax analysis within a drifting-games framework. Different online learning settings (Hedge, multi-armed bandit problems and online convex optimization) are studied by converting into various kinds of drifting games. The original minimax analysis for drifting games is then used and generalized by applying a series of relaxations, starting from choosing a convex surrogate of the 0-1 loss function. With different choices of surrogates, we not only recover existing algorithms, but also propose new algorithms that are totally parameter-free and enjoy other useful properties. Moreover, our drifting-games framework naturally allows us to study high probability bounds without resorting to any concentration results, and also a generalized notion of regret that measures how good the algorithm is compared to all but the top small fraction of candidates. Finally, we translate our new Hedge algorithm into a new adaptive boosting algorithm that is computationally faster as shown in experiments, since it ignores a large number of examples on each round.

39.2LGFeb 4, 2014
Taming the Monster: A Fast and Simple Algorithm for Contextual Bandits

Alekh Agarwal, Daniel Hsu, Satyen Kale et al.

We present a new algorithm for the contextual bandit learning problem, where the learner repeatedly takes one of $K$ actions in response to the observed context, and observes the reward only for that chosen action. Our method assumes access to an oracle for solving fully supervised cost-sensitive classification problems and achieves the statistically optimal regret guarantee with only $\tilde{O}(\sqrt{KT/\log N})$ oracle calls across all $T$ rounds, where $N$ is the number of policies in the policy class we compete against. By doing so, we obtain the most practical contextual bandit learning algorithm amongst approaches that work for general policy classes. We further conduct a proof-of-concept experiment which demonstrates the excellent computational and prediction performance of (an online variant of) our algorithm relative to several baselines.

13.7LGJul 31, 2013
Towards Minimax Online Learning with Unknown Time Horizon

Haipeng Luo, Robert E. Schapire

We consider online learning when the time horizon is unknown. We apply a minimax analysis, beginning with the fixed horizon case, and then moving on to two unknown-horizon settings, one that assumes the horizon is chosen randomly according to some known distribution, and the other which allows the adversary full control over the horizon. For the random horizon setting with restricted losses, we derive a fully optimal minimax algorithm. And for the adversarial horizon setting, we prove a nontrivial lower bound which shows that the adversary obtains strictly more power than when the horizon is fixed and known. Based on the minimax solution of the random horizon setting, we then propose a new adaptive algorithm which "pretends" that the horizon is drawn from a distribution from a special family, but no matter how the actual horizon is chosen, the worst-case regret is of the optimal rate. Furthermore, our algorithm can be combined and applied in many ways, for instance, to online convex optimization, follow the perturbed leader, exponential weights algorithm and first order bounds. Experiments show that our algorithm outperforms many other existing algorithms in an online linear optimization setting.

1.7MLSep 10, 2012
A Bayesian Boosting Model

Alexander Lorbert, David M. Blei, Robert E. Schapire et al.

We offer a novel view of AdaBoost in a statistical setting. We propose a Bayesian model for binary classification in which label noise is modeled hierarchically. Using variational inference to optimize a dynamic evidence lower bound, we derive a new boosting-like algorithm called VIBoost. We show its close connections to AdaBoost and give experimental results from four datasets.

6.7LGJun 20, 2012
Imitation Learning with a Value-Based Prior

Umar Syed, Robert E. Schapire

The goal of imitation learning is for an apprentice to learn how to behave in a stochastic environment by observing a mentor demonstrating the correct behavior. Accurate prior knowledge about the correct behavior can reduce the need for demonstrations from the mentor. We present a novel approach to encoding prior knowledge about the correct behavior, where we assume that this prior knowledge takes the form of a Markov Decision Process (MDP) that is used by the apprentice as a rough and imperfect model of the mentor's behavior. Specifically, taking a Bayesian approach, we treat the value of a policy in this modeling MDP as the log prior probability of the policy. In other words, we assume a priori that the mentor's behavior is likely to be a high value policy in the modeling MDP, though quite possibly different from the optimal policy. We describe an efficient algorithm that, given a modeling MDP and a set of demonstrations by a mentor, provably converges to a stationary point of the log posterior of the mentor's policy, where the posterior is computed with respect to the "value based" prior. We also present empirical evidence that this prior does in fact speed learning of the mentor's policy, and is an improvement in our experiments over similar previous methods.

1.4LGMar 15, 2012
Combining Spatial and Telemetric Features for Learning Animal Movement Models

Berk Kapicioglu, Robert E. Schapire, Martin Wikelski et al.

We introduce a new graphical model for tracking radio-tagged animals and learning their movement patterns. The model provides a principled way to combine radio telemetry data with an arbitrary set of userdefined, spatial features. We describe an efficient stochastic gradient algorithm for fitting model parameters to data and demonstrate its effectiveness via asymptotic analysis and synthetic experiments. We also apply our model to real datasets, and show that it outperforms the most popular radio telemetry software package used in ecology. We conclude that integration of different data sources under a single statistical framework, coupled with appropriate parameter and state estimation procedures, produces both accurate location estimates and an interpretable statistical model of animal movement.

27.0LGFeb 7, 2012
Contextual Bandit Learning with Predictable Rewards

Alekh Agarwal, Miroslav Dudík, Satyen Kale et al.

Contextual bandit learning is a reinforcement learning problem where the learner repeatedly receives a set of features (context), takes an action and receives a reward based on the action and context. We consider this problem under a realizability assumption: there exists a function in a (known) function class, always capable of predicting the expected reward, given the action and context. Under this assumption, we show three things. We present a new algorithm---Regressor Elimination--- with a regret similar to the agnostic setting (i.e. in the absence of realizability assumption). We prove a new lower bound showing no algorithm can achieve superior performance in the worst case even with the realizability assumption. However, we do show that for any set of policies (mapping contexts to actions), there is a distribution over rewards (given context) such that our new algorithm has constant regret unlike the previous approaches.