Wenzhe Cai

CV
h-index11
3papers
95citations
Novelty67%
AI Score46

3 Papers

2.6CVMar 17, 2022Code
Biasing Like Human: A Cognitive Bias Framework for Scene Graph Generation

Xiaoguang Chang, Teng Wang, Changyin Sun et al.

Scene graph generation is a sophisticated task because there is no specific recognition pattern (e.g., "looking at" and "near" have no conspicuous difference concerning vision, whereas "near" could occur between entities with different morphology). Thus some scene graph generation methods are trapped into most frequent relation predictions caused by capricious visual features and trivial dataset annotations. Therefore, recent works emphasized the "unbiased" approaches to balance predictions for a more informative scene graph. However, human's quick and accurate judgments over relations between numerous objects should be attributed to "bias" (i.e., experience and linguistic knowledge) rather than pure vision. To enhance the model capability, inspired by the "cognitive bias" mechanism, we propose a novel 3-paradigms framework that simulates how humans incorporate the label linguistic features as guidance of vision-based representations to better mine hidden relation patterns and alleviate noisy visual propagation. Our framework is model-agnostic to any scene graph model. Comprehensive experiments prove our framework outperforms baseline modules in several metrics with minimum parameters increment and achieves new SOTA performance on Visual Genome dataset.

35.5ROJul 7, 2025
StreamVLN: Streaming Vision-and-Language Navigation via SlowFast Context Modeling

Meng Wei, Chenyang Wan, Xiqian Yu et al.

Vision-and-Language Navigation (VLN) in real-world settings requires agents to process continuous visual streams and generate actions with low latency grounded in language instructions. While Video-based Large Language Models (Video-LLMs) have driven recent progress, current VLN methods based on Video-LLM often face trade-offs among fine-grained visual understanding, long-term context modeling and computational efficiency. We introduce StreamVLN, a streaming VLN framework that employs a hybrid slow-fast context modeling strategy to support multi-modal reasoning over interleaved vision, language and action inputs. The fast-streaming dialogue context facilitates responsive action generation through a sliding-window of active dialogues, while the slow-updating memory context compresses historical visual states using a 3D-aware token pruning strategy. With this slow-fast design, StreamVLN achieves coherent multi-turn dialogue through efficient KV cache reuse, supporting long video streams with bounded context size and inference cost. Experiments on VLN-CE benchmarks demonstrate state-of-the-art performance with stable low latency, ensuring robustness and efficiency in real-world deployment. The project page is: \href{https://streamvln.github.io/}{https://streamvln.github.io/}.

18.2CVSep 13, 2025
InternScenes: A Large-scale Simulatable Indoor Scene Dataset with Realistic Layouts

Weipeng Zhong, Peizhou Cao, Yichen Jin et al.

The advancement of Embodied AI heavily relies on large-scale, simulatable 3D scene datasets characterized by scene diversity and realistic layouts. However, existing datasets typically suffer from limitations in data scale or diversity, sanitized layouts lacking small items, and severe object collisions. To address these shortcomings, we introduce \textbf{InternScenes}, a novel large-scale simulatable indoor scene dataset comprising approximately 40,000 diverse scenes by integrating three disparate scene sources, real-world scans, procedurally generated scenes, and designer-created scenes, including 1.96M 3D objects and covering 15 common scene types and 288 object classes. We particularly preserve massive small items in the scenes, resulting in realistic and complex layouts with an average of 41.5 objects per region. Our comprehensive data processing pipeline ensures simulatability by creating real-to-sim replicas for real-world scans, enhances interactivity by incorporating interactive objects into these scenes, and resolves object collisions by physical simulations. We demonstrate the value of InternScenes with two benchmark applications: scene layout generation and point-goal navigation. Both show the new challenges posed by the complex and realistic layouts. More importantly, InternScenes paves the way for scaling up the model training for both tasks, making the generation and navigation in such complex scenes possible. We commit to open-sourcing the data, models, and benchmarks to benefit the whole community.