Zihan Zheng

CV
h-index30
9papers
116citations
Novelty53%
AI Score48

9 Papers

30.9SEJun 13, 2025
LiveCodeBench Pro: How Do Olympiad Medalists Judge LLMs in Competitive Programming?

Zihan Zheng, Zerui Cheng, Zeyu Shen et al.

Recent reports claim that large language models (LLMs) now outperform elite humans in competitive programming. Drawing on knowledge from a group of medalists in international algorithmic contests, we revisit this claim, examining how LLMs differ from human experts and where limitations still remain. We introduce LiveCodeBench Pro, a benchmark composed of problems from Codeforces, ICPC, and IOI that are continuously updated to reduce the likelihood of data contamination. A team of Olympiad medalists annotates every problem for algorithmic categories and conducts a line-by-line analysis of failed model-generated submissions. Using this new data and benchmark, we find that frontier models still have significant limitations: without external tools, the best model achieves only 53% pass@1 on medium-difficulty problems and 0% on hard problems, domains where expert humans still excel. We also find that LLMs succeed at implementation-heavy problems but struggle with nuanced algorithmic reasoning and complex case analysis, often generating confidently incorrect justifications. High performance appears largely driven by implementation precision and tool augmentation, not superior reasoning. LiveCodeBench Pro thus highlights the significant gap to human grandmaster levels, while offering fine-grained diagnostics to steer future improvements in code-centric LLM reasoning.

14.1CVMay 23, 2024
JointRF: End-to-End Joint Optimization for Dynamic Neural Radiance Field Representation and Compression

Zihan Zheng, Houqiang Zhong, Qiang Hu et al.

Neural Radiance Field (NeRF) excels in photo-realistically static scenes, inspiring numerous efforts to facilitate volumetric videos. However, rendering dynamic and long-sequence radiance fields remains challenging due to the significant data required to represent volumetric videos. In this paper, we propose a novel end-to-end joint optimization scheme of dynamic NeRF representation and compression, called JointRF, thus achieving significantly improved quality and compression efficiency against the previous methods. Specifically, JointRF employs a compact residual feature grid and a coefficient feature grid to represent the dynamic NeRF. This representation handles large motions without compromising quality while concurrently diminishing temporal redundancy. We also introduce a sequential feature compression subnetwork to further reduce spatial-temporal redundancy. Finally, the representation and compression subnetworks are end-to-end trained combined within the JointRF. Extensive experiments demonstrate that JointRF can achieve superior compression performance across various datasets.

24.3CVMar 24, 2025
4DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video

Qiang Hu, Zihan Zheng, Houqiang Zhong et al.

3D Gaussian Splatting (3DGS) has substantial potential for enabling photorealistic Free-Viewpoint Video (FVV) experiences. However, the vast number of Gaussians and their associated attributes poses significant challenges for storage and transmission. Existing methods typically handle dynamic 3DGS representation and compression separately, neglecting motion information and the rate-distortion (RD) trade-off during training, leading to performance degradation and increased model redundancy. To address this gap, we propose 4DGC, a novel rate-aware 4D Gaussian compression framework that significantly reduces storage size while maintaining superior RD performance for FVV. Specifically, 4DGC introduces a motion-aware dynamic Gaussian representation that utilizes a compact motion grid combined with sparse compensated Gaussians to exploit inter-frame similarities. This representation effectively handles large motions, preserving quality and reducing temporal redundancy. Furthermore, we present an end-to-end compression scheme that employs differentiable quantization and a tiny implicit entropy model to compress the motion grid and compensated Gaussians efficiently. The entire framework is jointly optimized using a rate-distortion trade-off. Extensive experiments demonstrate that 4DGC supports variable bitrates and consistently outperforms existing methods in RD performance across multiple datasets.

19.1IVDec 16, 2024
VRVVC: Variable-Rate NeRF-Based Volumetric Video Compression

Qiang Hu, Houqiang Zhong, Zihan Zheng et al.

Neural Radiance Field (NeRF)-based volumetric video has revolutionized visual media by delivering photorealistic Free-Viewpoint Video (FVV) experiences that provide audiences with unprecedented immersion and interactivity. However, the substantial data volumes pose significant challenges for storage and transmission. Existing solutions typically optimize NeRF representation and compression independently or focus on a single fixed rate-distortion (RD) tradeoff. In this paper, we propose VRVVC, a novel end-to-end joint optimization variable-rate framework for volumetric video compression that achieves variable bitrates using a single model while maintaining superior RD performance. Specifically, VRVVC introduces a compact tri-plane implicit residual representation for inter-frame modeling of long-duration dynamic scenes, effectively reducing temporal redundancy. We further propose a variable-rate residual representation compression scheme that leverages a learnable quantization and a tiny MLP-based entropy model. This approach enables variable bitrates through the utilization of predefined Lagrange multipliers to manage the quantization error of all latent representations. Finally, we present an end-to-end progressive training strategy combined with a multi-rate-distortion loss function to optimize the entire framework. Extensive experiments demonstrate that VRVVC achieves a wide range of variable bitrates within a single model and surpasses the RD performance of existing methods across various datasets.

6.2CVOct 9, 2025
PrismGS: Physically-Grounded Anti-Aliasing for High-Fidelity Large-Scale 3D Gaussian Splatting

Houqiang Zhong, Zhenglong Wu, Sihua Fu et al.

3D Gaussian Splatting (3DGS) has recently enabled real-time photorealistic rendering in compact scenes, but scaling to large urban environments introduces severe aliasing artifacts and optimization instability, especially under high-resolution (e.g., 4K) rendering. These artifacts, manifesting as flickering textures and jagged edges, arise from the mismatch between Gaussian primitives and the multi-scale nature of urban geometry. While existing ``divide-and-conquer'' pipelines address scalability, they fail to resolve this fidelity gap. In this paper, we propose PrismGS, a physically-grounded regularization framework that improves the intrinsic rendering behavior of 3D Gaussians. PrismGS integrates two synergistic regularizers. The first is pyramidal multi-scale supervision, which enforces consistency by supervising the rendering against a pre-filtered image pyramid. This compels the model to learn an inherently anti-aliased representation that remains coherent across different viewing scales, directly mitigating flickering textures. This is complemented by an explicit size regularization that imposes a physically-grounded lower bound on the dimensions of the 3D Gaussians. This prevents the formation of degenerate, view-dependent primitives, leading to more stable and plausible geometric surfaces and reducing jagged edges. Our method is plug-and-play and compatible with existing pipelines. Extensive experiments on MatrixCity, Mill-19, and UrbanScene3D demonstrate that PrismGS achieves state-of-the-art performance, yielding significant PSNR gains around 1.5 dB against CityGaussian, while maintaining its superior quality and robustness under demanding 4K rendering.

11.8CVSep 22, 2025
4DGCPro: Efficient Hierarchical 4D Gaussian Compression for Progressive Volumetric Video Streaming

Zihan Zheng, Zhenlong Wu, Houqiang Zhong et al.

Achieving seamless viewing of high-fidelity volumetric video, comparable to 2D video experiences, remains an open challenge. Existing volumetric video compression methods either lack the flexibility to adjust quality and bitrate within a single model for efficient streaming across diverse networks and devices, or struggle with real-time decoding and rendering on lightweight mobile platforms. To address these challenges, we introduce 4DGCPro, a novel hierarchical 4D Gaussian compression framework that facilitates real-time mobile decoding and high-quality rendering via progressive volumetric video streaming in a single bitstream. Specifically, we propose a perceptually-weighted and compression-friendly hierarchical 4D Gaussian representation with motion-aware adaptive grouping to reduce temporal redundancy, preserve coherence, and enable scalable multi-level detail streaming. Furthermore, we present an end-to-end entropy-optimized training scheme, which incorporates layer-wise rate-distortion (RD) supervision and attribute-specific entropy modeling for efficient bitstream generation. Extensive experiments show that 4DGCPro enables flexible quality and multiple bitrate within a single model, achieving real-time decoding and rendering on mobile devices while outperforming existing methods in RD performance across multiple datasets. Project Page: https://mediax-sjtu.github.io/4DGCPro

6.2CVSep 22, 2025
4D-MoDe: Towards Editable and Scalable Volumetric Streaming via Motion-Decoupled 4D Gaussian Compression

Houqiang Zhong, Zihan Zheng, Qiang Hu et al.

Volumetric video has emerged as a key medium for immersive telepresence and augmented/virtual reality, enabling six-degrees-of-freedom (6DoF) navigation and realistic spatial interactions. However, delivering high-quality dynamic volumetric content at scale remains challenging due to massive data volume, complex motion, and limited editability of existing representations. In this paper, we present 4D-MoDe, a motion-decoupled 4D Gaussian compression framework designed for scalable and editable volumetric video streaming. Our method introduces a layered representation that explicitly separates static backgrounds from dynamic foregrounds using a lookahead-based motion decomposition strategy, significantly reducing temporal redundancy and enabling selective background/foreground streaming. To capture continuous motion trajectories, we employ a multi-resolution motion estimation grid and a lightweight shared MLP, complemented by a dynamic Gaussian compensation mechanism to model emergent content. An adaptive grouping scheme dynamically inserts background keyframes to balance temporal consistency and compression efficiency. Furthermore, an entropy-aware training pipeline jointly optimizes the motion fields and Gaussian parameters under a rate-distortion (RD) objective, while employing range-based and KD-tree compression to minimize storage overhead. Extensive experiments on multiple datasets demonstrate that 4D-MoDe consistently achieves competitive reconstruction quality with an order of magnitude lower storage cost (e.g., as low as \textbf{11.4} KB/frame) compared to state-of-the-art methods, while supporting practical applications such as background replacement and foreground-only streaming.

2.9CRFeb 18, 2022
Decentralized Verifiable Mail-in Ballot Counting for Postal Voting

Peichen Xie, Zihan Zheng, Xian Zhang et al.

As computer vision is prevalently used for mail-in ballot processing and counting, it becomes a point of centralized trust in postal voting. We propose DVote, a prototype system of postal voting that provides decentralized trust in computer vision. With blockchain and layer-2 technologies, DVote decentralizes the computation and model training of computer vision to a group of scrutineers that hold the AnyTrust assumption, i.e., at least one member is honest. Consequently, the computational integrity is anchored to the trustworthiness of a large public blockchain such as Ethereum.

12.3CRMay 11, 2021
Agatha: Smart Contract for DNN Computation

Zihan Zheng, Peichen Xie, Xian Zhang et al.

Smart contract is one of the core features of Ethereum and has inspired many blockchain descendants. Since its advent, the verification paradigm of smart contract has been improving toward high scalability. It shifts from the expensive on-chain verification to the orchestration of off-chain VM (virtual machine) execution and on-chain arbitration with the pinpoint protocol. The representative projects are TrueBit, Arbitrum, YODA, ACE, and Optimism. Inspired by visionaries in academia and industry, we consider the DNN computation to be promising but on the next level of complexity for the verification paradigm of smart contract. Unfortunately, even for the state-of-the-art verification paradigm, off-chain VM execution of DNN computation has an orders-of-magnitude slowdown compared to the native off-chain execution. To enable the native off-chain execution of verifiable DNN computation, we present Agatha system, which solves the significant challenges of misalignment and inconsistency: (1) Native DNN computation has a graph-based computation paradigm misaligned with previous VM-based execution and arbitration; (2) Native DNN computation may be inconsistent cross platforms which invalidates the verification paradigm. In response, we propose the graph-based pinpoint protocol (GPP) which enables the pinpoint protocol on computational graphs, and bridges the native off-chain execution and the contract arbitration. We also develop a technique named Cross-evaluator Consistent Execution (XCE), which guarantees cross-platform consistency and forms the correctness foundation of GPP. We showcase Agatha for the DNN computation of popular models (MobileNet, ResNet50 and VGG16) on Ethereum. Agatha achieves a negligible on-chain overhead, and an off-chain execution overhead of 3.0%, which represents an off-chain latency reduction of at least 602x compared to the state-of-the-art verification paradigm.