Daniel Weber

CV
h-index28
5papers
23citations
Novelty41%
AI Score25

5 Papers

4.0ROMar 29, 2022
Gaze-based Object Detection in the Wild

Daniel Weber, Wolfgang Fuhl, Andreas Zell et al.

In human-robot collaboration, one challenging task is to teach a robot new yet unknown objects enabling it to interact with them. Thereby, gaze can contain valuable information. We investigate if it is possible to detect objects (object or no object) merely from gaze data and determine their bounding box parameters. For this purpose, we explore different sizes of temporal windows, which serve as a basis for the computation of heatmaps, i.e., the spatial distribution of the gaze data. Additionally, we analyze different grid sizes of these heatmaps, and demonstrate the functionality in a proof of concept using different machine learning techniques. Our method is characterized by its speed and resource efficiency compared to conventional object detectors. In order to generate the required data, we conducted a study with five subjects who could move freely and thus, turn towards arbitrary objects. This way, we chose a scenario for our data collection that is as realistic as possible. Since the subjects move while facing objects, the heatmaps also contain gaze data trajectories, complicating the detection and parameter regression. We make our data set publicly available to the research community for download.

2.1HCDec 12, 2023
Teaching Unknown Objects by Leveraging Human Gaze and Augmented Reality in Human-Robot Interaction

Daniel Weber

Robots are becoming increasingly popular in a wide range of environments due to their exceptional work capacity, precision, efficiency, and scalability. This development has been further encouraged by advances in Artificial Intelligence, particularly Machine Learning. By employing sophisticated neural networks, robots are given the ability to detect and interact with objects in their vicinity. However, a significant drawback arises from the underlying dependency on extensive datasets and the availability of substantial amounts of training data for these object detection models. This issue becomes particularly problematic when the specific deployment location of the robot and the surroundings, are not known in advance. The vast and ever-expanding array of objects makes it virtually impossible to comprehensively cover the entire spectrum of existing objects using preexisting datasets alone. The goal of this dissertation was to teach a robot unknown objects in the context of Human-Robot Interaction (HRI) in order to liberate it from its data dependency, unleashing it from predefined scenarios. In this context, the combination of eye tracking and Augmented Reality created a powerful synergy that empowered the human teacher to communicate with the robot and effortlessly point out objects by means of human gaze. This holistic approach led to the development of a multimodal HRI system that enabled the robot to identify and visually segment the Objects of Interest in 3D space. Through the class information provided by the human, the robot was able to learn the objects and redetect them at a later stage. Due to the knowledge gained from this HRI based teaching, the robot's object detection capabilities exhibited comparable performance to state-of-the-art object detectors trained on extensive datasets, without being restricted to predefined classes, showcasing its versatility and adaptability.

1.2SYJan 31, 2022Code
Steady-State Error Compensation in Reference Tracking and Disturbance Rejection Problems for Reinforcement Learning-Based Control

Daniel Weber, Maximilian Schenke, Oliver Wallscheid

Reinforcement learning (RL) is a promising, upcoming topic in automatic control applications. Where classical control approaches require a priori system knowledge, data-driven control approaches like RL allow a model-free controller design procedure, rendering them emergent techniques for systems with changing plant structures and varying parameters. While it was already shown in various applications that the transient control behavior for complex systems can be sufficiently handled by RL, the challenge of non-vanishing steady-state control errors remains, which arises from the usage of control policy approximations and finite training times. To overcome this issue, an integral action state augmentation (IASA) for actor-critic-based RL controllers is introduced that mimics an integrating feedback, which is inspired by the delta-input formulation within model predictive control. This augmentation does not require any expert knowledge, leaving the approach model free. As a result, the RL controller learns how to suppress steady-state control deviations much more effectively. Two exemplary applications from the domain of electrical energy engineering validate the benefit of the developed method both for reference tracking and disturbance rejection. In comparison to a standard deep deterministic policy gradient (DDPG) setup, the suggested IASA extension allows to reduce the steady-state error by up to 52 $\%$ within the considered validation scenarios.

8.1CVJan 18, 2022
Pistol: Pupil Invisible Supportive Tool to extract Pupil, Iris, Eye Opening, Eye Movements, Pupil and Iris Gaze Vector, and 2D as well as 3D Gaze

Wolfgang Fuhl, Daniel Weber, Shahram Eivazi

This paper describes a feature extraction and gaze estimation software, named \textit{Pistol} that can be used with Pupil Invisible projects and other eye trackers in the future. In offline mode, our software extracts multiple features from the eye including, the pupil and iris ellipse, eye aperture, pupil vector, iris vector, eye movement types from pupil and iris velocities, marker detection, marker distance, 2D gaze estimation for the pupil center, iris center, pupil vector, and iris vector using Levenberg Marquart fitting and neural networks. The gaze signal is computed in 2D for each eye and each feature separately and for both eyes in 3D also for each feature separately. We hope this software helps other researchers to extract state-of-the-art features for their research out of their recordings. Link: https://es-cloud.cs.uni-tuebingen.de/d/8e2ab8c3fdd444e1a135/?p=%2FPISTOL&mode=list

4.4LGMay 5, 2021
Non-Autoregressive vs Autoregressive Neural Networks for System Identification

Daniel Weber, Clemens Gühmann

The application of neural networks to non-linear dynamic system identification tasks has a long history, which consists mostly of autoregressive approaches. Autoregression, the usage of the model outputs of previous time steps, is a method of transferring a system state between time steps, which is not necessary for modeling dynamic systems with modern neural network structures, such as gated recurrent units (GRUs) and Temporal Convolutional Networks (TCNs). We compare the accuracy and execution performance of autoregressive and non-autoregressive implementations of a GRU and TCN on the simulation task of three publicly available system identification benchmarks. Our results show, that the non-autoregressive neural networks are significantly faster and at least as accurate as their autoregressive counterparts. Comparisons with other state-of-the-art black-box system identification methods show, that our implementation of the non-autoregressive GRU is the best performing neural network-based system identification method, and in the benchmarks without extrapolation, the best performing black-box method.