Ryan J. Sullivan

AI
h-index91
6papers
60citations
Novelty36%
AI Score28

6 Papers

8.9IVAug 31, 2023
Improving Multiple Sclerosis Lesion Segmentation Across Clinical Sites: A Federated Learning Approach with Noise-Resilient Training

Lei Bai, Dongang Wang, Michael Barnett et al.

Accurately measuring the evolution of Multiple Sclerosis (MS) with magnetic resonance imaging (MRI) critically informs understanding of disease progression and helps to direct therapeutic strategy. Deep learning models have shown promise for automatically segmenting MS lesions, but the scarcity of accurately annotated data hinders progress in this area. Obtaining sufficient data from a single clinical site is challenging and does not address the heterogeneous need for model robustness. Conversely, the collection of data from multiple sites introduces data privacy concerns and potential label noise due to varying annotation standards. To address this dilemma, we explore the use of the federated learning framework while considering label noise. Our approach enables collaboration among multiple clinical sites without compromising data privacy under a federated learning paradigm that incorporates a noise-robust training strategy based on label correction. Specifically, we introduce a Decoupled Hard Label Correction (DHLC) strategy that considers the imbalanced distribution and fuzzy boundaries of MS lesions, enabling the correction of false annotations based on prediction confidence. We also introduce a Centrally Enhanced Label Correction (CELC) strategy, which leverages the aggregated central model as a correction teacher for all sites, enhancing the reliability of the correction process. Extensive experiments conducted on two multi-site datasets demonstrate the effectiveness and robustness of our proposed methods, indicating their potential for clinical applications in multi-site collaborations.

8.1IVMay 3, 2022
MS Lesion Segmentation: Revisiting Weighting Mechanisms for Federated Learning

Dongnan Liu, Mariano Cabezas, Dongang Wang et al.

Federated learning (FL) has been widely employed for medical image analysis to facilitate multi-client collaborative learning without sharing raw data. Despite great success, FL's performance is limited for multiple sclerosis (MS) lesion segmentation tasks, due to variance in lesion characteristics imparted by different scanners and acquisition parameters. In this work, we propose the first FL MS lesion segmentation framework via two effective re-weighting mechanisms. Specifically, a learnable weight is assigned to each local node during the aggregation process, based on its segmentation performance. In addition, the segmentation loss function in each client is also re-weighted according to the lesion volume for the data during training. Comparison experiments on two FL MS segmentation scenarios using public and clinical datasets have demonstrated the effectiveness of the proposed method by outperforming other FL methods significantly. Furthermore, the segmentation performance of FL incorporating our proposed aggregation mechanism can exceed centralised training with all the raw data. The extensive evaluation also indicated the superiority of our method when estimating brain volume differences estimation after lesion inpainting.

12.4LGMay 14, 2022
Cliff Diving: Exploring Reward Surfaces in Reinforcement Learning Environments

Ryan Sullivan, J. K. Terry, Benjamin Black et al.

Visualizing optimization landscapes has led to many fundamental insights in numeric optimization, and novel improvements to optimization techniques. However, visualizations of the objective that reinforcement learning optimizes (the "reward surface") have only ever been generated for a small number of narrow contexts. This work presents reward surfaces and related visualizations of 27 of the most widely used reinforcement learning environments in Gym for the first time. We also explore reward surfaces in the policy gradient direction and show for the first time that many popular reinforcement learning environments have frequent "cliffs" (sudden large drops in expected return). We demonstrate that A2C often "dives off" these cliffs into low reward regions of the parameter space while PPO avoids them, confirming a popular intuition for PPO's improved performance over previous methods. We additionally introduce a highly extensible library that allows researchers to easily generate these visualizations in the future. Our findings provide new intuition to explain the successes and failures of modern RL methods, and our visualizations concretely characterize several failure modes of reinforcement learning agents in novel ways.

2.3AINov 18, 2024Code
Syllabus: Portable Curricula for Reinforcement Learning Agents

Ryan Sullivan, Ryan Pégoud, Ameen Ur Rehman et al.

Curriculum learning has been a quiet, yet crucial component of many high-profile successes of reinforcement learning. Despite this, it is still a niche topic that is not directly supported by any of the major reinforcement learning libraries. These methods can improve the capabilities and generalization of RL agents, but often require complex changes to training code. We introduce Syllabus, a portable curriculum learning library, as a solution to this problem. Syllabus provides a universal API for curriculum learning, modular implementations of popular automatic curriculum learning methods, and infrastructure that allows them to be easily integrated with asynchronous training code in nearly any RL library. Syllabus provides a minimal API for core curriculum learning components, making it easier to design new algorithms and adapt existing ones to new environments. We demonstrate this by evaluating the algorithms in Syllabus on several new environments, each using agents written in a different RL library. We present the first examples of automatic curriculum learning in NetHack and Neural MMO, two of the most challenging RL benchmarks, and find evidence that existing methods do not directly transfer to complex new environments. Syllabus can be found at https://github.com/RyanNavillus/Syllabus.

19.8LGFeb 5, 2024
Open RL Benchmark: Comprehensive Tracked Experiments for Reinforcement Learning

Shengyi Huang, Quentin Gallouédec, Florian Felten et al.

In many Reinforcement Learning (RL) papers, learning curves are useful indicators to measure the effectiveness of RL algorithms. However, the complete raw data of the learning curves are rarely available. As a result, it is usually necessary to reproduce the experiments from scratch, which can be time-consuming and error-prone. We present Open RL Benchmark, a set of fully tracked RL experiments, including not only the usual data such as episodic return, but also all algorithm-specific and system metrics. Open RL Benchmark is community-driven: anyone can download, use, and contribute to the data. At the time of writing, more than 25,000 runs have been tracked, for a cumulative duration of more than 8 years. Open RL Benchmark covers a wide range of RL libraries and reference implementations. Special care is taken to ensure that each experiment is precisely reproducible by providing not only the full parameters, but also the versions of the dependencies used to generate it. In addition, Open RL Benchmark comes with a command-line interface (CLI) for easy fetching and generating figures to present the results. In this document, we include two case studies to demonstrate the usefulness of Open RL Benchmark in practice. To the best of our knowledge, Open RL Benchmark is the first RL benchmark of its kind, and the authors hope that it will improve and facilitate the work of researchers in the field.

2.3AIJun 7, 2024Code
Massively Multiagent Minigames for Training Generalist Agents

Kyoung Whan Choe, Ryan Sullivan, Joseph Suárez

We present Meta MMO, a collection of many-agent minigames for use as a reinforcement learning benchmark. Meta MMO is built on top of Neural MMO, a massively multiagent environment that has been the subject of two previous NeurIPS competitions. Our work expands Neural MMO with several computationally efficient minigames. We explore generalization across Meta MMO by learning to play several minigames with a single set of weights. We release the environment, baselines, and training code under the MIT license. We hope that Meta MMO will spur additional progress on Neural MMO and, more generally, will serve as a useful benchmark for many-agent generalization.