Seolhee Lee

SD
h-index2
3papers
34citations
Novelty27%
AI Score32

3 Papers

11.4SDNov 14, 2022Code
YM2413-MDB: A Multi-Instrumental FM Video Game Music Dataset with Emotion Annotations

Eunjin Choi, Yoonjin Chung, Seolhee Lee et al.

Existing multi-instrumental datasets tend to be biased toward pop and classical music. In addition, they generally lack high-level annotations such as emotion tags. In this paper, we propose YM2413-MDB, an 80s FM video game music dataset with multi-label emotion annotations. It includes 669 audio and MIDI files of music from Sega and MSX PC games in the 80s using YM2413, a programmable sound generator based on FM. The collected game music is arranged with a subset of 15 monophonic instruments and one drum instrument. They were converted from binary commands of the YM2413 sound chip. Each song was labeled with 19 emotion tags by two annotators and validated by three verifiers to obtain refined tags. We provide the baseline models and results for emotion recognition and emotion-conditioned symbolic music generation using YM2413-MDB.

21.4SDNov 4, 2024Code
PIAST: A Multimodal Piano Dataset with Audio, Symbolic and Text

Hayeon Bang, Eunjin Choi, Megan Finch et al.

While piano music has become a significant area of study in Music Information Retrieval (MIR), there is a notable lack of datasets for piano solo music with text labels. To address this gap, we present PIAST (PIano dataset with Audio, Symbolic, and Text), a piano music dataset. Utilizing a piano-specific taxonomy of semantic tags, we collected 9,673 tracks from YouTube and added human annotations for 2,023 tracks by music experts, resulting in two subsets: PIAST-YT and PIAST-AT. Both include audio, text, tag annotations, and transcribed MIDI utilizing state-of-the-art piano transcription and beat tracking models. Among many possible tasks with the multi-modal dataset, we conduct music tagging and retrieval using both audio and MIDI data and report baseline performances to demonstrate its potential as a valuable resource for MIR research.

1.2ASMay 30, 2025
When Humans Growl and Birds Speak: High-Fidelity Voice Conversion from Human to Animal and Designed Sounds

Minsu Kang, Seolhee Lee, Choonghyeon Lee et al.

Human to non-human voice conversion (H2NH-VC) transforms human speech into animal or designed vocalizations. Unlike prior studies focused on dog-sounds and 16 or 22.05kHz audio transformation, this work addresses a broader range of non-speech sounds, including natural sounds (lion-roars, birdsongs) and designed voice (synthetic growls). To accomodate generation of diverse non-speech sounds and 44.1kHz high-quality audio transformation, we introduce a preprocessing pipeline and an improved CVAE-based H2NH-VC model, both optimized for human and non-human voices. Experimental results showed that the proposed method outperformed baselines in quality, naturalness, and similarity MOS, achieving effective voice conversion across diverse non-human timbres. Demo samples are available at https://nc-ai.github.io/speech/publications/nonhuman-vc/