Francesc Lluís

SD
h-index4
4papers
89citations
Novelty53%
AI Score36

4 Papers

2.7SDSep 23, 2024
Blind Spatial Impulse Response Generation from Separate Room- and Scene-Specific Information

Francesc Lluís, Nils Meyer-Kahlen

For audio in augmented reality (AR), knowledge of the users' real acoustic environment is crucial for rendering virtual sounds that seamlessly blend into the environment. As acoustic measurements are usually not feasible in practical AR applications, information about the room needs to be inferred from available sound sources. Then, additional sound sources can be rendered with the same room acoustic qualities. Crucially, these are placed at different positions than the sources available for estimation. Here, we propose to use an encoder network trained using a contrastive loss that maps input sounds to a low-dimensional feature space representing only room-specific information. Then, a diffusion-based spatial room impulse response generator is trained to take the latent space and generate a new response, given a new source-receiver position. We show how both room- and position-specific parameters are considered in the final output.

9.8SDApr 26, 2021Code
Points2Sound: From mono to binaural audio using 3D point cloud scenes

Francesc Lluís, Vasileios Chatziioannou, Alex Hofmann

For immersive applications, the generation of binaural sound that matches its visual counterpart is crucial to bring meaningful experiences to people in a virtual environment. Recent studies have shown the possibility of using neural networks for synthesizing binaural audio from mono audio by using 2D visual information as guidance. Extending this approach by guiding the audio with 3D visual information and operating in the waveform domain may allow for a more accurate auralization of a virtual audio scene. We propose Points2Sound, a multi-modal deep learning model which generates a binaural version from mono audio using 3D point cloud scenes. Specifically, Points2Sound consists of a vision network and an audio network. The vision network uses 3D sparse convolutions to extract a visual feature from the point cloud scene. Then, the visual feature conditions the audio network, which operates in the waveform domain, to synthesize the binaural version. Results show that 3D visual information can successfully guide multi-modal deep learning models for the task of binaural synthesis. We also investigate how 3D point cloud attributes, learning objectives, different reverberant conditions, and several types of mono mixture signals affect the binaural audio synthesis performance of Points2Sound for the different numbers of sound sources present in the scene.

5.9SDFeb 3, 2021Code
Music source separation conditioned on 3D point clouds

Francesc Lluís, Vasileios Chatziioannou, Alex Hofmann

Recently, significant progress has been made in audio source separation by the application of deep learning techniques. Current methods that combine both audio and visual information use 2D representations such as images to guide the separation process. However, in order to (re)-create acoustically correct scenes for 3D virtual/augmented reality applications from recordings of real music ensembles, detailed information about each sound source in the 3D environment is required. This demand, together with the proliferation of 3D visual acquisition systems like LiDAR or rgb-depth cameras, stimulates the creation of models that can guide the audio separation using 3D visual information. This paper proposes a multi-modal deep learning model to perform music source separation conditioned on 3D point clouds of music performance recordings. This model extracts visual features using 3D sparse convolutions, while audio features are extracted using dense convolutions. A fusion module combines the extracted features to finally perform the audio source separation. It is shown, that the presented model can distinguish the musical instruments from a single 3D point cloud frame, and perform source separation qualitatively similar to a reference case, where manually assigned instrument labels are provided.

25.4SDOct 29, 2018Code
End-to-end music source separation: is it possible in the waveform domain?

Francesc Lluís, Jordi Pons, Xavier Serra

Most of the currently successful source separation techniques use the magnitude spectrogram as input, and are therefore by default omitting part of the signal: the phase. To avoid omitting potentially useful information, we study the viability of using end-to-end models for music source separation --- which take into account all the information available in the raw audio signal, including the phase. Although during the last decades end-to-end music source separation has been considered almost unattainable, our results confirm that waveform-based models can perform similarly (if not better) than a spectrogram-based deep learning model. Namely: a Wavenet-based model we propose and Wave-U-Net can outperform DeepConvSep, a recent spectrogram-based deep learning model.